def setup_statemachine(robot): load_waypoints(robot) operator_id = VariableDesignator(resolve_type=str) sm = smach.StateMachine(outcomes=['done', 'aborted']) with sm: smach.StateMachine.add('INITIALIZE', states.Initialize(robot), transitions={'initialized': 'STORE_KITCHEN', 'abort': 'aborted'} ) smach.StateMachine.add('STORE_KITCHEN', StoreKitchen(robot), transitions={'done': 'HEAD_STRAIGHT'} ) smach.StateMachine.add('HEAD_STRAIGHT', HeadStraight(robot), transitions={'done': 'SAY_INTRO'} ) smach.StateMachine.add('SAY_INTRO', states.Say(robot, "Hi, Show me your restaurant please."), transitions={'spoken': 'FOLLOW_INITIAL'} ) smach.StateMachine.add('FOLLOW_INITIAL', states.FollowOperator(robot, operator_timeout=30, operator_id_des=operator_id ), transitions={'stopped': 'STORE', 'lost_operator': 'FOLLOW_INITIAL', 'no_operator': 'FOLLOW_INITIAL'} ) smach.StateMachine.add('FOLLOW', states.FollowOperator(robot, operator_timeout=30, ask_follow=False, operator_id_des=operator_id ), transitions={'stopped': 'STORE', 'lost_operator': 'FOLLOW_INITIAL', 'no_operator': 'FOLLOW_INITIAL'} ) smach.StateMachine.add('STORE', StoreWaypoint(robot), transitions={'done': 'CHECK_KNOWLEDGE', 'continue': 'FOLLOW'} ) smach.StateMachine.add('CHECK_KNOWLEDGE', CheckKnowledge(robot), transitions={'yes': 'SAY_FOLLOW_TO_KITCHEN', 'no':'FOLLOW'} ) smach.StateMachine.add('SAY_FOLLOW_TO_KITCHEN', states.Say(robot, "Please bring me back to the kitchen!" ), transitions={'spoken': 'FOLLOW_TO_KITCHEN'} ) smach.StateMachine.add('FOLLOW_TO_KITCHEN', states.FollowOperator(robot, operator_timeout=30, ask_follow=True, learn_face=False, operator_id_des=operator_id ), transitions={'stopped': 'CHECK_IN_KITCHEN', 'lost_operator': 'SAY_GOTO_KITCHEN', 'no_operator': 'SAY_GOTO_KITCHEN'} ) smach.StateMachine.add('SAY_GOTO_KITCHEN', states.Say(robot, "You know what? I will go back to the kitchen on my own!", block=False ), transitions={'spoken': 'GOTO_KITCHEN'}) smach.StateMachine.add('GOTO_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen") ), transitions={'arrived': 'SAY_IN_KITCHEN', 'unreachable': 'SAY_I_DONT_KNOW_HOW', 'goal_not_defined': 'SAY_I_DONT_KNOW_HOW'} ) smach.StateMachine.add('SAY_I_DONT_KNOW_HOW', states.Say(robot, "Oops, I don't know the way back.", block=True ), transitions={'spoken': 'GOTO_KITCHEN'}) # smach.StateMachine.add('FOLLOW_TO_KITCHEN', # states.FollowOperator(robot, # operator_timeout=30, # ask_follow=False # ), # transitions={'stopped': 'CHECK_IN_KITCHEN', # 'lost_operator': 'FOLLOW_TO_KITCHEN_INITIAL', # 'no_operator': 'FOLLOW_TO_KITCHEN_INITIAL'} # ) smach.StateMachine.add('CHECK_IN_KITCHEN', CheckInKitchen(robot), transitions={'not_in_kitchen': 'FOLLOW_TO_KITCHEN', 'in_kitchen':'SAY_IN_KITCHEN'} ) smach.StateMachine.add('SAY_IN_KITCHEN', states.Say(robot, "We are in the kitchen again!" ), transitions={'spoken': 'SAY_WHICH_ORDER'} ) # Where to take the order from? smach.StateMachine.add('SAY_WHICH_ORDER', states.Say(robot, "From which table should I take the first order?"), transitions={ 'spoken' :'HEAR_WHICH_ORDER'}) smach.StateMachine.add('HEAR_WHICH_ORDER', HearWhichTable(robot), transitions={ 'no_result' :'SAY_WHICH_ORDER', 'one' : 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_1', 'two': 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_2', 'three' : "FIRST_SAY_TAKE_ORDER_FROM_TABLE_3"}) # ############## first table ############## for i, name in tables.iteritems(): next_i = i+1 if next_i > 3: next_i = 1 smach.StateMachine.add('FIRST_SAY_TAKE_ORDER_FROM_TABLE_%d'%i, states.Say(robot, "Okay, I will take an order from table %d"%i, block=False), transitions={ 'spoken' :'FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i}) smach.StateMachine.add('FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i, states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=name), radius = WAYPOINT_RADIUS), transitions={'arrived': 'FIRST_ASK_ORDER_TABLE_%d'%i, 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i}) smach.StateMachine.add('FIRST_ASK_ORDER_TABLE_%d'%i, AskOrder(robot, name), transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'orders_done' : 'SAY_ORDERS_DONE'}) # ############## Loop over the reset of the tables until we have a beverage and a combo ############## smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_1', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="one"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SAY_IF_ORDER_TABLE_1', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_2'}) smach.StateMachine.add('SAY_IF_ORDER_TABLE_1', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]), transitions={ 'spoken' :'HEAD_DOWN_TABLE_1'}) smach.StateMachine.add('HEAD_DOWN_TABLE_1', LookAtPersonSitting(robot), transitions={ 'done' :'HEAR_IF_ORDER_TABLE_1'}) smach.StateMachine.add('HEAR_IF_ORDER_TABLE_1', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False), transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_2', 'yes':'ASK_ORDER_TABLE_1','no':'NAVIGATE_TO_WAYPOINT_TABLE_2'}) smach.StateMachine.add('ASK_ORDER_TABLE_1', AskOrder(robot, "one"), transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'orders_done' : 'SAY_ORDERS_DONE'}) smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="two"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SAY_IF_ORDER_TABLE_2', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_3'}) smach.StateMachine.add('SAY_IF_ORDER_TABLE_2', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]), transitions={ 'spoken' :'HEAD_DOWN_TABLE_2'}) smach.StateMachine.add('HEAD_DOWN_TABLE_2', LookAtPersonSitting(robot), transitions={ 'done' :'HEAR_IF_ORDER_TABLE_2'}) smach.StateMachine.add('HEAR_IF_ORDER_TABLE_2', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False), transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_3', 'yes':'ASK_ORDER_TABLE_2','no':'NAVIGATE_TO_WAYPOINT_TABLE_3'}) smach.StateMachine.add('ASK_ORDER_TABLE_2', AskOrder(robot, "two"), transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'orders_done' : 'SAY_ORDERS_DONE'}) smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_3', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="three"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SAY_IF_ORDER_TABLE_3', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_1'}) smach.StateMachine.add('SAY_IF_ORDER_TABLE_3', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]), transitions={ 'spoken' :'HEAD_DOWN_TABLE_3'}) smach.StateMachine.add('HEAD_DOWN_TABLE_3', LookAtPersonSitting(robot), transitions={ 'done' :'HEAR_IF_ORDER_TABLE_3'}) smach.StateMachine.add('HEAR_IF_ORDER_TABLE_3', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False), transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_1', 'yes':'ASK_ORDER_TABLE_3','no':'NAVIGATE_TO_WAYPOINT_TABLE_1'}) smach.StateMachine.add('ASK_ORDER_TABLE_3', AskOrder(robot, "three"), transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'orders_done' : 'SAY_ORDERS_DONE'}) smach.StateMachine.add('SAY_ORDERS_DONE', states.Say(robot, "I received enough orders for now, going back to the kitchen!", block=False), transitions={ 'spoken' :'NAVIGATE_BACK_TO_THE_KITCHEN'}) smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP'}) smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.2), transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2'}) smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.4), transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'SPEAK_ORDERS', 'goal_not_defined':'SPEAK_ORDERS'}) smach.StateMachine.add('SPEAK_ORDERS', SpeakOrders(robot), transitions={ 'spoken' :'STORE_BEVERAGE_SIDE'}) smach.StateMachine.add('STORE_BEVERAGE_SIDE', StoreBeverageSide(robot), transitions={ 'done' : 'NAVIGATE_TO_BEVERAGES'}) smach.StateMachine.add('NAVIGATE_TO_BEVERAGES', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'NAVIGATE_TO_BEVERAGES_BACKUP', 'goal_not_defined':'NAVIGATE_TO_BEVERAGES_BACKUP'}) smach.StateMachine.add('NAVIGATE_TO_BEVERAGES_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS+0.1), transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'STORE_BEVERAGE_SIDE', 'goal_not_defined':'STORE_BEVERAGE_SIDE'}) smach.StateMachine.add('SPEAK_I_SEE_THE_BEVERAGES', states.Say(robot, "The beverages are in front of me", block=False), transitions={ 'spoken' :'DELIVER_BEVERAGE'}) smach.StateMachine.add('DELIVER_BEVERAGE', DeliverOrderWithBasket(robot, "beverage"), transitions={'succeeded':'NAVIGATE_TO_KITCHEN', 'failed':'NAVIGATE_TO_KITCHEN'}) smach.StateMachine.add('NAVIGATE_TO_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'NAVIGATE_TO_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_TO_KITCHEN_BACKUP'}) smach.StateMachine.add('NAVIGATE_TO_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.1), transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'DELIVER_COMBO', 'goal_not_defined':'DELIVER_COMBO'}) smach.StateMachine.add('DELIVER_COMBO', DeliverOrderWithBasket(robot, "combo"), transitions={'succeeded':'NAVIGATE_BACK_TO_THE_KITCHEN_2', 'failed':'NAVIGATE_BACK_TO_THE_KITCHEN_2'}) smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS), transitions={'arrived': 'SAY_DONE_WITH_CHALLENGE', 'unreachable':'SAY_DONE_WITH_CHALLENGE', 'goal_not_defined':'SAY_DONE_WITH_CHALLENGE'}) smach.StateMachine.add('SAY_DONE_WITH_CHALLENGE', states.Say(robot, "I'm done with this challenge and you are the banana king!"), transitions={ 'spoken' :'done'}) analyse_designators(sm, "restaurant") return sm
def setup_statemachine(robot): place_name = ds.EntityByIdDesignator(robot, id=challenge_knowledge.default_place, name="place_name") place_position = ds.LockingDesignator(ds.EmptySpotDesignator(robot, place_name, name="placement", area=challenge_knowledge.default_area), name="place_position") empty_arm_designator = ds.UnoccupiedArmDesignator(robot.arms, robot.rightArm, name="empty_arm_designator") # With the empty_arm_designator locked, it will ALWAYS resolve to the same arm (first resolve is cached), unless it is unlocked # For this challenge, unlocking is not needed bag_arm_designator = empty_arm_designator.lockable() bag_arm_designator.lock() # We don't actually grab something, so there is no need for an actual thing to grab current_item = ds.VariableDesignator(Entity("dummy", "dummy", "/{}/base_link".format(robot.robot_name), kdl_conversions.kdlFrameFromXYZRPY(0.6, 0, 0.5), None, {}, [], datetime.datetime.now()), name="current_item") sm = smach.StateMachine(outcomes=['Done','Aborted']) with sm: smach.StateMachine.add('INITIALIZE', states.Initialize(robot), transitions={'initialized': 'SET_INITIAL_POSE', 'abort': 'Aborted'}) smach.StateMachine.add('SET_INITIAL_POSE', states.SetInitialPose(robot, challenge_knowledge.starting_point), transitions={'done': 'FOLLOW_OPERATOR', "preempted": 'Aborted', 'error': 'FOLLOW_OPERATOR'}) # TODO: learn operator state needs to be added before follow # smach.StateMachine.add('WAIT_TO_FOLLOW', # WaitForOperatorCommand(robot, possible_commands=['follow', 'follow me']), # transitions={'success': 'FOLLOW_OPERATOR', # 'abort': 'Aborted'}) smach.StateMachine.add('ASK_FOLLOW_OR_REMEMBER', states.Say(robot, ["Are we at the car or should I follow you?"], block=True), transitions={'spoken': 'WAIT_TO_FOLLOW_OR_REMEMBER'}) smach.StateMachine.add('WAIT_TO_FOLLOW_OR_REMEMBER', WaitForOperatorCommand(robot, possible_commands=[ "follow", 'follow me', "here is the car", "stop following", "stop following me", ], commands_as_outcomes=True), transitions={'follow': 'FOLLOW_OPERATOR', 'follow me': 'FOLLOW_OPERATOR', 'here is the car': 'REMEMBER_CAR_LOCATION', 'stop following': 'REMEMBER_CAR_LOCATION', 'stop following me': 'REMEMBER_CAR_LOCATION', 'abort': 'Aborted'}) # Follow the operator until (s)he states that you have arrived at the "car". smach.StateMachine.add('FOLLOW_OPERATOR', states.FollowOperator(robot, operator_timeout=30, ask_follow=True, learn_face=True, replan=True), transitions={'stopped': 'ASK_FOLLOW_OR_REMEMBER', 'lost_operator': 'ASK_FOLLOW_OR_REMEMBER', 'no_operator': 'ASK_FOLLOW_OR_REMEMBER'}) smach.StateMachine.add('REMEMBER_CAR_LOCATION', StoreCarWaypoint(robot), transitions={'success': 'ASK_DESTINATION', 'abort': 'Aborted'}) smach.StateMachine.add('ASK_DESTINATION', states.Say(robot, ["Where should I bring the groceries?"], block=True), transitions={'spoken': 'WAIT_FOR_DESTINATION'}) smach.StateMachine.add('WAIT_FOR_DESTINATION', WaitForOperatorCommand(robot, possible_commands=challenge_knowledge.waypoints.keys(), commands_as_userdata=True), transitions={'success': 'GRAB_ITEM', 'abort': 'Aborted'}) # Grab the item (bag) the operator hands to the robot, when they are at the "car". smach.StateMachine.add('GRAB_ITEM', GrabItem(robot, bag_arm_designator, current_item), transitions={'succeeded': 'ARM_DRIVING_POSE', 'timeout': 'BACKUP_CLOSE_GRIPPER', # For now in simulation timeout is considered a succes. 'failed': 'BACKUP_CLOSE_GRIPPER'}, remapping={'target_room_in': 'command_recognized', 'target_room_out': 'target_room'}) smach.StateMachine.add('BACKUP_CLOSE_GRIPPER', states.SetGripper(robot, bag_arm_designator, gripperstate=GripperState.CLOSE), transitions={'succeeded': 'ARM_DRIVING_POSE', 'failed': 'ARM_DRIVING_POSE'}) smach.StateMachine.add('ARM_DRIVING_POSE', states.ArmToJointConfig(robot, bag_arm_designator, 'driving_bag_pose'), transitions={'succeeded': 'SAY_GOING_TO_ROOM', 'failed': 'SAY_GOING_TO_ROOM'}) smach.StateMachine.add('SAY_GOING_TO_ROOM', states.Say(robot, ["Let me bring in your groceries", "Helping you carry stuff", "I'm going back inside"], block=True), transitions={'spoken': 'GOTO_DESTINATION'}) smach.StateMachine.add('GOTO_DESTINATION', NavigateToRoom(robot), transitions={'arrived': 'PUTDOWN_ITEM', 'unreachable': 'PUTDOWN_ITEM', # implement avoid obstacle behaviour later 'goal_not_defined': 'Aborted'}) # Put the item (bag) down when the robot has arrived at the "drop-off" location (house). smach.StateMachine.add('PUTDOWN_ITEM', DropBagOnGround(robot, bag_arm_designator), transitions={'succeeded': 'ASKING_FOR_HELP', 'failed': 'ASKING_FOR_HELP'}) smach.StateMachine.add('ASKING_FOR_HELP', #TODO: look and then face new operator states.Say(robot, "Please follow me and help me carry groceries into the house"), transitions={'spoken': 'GOTO_CAR'}) #transitions={'success': 'GOTO_CAR', # 'abort': 'Aborted'}) smach.StateMachine.add('GOTO_CAR', states.NavigateToWaypoint(robot, ds.EntityByIdDesignator(robot, id=challenge_knowledge.waypoint_car['id']), challenge_knowledge.waypoint_car['radius']), # TODO: detect closed door transitions={'unreachable': 'OPEN_DOOR', 'arrived': 'AT_END', 'goal_not_defined': 'Aborted'}) smach.StateMachine.add('OPEN_DOOR', #TODO: implement functionality states.Say(robot, "Please open the door for me"), transitions={'spoken': 'GOTO_CAR'}) #transitions={'success': 'GOTO_CAR', # 'abort': 'Aborted'}) smach.StateMachine.add('AT_END', states.Say(robot, ["We arrived at the car, goodbye", "You have reached your destination, goodbye", "The car is right here, see you later!"], block=True), transitions={'spoken': 'Done'}) ds.analyse_designators(sm, "help_me_carry") return sm
def setup_statemachine(robot): sm = smach.StateMachine(outcomes=['Done', 'Aborted']) with sm: # Start challenge via StartChallengeRobust smach.StateMachine.add("START_CHALLENGE_ROBUST", states.StartChallengeRobust( robot, challenge_knowledge.starting_point, use_entry_points=True), transitions={ "Done": "SAY_GOTO_TARGET2", "Aborted": "SAY_GOTO_TARGET2", "Failed": "SAY_GOTO_TARGET2" }) smach.StateMachine.add( 'SAY_GOTO_TARGET1', states.Say(robot, [ "I will go to target 1 now", "I will now go to target 1", "Lets go to target 1", "Going to target 1" ], block=False), transitions={'spoken': 'GOTO_TARGET1'}) ###################################################################################################################################################### # # TARGET 1 # ###################################################################################################################################################### smach.StateMachine.add('GOTO_TARGET1', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target1), challenge_knowledge.target1_radius1), transitions={ 'arrived': 'SAY_TARGET1_REACHED', 'unreachable': 'RESET_ED_TARGET1', 'goal_not_defined': 'RESET_ED_TARGET1' }) smach.StateMachine.add( 'SAY_TARGET1_REACHED', states.Say(robot, [ "Reached target 1", "I have arrived at target 1", "I am now at target 1" ], block=True), transitions={'spoken': 'SAY_GOTO_TARGET3'}) smach.StateMachine.add('RESET_ED_TARGET1', states.ResetED(robot), transitions={'done': 'GOTO_TARGET1_BACKUP'}) smach.StateMachine.add('GOTO_TARGET1_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target1), challenge_knowledge.target1_radius2), transitions={ 'arrived': 'SAY_TARGET1_REACHED', 'unreachable': 'TIMEOUT1', 'goal_not_defined': 'TIMEOUT1' }) smach.StateMachine.add('TIMEOUT1', checkTimeOut( robot, challenge_knowledge.time_out_seconds), transitions={ 'not_yet': 'GOTO_TARGET1', 'time_out': 'SAY_TARGET1_FAILED' }) # Should we mention that we failed??? smach.StateMachine.add( 'SAY_TARGET1_FAILED', states.Say(robot, [ "I am not able to reach target 1", "I cannot reach target 1", "Target 1 is unreachable" ], block=True), transitions={'spoken': 'SAY_GOTO_TARGET3'}) ###################################################################################################################################################### # # TARGET 2 # ###################################################################################################################################################### smach.StateMachine.add( 'SAY_GOTO_TARGET2', states.Say(robot, [ "I will go to target 2 now", "I will now go to target 2", "Lets go to target 2", "Going to target 2" ], block=False), transitions={'spoken': 'GOTO_TARGET2_PRE'}) smach.StateMachine.add( 'GOTO_TARGET2_PRE', states.NavigateToWaypoint( robot, EntityByIdDesignator(robot, id=challenge_knowledge.target2_pre), challenge_knowledge.target2_pre_radius1, EntityByIdDesignator(robot, id=challenge_knowledge.target2)), transitions={ 'arrived': 'GOTO_TARGET2', 'unreachable': 'TIMEOUT2', 'goal_not_defined': 'TIMEOUT2' }) smach.StateMachine.add('GOTO_TARGET2', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target2), challenge_knowledge.target2_radius1), transitions={ 'arrived': 'SAY_TARGET2_REACHED', 'unreachable': 'DETERMINE_OBJECT', 'goal_not_defined': 'DETERMINE_OBJECT' }) smach.StateMachine.add( 'DETERMINE_OBJECT', DetermineObject(robot, challenge_knowledge.target2, challenge_knowledge.target2_obstacle_radius), transitions={ 'done': 'GOTO_TARGET2_AGAIN', 'timeout': 'GOTO_TARGET2_AGAIN' }) smach.StateMachine.add('GOTO_TARGET2_AGAIN', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target2), challenge_knowledge.target2_radius1), transitions={ 'arrived': 'SAY_TARGET2_REACHED', 'unreachable': 'RESET_ED_TARGET2', 'goal_not_defined': 'RESET_ED_TARGET2' }) smach.StateMachine.add( 'SAY_TARGET2_REACHED', states.Say(robot, [ "Reached target 2", "I have arrived at target 2", "I am now at target 2" ], block=True), transitions={'spoken': 'SAY_GOTO_TARGET1'}) smach.StateMachine.add('RESET_ED_TARGET2', states.ResetED(robot), transitions={'done': 'GOTO_TARGET2_BACKUP'}) smach.StateMachine.add('GOTO_TARGET2_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target2), challenge_knowledge.target2_radius2), transitions={ 'arrived': 'SAY_TARGET2_REACHED', 'unreachable': 'TIMEOUT2', 'goal_not_defined': 'TIMEOUT2' }) smach.StateMachine.add('TIMEOUT2', checkTimeOut( robot, challenge_knowledge.time_out_seconds), transitions={ 'not_yet': 'GOTO_TARGET2_PRE', 'time_out': 'SAY_TARGET2_FAILED' }) smach.StateMachine.add( 'SAY_TARGET2_FAILED', states.Say(robot, [ "I am unable to reach target 2", "I cannot reach target 2", "Target 2 is unreachable" ], block=True), transitions={'spoken': 'SAY_GOTO_TARGET1'}) ###################################################################################################################################################### # # TARGET 3 # ###################################################################################################################################################### smach.StateMachine.add( 'SAY_GOTO_TARGET3', states.Say(robot, [ "I will go to target 3 now", "I will now go to target 3", "Lets go to target 3", "Going to target 3" ], block=False), transitions={'spoken': 'GOTO_TARGET3'}) smach.StateMachine.add('GOTO_TARGET3', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target3), challenge_knowledge.target3_radius1), transitions={ 'arrived': 'SAY_TARGET3_REACHED', 'unreachable': 'RESET_ED_TARGET3', 'goal_not_defined': 'RESET_ED_TARGET3' }) smach.StateMachine.add( 'SAY_TARGET3_REACHED', states.Say(robot, [ "Reached target 3", "I have arrived at target 3", "I am now at target 3" ], block=True), transitions={'spoken': 'TURN'}) smach.StateMachine.add('RESET_ED_TARGET3', states.ResetED(robot), transitions={'done': 'GOTO_TARGET3_BACKUP'}) smach.StateMachine.add('GOTO_TARGET3_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target3), challenge_knowledge.target3_radius2), transitions={ 'arrived': 'SAY_TARGET3_REACHED', 'unreachable': 'TIMEOUT3', 'goal_not_defined': 'TIMEOUT3' }) smach.StateMachine.add('TIMEOUT3', checkTimeOut( robot, challenge_knowledge.time_out_seconds), transitions={ 'not_yet': 'GOTO_TARGET3', 'time_out': 'SAY_TARGET3_FAILED' }) # Should we mention that we failed??? smach.StateMachine.add( 'SAY_TARGET3_FAILED', states.Say(robot, [ "I am unable to reach target 3", "I cannot reach target 3", "Target 3 is unreachable" ], block=True), transitions={'spoken': 'TURN'}) ###################################################################################################################################################### # # Follow waiter # ###################################################################################################################################################### smach.StateMachine.add('TURN', Turn(robot, challenge_knowledge.rotation), transitions={'turned': 'SAY_STAND_IN_FRONT'}) smach.StateMachine.add( 'SAY_STAND_IN_FRONT', states.Say(robot, "Please stand in front of me!", block=True, look_at_standing_person=True), transitions={'spoken': 'FOLLOW_WITH_DOOR_CHECK'}) # TODO: Fix concurrence door_id_designator = VariableDesignator( challenge_knowledge.target_door_1) open_door_wp1_des = VariableDesignator(resolve_type=str) open_door_wp2_des = VariableDesignator(resolve_type=str) cc = smach.Concurrence( ['stopped', 'no_operator', 'lost_operator'], default_outcome='no_operator', child_termination_cb=lambda so: True, outcome_map={ 'stopped': { 'FOLLOW_OPERATOR': 'stopped' }, # 'stopped': {'FOLLOW_OPERATOR': 'stopped', 'DETERMINE_DOOR': 'door_found'}, 'no_operator': { 'FOLLOW_OPERATOR': 'no_operator' }, # 'no_operator': {'FOLLOW_OPERATOR': 'no_operator', 'DETERMINE_DOOR': 'door_found'}, # 'lost_operator': {'FOLLOW_OPERATOR': 'lost_operator', 'DETERMINE_DOOR': 'preempted'}, 'lost_operator': { 'FOLLOW_OPERATOR': 'lost_operator' } }) with cc: smach.Concurrence.add('FOLLOW_OPERATOR', states.FollowOperator(robot, replan=True)) smach.Concurrence.add('DETERMINE_DOOR', DetermineDoor(robot, door_id_designator)) smach.StateMachine.add('FOLLOW_WITH_DOOR_CHECK', cc, transitions={ 'no_operator': 'FOLLOW_WITH_DOOR_CHECK', 'stopped': 'SAY_SHOULD_I_RETURN', 'lost_operator': 'SAY_SHOULD_I_RETURN' }) # smach.StateMachine.add( 'FOLLOW_OPERATOR', states.FollowOperator(robot, replan=True), transitions={ 'no_operator':'SAY_SHOULD_I_RETURN', 'stopped' : 'SAY_SHOULD_I_RETURN', 'lost_operator' : 'SAY_SHOULD_I_RETURN'}) smach.StateMachine.add('SAY_SHOULD_I_RETURN', states.Say(robot, "Should I return to target 3?", look_at_standing_person=True), transitions={'spoken': 'HEAR_SHOULD_I_RETURN'}) smach.StateMachine.add('HEAR_SHOULD_I_RETURN', states.HearOptions(robot, ["yes", "no"]), transitions={ 'no_result': 'SAY_STAND_IN_FRONT', "yes": "SELECT_WAYPOINTS", "no": "SAY_STAND_IN_FRONT" }) smach.StateMachine.add('SELECT_WAYPOINTS', SelectWaypoints(door_id_designator, open_door_wp1_des, open_door_wp2_des), transitions={'done': 'SAY_GOBACK_ARENA'}) ###################################################################################################################################################### # # RETURN TO ARENA DOOR # ###################################################################################################################################################### smach.StateMachine.add( 'SAY_GOBACK_ARENA', states.Say(robot, [ "I will go back to the arena", "I will return to the arena", "Lets return to the arena", "Going back to the arena", "Returning to the arena" ], block=False), transitions={'spoken': 'GOTO_ARENA_DOOR'}) smach.StateMachine.add( 'GOTO_ARENA_DOOR', states.NavigateToWaypoint( robot, EdEntityDesignator(robot, id_designator=door_id_designator), challenge_knowledge.target_door_radius), transitions={ 'arrived': 'ARENA_DOOR_REACHED', 'unreachable': 'RESET_ED_ARENA_DOOR', 'goal_not_defined': 'RESET_ED_ARENA_DOOR' }) smach.StateMachine.add('ARENA_DOOR_REACHED', states.Say(robot, [ "I am at the door of the arena", "I have arrived at the door of the arena", "I am now at the door of the arena" ], block=True), transitions={'spoken': 'SAY_OPEN_DOOR'}) smach.StateMachine.add('RESET_ED_ARENA_DOOR', states.ResetED(robot), transitions={'done': 'GOTO_ARENA_DOOR_BACKUP'}) smach.StateMachine.add( 'GOTO_ARENA_DOOR_BACKUP', states.NavigateToWaypoint( robot, EdEntityDesignator(robot, id_designator=door_id_designator), challenge_knowledge.target_door_radius), transitions={ 'arrived': 'ARENA_DOOR_REACHED', 'unreachable': 'TIMEOUT_ARENA_DOOR', 'goal_not_defined': 'TIMEOUT_ARENA_DOOR' }) smach.StateMachine.add('TIMEOUT_ARENA_DOOR', checkTimeOut( robot, challenge_knowledge.time_out_seconds_door), transitions={ 'not_yet': 'GOTO_ARENA_DOOR', 'time_out': 'SAY_GOTO_ARENA_DOOR_FAILED' }) smach.StateMachine.add('SAY_GOTO_ARENA_DOOR_FAILED', states.Say(robot, [ "I am unable to reach the arena door", "I cannot reach the arena door", "The arena door is unreachable" ], block=True), transitions={'spoken': 'Done'}) ###################################################################################################################################################### # # Opening Door # ###################################################################################################################################################### smach.StateMachine.add( 'OPEN_DOOR', states.OpenDoorByPushing( robot, EdEntityDesignator(robot, id_designator=open_door_wp1_des), EdEntityDesignator(robot, id_designator=open_door_wp2_des)), transitions={ 'succeeded': 'SAY_RETURN_TARGET3', 'failed': 'TIMEOUT_ARENA_DOOR_OPENING' }) smach.StateMachine.add( 'SAY_OPEN_DOOR', states.Say(robot, [ "I am going to open the door", "Going to open the door of the arena", "Door, open sesame" ], block=True), transitions={'spoken': 'OPEN_DOOR'}) smach.StateMachine.add( 'SAY_OPEN_DOOR_AGAIN', states.Say(robot, [ "I failed to open the door. I will try it again", "Let me try again to open the door" ], block=True), transitions={'spoken': 'OPEN_DOOR'}) smach.StateMachine.add('TIMEOUT_ARENA_DOOR_OPENING', checkTimeOut( robot, challenge_knowledge.time_out_seconds), transitions={ 'not_yet': 'SAY_OPEN_DOOR_AGAIN', 'time_out': 'SAY_OPEN_DOOR_FAILED' }) smach.StateMachine.add( 'SAY_OPEN_DOOR_FAILED', states.Say(robot, [ "I was not able to open the door. I am done with this challange", "I was not able to open the door. I am done with this challange" ], block=True), transitions={'spoken': 'Done'}) ###################################################################################################################################################### # # RETURN TO TARGET 3 # ###################################################################################################################################################### smach.StateMachine.add( 'SAY_RETURN_TARGET3', states.Say(robot, [ "I will go back to target 3 now", "I will return to target 3", "Lets go to target 3 again", "Going to target 3, again" ], block=False), transitions={'spoken': 'RETURN_TARGET3'}) smach.StateMachine.add( 'RETURN_TARGET3', states.NavigateToWaypoint( robot, EntityByIdDesignator(robot, id=challenge_knowledge.target4), challenge_knowledge.target4_radius1), transitions={ 'arrived': 'SAY_TARGET3_RETURN_REACHED', 'unreachable': 'RESET_ED_RETURN_TARGET3', 'goal_not_defined': 'RESET_ED_RETURN_TARGET3' }) smach.StateMachine.add( 'SAY_TARGET3_RETURN_REACHED', states.Say(robot, [ "Reached target 3 again", "I have arrived at target 3 again", "I am now at target 3 again" ], block=True), transitions={'spoken': 'SAY_GOTO_EXIT'}) smach.StateMachine.add( 'RESET_ED_RETURN_TARGET3', states.ResetED(robot), transitions={'done': 'GOTO_RETURN_TARGET3_BACKUP'}) smach.StateMachine.add('GOTO_RETURN_TARGET3_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.target4), challenge_knowledge.target4_radius2), transitions={ 'arrived': 'SAY_TARGET3_RETURN_REACHED', 'unreachable': 'TIMEOUT3_RETURN', 'goal_not_defined': 'TIMEOUT3_RETURN' }) smach.StateMachine.add('TIMEOUT3_RETURN', checkTimeOut( robot, challenge_knowledge.time_out_seconds), transitions={ 'not_yet': 'RETURN_TARGET3', 'time_out': 'SAY_RETURN_TARGET3_FAILED' }) # Should we mention that we failed??? smach.StateMachine.add( 'SAY_RETURN_TARGET3_FAILED', states.Say(robot, [ "I am unable to reach target 3 again", "I cannot reach target 3 again", "Target 3 is unreachable" ], block=True), transitions={'spoken': 'SAY_GOTO_EXIT'}) ###################################################################################################################################################### # # TARGET EXIT # ###################################################################################################################################################### smach.StateMachine.add( 'SAY_GOTO_EXIT', states.Say(robot, [ "I will move to the exit now. See you guys later!", "I am done with this challenge. Going to the exit" ], block=False), transitions={'spoken': 'GO_TO_EXIT'}) # Amigo goes to the exit (waypoint stated in knowledge base) smach.StateMachine.add('GO_TO_EXIT', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.exit1), radius=0.6), transitions={ 'arrived': 'AT_END', 'unreachable': 'RESET_ED_EXIT', 'goal_not_defined': 'RESET_ED_EXIT' }) smach.StateMachine.add('RESET_ED_EXIT', states.ResetED(robot), transitions={'done': 'GO_TO_EXIT_BACKUP'}) smach.StateMachine.add('GO_TO_EXIT_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.exit2), radius=0.6), transitions={ 'arrived': 'AT_END', 'unreachable': 'RESET_ED_EXIT2', 'goal_not_defined': 'RESET_ED_EXIT2' }) smach.StateMachine.add('RESET_ED_EXIT2', states.ResetED(robot), transitions={'done': 'GO_TO_EXIT_BACKUP2'}) smach.StateMachine.add('GO_TO_EXIT_BACKUP2', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.exit3), radius=0.6), transitions={ 'arrived': 'GO_TO_EXIT_BACKUP3', 'unreachable': 'RESET_ED_EXIT3', 'goal_not_defined': 'RESET_ED_EXIT3' }) smach.StateMachine.add('RESET_ED_EXIT3', states.ResetED(robot), transitions={'done': 'GO_TO_EXIT_BACKUP3'}) smach.StateMachine.add('GO_TO_EXIT_BACKUP3', states.NavigateToWaypoint( robot, EntityByIdDesignator( robot, id=challenge_knowledge.exit4), radius=0.6), transitions={ 'arrived': 'AT_END', 'unreachable': 'AT_END', 'goal_not_defined': 'AT_END' }) smach.StateMachine.add('AT_END', states.Say(robot, "Goodbye"), transitions={'spoken': 'Done'}) analyse_designators(sm, "navigation") return sm
def __init__(self, robot): smach.StateMachine.__init__(self, outcomes=['Done', 'Aborted']) msg = "\n".join([ "==============================================", "== CHALLENGE HELP ME CARRY ==", "==============================================" ]) rospy.loginfo("\n" + msg) self.target_destination = ds.EntityByIdDesignator( robot, id=challenge_knowledge.default_place) self.car_waypoint = ds.EntityByIdDesignator( robot, id=challenge_knowledge.waypoint_car['id']) self.empty_arm_designator = ds.UnoccupiedArmDesignator( robot, arm_properties={ "required_goals": [ "handover_to_human", "reset", challenge_knowledge.driving_bag_pose, challenge_knowledge.drop_bag_pose ], "required_gripper_types": [GripperTypes.GRASPING] }, name="empty_arm_designator") # With the empty_arm_designator locked, it will ALWAYS resolve to the same arm, unless it is unlocked. # For this challenge, unlocking is not needed. self.bag_arm_designator = self.empty_arm_designator.lockable() self.bag_arm_designator.lock() self.place_position = ds.LockingDesignator(EmptySpotDesignator( robot, self.target_destination, arm_designator=self.bag_arm_designator, name="placement", area=challenge_knowledge.default_area), name="place_position") # We don't actually grab something, so there is no need for an actual thing to grab self.current_item = ds.VariableDesignator(Entity( "dummy", "dummy", "/{}/base_link".format(robot.robot_name), kdl_conversions.kdl_frame_from_XYZRPY(0.6, 0, 0.5), None, {}, [], datetime.datetime.now()), name="current_item") with self: smach.StateMachine.add('INITIALIZE', states.Initialize(robot), transitions={ 'initialized': 'SET_INITIAL_POSE', 'abort': 'Aborted' }) smach.StateMachine.add('SET_INITIAL_POSE', states.SetInitialPose( robot, challenge_knowledge.starting_point), transitions={ 'done': 'FOLLOW_OPERATOR', "preempted": 'Aborted', 'error': 'FOLLOW_OPERATOR' }) # Follow the operator until (s)he states that you have arrived at the "car". smach.StateMachine.add('FOLLOW_OPERATOR', states.FollowOperator(robot, operator_timeout=30, ask_follow=True, learn_face=True, replan=True), transitions={ 'stopped': 'ASK_FOR_TASK', 'lost_operator': 'ASK_FOR_TASK', 'no_operator': 'ASK_FOR_TASK' }) smach.StateMachine.add('ASK_FOR_TASK', states.Say(robot, ["Are we at the car already?"], block=True, look_at_standing_person=True), transitions={'spoken': 'WAIT_FOR_TASK'}) smach.StateMachine.add( 'WAIT_FOR_TASK', hmc_states.WaitForOperatorCommand( robot, possible_commands=challenge_knowledge.commands.keys(), commands_as_outcomes=True), transitions={ 'no': 'FOLLOW_OPERATOR', 'yes': 'REMEMBER_CAR_LOCATION', 'abort': 'Aborted' }) smach.StateMachine.add('REMEMBER_CAR_LOCATION', hmc_states.StoreCarWaypoint(robot), transitions={ 'success': 'ASK_FOR_DESTINATION', 'abort': 'Aborted' }) smach.StateMachine.add( 'ASK_FOR_DESTINATION', states.Say(robot, ["Where should I bring the groceries?"], block=True, look_at_standing_person=True), transitions={'spoken': 'RECEIVE_DESTINATION'}) smach.StateMachine.add( 'RECEIVE_DESTINATION', hmc_states.WaitForOperatorCommand( robot, possible_commands=challenge_knowledge.destinations, commands_as_userdata=True, target=self.target_destination), transitions={ 'success': 'GRAB_ITEM', 'abort': 'Aborted' }) # Grab the item (bag) the operator hands to the robot, when they are at the "car". smach.StateMachine.add( 'GRAB_ITEM', states.HandoverFromHuman( robot, self.bag_arm_designator, "current_item", self.current_item, arm_configuration=challenge_knowledge.carrying_bag_pose), transitions={ 'succeeded': 'ARM_DRIVING_POSE', 'timeout': 'BACKUP_CLOSE_GRIPPER', # For now in simulation timeout is considered a success. 'failed': 'BACKUP_CLOSE_GRIPPER' }) smach.StateMachine.add('BACKUP_CLOSE_GRIPPER', states.SetGripper( robot, self.bag_arm_designator, gripperstate=GripperState.CLOSE), transitions={ 'succeeded': 'ARM_DRIVING_POSE', 'failed': 'ARM_DRIVING_POSE' }) smach.StateMachine.add('ARM_DRIVING_POSE', states.ArmToJointConfig( robot, self.bag_arm_designator, challenge_knowledge.driving_bag_pose), transitions={ 'succeeded': 'SAY_GOING_TO_ROOM', 'failed': 'SAY_GOING_TO_ROOM' }) smach.StateMachine.add( 'SAY_GOING_TO_ROOM', states.Say(robot, [ "Let me bring in your groceries", "Helping you carry stuff", "I'm going back inside" ], block=True, look_at_standing_person=True), transitions={'spoken': 'GOTO_DESTINATION'}) smach.StateMachine.add( 'GOTO_DESTINATION', states.NavigateToWaypoint( robot, self.target_destination, challenge_knowledge.default_target_radius), transitions={ 'arrived': 'PUTDOWN_ITEM', 'unreachable': 'GOTO_DESTINATION_BACKUP', # implement avoid obstacle behaviour later 'goal_not_defined': 'Aborted' }) smach.StateMachine.add( 'GOTO_DESTINATION_BACKUP', states.NavigateToWaypoint( robot, self.target_destination, challenge_knowledge.backup_target_radius), transitions={ 'arrived': 'PUTDOWN_ITEM', 'unreachable': 'PUTDOWN_ITEM', # implement avoid obstacle behaviour later 'goal_not_defined': 'Aborted' }) # Put the item (bag) down when the robot has arrived at the "drop-off" location (house). smach.StateMachine.add('PUTDOWN_ITEM', hmc_states.DropBagOnGround( robot, self.bag_arm_designator, challenge_knowledge.drop_bag_pose), transitions={'done': 'ASKING_FOR_HELP'}) smach.StateMachine.add( 'ASKING_FOR_HELP', # TODO: look and then face new operator states.Say( robot, "Please follow me and help me carry groceries into the house", block=True, look_at_standing_person=True), transitions={'spoken': 'GOTO_CAR'}) smach.StateMachine.add( 'GOTO_CAR', states.NavigateToWaypoint( robot, self.car_waypoint, challenge_knowledge.waypoint_car['radius']), # TODO: detect closed door transitions={ 'unreachable': 'OPEN_DOOR', 'arrived': 'AT_END', 'goal_not_defined': 'Aborted' }) smach.StateMachine.add( 'OPEN_DOOR', # TODO: implement functionality states.Say(robot, "Please open the door for me"), transitions={'spoken': 'GOTO_CAR'}) smach.StateMachine.add( 'AT_END', states.Say(robot, [ "We arrived at the car, goodbye", "You have reached your destination, goodbye", "The car is right here, see you later!" ], block=True, look_at_standing_person=True), transitions={'spoken': 'Done'}) ds.analyse_designators(self, "help_me_carry")
def setup_statemachine(robot): sm = smach.StateMachine(outcomes=['done', 'aborted']) with sm: smach.StateMachine.add('INITIALIZE', states.Initialize(robot), transitions={ 'initialized': 'STORE_ROBOCUP_ARENA', 'abort': 'aborted' }) smach.StateMachine.add('STORE_ROBOCUP_ARENA', StoreRobocupArena(robot), transitions={'done': 'HEAD_STRAIGHT'}) smach.StateMachine.add('HEAD_STRAIGHT', HeadStraight(robot), transitions={'done': 'SAY_INTRO'}) smach.StateMachine.add('SAY_INTRO', states.Say( robot, "Hi, Guide me out of the arena please.", look_at_standing_person=True), transitions={'spoken': 'FOLLOW_INITIAL'}) smach.StateMachine.add('FOLLOW_INITIAL', states.FollowOperator(robot, operator_timeout=30, replan=True), transitions={ 'stopped': 'WAIT_FOR_OPERATOR_COMMAND', 'lost_operator': 'WAIT_FOR_OPERATOR_COMMAND', 'no_operator': 'FOLLOW_INITIAL' }) smach.StateMachine.add('FOLLOW', states.FollowOperator(robot, operator_timeout=30, ask_follow=False, learn_face=False, replan=True), transitions={ 'stopped': 'WAIT_FOR_OPERATOR_COMMAND', 'lost_operator': 'SAY_GUIDE', 'no_operator': 'SAY_GUIDE' }) smach.StateMachine.add('WAIT_FOR_OPERATOR_COMMAND', WaitForOperatorCommand(robot), transitions={ 'follow': 'FOLLOW', 'command': 'SAY_GUIDE' }) smach.StateMachine.add( 'SAY_GUIDE', states.Say(robot, "I will guide you back to the robocup arena!", look_at_standing_person=True), transitions={'spoken': 'GUIDE_TO_ROBOCUP_ARENA'}) smach.StateMachine.add('GUIDE_TO_ROBOCUP_ARENA', states.NavigateToWaypoint( robot, EntityByIdDesignator(robot, id="robocup_arena"), radius=knowledge.back_radius), transitions={ 'arrived': 'SAY_BACK', 'unreachable': 'GUIDE_TO_ROBOCUP_ARENA_BACKUP', 'goal_not_defined': 'GUIDE_TO_ROBOCUP_ARENA_BACKUP' }) smach.StateMachine.add('GUIDE_TO_ROBOCUP_ARENA_BACKUP', states.NavigateToWaypoint( robot, EntityByIdDesignator(robot, id="robocup_arena"), radius=knowledge.back_radius + 0.1), transitions={ 'arrived': 'SAY_BACK', 'unreachable': 'GUIDE_TO_ROBOCUP_ARENA', 'goal_not_defined': 'GUIDE_TO_ROBOCUP_ARENA' }) smach.StateMachine.add('SAY_BACK', states.Say(robot, "We are back in the robocup arena!", look_at_standing_person=True), transitions={'spoken': 'done'}) return sm