gf.update_screen(screen, background, player, bullets, wall_group_down, wall_group_up, ground_group, enemy_group, ladder_group, end_group, door_group, camera, stats, sb, player_group, traider_group) # прорисовка поля ground_group.draw(background) end_group.draw(background) wall_group_down.draw(background) wall_group_up.draw(background) bullets.draw(background) ladder_group.draw(background) enemy_group.draw(background) traider_group.draw(background) screen.blit(background, (0, 0)) sb.show_score() player.blitme() # прорисовка кнопок и магазина if stats.game_shop: shop.blit() if stats.game_pause: play_button.draw_button() quit_button.draw_button() return_intro_button.draw_button() if stats.game_over: game_over_button.draw_button() quit_button.draw_button() return_intro_button.draw_button() screen.blit(help_image, (screen_rect.w - 200, screen_rect.h - 100)) pygame.display.flip() pygame.quit()