Пример #1
0
 def init_gl(self):
     self.gs = glCreateShader(GL_GEOMETRY_SHADER)
     glShaderSource(self.gs, self.geometry_shader)
     glCompileShader(self.gs)
     log = glGetShaderInfoLog(self.gs)
     if log:
         print "Geometry Shader:", log
     self.shader_program = glCreateProgram()
     # glAttachShader(self.shader_program, self.gs)
     ShaderProgram.init_gl(self)