Пример #1
0
    def __enter__(self):
        LOG.debug('Initializing SDL context')
        sdl.SDL_Init(sdl.SDL_INIT_EVERYTHING)

        LOG.debug('Initializing SDL mixer')
        if sdlmixer.Mix_OpenAudio(44100, sdlmixer.MIX_DEFAULT_FORMAT, 2, 1024):
            raise RuntimeError(
                'Cannot open mixed audio: {}'.format(sdlmixer.Mix_GetError()))

        if sdlmixer.Mix_Init(0) == -1:
            raise RuntimeError(
                'Cannot initialize mixer: {}'.format(sdlmixer.Mix_GetError()))

        return self
Пример #2
0
    def __init__(self, game):
        super(SoundMixer, self).__init__()
        self.mute = False
        self.sounds = []

        if sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) != 0:
            raise RuntimeError("Cannot initialize audio system: {}".format(
                sdl2.SDL_GetError()))

        if sdlmixer.Mix_OpenAudio(44100, sdlmixer.MIX_DEFAULT_FORMAT, 2, 1024):
            raise RuntimeError("Cannot open mixed audio: {}".format(
                sdlmixer.Mix_GetError()))

        if sdlmixer.Mix_AllocateChannels(64) != 64:
            raise RuntimeError("Cannot allocate audio channels: {}".format(
                sdlmixer.Mix_GetError()))
Пример #3
0
 def play(self, loops):
     channel = sdlmixer.Mix_PlayChannel(channel=-1,
                                        chunk=self.sample,
                                        loops=loops)
     if channel == -1:
         raise RuntimeError("Cannot play sample: {}".format(
             sdlmixer.Mix_GetError()))
     return channel
Пример #4
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    def loadSound(self, file):
        # find if this file has been loaded before and return that if so
        filepath = os.path.abspath(file)
        for index, sound in enumerate(self.sounds):
            if sound.path == filepath:
                return index
        # haven't seen this file before so add it and return new index

        index = self._getNextEmptySlot()
        try:
            sample = sdlmixer.Mix_LoadWAV(
                sdl2.ext.compat.byteify(filepath, "utf-8"))
            if sample is None:
                raise RuntimeError("Cannot open audio file: {}".format(
                    sdlmixer.Mix_GetError()))
            self.sounds[index] = Sample(filepath, sample)
        except Exception as e:
            log(f"Problem loading sound: {str(e)} file: {filepath}")

        return len(self.sounds) - 1
Пример #5
0
    def play(self, volume=1.0, repeat=1):
        '''
        Play the sound

        *Parameters:*

        - `volume`: Sound volume 0.0 to 1.0
        - `repeat`: Number of time to repeat the sound, 0=infinity

        *Returns:*

        Channel id of the sound
        '''
        channel = mixer.Mix_PlayChannel(-1, self.sample, repeat-1)
        if channel == -1:
            msg = "Cannot play the sound: %s" % mixer.Mix_GetError()
            logger.error(msg)
            raise SoundError(msg)

        mixer.Mix_Volume(channel, int(mixer.MIX_MAX_VOLUME * volume))
        return channel
Пример #6
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    def open(self, configuration):
        '''Open and configure audio system

        *Parameters:*

        - `configuration`: Configuration parameters from Application
        '''
        if sdl2.SDL_InitSubSystem(sdl2.SDL_INIT_AUDIO) != 0:
            msg = "Cannot initialize audio system: %s" % sdl2.SDL_GetError()
            logger.critical(msg)
            raise SDL2Error(msg)

        if mixer.Mix_OpenAudio(mixer.MIX_DEFAULT_FREQUENCY,
                               mixer.MIX_DEFAULT_FORMAT, 2, 1024):
            msg = "Cannot open mixed audio: %s" % mixer.Mix_GetError()
            logger.critical(msg)
            raise SDL2Error(msg)

        mixer.Mix_AllocateChannels(configuration.audio_channel)

        logger.info("Audio initialized")
Пример #7
0
    def play(self, volume=1.0, repeat=1):
        '''
        Play the music

        *Parameters:*

        - `volume`: Sound volume 0.0 to 1.0
        - `repeat`: Number of time to repeat the sound, 0=infinity

        *Returns:*

        Channel id of the sound
        '''
        if not repeat:
            repeat = -1

        result = mixer.Mix_PlayMusic(self.music, repeat)
        if result == -1:
            msg = "Cannot play the music: %s" % mixer.Mix_GetError()
            logger.error(msg)
            raise SoundError(msg)

        mixer.Mix_VolumeMusic(int(mixer.MIX_MAX_VOLUME * volume))
Пример #8
0
def check_audio_codecs():
    sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
    try:
        libs = {
            'FLAC': sdlmixer.MIX_INIT_FLAC,
            'MOD': sdlmixer.MIX_INIT_MOD,
            'MP3': sdlmixer.MIX_INIT_MP3,
            'OGG': sdlmixer.MIX_INIT_OGG,
            'MIDI': sdlmixer.MIX_INIT_MID,
            'OPUS': sdlmixer.MIX_INIT_OPUS
        }
        for lib, flags in libs.items():
            sdlmixer.Mix_SetError(b"")
            ret = sdlmixer.Mix_Init(flags)
            err = sdlmixer.Mix_GetError()
            if err:
                yield lib, err.decode('utf-8')
            if ret & flags == flags:
                yield lib, None
            else:
                yield lib, True
            sdlmixer.Mix_Quit()
    finally:
        sdl2.SDL_Quit()
Пример #9
0
    import traceback
    traceback.print_exc()
    sys.exit(1)

if __name__ == "__main__":
    RESOURCES = sdl2.ext.Resources(__file__, "")

    # Audio
    if sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) != 0:
        raise RuntimeError("Cannot initialize audio system: {}".format(
            sdl2.SDL_GetError()))

    # int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize)
    if sdlmixer.Mix_OpenAudio(44100, sdlmixer.MIX_DEFAULT_FORMAT, 2, 1024):
        raise RuntimeError("Cannot open mixed audio: {}".format(
            sdlmixer.Mix_GetError()))
    sdlmixer.Mix_AllocateChannels(64)

    sound_file = RESOURCES.get_path("Cat.wav")
    sample = sdlmixer.Mix_LoadWAV(sdl2.ext.compat.byteify(sound_file, "utf-8"))
    if sample is None:
        raise RuntimeError("Cannot open audio file: {}".format(
            sdlmixer.Mix_GetError()))

    count = 5
    while count > 0:
        channel = sdlmixer.Mix_PlayChannel(channel=-1, chunk=sample, loops=0)
        sdlmixer.Mix_SetPosition(channel, 270, 100)
        print(channel)
        if channel == -1:
            raise RuntimeError("Cannot play sample: {}".format(