def init_gl(self): self.gs = glCreateShader(GL_GEOMETRY_SHADER) glShaderSource(self.gs, self.geometry_shader) glCompileShader(self.gs) log = glGetShaderInfoLog(self.gs) if log: print "Geometry Shader:", log self.shader_program = glCreateProgram() # glAttachShader(self.shader_program, self.gs) ShaderProgram.init_gl(self)