Пример #1
0
def main():
    # Initialize pygame before we do anything else
    pygame.init()

    programIcon = pygame.image.load(
        find_data_file("resources/icarus_icon.png"))
    pygame.display.set_icon(programIcon)

    # Initialize global systems in the game world
    if pygame.mixer.get_init() is not None:
        WORLD.register_system(AudioSystem())
    WORLD.register_system(ButtonSystem())

    # Load game metadata and store it in an entity
    settings = Component.load_from_json("settings")
    WORLD.gen_entity().attach(settings)

    # Set up the pygame window
    flags = pygame.SCALED
    screen = pygame.display.set_mode((settings["height"], settings["width"]),
                                     flags=flags,
                                     vsync=1)
    pygame.display.set_caption(settings["title"])

    # Store our dynamic resources that are created at runtime in the game world
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((200, 200, 200))

    context = ContextComponent(screen, pygame.time.Clock(), background)
    game = WORLD.gen_entity()
    game.attach(context)

    # Create a new Title screen object
    title_screen = TitleScene()

    # Initialize a SceneManager with our title screen
    manager = SceneManager(title_screen, WORLD)

    # BIG GAME LOOP
    while game["context"]["running"]:
        game["context"]["clock"].tick(60)

        # Process game wide events, most likely only QUIT
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                game["context"]["running"] = False

        # Update the current scene
        switch_event = manager.update(events, WORLD)

        # Render the current scene
        manager.render(WORLD)
        pygame.display.flip(
        )  # Double buffers whatever was on the screen object to the actual display

        # Finally switch scenes in the scene manager
        manager.switch(switch_event, WORLD)
Пример #2
0
size = width, height = 640, 480
bg_color = 245, 245, 245

pygame.display.set_caption('You\'re a fly')
screen = pygame.display.set_mode(size)

prev_time = pygame.time.get_ticks()

manager = SceneManager()
manager.set_scene('menu')

while 1:

	curr_time = pygame.time.get_ticks()
	delta = curr_time - prev_time
	prev_time = curr_time

	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			sys.exit()
		else:
			manager.event(event)

	manager.update(delta)

	# Drawing
	screen.fill(bg_color)
	manager.draw(screen)

	pygame.display.flip()