def test_blackpawn_valid_move_jump(self): pawn = pieces.Pawn(False, 3, 1) empty_square1 = pieces.EmptySquare(4, 1) # down empty_square2 = pieces.EmptySquare(5, 1) # down self.assertTrue(pawn.valid_move(empty_square1)) self.assertTrue(pawn.valid_move(empty_square2))
def test_whitepawn_valid_move_jump(self): pawn = pieces.Pawn(True, 12, 1) empty_square1 = pieces.EmptySquare(11, 1) # up empty_square2 = pieces.EmptySquare(10, 1) # up self.assertTrue(pawn.valid_move(empty_square1)) self.assertTrue(pawn.valid_move(empty_square2))
def test_whiterook_invalid_move_jump(self): rook = pieces.Rook(True, 7, 7) empty_square1 = pieces.EmptySquare(5, 5) # up_rigth empty_square2 = pieces.EmptySquare(9, 9) # down_right empty_square3 = pieces.EmptySquare(9, 5) # down_left empty_square4 = pieces.EmptySquare(3, 3) # up_left self.assertFalse(rook.valid_move(empty_square1)) self.assertFalse(rook.valid_move(empty_square2)) self.assertFalse(rook.valid_move(empty_square3)) self.assertFalse(rook.valid_move(empty_square4))
def test_whitebishop_valid_move_jump(self): bishop = pieces.Bishop(True, 7, 7) empty_square1 = pieces.EmptySquare(3, 3) # up_left empty_square2 = pieces.EmptySquare(5, 9) # up_right empty_square3 = pieces.EmptySquare(11, 11) # down_right empty_square4 = pieces.EmptySquare(8, 6) # down_left self.assertTrue(bishop.valid_move(empty_square1)) self.assertTrue(bishop.valid_move(empty_square2)) self.assertTrue(bishop.valid_move(empty_square3)) self.assertTrue(bishop.valid_move(empty_square4))
def test_whitequeen_invalid_move_jump(self): queen = pieces.Queen(True, 8, 8) empty_square1 = pieces.EmptySquare(6, 9) empty_square2 = pieces.EmptySquare(10, 9) empty_square3 = pieces.EmptySquare(10, 7) empty_square4 = pieces.EmptySquare(6, 7) self.assertFalse(queen.valid_move(empty_square1)) self.assertFalse(queen.valid_move(empty_square2)) self.assertFalse(queen.valid_move(empty_square3)) self.assertFalse(queen.valid_move(empty_square4))
def test_whitehorse_valid_move_jump(self): horse = pieces.Horse(True, 8, 8) empty_square1 = pieces.EmptySquare(6, 9) # L up_right empty_square2 = pieces.EmptySquare(10, 9) # L down_right empty_square3 = pieces.EmptySquare(10, 7) # L down_left empty_square4 = pieces.EmptySquare(6, 7) # L up_left self.assertTrue(horse.valid_move(empty_square1)) self.assertTrue(horse.valid_move(empty_square2)) self.assertTrue(horse.valid_move(empty_square3)) self.assertTrue(horse.valid_move(empty_square4))
def test_whiterook_valid_move_jump(self): rook = pieces.Rook(True, 7, 7) empty_square1 = pieces.EmptySquare(0, 7) # up empty_square2 = pieces.EmptySquare(7, 5) # right empty_square3 = pieces.EmptySquare(12, 7) # down empty_square4 = pieces.EmptySquare(7, 1) # left self.assertTrue(rook.valid_move(empty_square1)) self.assertTrue(rook.valid_move(empty_square2)) self.assertTrue(rook.valid_move(empty_square3)) self.assertTrue(rook.valid_move(empty_square4))
def test_whitebishop_invalid_move_jump(self): bishop = pieces.Bishop(True, 7, 7) empty_square1 = pieces.EmptySquare(6, 7) # up empty_square2 = pieces.EmptySquare(7, 9) # right empty_square3 = pieces.EmptySquare(11, 7) # down empty_square4 = pieces.EmptySquare(7, 1) # left self.assertFalse(bishop.valid_move(empty_square1)) self.assertFalse(bishop.valid_move(empty_square2)) self.assertFalse(bishop.valid_move(empty_square3)) self.assertFalse(bishop.valid_move(empty_square4))
def test_jump_rival_whitepawn(self): factor = -1 white_pawn1 = pieces.Pawn(True, 12, 6) # center-front white_pawn2 = pieces.Pawn(True, 13, 6) # center-back white_pawn3 = pieces.Pawn(True, 12, 2) # side-front white_pawn4 = pieces.Pawn(True, 12, 12) # side-front white_pawn5 = pieces.Pawn(True, 13, 2) # side-back white_pawn6 = pieces.Pawn(True, 13, 12) # side-back white_pawn7 = pieces.Pawn(True, 12, 9) # king-front white_pawn8 = pieces.Pawn(True, 13, 9) # king-back square1 = pieces.EmptySquare(11, 6) square2 = pieces.EmptySquare(12, 6) square3 = pieces.EmptySquare(11, 2) square4 = pieces.EmptySquare(11, 12) square5 = pieces.EmptySquare(12, 2) square6 = pieces.EmptySquare(12, 12) square7 = pieces.EmptySquare(11, 9) square8 = pieces.EmptySquare(12, 9) self.assertEqual(-62.29, score.jump_pawn(white_pawn1, square1, factor)) self.assertEqual(-61.22, score.jump_pawn(white_pawn2, square2, factor)) self.assertEqual(-60.29, score.jump_pawn(white_pawn3, square3, factor)) self.assertEqual(-60.29, score.jump_pawn(white_pawn4, square4, factor)) self.assertEqual(-60.22, score.jump_pawn(white_pawn5, square5, factor)) self.assertEqual(-60.22, score.jump_pawn(white_pawn6, square6, factor)) self.assertEqual(-62.29, score.jump_pawn(white_pawn7, square7, factor)) self.assertEqual(-62.22, score.jump_pawn(white_pawn8, square8, factor))
def test_jump_blackpawn(self): factor = 1 black_pawn1 = pieces.Pawn(False, 3, 6) # center-front black_pawn2 = pieces.Pawn(False, 2, 6) # center-back black_pawn3 = pieces.Pawn(False, 3, 2) # side-front black_pawn4 = pieces.Pawn(False, 3, 12) # side-front black_pawn5 = pieces.Pawn(False, 2, 2) # side-back black_pawn6 = pieces.Pawn(False, 2, 12) # side-back black_pawn7 = pieces.Pawn(False, 3, 9) # king-front black_pawn8 = pieces.Pawn(False, 2, 9) # king-back square1 = pieces.EmptySquare(4, 6) square2 = pieces.EmptySquare(3, 6) square3 = pieces.EmptySquare(4, 2) square4 = pieces.EmptySquare(4, 12) square5 = pieces.EmptySquare(3, 2) square6 = pieces.EmptySquare(3, 12) square7 = pieces.EmptySquare(4, 9) square8 = pieces.EmptySquare(3, 9) self.assertEqual(62.29, score.jump_pawn(black_pawn1, square1, factor)) self.assertEqual(61.22, score.jump_pawn(black_pawn2, square2, factor)) self.assertEqual(60.29, score.jump_pawn(black_pawn3, square3, factor)) self.assertEqual(60.29, score.jump_pawn(black_pawn4, square4, factor)) self.assertEqual(60.22, score.jump_pawn(black_pawn5, square5, factor)) self.assertEqual(60.22, score.jump_pawn(black_pawn6, square6, factor)) self.assertEqual(62.29, score.jump_pawn(black_pawn7, square7, factor)) self.assertEqual(62.22, score.jump_pawn(black_pawn8, square8, factor))
def complete_matrix_pieces(self): for row, pieces_row in enumerate(self.matrix): for col, piece in enumerate(pieces_row): # Creates a list with black pieces if piece == '♟': black_pawn = pieces.Pawn(False, row, col) self.matrix_pieces[row][col] = black_pawn elif piece == '♞': black_horse = pieces.Horse(False, row, col) self.matrix_pieces[row][col] = black_horse elif piece == '♝': black_bishop = pieces.Bishop(False, row, col) self.matrix_pieces[row][col] = black_bishop elif piece == '♜': black_rook = pieces.Rook(False, row, col) self.matrix_pieces[row][col] = black_rook elif piece == '♛': black_queen = pieces.Queen(False, row, col) self.matrix_pieces[row][col] = black_queen elif piece == '♚': black_king = pieces.King(False, row, col) self.matrix_pieces[row][col] = black_king # Creates a list with white pieces elif piece == '♙': white_pawn = pieces.Pawn(True, row, col) self.matrix_pieces[row][col] = white_pawn elif piece == '♘': white_horse = pieces.Horse(True, row, col) self.matrix_pieces[row][col] = white_horse elif piece == '♗': white_bishop = pieces.Bishop(True, row, col) self.matrix_pieces[row][col] = white_bishop elif piece == '♖': white_rook = pieces.Rook(True, row, col) self.matrix_pieces[row][col] = white_rook elif piece == '♕': white_queen = pieces.Queen(True, row, col) self.matrix_pieces[row][col] = white_queen elif piece == '♔': white_king = pieces.King(True, row, col) self.matrix_pieces[row][col] = white_king # Creates a list with empty squares else: empty_square = pieces.EmptySquare(row, col) self.matrix_pieces[row][col] = empty_square
def evaluate_moves(actual_board, actual_score, color): move_score = ([]) next_score = score.Score() for s in actual_score.play_moves: if s['score'] > 0: next_board = deepcopy(actual_board) next_board.matrix_pieces[s['to_row']][s['to_col']] = next_board.matrix_pieces[s['from_row']][s['from_col']] next_board.matrix_pieces[s['from_row']][s['from_col']] = pieces.EmptySquare(s['from_row'],s['from_col']) next_score = scan_posible_moves(next_board, color) max_move_now, _ = minimax(actual_score) max_move, min_move = minimax(next_score) points = s['score'] * 2 + max_move['score'] + min_move['score'] move_score.append([s, round(points, 2)]) return move_score
def test_whitekking_valid_move_jump(self): king = pieces.King(True, 8, 8) empty_square1 = pieces.EmptySquare(7, 8) # up empty_square2 = pieces.EmptySquare(7, 9) # up_right empty_square3 = pieces.EmptySquare(8, 9) # right empty_square4 = pieces.EmptySquare(9, 9) # down_right empty_square5 = pieces.EmptySquare(9, 8) # down empty_square6 = pieces.EmptySquare(9, 7) # down_left empty_square7 = pieces.EmptySquare(8, 7) # left empty_square8 = pieces.EmptySquare(7, 7) # up_left self.assertTrue(king.valid_move(empty_square1)) self.assertTrue(king.valid_move(empty_square2)) self.assertTrue(king.valid_move(empty_square3)) self.assertTrue(king.valid_move(empty_square4)) self.assertTrue(king.valid_move(empty_square5)) self.assertTrue(king.valid_move(empty_square6)) self.assertTrue(king.valid_move(empty_square7)) self.assertTrue(king.valid_move(empty_square8))
def test_blackking_invalid_move_jump(self): king = pieces.King(False, 8, 8) empty_square1 = pieces.EmptySquare(5, 8) # up empty_square2 = pieces.EmptySquare(6, 10) # up_right empty_square3 = pieces.EmptySquare(8, 10) # right empty_square4 = pieces.EmptySquare(11, 11) # down_right empty_square5 = pieces.EmptySquare(12, 8) # down empty_square6 = pieces.EmptySquare(11, 5) # down_left empty_square7 = pieces.EmptySquare(8, 5) # left empty_square8 = pieces.EmptySquare(6, 6) # up_left self.assertFalse(king.valid_move(empty_square1)) self.assertFalse(king.valid_move(empty_square2)) self.assertFalse(king.valid_move(empty_square3)) self.assertFalse(king.valid_move(empty_square4)) self.assertFalse(king.valid_move(empty_square5)) self.assertFalse(king.valid_move(empty_square6)) self.assertFalse(king.valid_move(empty_square7)) self.assertFalse(king.valid_move(empty_square8))
def test_whitehorse_invalid_move_jump(self): horse = pieces.Horse(True, 8, 8) empty_square1 = pieces.EmptySquare(7, 8) # up empty_square2 = pieces.EmptySquare(7, 9) # up_right empty_square3 = pieces.EmptySquare(8, 9) # right empty_square4 = pieces.EmptySquare(9, 9) # dow_right empty_square5 = pieces.EmptySquare(9, 8) # down empty_square6 = pieces.EmptySquare(9, 7) # down_left empty_square7 = pieces.EmptySquare(8, 7) # left empty_square8 = pieces.EmptySquare(6, 6) # up_left self.assertFalse(horse.valid_move(empty_square1)) self.assertFalse(horse.valid_move(empty_square2)) self.assertFalse(horse.valid_move(empty_square3)) self.assertFalse(horse.valid_move(empty_square4)) self.assertFalse(horse.valid_move(empty_square5)) self.assertFalse(horse.valid_move(empty_square6)) self.assertFalse(horse.valid_move(empty_square7)) self.assertFalse(horse.valid_move(empty_square8))
def test_whitekqueen_valid_move_jump(self): queen = pieces.Queen(True, 8, 8) empty_square1 = pieces.EmptySquare(1, 8) # up empty_square2 = pieces.EmptySquare(5, 11) # up_right empty_square3 = pieces.EmptySquare(8, 15) # right empty_square4 = pieces.EmptySquare(11, 11) # down_right empty_square5 = pieces.EmptySquare(12, 8) # down empty_square6 = pieces.EmptySquare(10, 6) # down_left empty_square7 = pieces.EmptySquare(8, 3) # left empty_square8 = pieces.EmptySquare(5, 5) # up_left self.assertTrue(queen.valid_move(empty_square1)) self.assertTrue(queen.valid_move(empty_square2)) self.assertTrue(queen.valid_move(empty_square3)) self.assertTrue(queen.valid_move(empty_square4)) self.assertTrue(queen.valid_move(empty_square5)) self.assertTrue(queen.valid_move(empty_square6)) self.assertTrue(queen.valid_move(empty_square7)) self.assertTrue(queen.valid_move(empty_square8))
def test_blackpawn_invalid_move_jump(self): pawn = pieces.Pawn(False, 3, 1) empty_square1 = pieces.EmptySquare(2, 1) # up empty_square2 = pieces.EmptySquare(2, 2) # up_right empty_square3 = pieces.EmptySquare(3, 2) # right empty_square4 = pieces.EmptySquare(4, 2) # down_right empty_square5 = pieces.EmptySquare(4, 0) # down_left empty_square6 = pieces.EmptySquare(3, 0) # left empty_square7 = pieces.EmptySquare(2, 0) # up_left self.assertFalse(pawn.valid_move(empty_square1)) self.assertFalse(pawn.valid_move(empty_square2)) self.assertFalse(pawn.valid_move(empty_square3)) self.assertFalse(pawn.valid_move(empty_square4)) self.assertFalse(pawn.valid_move(empty_square5)) self.assertFalse(pawn.valid_move(empty_square6)) self.assertFalse(pawn.valid_move(empty_square7))
def test_whitepawn_invalid_move_jump(self): pawn = pieces.Pawn(True, 12, 1) empty_square1 = pieces.EmptySquare(11, 2) # up_right empty_square2 = pieces.EmptySquare(12, 2) # rigth empty_square3 = pieces.EmptySquare(13, 2) # down_right empty_square4 = pieces.EmptySquare(13, 1) # down empty_square5 = pieces.EmptySquare(13, 0) # down_left empty_square6 = pieces.EmptySquare(12, 0) # left empty_square7 = pieces.EmptySquare(11, 0) # up_left self.assertFalse(pawn.valid_move(empty_square1)) self.assertFalse(pawn.valid_move(empty_square2)) self.assertFalse(pawn.valid_move(empty_square3)) self.assertFalse(pawn.valid_move(empty_square4)) self.assertFalse(pawn.valid_move(empty_square5)) self.assertFalse(pawn.valid_move(empty_square6)) self.assertFalse(pawn.valid_move(empty_square7))
def test_whiteking_invalid_move_jump(self): king = pieces.King(True, 8, 8) empty_square1 = pieces.EmptySquare(5, 8) # up empty_square2 = pieces.EmptySquare(6, 10) # up_right empty_square3 = pieces.EmptySquare(8, 10) # right empty_square4 = pieces.EmptySquare(11, 11) # down_right empty_square5 = pieces.EmptySquare(12, 8) # down empty_square6 = pieces.EmptySquare(11, 5) # down_left empty_square7 = pieces.EmptySquare(8, 5) # left empty_square8 = pieces.EmptySquare(6, 6) # up_left self.assertFalse(king.valid_move(empty_square1)) self.assertFalse(king.valid_move(empty_square2)) self.assertFalse(king.valid_move(empty_square3)) self.assertFalse(king.valid_move(empty_square4)) self.assertFalse(king.valid_move(empty_square5)) self.assertFalse(king.valid_move(empty_square6)) self.assertFalse(king.valid_move(empty_square7)) self.assertFalse(king.valid_move(empty_square8)) # if __name__ == 'main': # unittest.main()