Пример #1
0
    def __init__(self, rows, cols, iterable=None):
        super().__init__(gs.BOARD_POS)
        self.rows = rows
        self.cols = cols
        self.m = [[0 for c in range(cols)] for r in range(rows)]
        self.tiles = [[None for c in range(cols)] for r in range(rows)]
        self.tiles_to_destroy = []
        self.tiles_to_spawn = []
        self.should_wait_for_move_finished = False
        self.tile_factory = TileFactory(self)
        self.scorer = Scorer((10, 5))

        board_image = pygame.image.load("data/images/board.png")
        board_image_size = (gs.BOARD_WIDTH + gs.BOARD_BORDER,
                            gs.BOARD_HEIGHT + gs.BOARD_BORDER)
        self.board_image = pygame.transform.scale(board_image,
                                                  board_image_size)

        if iterable != None:
            for n, (i, j) in enumerate(
                    itertools.product(range(self.rows), range(self.cols))):
                val = iterable[n]
                if val:
                    self.m[i][j] = val
                    self.tiles[i][j] = self.tile_factory.create(val, i, j)
Пример #2
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    def eval_openset(self):
        self.sequential_extract(self.valid_test,
                                f"{self.project_dir}/tmp/test.h5")
        if self.valid_enroll:
            self.sequential_extract(self.valid_enroll,
                                    f"{self.project_dir}/tmp/enroll.h5")
            enroll_embedding = f"{self.project_dir}/tmp/enroll.h5"
        else:
            enroll_embedding = f"{self.project_dir}/tmp/test.h5"

        if self.valid_target:
            self.sequential_extract(self.valid_target,
                                    f"{self.project_dir}/tmp/target.h5")
            data_target = h52dict(f"{self.project_dir}/tmp/target.h5")
            transform_lst = [PCA(whiten=True)]
            for transform in transform_lst:
                transform.fit_transform(data_target["X"])
        else:
            transform_lst = None

        if self.score_paras is None:
            self.score_paras = {}
        scorer = Scorer(
            comp_minDCF=False,
            enroll=enroll_embedding,
            test=f"{self.project_dir}/tmp/test.h5",
            ndx_file=self.valid_trial_list,
            transforms=transform_lst,
            **self.score_paras,
        )
        eer = scorer.batch_cosine_score()

        with open(f"{self.logger_dir}/validation.log", "a") as f:
            f.write(f"{self.epoch} EER is {eer}\n")
Пример #3
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 def __init__(self, argument_string):
     """
     Initialises metric-specific parameters.
     """
     Scorer.__init__(self, argument_string)
     if not 'negative_value' in self._arguments.keys():
         self._arguments['negative_value'] = 0.0
Пример #4
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    def __init__(self,
                 model,
                 source_file,
                 target_file,
                 source_file2,
                 target_file2,
                 num_sentences=1000,
                 beam_size=3):
        self.model = model
        self.source_file = source_file
        self.target_file = target_file
        self.source_file2 = source_file2
        self.target_file2 = target_file2
        self.num_sentences = num_sentences
        self.beam_size = beam_size

        self.translationList = []
        self.pairs = []
        self.scoresList = []

        self.scorer = Scorer()

        self.metric_to_cter = {}
        self.all_cter_scores = []

        self.metric_to_bad = {}
Пример #5
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    def __init__(self, playerCount=2, firstToAct=1, nextToAct=1, actingOrderPointer=0, \
                 roundNumber=1, roundActionNumber=1, deck=None, deckPointer=0, variant='ofc'):
        """
        Initialise Game object
        Each game has a current round number, Player objects and a board object for each round
        :param playerCount: int number of players
        :param firstToAct: int playerNumber who acts first this round
        :param deck: 104 char string containing card names format <rank><suit>*52
        :return: None
        """
        assert isinstance(playerCount, int)
        assert 2 <= playerCount <= 4
        assert isinstance(firstToAct, int)
        assert 1 <= firstToAct <= 4

        self.playerCount = playerCount
        self.firstToAct = firstToAct
        self.nextToAct = nextToAct
        self.actingOrder = self.generateActingOrder(firstToAct=firstToAct)
        self.actingOrderPointer = actingOrderPointer
        self.roundActionNumber = roundActionNumber
        self.roundNumber = roundNumber
        self.variant = variant

        self.board = Board(playerCount=playerCount,
                           deck=deck,
                           deckPointer=deckPointer)
        self.players = self.createPlayers()
        self.playerIds = self.createPlayerIds()

        self.scoring = Scorer(players=self.players, board=self.board)
Пример #6
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    def score(self, y, y_hat, score="rmse"):
        """ 
        Calculates score metrics for the learning algorithm.
        Parameters
        ----------
        X : array_like
            The dataset of shape (m x n).

        y : array_like
            A vector of shape (m, ) for the values at a given data point.

        Options
        ----------        
        type : string
            The type of metric to be used in evaluation.
            - rmse : root mean squared error
            - mse : mean squared error

        Returns
        -------
        score_metric: float
        """
        scorer = Scorer()
        if score == "rmse":
            score_metric = scorer.rmse_(y, y_hat)
        elif score == "mse":
            score_metric = scorer.mse_(y, y_hat)

        return score_metric
Пример #7
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class Game:
    def __init__(self):
        self._current_frame = 0
        self._first_throw_in_frame = True
        self._scorer = Scorer()

    def score(self):
        return self.score_for_frame(self._current_frame)

    def score_for_frame(self, frame):
        return self._scorer.score_for_frame(frame)

    def add(self, pins):
        self._scorer.add_throw(pins)
        self.adjust_current_frame(pins)

    def adjust_current_frame(self, pins):
        if self.last_ball_in_frame(pins):
            self.advance_frame()
        else:
            self._first_throw_in_frame = False

    def last_ball_in_frame(self, pins):
        return self.strike(pins) or not self._first_throw_in_frame

    def strike(self, pins):
        return self._first_throw_in_frame and pins == 10

    def advance_frame(self):
        self._current_frame = min(10, self._current_frame + 1)
Пример #8
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    def _eval_pas(self,
                  arguments_set,
                  dataset: PASDataset,
                  corpus: str,
                  suffix: str = '') -> Dict[str, ScoreResult]:
        prediction_output_dir = self.save_dir / f'{corpus}_out{suffix}'
        prediction_writer = PredictionKNPWriter(
            dataset, self.logger, use_knp_overt=(not self.predict_overt))
        documents_pred = prediction_writer.write(arguments_set,
                                                 prediction_output_dir,
                                                 add_pas_tag=False)

        log = {}
        for pas_target in self.pas_targets:
            scorer = Scorer(documents_pred,
                            dataset.gold_documents,
                            target_cases=dataset.target_cases,
                            target_exophors=dataset.target_exophors,
                            coreference=dataset.coreference,
                            bridging=dataset.bridging,
                            pas_target=pas_target)
            result = scorer.run()
            target = corpus + (f'_{pas_target}' if pas_target else '') + suffix

            scorer.write_html(self.save_dir / f'{target}.html')
            result.export_txt(self.save_dir / f'{target}.txt')
            result.export_csv(self.save_dir / f'{target}.csv')

            log[pas_target] = result

        return log
Пример #9
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    def test_getter(self, size):

        y_true = [1] * size
        y_pred = [1] * size
        y_true.append(0)
        y_pred.append(0)

        scorer = Scorer()

        with pytest.raises(ValueError):
            print(scorer['ACC(Accuracy)'])

        scorer.evaluate(y_true, y_pred)

        assert scorer.num_classes == 2

        np.testing.assert_allclose(
            scorer['FP(False positive/type 1 error/false alarm)'],
            np.zeros(shape=(len(set(y_true)), )))
        np.testing.assert_allclose(
            scorer.score['FN(False negative/miss/type 2 error)'],
            np.zeros(shape=(len(set(y_true)), )))
        np.testing.assert_allclose(scorer.score['ACC(Accuracy)'],
                                   np.ones(shape=(len(set(y_true)), )))

        with pytest.raises(KeyError):
            print(scorer['dummy'])
Пример #10
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    def __init__(self, model, source_file, target_file, test_source_file, test_target_file,
                 raw_source_file,
                 raw_target_file, num_sentences=400,
                 batch_translate=True):
        self.model = model
        self.source_file = source_file
        self.target_file = target_file
        self.loader = LanguagePairLoader("de", "en", source_file, target_file)
        self.test_loader = LanguagePairLoader("de", "en", test_source_file, test_target_file)
        self.extractor = DomainSpecificExtractor(source_file=raw_source_file, train_source_file=hp.source_file,
                                                 train_vocab_file="train_vocab.pkl")
        self.target_extractor = DomainSpecificExtractor(source_file=raw_target_file, train_source_file=hp.source_file,
                                                        train_vocab_file="train_vocab_en.pkl")
        self.scorer = Scorer()
        self.scores = {}
        self.num_sentences = num_sentences
        self.batch_translate = batch_translate
        self.evaluate_every = 10

        self.metric_bleu_scores = {}
        self.metric_gleu_scores = {}
        self.metric_precisions = {}
        self.metric_recalls = {}

        # Plot each metric
        plt.style.use('seaborn-darkgrid')
        self.palette = sns.color_palette()
Пример #11
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def main(argv):

    # Check number of command line arguments
    if len(argv) != 3:
        print "Error usage:"
        print "python simple_classifier.py <train_features> <train_classes> <test_features>"
        sys.exit()
    else:
        trainfeatfile = argv[0]
        trainclassfile = argv[1]
        testfeatfile = argv[2]

    y=[] # y is the classes, 1st column
    X=[] # X is the features, 2nd column onwards
    X_test=[] # X_test is features to test on

    # Open training CSV file and save data in X
    with open(trainfeatfile,'r') as traincsv:
        trainreader = csv.reader(traincsv)
        for row in trainreader:
            X.append(row)

    # Open training classes file and save in y
    with open(trainclassfile,'r') as trainclass:
        for row in trainclass:
            y.append(int(row))
    predictions = [0] * len(y)

    # Open testing CSV file and save data in X_test
    with open(testfeatfile,'r') as testcsv:
        testreader = csv.reader(testcsv)
        for row in testreader:
            X_test.append(row)

    # Do N-fold X-val
    N=10
    skf = StratifiedKFold(y, N)

    for train, test in skf:
        # Get training and test subsets
        X_sub = [X[a] for a in train]
        y_sub = [y[a] for a in train]
        X_test_sub = [X[a] for a in test]
        #Train a decision tree classifier for each split.
        clf = tree.DecisionTreeClassifier(min_samples_leaf=50)
        clf.fit(X_sub,y_sub)
        #Predict on test subset and save results
        predictions_sub = clf.predict(X_test_sub)
        for i in range(0,len(test)):
            predictions[test[i]] = predictions_sub[i]


    # Score results
    scorer=Scorer(0)

    # Compute classification performance
    scorer.printAccuracy(predictions, y, "Training set performance")

    return
Пример #12
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 def __init__(self, argument_string):
     """
     Initialises metric-specific parameters.
     """
     Scorer.__init__(self, argument_string)
     # use n-gram order of 4 by default
     if not 'n' in list(self._arguments.keys()):
         self._arguments['n'] = 4
Пример #13
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 def __init__(self, argument_string):
     """
     Initialises metric-specific parameters.
     """
     Scorer.__init__(self, argument_string='')
     self._reference = None
     # use n-gram order of 4 by default
     self.additional_flags = argument_string
Пример #14
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 def testCalculateMaximumsGreater(self):
     scorer = Scorer()
     scorer.words = self.scorer.get_words_copy()
     scorer.calculate_maximums(n=1000)
     self.assertEqual(3, len(scorer.max_words))
     self.assertEqual(1000, scorer.n)
     self.assertEqual([("word", 10), ("another", 5), ("yet", 2)],
                      scorer.max_words)
Пример #15
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 def __init__(self, argument_string):
     """
     Initialises metric-specific parameters.
     """
     Scorer.__init__(self, argument_string)
     # use n-gram order of 4 by default
     if not 'n' in list(self._arguments.keys()):
         self._arguments['n'] = 4
Пример #16
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    def test_wrong_nclass(self, size):

        y_true = [1] * size
        y_pred = [1] * size

        scorer = Scorer()

        with pytest.raises(ValueError):
            scorer.evaluate(y_true, y_pred)
Пример #17
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 def __init__(self,title,ns_list):
     self.tws = title_split(title)
     self.ns_list = ns_list
     self.scorer = Scorer('xh')
     self.score_li = []
     self.confidence_li = []
     self.sim_var = 0.0
     self.recorder = Recorder()
     self.block = []
Пример #18
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def main(file_name):
    parsed_match = ScoreParser(yaml.load).parse(open(file_name).read())
    scorer = Scorer()
    scores = scorer.produce_scores(parsed_match)
    return {
        "version"      : "1.0.0",
        "match_number" : parsed_match["match_number"],
        "scores"       : scores,
    }
Пример #19
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    def test_wrong_size(self, size):

        y_true = np.random.choice([0., 1.], p=[.5, .5], size=(size, ))
        y_pred = np.random.choice([0., 1.], p=[.5, .5], size=(size + 1, ))

        scorer = Scorer()

        with pytest.raises(ValueError):
            scorer.evaluate(y_true, y_pred)
Пример #20
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    def test_setter(self, size):

        y_true = np.random.choice([0., 1.], p=[.5, .5], size=(size, ))
        y_pred = np.random.choice([0., 1.], p=[.5, .5], size=(size, ))

        scorer = Scorer()
        scorer.evaluate(y_true, y_pred)

        with pytest.warns(UserWarning):
            scorer['Nico'] = 'Nico'
Пример #21
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    def test_numpy(self, size):

        y_true = np.random.choice([0., 1.], p=[.5, .5], size=(size, ))
        y_pred = np.random.choice([0., 1.], p=[.5, .5], size=(size, ))

        scorer = Scorer()
        _ = scorer.evaluate(y_true, y_pred)

        assert isinstance(_, type(scorer))
        assert repr(scorer) == '<Scorer (classes: 2)>'
Пример #22
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def check_by_input_file(input_name):
    input_file = os.path.join("test/data/scorer", input_name)

    test_data = yaml.load(open(input_file).read())
    scorer = Scorer(test_data['input'])
    scores = scorer.calculate_scores()

    expected_scores = test_data['scores']

    assert scores == expected_scores, "Incorrect scores for '{0}'.".format(input_name)
Пример #23
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    def _eval_pas(self, arguments_set, dataset: PASDataset, corpus: str, suffix: str = ''):
        prediction_output_dir = self.save_dir / f'{corpus}_out{suffix}'
        prediction_writer = PredictionKNPWriter(dataset,
                                                self.logger,
                                                use_knp_overt=(not self.predict_overt))
        documents_pred = prediction_writer.write(arguments_set, prediction_output_dir)
        documents_gold = dataset.joined_documents if corpus == 'kc' else dataset.documents

        result = {}
        for pas_target in self.pas_targets:
            scorer = Scorer(documents_pred, documents_gold,
                            target_cases=dataset.target_cases,
                            target_exophors=dataset.target_exophors,
                            coreference=dataset.coreference,
                            bridging=dataset.bridging,
                            pas_target=pas_target)

            stem = corpus
            if pas_target:
                stem += f'_{pas_target}'
            stem += suffix
            if self.target != 'test':
                scorer.write_html(self.save_dir / f'{stem}.html')
            scorer.export_txt(self.save_dir / f'{stem}.txt')
            scorer.export_csv(self.save_dir / f'{stem}.csv')

            metrics = self._eval_metrics(scorer.result_dict())
            for met, value in zip(self.metrics, metrics):
                met_name = met.__name__
                if 'case_analysis' in met_name or 'zero_anaphora' in met_name:
                    if pas_target:
                        met_name = f'{pas_target}_{met_name}'
                result[met_name] = value

        return result
Пример #24
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	def _play_turn(self, turn_num, current_score=0):
		num_remaining_dice = 6
		turn_actions = []
		new_score = 0
		new_actions = []
		scorer = Scorer([])
		while(self._should_roll(turn_num, num_remaining_dice, current_score)):
			die_rolls = self._roll(num_remaining_dice)
			turn_actions.append(('rolled', die_rolls))
			scorer = Scorer(die_rolls)
			if scorer.is_blown():
				return 0, turn_actions + ['blew it']
			actions = self.strategy.actions(die_rolls)
			turn_actions += actions
			score = scorer.apply_actions(actions)
			current_score = current_score + score
			turn_actions.append(('adding', score, current_score))
			num_remaining_dice = scorer.num_remaining_dice()
			num_remaining_dice = num_remaining_dice if not num_remaining_dice == 0 else 6
		dice = scorer._make_remaining_dice()
		num_remaining, raw_score = Scorer(dice).raw_score()
		current_score += raw_score
		turn_actions.append(('auto-adding', raw_score, current_score))
		game_over = self.stop_score and current_score + self.total_score >= self.stop_score
		if num_remaining == 0 and not game_over:
			turn_actions.append('rolled over')
			current_score, new_actions = self._play_turn(turn_num, current_score)
		return (current_score, turn_actions + new_actions)
Пример #25
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    def _valid_epoch(self, data_loader, corpus):
        """
        Validate after training an epoch
        :return: A log that contains information about validation
        Note:
            The validation metrics in log must have the key 'val_metrics'.
        """
        self.model.eval()
        total_loss = 0
        arguments_set: List[List[List[int]]] = []
        contingency_set: List[int] = []
        with torch.no_grad():
            for step, batch in enumerate(data_loader):
                batch = {label: t.to(self.device, non_blocking=True) for label, t in batch.items()}

                loss, *output = self.model(**batch)

                if len(loss.size()) > 0:
                    loss = loss.mean()
                pas_scores = output[0]  # (b, seq, case, seq)

                if corpus != 'commonsense':
                    arguments_set += torch.argmax(pas_scores, dim=3).tolist()  # (b, seq, case)

                total_loss += loss.item() * pas_scores.size(0)

                if step % self.log_step == 0:
                    self.logger.info('Validation [{}/{} ({:.0f}%)] Time: {}'.format(
                        step * data_loader.batch_size,
                        len(data_loader.dataset),
                        100.0 * step / len(data_loader),
                        datetime.datetime.now().strftime('%H:%M:%S')))

        log = {'loss': total_loss / len(data_loader.dataset)}
        self.writer.add_scalar(f'loss/{corpus}', log['loss'])

        if corpus != 'commonsense':
            dataset = data_loader.dataset
            prediction_writer = PredictionKNPWriter(dataset, self.logger)
            documents_pred = prediction_writer.write(arguments_set, None, add_pas_tag=False)
            targets2label = {tuple(): '', ('pred',): 'pred', ('noun',): 'noun', ('pred', 'noun'): 'all'}

            scorer = Scorer(documents_pred, dataset.gold_documents,
                            target_cases=dataset.target_cases,
                            target_exophors=dataset.target_exophors,
                            coreference=dataset.coreference,
                            bridging=dataset.bridging,
                            pas_target=targets2label[tuple(dataset.pas_targets)])
            result = scorer.run()
            log['result'] = result
        else:
            log['f1'] = self._eval_commonsense(contingency_set)

        return log
Пример #26
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def grade(pull_request):
    if pull_request.travis_build() is None:
        print("travis not build - branch has conflicts")
        return -1
    print(pull_request.travis_build().url())
    pull_request.check_test_modifications()

    scorer = Scorer(pull_request)
    score, comment = scorer.compute()
    print("score:{s} comment:{c}".format(s=score, c=comment))
    return score, comment
Пример #27
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 def __init__(self, argument_string):
     """
     Initialises metric-specific parameters.
     """
     Scorer.__init__(self, argument_string)
     # use character n-gram order of 4 by default
     if not 'n' in list(self._arguments.keys()):
         self._arguments['n'] = 6
     # use beta = 1 by default (recommendation by Maja Popovic for generative modelling)
     if not 'beta' in list(self._arguments.keys()):
         self._arguments['beta'] = 1
Пример #28
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 def __init__(self, model, source_file, target_file, num_sentences=1000):
     self.model = model
     self.source_file = source_file
     self.target_file = target_file
     self.scorer = Scorer()
     self.num_sentences = num_sentences
     self.metric_to_gleu = {}
     self.all_gleu_scores = []
     self.metric_to_bad = {}
     self.bad_count = {}
     # self.threshold = 0.2826 - 0.167362
     self.threshold = 0.6
Пример #29
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    def score(phrases, docs):
        scores = []
        scorer = Scorer(docs)

        for id, phrase in phrases.items():
            p_score = scorer.calculate_score(phrase)
            phrase.score = p_score
            scores.append(p_score)

        scores.sort()

        return scores[len(scores) / 2]
    def score(phrases, docs):
        scores = []
        scorer = Scorer(docs)

        for id, phrase in phrases.items():
            p_score = scorer.calculate_score(phrase)
            phrase.score = p_score
            scores.append(p_score)

        scores.sort()

        return scores[len(scores)/2]
Пример #31
0
def main(argv):

    # Check number of command line arguments
    if len(argv) != 3:
        print "Error usage:"
        print "python simple_classifier.py <train_features> <train_classes> <test_features>"
        sys.exit()
    else:
        trainfeatfile = argv[0]
        trainclassfile = argv[1]
        testfeatfile = argv[2]

    y=[] # y is the classes, 1st column
    X=[] # X is the features, 2nd column onwards
    X_test=[] # X_test is features to test on

    # Open training CSV file and save data in X
    with open(trainfeatfile,'r') as traincsv:
        trainreader = csv.reader(traincsv)
        for row in trainreader:
            X.append(row)

    # Open training classes file and save in y
    with open(trainclassfile,'r') as trainclass:
        for row in trainclass:
            y.append(int(row))

    # Open testing CSV file and save data in X_test
    with open(testfeatfile,'r') as testcsv:
        testreader = csv.reader(testcsv)
        for row in testreader:
            X_test.append(row)

    # Train a decision tree classifier. Though the default settings
    # aren't very good!
    clf = tree.DecisionTreeClassifier(min_samples_leaf=50)
    clf.fit(X,y)
    predictions = clf.predict(X_test)
    train_predictions = clf.predict(X)

    # Print out the predictions, 1 per line
    for predict in predictions:
        print predict


    # Score results
    scorer=Scorer(0)

    # Compute classification performance
    scorer.printAccuracy(train_predictions, y, "Training set performance")

    return
Пример #32
0
    def calculate_maximums(self, n: int = 10) -> None:
        """
        Calculates the maximum values for each file in the list.

        :param int n: the number of maximum values to find

        :return: None
        :rtype: None
        """
        self.combine_words()
        for file in self.files:
            file.calculate_maximums(n=n)
        Scorer.calculate_maximums(self, n=n)
Пример #33
0
 def __init__(self, argument_string):
     Scorer.__init__(self, argument_string)
     
     #Lock for the METEOR process, which can only handle one request at a time:
     self.lock = threading.Lock()
     
     #Get necessary arguments for starting METEOR from argument string parsed in Scorer.__init__()
     self._meteor_language = self._arguments["meteor_language"]
     self._meteor_path = self._arguments["meteor_path"] + "/"
     
     #Start a METEOR process:
     command = "java -Xmx2G -jar "+self._meteor_path+"meteor-*.jar - - -l "+self._meteor_language+" -stdio"
     self.meteor_process = subprocess.Popen(command, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, shell=True)
Пример #34
0
 def __init__(self, argument_string):
     Scorer.__init__(self, argument_string)
     
     #Lock for the BEER process, which can only handle one request at a time:
     self.lock = threading.Lock()
     
     #Get necessary arguments for starting BEER from argument string parsed in Scorer.__init__()
     self._beer_language = self._arguments["beer_language"]
     self._beer_path = self._arguments["beer_path"] + "/"
     
     #Start a BEER process:
     command = self._beer_path+"beer -l "+self._beer_language+" --workingMode interactive "
     self.beer_process = subprocess.Popen(command, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, shell=True)
Пример #35
0
    def __init__(self, playerCount=2, firstToAct=1, nextToAct=1, actingOrderPointer=0, \
                 roundNumber=1, roundActionNumber=1, deck=None, deckPointer=0, variant='ofc'):
        """
        Initialise Game object
        Each game has a current round number, Player objects and a board object for each round
        :param playerCount: int number of players
        :param firstToAct: int playerNumber who acts first this round
        :param deck: 104 char string containing card names format <rank><suit>*52
        :return: None
        """
        assert isinstance(playerCount, int)
        assert 2 <= playerCount <= 4
        assert isinstance(firstToAct, int)
        assert 1 <= firstToAct <= 4

        self.playerCount = playerCount
        self.firstToAct = firstToAct
        self.nextToAct = nextToAct
        self.actingOrder = self.generateActingOrder(firstToAct=firstToAct)
        self.actingOrderPointer = actingOrderPointer
        self.roundActionNumber = roundActionNumber
        self.roundNumber = roundNumber
        self.variant = variant

        self.board = Board(playerCount=playerCount, deck=deck, deckPointer=deckPointer)
        self.players = self.createPlayers()
        self.playerIds = self.createPlayerIds()

        self.scoring = Scorer(players=self.players, board=self.board)
Пример #36
0
def test_invalid_data():
    something = object()
    input_ = { "TLA1": something, "TLA2": something }

    error  = Exception('bacon')
    def checker(tla, data):
        assert data is something, "Wrong data passed to validator"
        raise error

    with mock.patch('scorer.validate_team', create=True) as mock_validate:

        mock_validate.side_effect = checker

        threw = False
        try:
            scorer = Scorer(input_)
            actual = scorer.calculate_scores()
        except Exception as e:
            threw = True
            assert e is error

        assert threw, "Should have experienced an error from the validator"
Пример #37
0
 def minimax(self, board, current_player, depth=0):
     spot_score = -1
     prime_move = 0
     highest_score = -1
     depth = depth
     if Scorer.is_game_over(board):
         return (self.score_move(board, current_player, depth), None)
     depth += 1
     for spot in board.available_spots():
         board.place_move(current_player, spot)
         spot_score = -(self.minimax(board, self.switch_players(current_player), depth)[0])
         board.spots[spot - 1] = spot
         if spot_score > highest_score:
             prime_move = spot
             highest_score = spot_score
     return (highest_score, prime_move)
Пример #38
0
class Recommender:
  phrasesRoot = os.getcwd() + "/phrases/"
  corpusRoot = os.path.join(os.getcwd(), "corpus")
  
  def __init__(self, filename="scored.txt"):
    self.scorer = Scorer()
  
  # Calculates the semantic orientation of all products
  # based on their reviews and outputs a list of them
  # ordered descendingly
  def recommend(self, filename="recommendations.txt"):
    scores = {}
    nscores = {} # how many reviews for that product
    for d in os.listdir(Recommender.corpusRoot):
      if os.path.isdir(os.path.join(Recommender.corpusRoot, d)):
        for f in os.listdir(os.path.join(Recommender.corpusRoot, d)):
          m = re.search("(\d+)t(\d+).txt",f)
          if m:
            key = "{0}-{1}".format(d,m.groups()[0])
            so = self.scorer.file_semantic_orientation(os.path.join(Recommender.corpusRoot, d, f))
            if key in scores:
              scores[key] = scores[key] + so
              nscores[key] = nscores[key] + 1
            else:
              scores[key] = so
              nscores[key] = 1
    for key in scores:
      scores[key] = scores[key]/nscores[key] #averaging multiple reviews for the same product
    
    scores = sorted(scores.iteritems(), key=operator.itemgetter(1), reverse = True)
    if filename:
      f = open(filename,"w")
      for score in scores:
        f.write('{0} {1}\n'.format(score[0],score[1]))
      f.close()
    return scores
Пример #39
0
class Game(object):
    def __init__(self, playerCount=2, firstToAct=1, nextToAct=1, actingOrderPointer=0, \
                 roundNumber=1, roundActionNumber=1, deck=None, deckPointer=0, variant='ofc'):
        """
        Initialise Game object
        Each game has a current round number, Player objects and a board object for each round
        :param playerCount: int number of players
        :param firstToAct: int playerNumber who acts first this round
        :param deck: 104 char string containing card names format <rank><suit>*52
        :return: None
        """
        assert isinstance(playerCount, int)
        assert 2 <= playerCount <= 4
        assert isinstance(firstToAct, int)
        assert 1 <= firstToAct <= 4

        self.playerCount = playerCount
        self.firstToAct = firstToAct
        self.nextToAct = nextToAct
        self.actingOrder = self.generateActingOrder(firstToAct=firstToAct)
        self.actingOrderPointer = actingOrderPointer
        self.roundActionNumber = roundActionNumber
        self.roundNumber = roundNumber
        self.variant = variant

        self.board = Board(playerCount=playerCount, deck=deck, deckPointer=deckPointer)
        self.players = self.createPlayers()
        self.playerIds = self.createPlayerIds()

        self.scoring = Scorer(players=self.players, board=self.board)

    def createPlayers(self):
        """
        Used to initialise the player objects based on given player requirements
        :return: List of player objects in ascending numerical order
        """
        players = []

        for i in range(1, self.playerCount + 1):
            players.append(Player(playerNumber=i))

        return players

    def createPlayerIds(self):
        """
        Generate uuid4 for each player
        This will be used as well as individual game ids for frontend
        :return: List of player ids
        """
        playerIds = []

        for i in range(0, self.playerCount):
            playerIds.append(str(uuid.uuid4()))

        return playerIds

    def resetBoard(self):
        """
        Clears board and generates new deck of cards
        :return: None
        """
        self.board = Board(playerCount=self.playerCount)

    def newRound(self):
        """
        Start a new round
        :return: None
        """
        self.scoreBoard()
        self.resetBoard()
        self.roundNumber += 1
        self.incrementNextToAct()
        self.actingOrder = self.generateActingOrder(self.nextToAct)

    def scoreBoard(self):
        """
        Scores the board
        :return: None
        """
        self.scoring.scoreAll()

    def interpretScores(self):
        """
        Calls and interprets results of scorer
        :return: string scores interpretation
        """
        self.scoreBoard()

        returnStr = ""
        for message in self.scoring.scoresMessages:
            returnStr += message + "\n"
        returnStr += "\n"
        for player in self.players:
            returnStr += "Player %i's total score after this round = %i\n" % \
                         (player.playerNumber, player.score)

        return returnStr

    def generateActingOrder(self, firstToAct=1):
        """
        Generates actingOrder for clockwise rotation of player action
        :param firstToAct: int first player number to act
        :return: List actingOrder [first playerNumber, second playerNumber ..]
        """
        assert isinstance(firstToAct, int)
        assert 1 <= firstToAct <= self.playerCount

        actingOrder = []
        for i in range(firstToAct, self.playerCount + 1):
            actingOrder.append(i)

        for i in range(1, firstToAct):
            actingOrder.append(i)

        return actingOrder

    def incrementNextToAct(self):
        """
        Increments nextToAct var and if necessary, the roundActionNumber
        If last player has acted, go back to first player for next round of placements
        :return: None
        """
        if self.nextToAct == self.actingOrder[self.playerCount - 1]:
            self.actingOrderPointer = 0
            self.nextToAct = self.actingOrder[0]
            self.roundActionNumber += 1
        else:
            self.actingOrderPointer += 1
            self.nextToAct = self.actingOrder[self.actingOrderPointer]

    def getLastActor(self):
        """
        Returns the player number for the agent who acted last
        :return: int player number
        """
        if self.actingOrderPointer > 0:
            return self.actingOrder[self.actingOrderPointer - 1]
        else:
            return self.actingOrder[self.playerCount - 1]

    def handleNextAction(self):
        """
        Determines which method to call next and for which player
        If the last action has happened will pass request to scoring handler and return that response instead
        :return: [int playerNumber, int roundActionNumber, [Card card]]
        """
        playerNumber = self.nextToAct
        cardsDealt = []

        if (self.roundActionNumber == 1):
            cardsDealt = self.dealFirstHand(playerNumber)
        elif (self.roundActionNumber <= 9):
            cardsDealt = self.dealSubsequentRounds(playerNumber)
        else:
            tools.write_error("handleNextAction(): All action for this round has finished!")
            raise ValueError("All action for this round has finished!")

        return [playerNumber, self.roundActionNumber, cardsDealt]

    def dealFirstHand(self, playerNumber):
        """
        Deal 5 cards to the given player
        :param playerNumber: int playerNumber
        :return: [5 card objects]
        """
        assert self.roundActionNumber == 1
        assert isinstance(playerNumber, int)
        assert 1 <= playerNumber <= self.playerCount

        if (len(self.players[playerNumber - 1].cards) > 0):
            raise ValueError("Player already has cards dealt!")
        cards = self.board.deck.deal_n(5)
        self.players[playerNumber - 1].cards = cards
        self.incrementNextToAct()

        return cards

    def dealSubsequentRounds(self, playerNumber):
        """
        Deal one card to the given player
        :param playerNumber: int playerNumber
        :return: [1 card object]
        """
        assert self.roundActionNumber > 1
        assert isinstance(playerNumber, int)
        assert 1 <= playerNumber <= self.playerCount

        card = self.board.deck.deal_one()
        self.players[playerNumber - 1].cards.append(card)
        self.incrementNextToAct()

        return [card]
STOP_WORDS = ['d01', 'd02', 'd03', 'd04', 'd05', 'd06', 'd07', 'd08',  
'a', 'also', 'an', 'and', 'are', 'as', 'at', 'be', 'by', 'do',
'for', 'have', 'is', 'in', 'it', 'of', 'or', 'see', 'so',
'that', 'the', 'this', 'to', 'we']


crawler = Crawler([urljoin(SEED_URL, page) for page in SEED_PAGES])

page_rank = PageRank(crawler.webgraph_in, crawler.webgraph_out)
page_rank.build_graph()

index = Indexer(crawler.contents, STOP_WORDS)
index.build_index()

scorer = Scorer(index)

print("> SIMPLE SEARCH ENGINE (by Tammo, Tim & Flo)")

while True:
    scores = scorer.calculate_scores(input("\n> query: "))

    if not scores:
        print("your search term does not occur on any page")
        continue

    ranked_scores = [(url, score, page_rank.get_rank(url), score * page_rank.get_rank(url)) for url, score in scores.items()]
    
    print("\n               url | score  | rank   | rank * score\n" + "-" * 54)
    for url, score, rank, ranked_score in sorted(ranked_scores, key=lambda element: element[3], reverse=True):
        print(" ..{} | {:.4f} | {:.4f} | {:.4f}".format(url[-15:], round(score, 6), round(rank, 6), round(ranked_score, 6)))
print("\n# Indexer TEST [doc length]")

d08_len = index.documents_length['http://mysql12.f4.htw-berlin.de/crawl/d08.html']
print("  d08 length:  " + ("OK" if round(d08_len, 6) == 2.727447 else "WRONG"))

d06_len = index.documents_length['http://mysql12.f4.htw-berlin.de/crawl/d06.html']
print("  d06 length:  " + ("OK" if round(d06_len, 6) == 1.974093 else "WRONG"))

d04_len = index.documents_length['http://mysql12.f4.htw-berlin.de/crawl/d04.html']
print("  d04 length:  " + ("OK" if round(d04_len, 6) == 4.312757 else "WRONG"))


print("\n# Scorer TEST")

scorer = Scorer(index)

tokens_scores = scorer.calculate_scores('tokens')
tokens_scores_check = all(
    ((round(tokens_scores['http://mysql12.f4.htw-berlin.de/crawl/d08.html'], 6) == 0.119897),
     (round(tokens_scores['http://mysql12.f4.htw-berlin.de/crawl/d02.html'], 6) == 0.093106),
     (round(tokens_scores['http://mysql12.f4.htw-berlin.de/crawl/d04.html'], 6) == 0.061577),
     (round(tokens_scores['http://mysql12.f4.htw-berlin.de/crawl/d01.html'], 6) == 0.051784),
     (round(tokens_scores['http://mysql12.f4.htw-berlin.de/crawl/d03.html'], 6) == 0.045677)))
print("  'tokens' score:  " + ("OK" if tokens_scores_check else "WRONG"))

index_scores = scorer.calculate_scores('index')
index_scores_check = all(
    ((round(index_scores['http://mysql12.f4.htw-berlin.de/crawl/d08.html'], 6) == 0.250207),
     (round(index_scores['http://mysql12.f4.htw-berlin.de/crawl/d05.html'], 6) == 0.233073),
     (round(index_scores['http://mysql12.f4.htw-berlin.de/crawl/d04.html'], 6) == 0.098769)))
Пример #42
0
	def play(self):

		# cards may be unlimited - 4 suits in a deck
		start = True
		while start:
			
			player = Player()
			computer = Player()

			player.addCards(self.deck.getCard())
			player.addCards(self.deck.getCard())
		
			if self.__isAllFaceCards(player.getCards()):
				player.setPlayStatus(False)
			
			scorer = Scorer()

			while player.getPlayStatus():
				scorer.addPointsToPlayer(self.__addUpCards(player.getCards()))
				print "Player cards: %s total: %d" % (player.getCards(), scorer.getTotalPlayer())

				if scorer.isBusted('p'):
					print "Player bursted!"
					player.setBurstedStatus(True)
					player.setPlayStatus(False)

				elif scorer.isBlackjack():
					print "Black jack!"
					player.setPlayStatus(False)

				else:
					hit_or_stand = raw_input("hit or stand? h / s : ")
					if hit_or_stand is "h":
						player.addCards(self.deck.getCard())
					else:
						player.setPlayStatus(False)

			while computer.getPlayStatus():
				# almost same
				computer.addCards(self.deck.getCard())
				computer.addCards(self.deck.getCard())

				# till the computer hv 18
				while True:
					scorer.addPointsToComputer(self.__addUpCards(computer.getCards()))
					if scorer.getTotalComputer() <= 18 :
						computer.addCards(self.deck.getCard())
					else:
						break
				print "computer cards: %s total: %d" % (computer.getCards(), scorer.getTotalComputer())

				# who is the winner
				if scorer.getTotalComputer() > 21:
					print "computer bursted!"
					if not player.getBurstedStatus():
						print "player wins!"
					
						
				elif scorer.getTotalComputer() > scorer.getTotalPlayer():
					print "computer wins!"
					

				elif scorer.getTotalComputer() == scorer.getTotalPlayer():
					print "Draw!"

				elif scorer.getTotalPlayer() > scorer.getTotalComputer():
					if not player.getBurstedStatus():
						print "player wins!"

					elif not computer.getBurstedStatus():
						print "computer bursted"

				computer.setPlayStatus(False)
			carryon = raw_input("would you like to continue? y or n : ")
			if carryon is not "y":
				start = False
Пример #43
0
 def is_over(self):
     if Scorer.is_game_won(self.board):
         self.presenter.winner_message(self.current_player.mark)
     elif Scorer.is_game_stalemate(self.board):
         self.presenter.stalemate_message()
     return Scorer.is_game_over(self.board)
Пример #44
0
 def score_move(self, board, current_player, depth):
     if Scorer.is_game_won(board):
         return (1.0 / -depth)
     else:
         return 0
Пример #45
0
 def __init__(self):
     Scorer.__init__(self)
Пример #46
0
 def __init__(self, filename="scored.txt"):
   self.scorer = Scorer()