def main(): app = init_app() manager = Manager(app) manager.add_command('seed', Seed()) # manager.add_command('import', ImportVisitors()) manager.run() return app
def make_shell_context(): return dict(app=current_app, user_models=user_models, product_models=product_models, common_methods=common_methods, db=db, seed=Seed())
def main(): if ARGS.merge: merge_json() elif ARGS.csv: Seed().to_json() else: raise ValueError( "Missing argument. To see list of arguments use --help.")
def do_reset_seeds(self): self.master = Seed() self.stretched_master = Seed() self.seed = Seed() self.update_prompt()
def __init__(self): Cmd.__init__(self) self.master = Seed() self.stretched_master = Seed() self.seed = Seed() self.recovery_package = None
def setUp(self): self.seed = Seed(seed_list='./testing/seedlist')
from flask_migrate import Migrate from flask_migrate import MigrateCommand from flask_script import Manager from ros.lib.app import app, db from seed import Seed migrate = Migrate(app, db) manager = Manager(app) manager.add_command("db", MigrateCommand) manager.add_command('seed', Seed()) if __name__ == "__main__": manager.run()
def set_game(self): self.pacman_alive = True self.kostul = True self.counterOfEatenFruits = 0 self.gameover_exists = False self.counter = Counter() self.state = STATES["game"] self.ghosts.clear() self.objects.clear() self.objects.append( GameField([ pygame.transform.scale(pygame.image.load("./Entity/Map.png"), (424, 468)) ], [0, 0, 424, 468])) self.objects.append( Pacman(self.genPacmanImg(), [229, 255, 20, 20], 0, 1)) self.start_v = 33 self.finish_v = 34 cnt = -1 for v in self.graph.coordinates: cnt += 1 name_on = "./Entity/Fruit/ SeedOn.png" name_off = "./Entity/Fruit/seedOff.png" self.objects.append( Seed([[ pygame.transform.scale(pygame.image.load(name_on), (2, 2)) ], [ pygame.transform.scale(pygame.image.load(name_off), (2, 2)) ]], [v[0] - 1, v[1] - 1, 2, 2])) ## 3-68 элементы - зерна if 28 <= cnt <= 30: self.objects[-1].change_type(1) self.objects.append( Ghost(self.genPinkGhostImg(), [ self.graph.coordinates[29][0], self.graph.coordinates[29][1], 20, 20 ], 0)) ## 69 элемент - розовый призрак self.objects.append( Ghost(self.genRedGhostImg(), [ self.graph.coordinates[28][0], self.graph.coordinates[28][1], 20, 20 ], 0)) ## 70 элемент - красный призрак cnt = -1 cnt = random.randint(0, 66) # генерация фруктов while (28 <= cnt <= 30): cnt = random.randint(0, 66) v = self.graph.coordinates[cnt] self.objects[cnt + 2].change_type(1) i = random.randint(1, 5) self.fruit_index = len(self.objects) name_on = "./Entity/Fruit/fruit" + str(i) + ".png" name_off = "./Entity/Fruit/seedOff.png" self.objects.append( Fruit([[ pygame.transform.scale(pygame.image.load(name_on), (15, 15)) ], [pygame.transform.scale(pygame.image.load(name_off), (15, 15))]], [v[0] - 5, v[1] - 8, 15, 15])) #self.objects[69].move_to_point([self.graph.coordinates[29][0], self.graph.coordinates[29][1]]) self.objects[69].start_moving_to_point([ self.graph.coordinates[23][0] - 10, self.graph.coordinates[23][1] - 10 ]) self.ghosts.append([69, 29, 23]) self.objects[70].start_moving_to_point([ self.graph.coordinates[29][0] - 10, self.graph.coordinates[29][1] - 10 ]) self.ghosts.append([70, 28, 29])
def _get_seed_account_id(self): seed = Seed(self.api_key) return seed.execute()
def getseed(name): for s in SeedList: if s['name'] == name: out = Seed(s['x'], s['y'], s['name'], s['seed']) return out
def __init__(self): pygame.init() pygame.font.init() self.pacman = Pacman() self.map_start = time.monotonic() self.Highscore = highscore.Highscore() self.positionD = 380, 306 self.positionG = 400, 306 self.positionS = 360, 306 self.position = 380, 290 self.Ghost = Ghost(self.position) self.Gannibal = Gannibal(self.positionG) self.Stalker = Stalker(self.positionS) self.Debil = Debil(self.positionD) self.Output = Output() self.Seed = Seed() self.Berry = Berry() self.bigseed = BigSeed() self.gameover = False self.map = [[ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 3, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 1, 1, 2, 1, 2, 1, 1, 1, 0, 1, 1, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1, 0, 1, 1, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 1, 2, 2, 2, 1, 2, 2, 0, 2, 2, 2, 2, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1, 0, 1, 1, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1, 0, 1, 1, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 3, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2 ], [ 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 ]]
def draw_map(self, screen): for y in range(len(self.map)): for x in range(len(self.map[y])): if timedelta(seconds=time.monotonic() - self.map_start).seconds <= 10: self.map[11][15] = 2 if x == 15 and y == 11 and timedelta( seconds=time.monotonic() - self.map_start).seconds <= 10: pygame.draw.line(screen, (255, 255, 255), (25 * x, y * 25 + 12), (25 * x + 25, y * 25 + 12), 5) elif self.map[y][x] == 1: pygame.draw.rect(screen, constants.FIELD_COLOR, (x * 25, y * 25, 25, 25)) elif self.map[y][x] == 0: tmp = Seed() tmp.draw(screen, (x * 25 + 12, y * 25 + 12)) elif self.map[y][x] == 3: tmp1 = BigSeed() tmp1.draw(screen, (x * 25 + 12, y * 25 + 12)) graph = pygame.draw.rect graph(screen, constants.BLACK, [155, 55, 465, 15], 0) graph(screen, constants.BLACK, [155, 55, 15, 190], 0) graph(screen, constants.BLACK, [605, 55, 15, 190], 0) graph(screen, constants.BLACK, [380, 55, 15, 90], 0) graph(screen, constants.BLACK, [380, 180, 15, 65], 0) graph(screen, constants.BLACK, [330, 180, 115, 15], 0) graph(screen, constants.BLACK, [155, 580, 465, 15], 0) graph(screen, constants.BLACK, [155, 380, 15, 200], 0) graph(screen, constants.BLACK, [605, 380, 15, 200], 0) graph(screen, constants.BLACK, [380, 380, 15, 65], 0) graph(screen, constants.BLACK, [330, 380, 115, 15], 0) graph(screen, constants.BLACK, [380, 480, 15, 65], 0) graph(screen, constants.BLACK, [330, 480, 115, 15], 0) graph(screen, constants.BLACK, [330, 330, 115, 15], 0) graph(screen, constants.BLACK, [530, 330, 90, 15], 0) graph(screen, constants.BLACK, [155, 330, 90, 15], 0) graph(screen, constants.BLACK, [530, 380, 90, 15], 0) graph(screen, constants.BLACK, [155, 380, 90, 15], 0) graph(screen, constants.BLACK, [530, 280, 90, 15], 0) graph(screen, constants.BLACK, [155, 280, 90, 15], 0) graph(screen, constants.BLACK, [530, 230, 90, 15], 0) graph(screen, constants.BLACK, [155, 230, 90, 15], 0) graph(screen, constants.BLACK, [230, 245, 15, 35], 0) graph(screen, constants.BLACK, [230, 345, 15, 35], 0) graph(screen, constants.BLACK, [530, 230, 15, 65], 0) graph(screen, constants.BLACK, [530, 330, 15, 65], 0) graph(screen, constants.BLACK, [205, 530, 140, 15], 0) graph(screen, constants.BLACK, [430, 530, 140, 15], 0) graph(screen, constants.BLACK, [280, 480, 15, 65], 0) graph(screen, constants.BLACK, [480, 480, 15, 65], 0) graph(screen, constants.BLACK, [280, 430, 65, 15], 0) graph(screen, constants.BLACK, [430, 430, 65, 15], 0) graph(screen, constants.BLACK, [230, 430, 15, 65], 0) graph(screen, constants.BLACK, [530, 430, 15, 65], 0) graph(screen, constants.BLACK, [230, 430, -25, 15], 0) graph(screen, constants.BLACK, [530, 430, 40, 15], 0) graph(screen, constants.BLACK, [170, 480, 25, 15], 0) graph(screen, constants.BLACK, [580, 480, 35, 15], 0) graph(screen, constants.BLACK, [205, 105, 40, 40], 0) graph(screen, constants.BLACK, [205, 180, 40, 15], 0) graph(screen, constants.BLACK, [530, 180, 40, 15], 0) graph(screen, constants.BLACK, [530, 105, 40, 40], 0) graph(screen, constants.BLACK, [280, 105, 65, 40], 0) graph(screen, constants.BLACK, [430, 105, 65, 40], 0) graph(screen, constants.BLACK, [280, 180, 15, 115], 0) graph(screen, constants.BLACK, [480, 180, 15, 115], 0) graph(screen, constants.BLACK, [280, 230, 65, 15], 0) graph(screen, constants.BLACK, [480, 230, -50, 15], 0) graph(screen, constants.BLACK, [280, 330, 15, 65], 0) graph(screen, constants.BLACK, [480, 330, 15, 65], 0) graph(screen, constants.BLACK, [330, 280, 15, 55], 0) graph(screen, constants.BLACK, [430, 280, 15, 55], 0) graph(screen, constants.BLACK, [330, 280, 40, 15], 0) graph(screen, constants.BLACK, [430, 280, -25, 15], 0)