Пример #1
0
    def execute(self, *args, **kwargs):
        """
        加入匹配场桌子请求处理
        :param args:
        :param kwargs:
        :return:
        """
        print("ddddddddddddd", args, kwargs, self.params)
        validator = JoinMatchDeskValidator(handler=self)

        desk, user = apply_match_desk(validator.user_id.data,
                                      validator.session_id.data,
                                      max_player_num=2)
        print("after JoinMatchDeskHandler  _id_user_dict     =",
              UserManager()._id_user_dict, desk.status)
        print("after JoinMatchDeskHandler  _session_user_dict=",
              UserManager()._session_user_dict)
        # session_gate_ins.update_rel(validator.session_id.data, self.gate_name)
        data = user.to_dict()
        print("dafasfasfasdfsafa", data)
        r = notify_web_server_join_room(validator.user_id.data,
                                        validator.session_id.data)
        print("JoinMatchDeskHandler r=", r)
        desk.notify_desk_some_user(PUSH_USER_JOIN_DESK, data, [user.user_id])
        return {
            "desk_id": desk.desk_id,
            "seat_info": desk.get_users_info(),
            "room_type": 0
        }
Пример #2
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def apply_match_desk(user_id, session_id, max_player_num=4):
    """
    申请一张匹配桌
    :return: 返回桌子对象, 用户对象
    """
    cur_desk_player_count = [[] for _ in range(max_player_num)
                             ]  # 当前桌子人数统计[[desk_id1, ...], [desk_id2, ...]...}
    # num = 0
    for _id, desk in desk_mgr.match_desks.items():
        max_player_num = desk.max_player_num  # 匹配场麻将最大人数默认不变
        if desk.is_full():
            continue
        num = desk.people_count
        if num in cur_desk_player_count:
            cur_desk_player_count[num].append(desk)
        else:
            cur_desk_player_count[num] = [desk]

    desk_weight = [100 for _ in range(max_player_num)]
    for i, lst in enumerate(cur_desk_player_count):
        if 0 == len(lst):
            desk_weight[i] = 0
        else:
            desk_weight[i] = desk_weight[i] * (1 + 10 * i)
    desk_weight[0] = 100

    index = weight_choice(desk_weight)
    print("index = ", index, desk_weight)
    if 0 == index:
        # 创建桌子
        desk_id = DBDesk.get_a_id()
        custom_config = GlobalConfig().room_cfg_list[0]
        print("bbbbbbbbbbbb:")
        desk = RoomDesk(desk_id,
                        max_player_num=max_player_num,
                        desk_type=DeskType.MATCH_DESK,
                        custom_config=custom_config)
        print("bbbbbbbbbbddddbb1111:")
        desk_mgr.add_room_desk(desk)
        print("bbbbbbbbbbbb333333:")
        user = UserManager().add_user(user_id, desk_id, session_id)
        print("after join_desk UserManager=", UserManager()._session_user_dict)
        desk.user_sit(user, seat_id=0)

        return desk, user
    else:
        desk = random.choice(cur_desk_player_count[index])
        user = UserManager().add_user(user_id, desk.desk_id, session_id)
        desk.user_sit(user)
        return desk, user
Пример #3
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    def execute(self, *args, **kwargs):
        """
        解散二人麻将匹配桌子请求处理
        :param args:
        :param kwargs:
        :return: {need_agree: 0/1} 成功退出时0, 1表示需要其他玩家同意
        """
        print("DissolveDeskHandler!!")
        validator = DissolveDeskValidator(handler=self)
        url = "http://127.0.0.1:8889/mj/left_room"
        print("DissolveDeskHandler desk_user_ids=", validator.desk_user_ids)
        params = {
            "user_id": ujson.dumps(validator.desk_user_ids),
            "session_id": validator.session_id.data,
            "room_type": 0
        }
        print("DissolveDeskHandler params=", params)
        r = requests.get(url, params)
        print("DissolveDeskHandler r=", r.text)
        # 房主退出, 桌子直接解散
        response_data = {"need_agree": 0}
        validator.desk.notify_player(validator.user.seat_id,
                                     DISSOLVE_MATCH_DESK, response_data)

        data = {
            "user_id": validator.user_id.data,
            "nick": validator.user.nick_name,
            "success": 1
        }
        validator.desk.notify_desk(PUSH_MATCH_DESK_DISSOLVE_RESULT, data)
        room_mgr.del_desk(validator.desk.desk_id)
        UserManager().exit_user(validator.user_id.data)
        return {"need_push": 0}
Пример #4
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    def execute(self, *args, **kwargs):
        """
        加入桌子请求处理
        :param args:
        :param kwargs:
        :return:
        """
        validator = JoinDeskValidator(handler=self)
        user = UserManager().add_user(validator.user_id.data, validator.desk_id.data, validator.session_id.data)
        # session_gate_ins.update_rel(validator.session_id.data, self.gate_name)
        desk = desk_mgr.get_room_desk(validator.desk_id.data)
        desk.user_sit(user)

        data = user.to_dict()
        desk.notify_desk_some_user(PUSH_USER_JOIN_DESK, data, [user.user_id])

        return {"desk_id": validator.desk_id.data, "seat_info": desk.get_users_info()}
Пример #5
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 def del_desk(self, desk_id):
     """
     解散桌子
     :param desk_id:
     :return:
     """
     desk = desk_mgr.get_room_desk(desk_id)
     desk_mgr.del_room_desk(desk_id)
     for user in desk.users:
         if user:
             UserManager().exit_user(user.user_id)
Пример #6
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    def execute(self, *args, **kwargs):
        """
        玩家请求退出桌子
        :param args:
        :param kwargs:
        :return:
        """
        validator = UserExitValidator(handler=self)
        data = validator.user.to_dict()
        validator.desk.notify_desk_some_user(PUSH_USER_EXIT, data, [validator.user.user_id])
        # session_gate_ins.del_rel(validator.session_id.data)
        validator.desk.user_exit(validator.user.user_id)
        UserManager().exit_user(validator.user.user_id)

        return {"code": 200}
Пример #7
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    def execute(self, *args, **kwargs):
        """
        创建桌子请求处理
        :param args:
        :param kwargs:
        :return:
        """
        validator = CreateDeskValidator(handler=self)
        desk_id = DBDesk.get_a_id()
        # user = User(validator.user_id.data, desk_id, session_id=validator.session_id.data)
        # UserManager().add_user(user)
        user = UserManager().add_user(validator.user_id.data, desk_id,
                                      validator.session_id.data)
        # session_gate_ins.update_rel(validator.session_id.data, self.gate_name)
        desk = RoomDesk(desk_id,
                        max_player_num=4,
                        desk_type=DeskType.FRIEND_DESK)
        desk_mgr.add_room_desk(desk)
        desk.user_sit(user, seat_id=0)

        return {"desk_id": desk_id, "seat_id": 0}
Пример #8
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    def execute(self, *args, **kwargs):
        """
        玩家断线
        :param args:
        :param kwargs:
        :return:
        """
        validator = UserOfflineValidator(handler=self)
        validator.user.set_offline()
        # session_gate_ins.del_rel(validator.session_id.data)
        data = {
            "user_id": validator.user.user_id,
            "nick": validator.user.nick_name,
            "is_offline": validator.user.is_offline
        }
        validator.desk.notify_desk_some_user(PUSH_USER_STATUS, data,
                                             [validator.user.user_id])
        if validator.desk.status != DeskStatus.PLAYING and validator.desk.desk_type == DeskType.MATCH_DESK:
            print("game.status != playing!")
            validator.desk.user_exit(validator.user.user_id)
            UserManager().exit_user(validator.user.user_id)

        return {"need_push": 0}
Пример #9
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    def execute(self, *args, **kwargs):
        """
        玩家断线重连
        :param args:
        :param kwargs:
        :return:
        """

        validator = UserReconnectValidator(handler=self)
        UserManager().add_user(validator.user.user_id, validator.desk.desk_id,
                               self.session_id)
        # session_gate_ins.update_rel(self.session_id, self.gate_name)
        validator.user.is_online = 1

        data = {
            "user_id": validator.user.user_id,
            "nick": validator.user.nick_name
        }
        validator.desk.notify_desk(PUSH_USER_RECONNECT, data)

        game_data = validator.desk.get_reconnect_info(validator.user.seat_id)
        user_info = validator.desk.get_users_info()
        end_time = game_data["wait_task"].get("end_time", 0)
        if end_time:
            game_data["wait_task"]["end_time"] = end_time - time.time()
        else:
            game_data["wait_task"]["end_time"] = end_time
        validator.desk.notify_player(validator.user.seat_id, USER_RECONNECT, {
            "user_info": user_info,
            "game_data": game_data
        })
        if game_data.get('wait_task', None):
            pass
            # 每个玩家同时只可能有一个定时任务待执行
            # validator.desk.notify_player(validator.user.seat_id, game_data["wait_task"]["command_id"], act_info)

        return {"need_push": 0}
Пример #10
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 def validate_session_id(self, field):
     if UserManager().get_user_by_sessionid(self.session_id.data):
         raise validators.ValidationError(errorcode.USER_IN_OTHER_DESK)
Пример #11
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 def cur_user_from_manager_by_id(self, user_id):
     return UserManager().get_user_by_id(user_id=user_id)
Пример #12
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 def cur_user_from_manager(self):
     u = UserManager().get_user_by_sessionid(session_id=self.session_id)
     print("cur_user_from_manager:", u, UserManager()._session_user_dict)
     return u
Пример #13
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 def user_exit(self, user_id):
     desk_id = UserManager().get_user_by_id(user_id)
     if desk_mgr.exit_user(desk_id, user_id):
         return UserManager().exit_user(user_id)
     return 0
Пример #14
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 def get_desk_by_user_id(self, user_id):
     desk_id = UserManager().get_user_by_id(user_id).desk_id
     return desk_mgr.get_room_desk(desk_id)
Пример #15
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 def user(self):
     _user = UserManager().get_user_by_id(int(self.user_id.data))
     return _user
Пример #16
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 def validate_session_id(self, field):
     if not UserManager().get_user_by_sessionid(self.session_id.data):
         raise validators.ValidationError(errorcode.USER_NOT_FOUND_ON_DESK)