Пример #1
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('woolamander')			
	mobileTemplate.setLevel(76)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(20)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(20)
	mobileTemplate.setSocialGroup("woolamander")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_woolamander.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('woolamander', mobileTemplate)
	return
Пример #2
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('rotten gut remmer king')
    mobileTemplate.setLevel(60)
    mobileTemplate.setMinLevel(60)
    mobileTemplate.setMaxLevel(60)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1.2)
    mobileTemplate.setSocialGroup("remmer")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_remmer.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rotten_gut_remmer_king',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('alliance_intelligence_case_officer')
	mobileTemplate.setLevel(22)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShotrifle')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('alliance_intelligence_case_officer', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('drall_patriot_footsoldier')
	mobileTemplate.setLevel(37)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("drall")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_drall_female.iff')
	templates.add('object/mobile/shared_drall_male.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('drall_patriot_footsoldier', mobileTemplate)
	return
Пример #5
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('meager_tortur')
	mobileTemplate.setLevel(42)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(.7)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(650)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(575)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(650)
	mobileTemplate.setSocialGroup("tortur")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(128)
	
	templates = Vector()
	templates.add('object/mobile/shared_torton_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('meager_tortur', mobileTemplate)
	return
Пример #6
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('brood X aurek arachne')
    mobileTemplate.setLevel(47)
    mobileTemplate.setMinLevel(47)
    mobileTemplate.setMaxLevel(47)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(2)
    mobileTemplate.setSocialGroup("brood arachne")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_bane_back_spider_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureRangedAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('brood_x_aurek_arachne',
                                        mobileTemplate)
    return
Пример #7
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('decay_mite')
    mobileTemplate.setLevel(36)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(4)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(3)
    mobileTemplate.setSocialGroup("decay mite")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('decay_mite', mobileTemplate)
    return
Пример #8
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_stormtrooper_medic')
    mobileTemplate.setLevel(74)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_stormmedic_74', mobileTemplate)
    return
Пример #9
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('som_blistmok_shrieker')
    mobileTemplate.setLevel(82)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Reptile Meat")
    mobileTemplate.setMeatAmount(19)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(22)
    mobileTemplate.setSocialGroup("blistmok")
    mobileTemplate.setAssistRange(24)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_blistmok.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('Blistmok_Shrieker', mobileTemplate)
    return
Пример #10
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('gcw_city_imperial_general')
    mobileTemplate.setLevel(110)
    mobileTemplate.setHealth(1000000)
    mobileTemplate.setDifficulty(Difficulty.BOSS)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
    mobileTemplate.setAIEnabled(False)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_general', mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bark_mite_burrower_worker')
    mobileTemplate.setLevel(63)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("bark mite")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_4')
    attacks.add('bm_bolster_armor_4')
    attacks.add('bm_enfeeble_4')
    mobileTemplate.setDefaultAttack('creatureRangedAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bark_mite_burrower_worker',
                                        mobileTemplate)
    return
Пример #12
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('talus_nashal_brood5_arachne')
    mobileTemplate.setLevel(42)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1.75)
    mobileTemplate.setSocialGroup("brood arachne")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_razor_angler_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_claw_3')
    attacks.add('bm_damage_poison_3')
    attacks.add('bm_slash_3')
    attacks.add('bm_wing_buffet_3')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('brood_v_arachne', mobileTemplate)
    return
Пример #13
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()
    mobileTemplate.setCreatureName('lesser_plains_bol')
    mobileTemplate.setLevel(60)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(5)
    mobileTemplate.setMaxSpawnDistance(10)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Wild Meat")
    mobileTemplate.setMeatAmount(0)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setBoneAmount(300)
    mobileTemplate.setBoneType("Animal Bone")
    mobileTemplate.setHideAmount(180)
    mobileTemplate.setSocialGroup("bol")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_bol_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('lesser_plains_bol', mobileTemplate)
    return
Пример #14
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('mantigrue_hunter')
    mobileTemplate.setLevel(71)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("mantigrue")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_condor_dragon.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_claw_4')
    attacks.add('bm_damage_poison_4')
    attacks.add('bm_slash_4')
    attacks.add('bm_wing_buffet_4')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('mantigrue_hunter', mobileTemplate)
    return
Пример #15
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('kliknik_hatchling')
    mobileTemplate.setLevel(73)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(1)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(4)
    mobileTemplate.setSocialGroup("kliknik")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_kliknik_hatchling.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('kliknik_hatchling', mobileTemplate)
    return
Пример #16
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('carrion_spat')
    mobileTemplate.setLevel(31)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Avian Meat")
    mobileTemplate.setMeatAmount(260)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(180)
    mobileTemplate.setSocialGroup("carrion spat")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_carrion_spat.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('carrion_spat', mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()
    mobileTemplate.setCreatureName('piket')
    mobileTemplate.setLevel(61)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(5)
    mobileTemplate.setMaxSpawnDistance(10)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Herbivore Meat")
    mobileTemplate.setMeatAmount(35)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setBoneAmount(25)
    mobileTemplate.setBoneType("Avian Bone")
    mobileTemplate.setHideAmount(30)
    mobileTemplate.setSocialGroup("piket")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_piket_longhorn.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('piket', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('cheerleader_rebel_commando_hard')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')			
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elite_rebel_commando_89', mobileTemplate)
	return
Пример #19
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('aged_lantern_bird')
    mobileTemplate.setLevel(61)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(41)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(46)
    mobileTemplate.setSocialGroup("lantern")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_lantern.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('aged_lantern_bird', mobileTemplate)
    return
Пример #20
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('devil_gulginaw')
	mobileTemplate.setLevel(32)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(70)
	mobileTemplate.setSocialGroup("gulginaw")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_devil_gulginaw.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_claw_2')
	attacks.add('bm_damage_poison_2')
	attacks.add('bm_slash_2')
	attacks.add('bm_wing_buffet_2')
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('devil_gulginaw', mobileTemplate)
	return
Пример #21
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
    templates.add('object/mobile/shared_dark_trooper.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_soldier_cl90',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('beldonnas_soldier')
	mobileTemplate.setLevel(40)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("self")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_mercenary_elite_hum_f_01.iff')
	templates.add('object/mobile/shared_dressed_mercenary_elite_hum_m_01.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('beldonnas_soldier', mobileTemplate)
	return
Пример #23
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_swamp_trooper_hard')
    mobileTemplate.setLevel(25)
    mobileTemplate.setDifficulty(1)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_swamp_trooper.iff')
    templates.add('object/mobile/shared_dressed_swamp_trooper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('hardened_swamp_troop_25',
                                        mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('veteran_assault_trooper_squad_leader')
    mobileTemplate.setLevel(68)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(0)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(5)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('Vet_assault_trooper_squad',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_rebel_liberator_hard')
	mobileTemplate.setLevel(84)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('experienced_rebel_liberator_84', mobileTemplate)
	return
Пример #26
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('delirious_merek_avenger')
	mobileTemplate.setLevel(63)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(45)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_claw_4')
	attacks.add('bm_damage_poison_4')
	attacks.add('bm_dampen_pain_4')
	attacks.add('bm_slash_4')
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('delirious_merek_avenger', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('mission_rebel_brigadier_general')
	mobileTemplate.setLevel(25)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff')
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff')
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff')
	templates.add('object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_brigadier_general', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_rebel_heavy_trooper')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_dark_trooper_hunter_80', mobileTemplate)
	return
Пример #29
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('imperial_civil_patrol_commander')
    mobileTemplate.setLevel(8)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
    templates.add('object/mobile/shared_dressed_patrol_member_02.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('civil_partrol_commander',
                                        mobileTemplate)
    return
Пример #30
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('blood_drenched_merek_king')
	mobileTemplate.setLevel(64)
	mobileTemplate.setMinLevel(64)
	mobileTemplate.setMaxLevel(64)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.2)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(55)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blood_drenched_merek_king', mobileTemplate)
	return