def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('woolamander') mobileTemplate.setLevel(76) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(20) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(20) mobileTemplate.setSocialGroup("woolamander") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_woolamander.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('woolamander', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('rotten gut remmer king') mobileTemplate.setLevel(60) mobileTemplate.setMinLevel(60) mobileTemplate.setMaxLevel(60) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.2) mobileTemplate.setSocialGroup("remmer") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_remmer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rotten_gut_remmer_king', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('alliance_intelligence_case_officer') mobileTemplate.setLevel(22) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('alliance_intelligence_case_officer', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('drall_patriot_footsoldier') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("drall") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_drall_female.iff') templates.add('object/mobile/shared_drall_male.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('drall_patriot_footsoldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('meager_tortur') mobileTemplate.setLevel(42) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.7) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(650) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(575) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(650) mobileTemplate.setSocialGroup("tortur") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_torton_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('meager_tortur', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('brood X aurek arachne') mobileTemplate.setLevel(47) mobileTemplate.setMinLevel(47) mobileTemplate.setMaxLevel(47) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(2) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_bane_back_spider_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_x_aurek_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('decay_mite') mobileTemplate.setLevel(36) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(4) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(3) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bark_mite_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('decay_mite', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_medic') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add( 'object/mobile/shared_dressed_imperial_medic1_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_imperial_medic3_human_male_01.iff') templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stormmedic_74', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('som_blistmok_shrieker') mobileTemplate.setLevel(82) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Reptile Meat") mobileTemplate.setMeatAmount(19) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(22) mobileTemplate.setSocialGroup("blistmok") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_blistmok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('Blistmok_Shrieker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('gcw_city_imperial_general') mobileTemplate.setLevel(110) mobileTemplate.setHealth(1000000) mobileTemplate.setDifficulty(Difficulty.BOSS) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bark_mite_burrower_worker') mobileTemplate.setLevel(63) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bark mite") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bark_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_4') attacks.add('bm_enfeeble_4') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bark_mite_burrower_worker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood5_arachne') mobileTemplate.setLevel(42) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.75) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_razor_angler_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_3') attacks.add('bm_damage_poison_3') attacks.add('bm_slash_3') attacks.add('bm_wing_buffet_3') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_v_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('lesser_plains_bol') mobileTemplate.setLevel(60) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Wild Meat") mobileTemplate.setMeatAmount(0) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(300) mobileTemplate.setBoneType("Animal Bone") mobileTemplate.setHideAmount(180) mobileTemplate.setSocialGroup("bol") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bol_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('lesser_plains_bol', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mantigrue_hunter') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("mantigrue") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_condor_dragon.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_4') attacks.add('bm_damage_poison_4') attacks.add('bm_slash_4') attacks.add('bm_wing_buffet_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('mantigrue_hunter', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kliknik_hatchling') mobileTemplate.setLevel(73) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("kliknik") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_kliknik_hatchling.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kliknik_hatchling', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('carrion_spat') mobileTemplate.setLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(260) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(180) mobileTemplate.setSocialGroup("carrion spat") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_carrion_spat.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('carrion_spat', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('piket') mobileTemplate.setLevel(61) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(35) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(25) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(30) mobileTemplate.setSocialGroup("piket") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_piket_longhorn.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('piket', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('cheerleader_rebel_commando_hard') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('elite_rebel_commando_89', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('aged_lantern_bird') mobileTemplate.setLevel(61) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(41) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(46) mobileTemplate.setSocialGroup("lantern") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_lantern.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('aged_lantern_bird', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('devil_gulginaw') mobileTemplate.setLevel(32) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(70) mobileTemplate.setSocialGroup("gulginaw") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_devil_gulginaw.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_2') attacks.add('bm_damage_poison_2') attacks.add('bm_slash_2') attacks.add('bm_wing_buffet_2') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('devil_gulginaw', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_hard') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') templates.add('object/mobile/shared_dark_trooper.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_soldier_cl90', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('beldonnas_soldier') mobileTemplate.setLevel(40) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("self") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_mercenary_elite_hum_f_01.iff') templates.add('object/mobile/shared_dressed_mercenary_elite_hum_m_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('beldonnas_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_swamp_trooper_hard') mobileTemplate.setLevel(25) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_swamp_trooper.iff') templates.add('object/mobile/shared_dressed_swamp_trooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('hardened_swamp_troop_25', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_assault_trooper_squad_leader') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(5) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add( 'object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('Vet_assault_trooper_squad', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_liberator_hard') mobileTemplate.setLevel(84) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('experienced_rebel_liberator_84', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('delirious_merek_avenger') mobileTemplate.setLevel(63) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(45) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_4') attacks.add('bm_damage_poison_4') attacks.add('bm_dampen_pain_4') attacks.add('bm_slash_4') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('delirious_merek_avenger', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mission_rebel_brigadier_general') mobileTemplate.setLevel(25) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff') templates.add('object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff') templates.add('object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff') templates.add('object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_brigadier_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_heavy_trooper') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_dark_trooper_hunter_80', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('imperial_civil_patrol_commander') mobileTemplate.setLevel(8) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_patrol_member_01.iff') templates.add('object/mobile/shared_dressed_patrol_member_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('civil_partrol_commander', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood_drenched_merek_king') mobileTemplate.setLevel(64) mobileTemplate.setMinLevel(64) mobileTemplate.setMaxLevel(64) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(55) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_drenched_merek_king', mobileTemplate) return