def __init__(self): super(Shooter, self).__init__(TDS) self._world = world.World(self, self.engine, self._setting) self._listener = ApplicationListener(self.engine, self._world)
def __init__(self): super(IslandDemo, self).__init__(TDS) self.world = world.World(self.engine) self.listener = ApplicationListener(self.engine, self.world) self.world.load(str(TDS.get("rio", "MapFile")))
def __init__(self): super(ZombiesWTF, self).__init__(TDS) self.world = world.World(self.engine) self.listener = ApplicationListener(self.engine, self.world) self.soundmanager = SoundManager(self.engine)