def __init__(self, _path=''): RoadRunner.__init__(self) # self.sbmlFullPath=_sbmlFullPath self.path = _path # relative path to the SBML model - CC3D uses only relative paths . In some rare cases when users do some hacking they may set self.path to be absolute path. self.absPath = '' # absolute path of the SBML file. Internal use only e.g. for debugging purposes - and is not serialized self.stepSize = 1.0 self.timeStart = 0.0 self.timeEnd = 1.0 self.__state = {}
def __init__(self,_path=''): RoadRunner.__init__(self) # self.sbmlFullPath=_sbmlFullPath self.path=_path # relative path to the SBML model - CC3D uses only relative paths . In some rare cases when users do some hacking they may set self.path to be absolute path. self.absPath='' # absolute path of the SBML file. Internal use only e.g. for debugging purposes - and is not serialized self.stepSize=1.0 self.timeStart=0.0 self.timeEnd=1.0 self.__state={}
def __init__(self, _path='', _modelString='', sbml=None): if sbml is None: RoadRunner.__init__(self) else: RoadRunner.__init__(self, sbml) # self.sbmlFullPath=_sbmlFullPath self.path = _path # relative path to the SBML model - CC3D uses only relative paths . In some rare cases when users do some hacking they may set self.path to be absolute path. self.absPath = '' # absolute path of the SBML file. Internal use only e.g. for debugging purposes - and is not serialized self.modelString = '' # SBML model string - used when translating model specifications self.stepSize = 1.0 self.timeStart = 0.0 self.timeEnd = 1.0 self.__state = {}