class GameScene(Scene): def __init__(self, *args, **kwargs): super(GameScene, self).__init__(*args, **kwargs) self.game = Game() self.room_render = RoomRender(self.game.rooms[0]) def on_key_release(self, symbol, modifier): pass def on_key_press(self, symbol, modifier): return True def on_update(self, dt): self.game.update(dt) def on_draw(self, window): super(GameScene, self).on_draw(window) self.room_render.render()
def __init__(self, *args, **kwargs): super(GameScene, self).__init__(*args, **kwargs) self.game = Game() self.room_render = RoomRender(self.game.rooms[0])