Пример #1
0
 def test_SDL_GetWindowsBordersSize(self):
     if video.SDL_GetCurrentVideoDriver() == b"dummy":
         self.skipTest(
             "dummy video driver does not support the window border size")
     window = video.SDL_CreateWindow(b"Borders", 10, 10, 10, 10, 0)
     l, r, t, b = c_int(), c_int(), c_int(), c_int()
     ret = video.SDL_GetWindowBordersSize(window, byref(t), byref(l),
                                          byref(b), byref(r))
     if sys.platform in ("win32", "cygwin", "darwin"):
         self.assertEqual(ret, -1)
         self.assertEqual(t.value, 0)
         self.assertEqual(l.value, 0)
         self.assertEqual(b.value, 0)
         self.assertEqual(r.value, 0)
     else:
         self.assertEqual(ret, 0)
         self.assertNotEqual(t.value, 0)
         self.assertNotEqual(l.value, 0)
         self.assertNotEqual(b.value, 0)
         self.assertNotEqual(r.value, 0)
     video.SDL_DestroyWindow(window)
     window = video.SDL_CreateWindow(b"No Borders", 10, 10, 10, 10,
                                     video.SDL_WINDOW_BORDERLESS)
     ret = video.SDL_GetWindowBordersSize(window, byref(t), byref(l),
                                          byref(b), byref(r))
     if sys.platform not in ("win32", "cygwin", "darwin"):
         self.assertEqual(ret, 0)
         self.assertEqual(t.value, 0)
         self.assertEqual(l.value, 0)
         self.assertEqual(b.value, 0)
         self.assertEqual(r.value, 0)
     video.SDL_DestroyWindow(window)
Пример #2
0
    def test_SDL_GL_CreateDeleteContext(self):
        if video.SDL_GetCurrentVideoDriver() == b"dummy":
            pytest.skip("dummy video driver does not support GL loading")

        # self.assertRaises((AttributeError, TypeError),
        #                  video.SDL_GL_CreateContext, None)
        # self.assertRaises((AttributeError, TypeError),
        #                  video.SDL_GL_CreateContext, "Test")
        # self.assertRaises((AttributeError, TypeError),
        #                  video.SDL_GL_CreateContext, 1234)

        window = video.SDL_CreateWindow(b"No OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_BORDERLESS)

        #self.assertRaises(sdl.SDLError, video.SDL_GL_CreateContext, window)
        video.SDL_DestroyWindow(window)

        assert video.SDL_GL_LoadLibrary(None) == 0, SDL_GetError()
        window = video.SDL_CreateWindow(b"OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_OPENGL)

        ctx = video.SDL_GL_CreateContext(window)

        video.SDL_GL_DeleteContext(ctx)
        video.SDL_DestroyWindow(window)

        window = video.SDL_CreateWindow(b"OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_OPENGL)

        ctx = video.SDL_GL_CreateContext(window)
        video.SDL_DestroyWindow(window)
        video.SDL_GL_DeleteContext(ctx)

        video.SDL_GL_UnloadLibrary()
Пример #3
0
    def test_SDL_GetRendererInfo(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            info = render.SDL_RendererInfo()
            ret = render.SDL_GetRendererInfo(renderer, byref(info))
            self.assertEqual(ret, 0)
            render.SDL_DestroyRenderer(renderer)

            #self.assertRaises(sdl.SDLError, render.SDL_GetRendererInfo,
            #                  renderer)

            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        self.assertRaises((AttributeError, TypeError),
                          render.SDL_GetRendererInfo, None)
        self.assertRaises((AttributeError, TypeError),
                          render.SDL_GetRendererInfo, "Test")
        dogc()
Пример #4
0
 def test_SDL_GetWindowsBordersSize(self):
     if video.SDL_GetCurrentVideoDriver() == b"dummy":
         pytest.skip(
             "dummy video driver does not support the window border size")
     window = video.SDL_CreateWindow(b"Borders", 10, 10, 10, 10, 0)
     l, r, t, b = c_int(), c_int(), c_int(), c_int()
     ret = video.SDL_GetWindowBordersSize(window, byref(t), byref(l),
                                          byref(b), byref(r))
     if sys.platform in ("cygwin", "darwin"):
         assert ret == -1
         assert t.value == 0
         assert l.value == 0
         assert b.value == 0
         assert r.value == 0
     else:
         assert ret == 0
         assert t.value != 0
         assert l.value != 0
         assert b.value != 0
         assert r.value != 0
     video.SDL_DestroyWindow(window)
     window = video.SDL_CreateWindow(b"No Borders", 10, 10, 10, 10,
                                     video.SDL_WINDOW_BORDERLESS)
     ret = video.SDL_GetWindowBordersSize(window, byref(t), byref(l),
                                          byref(b), byref(r))
     if sys.platform not in ("cygwin", "darwin"):
         assert ret == 0
         assert t.value == 0
         assert l.value == 0
         assert b.value == 0
         assert r.value == 0
     video.SDL_DestroyWindow(window)
Пример #5
0
    def test_SDL_GetRendererInfo(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            assert isinstance(renderer.contents, render.SDL_Renderer)
            info = render.SDL_RendererInfo()
            ret = render.SDL_GetRendererInfo(renderer, byref(info))
            assert ret == 0
            render.SDL_DestroyRenderer(renderer)

            #self.assertRaises(sdl.SDLError, render.SDL_GetRendererInfo,
            #                  renderer)

            video.SDL_DestroyWindow(window)
        assert not (failed == rcount), "could not create a renderer"
        with pytest.raises((AttributeError, TypeError)):
            render.SDL_GetRendererInfo(None)
        with pytest.raises((AttributeError, TypeError)):
            render.SDL_GetRendererInfo("Test")
        dogc()
Пример #6
0
    def test_SDL_GetRenderer(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_GetRenderer(window)
            assert not renderer
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            ren = render.SDL_GetRenderer(window)
            assert isinstance(ren.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)
            assert not render.SDL_GetRenderer(window)

            video.SDL_DestroyWindow(window)
            assert not render.SDL_GetRenderer(window)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_GetRenderer, None)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_GetRenderer, "Test")
        assert not (failed == rcount), "could not create a renderer"
        dogc()
Пример #7
0
    def test_SDL_GetSetRenderDrawBlendMode(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            modes = (
                blendmode.SDL_BLENDMODE_NONE,
                blendmode.SDL_BLENDMODE_ADD,
                blendmode.SDL_BLENDMODE_BLEND,
                blendmode.SDL_BLENDMODE_MOD,
            )
            for mode in modes:
                ret = render.SDL_SetRenderDrawBlendMode(renderer, mode)
                bmode = blendmode.SDL_BlendMode()
                ret = render.SDL_GetRenderDrawBlendMode(renderer, byref(bmode))
                self.assertEqual(ret, 0)
                self.assertEqual(bmode.value, mode)
            render.SDL_DestroyRenderer(renderer)
            #self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawBlendMode,
            #                  renderer, video.SDL_BLENDMODE_ADD)
            #self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawBlendMode,
            #                  renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Пример #8
0
    def test_SDL_GetSetRenderTarget(self):
        skipcount = 0
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            supported = render.SDL_RenderTargetSupported(renderer)
            if not supported:
                skipcount += 1
                render.SDL_DestroyRenderer(renderer)
                continue

            ret = render.SDL_SetRenderTarget(renderer, None)
            self.assertEqual(ret, 0)
            self.assertFalse(render.SDL_GetRenderTarget(renderer))

            tex = render.SDL_CreateTexture(renderer,
                                           pixels.SDL_PIXELFORMAT_ARGB8888,
                                           render.SDL_TEXTUREACCESS_TARGET, 10,
                                           10)
            ret = render.SDL_SetRenderTarget(renderer, tex)
            self.assertEqual(ret, 0)
            tgt = render.SDL_GetRenderTarget(renderer)
            self.assertIsInstance(tgt.contents, render.SDL_Texture)
            render.SDL_DestroyTexture(tex)

            # TODO: Check in the SDL codebase, why the code below does
            # not fail...
            # tex2 = render.SDL_CreateTexture(renderer,
            #                              pixels.SDL_PIXELFORMAT_ARGB8888,
            #                              render.SDL_TEXTUREACCESS_STREAMING,
            #                              10, 10)
            # self.assertRaises(SDLError, render.SDL_SetRenderTarget, renderer,
            #                   tex2)
            # render.SDL_DestroyTexture(tex2)

            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)

        self.assertFalse(failed == rcount, "could not create a renderer")
        if skipcount == rcount:
            self.skipTest("None of the renderers supports render targets")
        dogc()
Пример #9
0
    def test_SDL_RenderGetSetViewport(self):
        rects = (
            rect.SDL_Rect(0, 0, 0, 0),
            rect.SDL_Rect(0, 0, 10, 10),
            rect.SDL_Rect(3, 3, 5, 5),
            rect.SDL_Rect(-5, -5, 10, 10),
            rect.SDL_Rect(10, 10, 10, 10),
            rect.SDL_Rect(0, 0, -10, -10),
            rect.SDL_Rect(-10, 0, 10, 10),
            rect.SDL_Rect(0, -10, 10, 10),
            rect.SDL_Rect(-10, -10, 10, 10),
        )
        failcount = 0
        port = rect.SDL_Rect()
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(
                b"Test", 10, 10, 10, 10,
                video.SDL_WINDOW_HIDDEN | video.SDL_WINDOW_BORDERLESS)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            assert isinstance(renderer.contents, render.SDL_Renderer)
            ret = render.SDL_RenderSetViewport(renderer, None)
            assert ret == 0
            render.SDL_RenderGetViewport(renderer, byref(port))
            assert port == rect.SDL_Rect(0, 0, 10, 10)
            for r in rects:
                if r.w == r.h == 0:
                    # http://bugzilla.libsdl.org/show_bug.cgi?id=1622
                    # OpenGL renderers cause a exception here.
                    continue
                ret = render.SDL_RenderSetViewport(renderer, r)
                assert ret == 0
                render.SDL_RenderGetViewport(renderer, byref(port))
                if port != r:
                    failcount += 1

            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)

        assert not (failed == rcount), "could not create a renderer"
        errmsg = ("For some reason, even with correct values, this seems to "
                  "fail on creating the second renderer of the window, if any")
        if failcount > 0:
            pytest.skip(errmsg)
        dogc()
Пример #10
0
    def test_SDL_GetSetTextureScaleMode(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        assert isinstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        assert isinstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        assert isinstance(tex.contents, render.SDL_Texture)

        modes = (render.SDL_ScaleModeNearest, render.SDL_ScaleModeLinear,
                 render.SDL_ScaleModeBest)
        for mode in modes:
            ret = render.SDL_SetTextureScaleMode(tex, mode)
            assert ret == 0
            tmode = render.SDL_ScaleMode()
            ret = render.SDL_GetTextureScaleMode(tex, byref(tmode))
            assert ret == 0
            assert tmode.value == mode

        render.SDL_DestroyTexture(tex)
        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Пример #11
0
    def test_SDL_GetSetTextureAlphaMod(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        self.assertIsInstance(tex.contents, render.SDL_Texture)

        for alpha in range(0, 255):
            ret = render.SDL_SetTextureAlphaMod(tex, alpha)
            self.assertEqual(ret, 0)
            talpha = Uint8()
            ret = render.SDL_GetTextureAlphaMod(tex, byref(talpha))
            self.assertEqual(ret, 0)
            self.assertEqual(talpha.value, alpha)

        render.SDL_DestroyTexture(tex)
        #self.assertRaises(sdl.SDLError, render.SDL_SetTextureColorMod, tex,
        #                  10, 20, 30)
        #self.assertRaises(sdl.SDLError, render.SDL_GetTextureColorMod, tex)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Пример #12
0
    def test_SDL_GetSetTextureBlendMode(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        self.assertIsInstance(tex.contents, render.SDL_Texture)

        modes = (
            blendmode.SDL_BLENDMODE_NONE,
            blendmode.SDL_BLENDMODE_ADD,
            blendmode.SDL_BLENDMODE_BLEND,
            blendmode.SDL_BLENDMODE_MOD,
        )
        for mode in modes:
            ret = render.SDL_SetTextureBlendMode(tex, mode)
            self.assertEqual(ret, 0)
            tmode = blendmode.SDL_BlendMode()
            ret = render.SDL_GetTextureBlendMode(tex, byref(tmode))
            self.assertEqual(ret, 0)
            self.assertEqual(tmode.value, mode)

        render.SDL_DestroyTexture(tex)
        #self.assertRaises(sdl.SDLError, render.SDL_SetTextureBlendMode, tex,
        #                  modes[2])
        #self.assertRaises(sdl.SDLError, render.SDL_GetTextureBlendMode, tex)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Пример #13
0
 def test_SDL_DestroyWindow(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
         # TODO: how to check for this in a meaningful way?
         video.SDL_DestroyWindow(window)
Пример #14
0
    def test_SDL_GL_GetSetSwapInterval(self):
        if video.SDL_GetCurrentVideoDriver() == b"dummy":
            pytest.skip("dummy video driver does not support GL loading")

        #self.assertRaises(ValueError, video.SDL_GL_SetSwapInterval, None)
        #self.assertRaises(ValueError, video.SDL_GL_SetSwapInterval, "Test")
        #self.assertRaises(ValueError, video.SDL_GL_SetSwapInterval, 1234)

        # No current OpenGL context yet.
        # Might crash on certain platforms, since the internal state of
        # SDL2 does not support calling GL functions without having a
        # GL library loaded.
        # self.assertRaises(sdl.SDLError, video.SDL_GL_SetSwapInterval, 1)
        # self.assertRaises(sdl.SDLError, video.SDL_GL_SetSwapInterval, 0)

        assert video.SDL_GL_LoadLibrary(None) == 0, SDL_GetError()
        window = video.SDL_CreateWindow(b"OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_OPENGL)
        ctx = video.SDL_GL_CreateContext(window)
        video.SDL_GL_MakeCurrent(window, ctx)

        ret = video.SDL_GL_SetSwapInterval(0)
        if ret == 0:
            assert video.SDL_GL_GetSwapInterval() == 0
        ret = video.SDL_GL_SetSwapInterval(1)
        if ret == 0:
            assert video.SDL_GL_GetSwapInterval() == 1

        video.SDL_GL_DeleteContext(ctx)
        video.SDL_DestroyWindow(window)
        video.SDL_GL_UnloadLibrary()
Пример #15
0
    def test_SDL_GetWindowID(self):
        flags = (video.SDL_WINDOW_BORDERLESS,
                 video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
        for flag in flags:
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
            assert video.SDL_GetWindowID(window) >= 0

            video.SDL_DestroyWindow(window)
Пример #16
0
 def test_SDL_GetWindowPixelFormat(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
         fmt = video.SDL_GetWindowPixelFormat(window)
         assert type(fmt) in (int, long)
         video.SDL_DestroyWindow(window)
Пример #17
0
    def test_SDL_IsShapedWindow(self):
        if video.SDL_GetCurrentVideoDriver() == b"dummy":
            self.skipTest("dummy video driver does not support shaped windows")
        flags = (video.SDL_WINDOW_HIDDEN, )
        for flag in flags:
            window = shape.SDL_CreateShapedWindow(b"Test", 10, 10, 10, 10,
                                                  flag)
            self.assertIsInstance(window.contents, video.SDL_Window)
            val = shape.SDL_IsShapedWindow(window)
            self.assertTrue(val)
            video.SDL_DestroyWindow(window)

            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
            self.assertIsInstance(window.contents, video.SDL_Window)
            val = shape.SDL_IsShapedWindow(window)
            self.assertFalse(val)
            video.SDL_DestroyWindow(window)
Пример #18
0
    def test_SDL_IsShapedWindow(self):
        if video.SDL_GetCurrentVideoDriver() == b"dummy":
            pytest.skip("dummy video driver does not support shaped windows")
        flags = (video.SDL_WINDOW_HIDDEN, )
        for flag in flags:
            window = shape.SDL_CreateShapedWindow(b"Test", 10, 10, 10, 10,
                                                  flag)
            assert isinstance(window.contents, video.SDL_Window)
            val = shape.SDL_IsShapedWindow(window)
            assert val
            video.SDL_DestroyWindow(window)

            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
            assert isinstance(window.contents, video.SDL_Window)
            val = shape.SDL_IsShapedWindow(window)
            assert not val
            video.SDL_DestroyWindow(window)
Пример #19
0
 def test_SDL_UpdateWindowSurface(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.SDL_CreateWindow(b"Test", 200, 200, 200, 200, flag)
         video.SDL_UpdateWindowSurface(window)
         video.SDL_DestroyWindow(window)
Пример #20
0
 def test_SDL_GetWindowDisplayMode(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN)
     for flag in flags:
         window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10, flag)
         dmode = video.SDL_DisplayMode()
         ret = video.SDL_GetWindowDisplayMode(window, byref(dmode))
         assert ret == 0
         video.SDL_DestroyWindow(window)
Пример #21
0
 def test_SDL_GetWindowSurface(self):
     flags = (video.SDL_WINDOW_BORDERLESS,
              video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
              video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
     for flag in flags:
         window = video.SDL_CreateWindow(b"Test", 200, 200, 200, 200, flag)
         sf = video.SDL_GetWindowSurface(window)
         assert isinstance(sf.contents, surface.SDL_Surface)
         video.SDL_DestroyWindow(window)
Пример #22
0
    def test_SDL_GL_GetSetAttribute(self):
        if video.SDL_GetCurrentVideoDriver() == b"dummy":
            pytest.skip("dummy video driver does not support GL loading")

        # self.assertRaises(sdl.SDLError, video.SDL_GL_GetAttribute,
        #                  video.SDL_GL_DEPTH_SIZE)
        # self.assertRaises(sdl.SDLError, video.SDL_GL_SetAttribute,
        #                  1455, 24)

        assert video.SDL_GL_LoadLibrary(None) == 0, SDL_GetError()

        window = video.SDL_CreateWindow(b"OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_OPENGL)

        ctx = video.SDL_GL_CreateContext(window)

        depth = c_int()
        video.SDL_GL_GetAttribute(video.SDL_GL_DEPTH_SIZE, byref(depth))

        video.SDL_GL_DeleteContext(ctx)
        video.SDL_DestroyWindow(window)

        newdepth = 24
        if depth == 8:
            newdepth = 16
        elif depth == 16:
            newdepth = 24
        elif depth == 24:
            newdepth = 16
        video.SDL_GL_SetAttribute(video.SDL_GL_DEPTH_SIZE, newdepth)

        window = video.SDL_CreateWindow(b"OpenGL", 10, 10, 10, 10,
                                        video.SDL_WINDOW_OPENGL)
        ctx = video.SDL_GL_CreateContext(window)

        val = c_int()
        video.SDL_GL_GetAttribute(video.SDL_GL_DEPTH_SIZE, byref(val))
        assert depth != val
        assert val.value >= newdepth
        # self.assertEqual(val.value, newdepth)

        video.SDL_GL_DeleteContext(ctx)
        video.SDL_DestroyWindow(window)
        video.SDL_GL_UnloadLibrary()
Пример #23
0
    def test_SDL_CreateDestroyTexture(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_RGBA8888,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.SDL_CreateTexture(renderer, fmt, acc,
                                                       w, h)
                        self.assertIsInstance(tex.contents, render.SDL_Texture)
                        render.SDL_DestroyTexture(tex)
                    if (w % 50) == 0:
                        dogc()

        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  - 10, 1, 10, 10)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_CreateTexture, None,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_CreateTexture, "Test",
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  "Test", 1, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)

        render.SDL_DestroyRenderer(renderer)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        video.SDL_DestroyWindow(window)
        dogc()
Пример #24
0
    def test_SDL_CreateWindowAndRenderer(self):
        window = POINTER(video.SDL_Window)()
        renderer = POINTER(render.SDL_Renderer)()
        ret = render.SDL_CreateWindowAndRenderer \
            (10, 10, video.SDL_WINDOW_HIDDEN, byref(window), byref(renderer))
        self.assertEqual(ret, 0)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Пример #25
0
    def test_SDL_GetSetRenderDrawColor(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            colors = (
                (16, 22, 185, 217),
                (32, 64, 128, 255),
                (64, 32, 128, 255),
                (64, 32, 255, 128),
                (255, 32, 64, 128),
                (255, 32, 128, 64),
                (0, 0, 0, 0),
                (255, 255, 255, 255),
                (128, 128, 128, 255),
            )
            for r, g, b, a in colors:
                ret = render.SDL_SetRenderDrawColor(renderer, r, g, b, a)
                self.assertEqual(ret, 0)
                dr, dg, db, da = Uint8(), Uint8(), Uint8(), Uint8()
                ret = render.SDL_GetRenderDrawColor(renderer, byref(dr),
                                                    byref(dg), byref(db),
                                                    byref(da))
                self.assertEqual(ret, 0)
                self.assertEqual((dr.value, dg.value, db.value, da.value),
                                 (r, g, b, a))
            render.SDL_DestroyRenderer(renderer)
            #self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawColor,
            #                  renderer, 10, 20, 30, 40)
            #self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawColor,
            #                  renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Пример #26
0
    def test_SDL_RenderTargetSupported(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            val = render.SDL_RenderTargetSupported(renderer)
            self.assertIn(val, (SDL_TRUE, SDL_FALSE))
            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Пример #27
0
    def test_SDL_GetKeyboardFocus(self):
        # window = keyboard.SDL_GetKeyboardFocus()
        # TODO: x
        # self.assertEqual(window, None)
        rwin = video.SDL_CreateWindow(b"test", 10, 10, 10, 10, 0)
        window = keyboard.SDL_GetKeyboardFocus()
        if window:
            assert video.SDL_GetWindowID(window) == video.SDL_GetWindowID(rwin)
        video.SDL_DestroyWindow(rwin)

        window = keyboard.SDL_GetKeyboardFocus()
Пример #28
0
 def test_SDL_GetShapedWindowMode(self):
     if video.SDL_GetCurrentVideoDriver() == b"dummy":
         self.skipTest("dummy video driver does not support shaped windows")
     flags = (video.SDL_WINDOW_HIDDEN, )
     for flag in flags:
         window = shape.SDL_CreateShapedWindow(b"Test", 10, 10, 10, 10,
                                               flag)
         self.assertIsInstance(window.contents, video.SDL_Window)
         mode = shape.SDL_WindowShapeMode()
         ret = shape.SDL_GetShapedWindowMode(window, ctypes.byref(mode))
         self.assertEqual(ret, 0)
         video.SDL_DestroyWindow(window)
Пример #29
0
 def test_SDL_SetWindowResizable(self):
     if video.SDL_GetCurrentVideoDriver() == b"dummy":
         pytest.skip("dummy video driver does not support resizable flags")
     window = video.SDL_CreateWindow(b"Resizable", 10, 10, 10, 10,
                                     video.SDL_WINDOW_RESIZABLE)
     flags = video.SDL_GetWindowFlags(window)
     assert flags & video.SDL_WINDOW_RESIZABLE == video.SDL_WINDOW_RESIZABLE
     video.SDL_SetWindowResizable(window, SDL_FALSE)
     flags = video.SDL_GetWindowFlags(window)
     assert flags & video.SDL_WINDOW_RESIZABLE != video.SDL_WINDOW_RESIZABLE
     video.SDL_SetWindowResizable(window, SDL_TRUE)
     flags = video.SDL_GetWindowFlags(window)
     assert flags & video.SDL_WINDOW_RESIZABLE == video.SDL_WINDOW_RESIZABLE
     video.SDL_DestroyWindow(window)
Пример #30
0
    def test_SDL_CreateDestroyRenderer(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_SHOWN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)

            # TODO: using -1 as index for the call below leads to random
            # access violations on Win32
            renderer = render.SDL_CreateRenderer(window, i,
                                                 render.SDL_RENDERER_SOFTWARE)
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()