Пример #1
0
        def _cleanup_removed_player(self, player: ClientManager.Client):
            self.listener.unsubscribe(player)
            # Restore their gamemode if needed (if player moved to a new zone, this zone will
            # be in charge of updating the gamemode)
            if not player.area.in_zone or player.area.in_zone == self:
                player.send_gamemode(name='')

            # Remove handicap
            if self.is_property('Handicap'):
                # Avoid double notification
                try:
                    player.change_handicap(False)
                except ClientError:
                    # If the player no longer had a handicap, no need to do anything
                    # This can happen if /unhandicap was run with a client in an area part of
                    # a zone with a handicap
                    pass

            # Remove chat tick rate
            if self.is_property('Chat_tick_rate'):
                player.send_chat_tick_rate(chat_tick_rate=None)
Пример #2
0
        def _add_player(self, user: ClientManager.Client):
            if user in self._players:
                raise ZoneError.PlayerConflictError(
                    'User is already a player in the zone.')
            if user.area not in self._areas:
                raise ZoneError.PlayerNotInZoneError(
                    'User is in an area not part of the zone.')

            self._players.add(user)
            self.listener.subscribe(user)

            user.send_gamemode(name=self.get_mode())

            if self.is_property('Handicap'):
                length, name, announce_if_over = self.get_property('Handicap')
                user.change_handicap(True,
                                     length=length,
                                     name=name,
                                     announce_if_over=announce_if_over)

            if self.is_property('Chat_tick_rate'):
                chat_tick_rate = self.get_property('Chat_tick_rate')
                user.send_chat_tick_rate(chat_tick_rate=chat_tick_rate)