Пример #1
0
def test_inform_player(ladder_service: LadderService):
    p1 = mock.create_autospec(Player('Dostya', id=1))
    p1.ladder_rating = (1500, 500)

    ladder_service.inform_player(p1)

    # Message is sent after the first call
    p1.lobby_connection.sendJSON.assert_called_once()
    ladder_service.inform_player(p1)
    p1.lobby_connection.sendJSON.reset_mock()
    # But not after the second
    p1.lobby_connection.sendJSON.assert_not_called()
    ladder_service.on_connection_lost(p1)
    ladder_service.inform_player(p1)

    # But it is called if the player relogs
    p1.lobby_connection.sendJSON.assert_called_once()
Пример #2
0
async def test_write_rating_progress(ladder_service: LadderService,
                                     player_factory):
    p1 = player_factory("Dostya",
                        player_id=1,
                        ladder_rating=(1500, 500),
                        with_lobby_connection=True)

    ladder_service.write_rating_progress(p1, RatingType.LADDER_1V1)
    # Message is sent after the first call
    p1.lobby_connection.write.assert_called_once()

    ladder_service.write_rating_progress(p1, RatingType.LADDER_1V1)
    p1.lobby_connection.write.reset_mock()
    # But not after the second
    p1.lobby_connection.write.assert_not_called()

    ladder_service.on_connection_lost(p1.lobby_connection)
    ladder_service.write_rating_progress(p1, RatingType.LADDER_1V1)
    # But it is called if the player relogs
    p1.lobby_connection.write.assert_called_once()