Пример #1
0
def train_model(model, n_battles=10000, mode='vs_self', eps=0.5, decay=0.9998):
    scores = []
    for i in range(n_battles):
        actions = []
        op_actions = []
        state = np.zeros((1, 6 * n_heroes))
        op_state = np.zeros((1, 6 * n_heroes))
        eps *= decay
        if i % 100 == 0:
            print("Battle {} of {}".format(i + 1, n_battles))

        for turn in range(6):
            a = get_next_hero(model, eps, state, actions)
            op_a = get_next_hero(model, eps, op_state, op_actions)
            actions.append(a)
            op_actions.append(op_a)

            if turn < 5:
                new_state = copy.copy(state)
                new_state[0][n_heroes * turn + a] = 1
                new_op_state = copy.copy(op_state)
                new_op_state[0][n_heroes * turn + op_a] = 1
                target = np.max(np.delete(model.predict(new_state)[0], actions))
                op_target = np.max(np.delete(model.predict(new_op_state)[0], op_actions))

            else:
                team = Team([heroes[a]() for a in actions])
                if mode == 'vs_self':
                    op_team = Team([heroes[op_a]() for op_a in op_actions])
                elif mode == 'vs_random':
                    op_team = get_random_team()
                else:
                    raise Warning('Unknown training mode')
                game = Game(team, op_team)
                game.process()
                target = (game.winner + 1) / 2
                op_target = 1 - target

            target_vec = model.predict(state)[0]
            target_vec[actions[-1]] = target
            model.fit(state, target_vec.reshape((1, n_heroes)), epochs=1, verbose=0)

            if mode == 'vs_self':
                op_target_vec = model.predict(op_state)[0]
                op_target_vec[op_actions[-1]] = op_target
                model.fit(op_state, op_target_vec.reshape((1, n_heroes)), epochs=1, verbose=0)

            state = new_state
            op_state = new_op_state

        scores.append(sum([ranks[a] for a in actions + op_actions]))

    return scores
Пример #2
0
def gauntlet_from_sample(sample,
                         length,
                         from_hero=False,
                         hero=None,
                         pos=None,
                         rune=None,
                         artifact=None,
                         player=True,
                         totg_max=2):
    gauntlet = []
    for sub in sample[:length]:
        totg_left = totg_max
        heroes_left = len(sub)
        team_heroes = []
        if from_hero:
            if artifact is None:
                artifact = None if hero.name.value in no_totg else Artifact.tears_of_the_goddess.O6
            for h in sub[:pos - 1]:
                new_h, totg_left, heroes_left = get_new_hero(
                    h, totg_left=totg_left, heroes_left=heroes_left)
                team_heroes.append(new_h)
            if rune is None and artifact is None:
                team_heroes.append(hero())
            elif rune is None:
                team_heroes.append(hero(artifact=artifact))
            elif artifact is None:
                team_heroes.append(hero(rune=rune))
            else:
                team_heroes.append(hero(rune=rune, artifact=artifact))
            for h in sub[pos - 1:]:
                new_h, totg_left, heroes_left = get_new_hero(
                    h, totg_left=totg_left, heroes_left=heroes_left)
                team_heroes.append(new_h)
        else:
            for h in sub:
                new_h, totg_left, heroes_left = get_new_hero(
                    h, totg_left=totg_left, heroes_left=heroes_left)
                team_heroes.append(new_h)
        if player:
            team = Team(team_heroes, cancel_aura=True)
        else:
            team = Team(team_heroes, pet=Familiar.empty(), cancel_aura=True)
        gauntlet.append(team)

    return gauntlet
Пример #3
0
def get_prediction(model):
    actions = []
    state = np.zeros((1, 6 * n_heroes))
    for turn in range(6):
        scores = model.predict(state)[0]
        scores[actions] = 0
        a = np.argmax(scores)
        actions.append(a)
        state[0][n_heroes * turn + a] = 1

    return Team([heroes[a]() for a in actions])
Пример #4
0
async def on_message(message):
    # we do not want the bot to reply to itself
    if message.author == client.user:
        return

    if message.content.startswith('!sym'):

        #Breaks the chat message into an array (with !sym as first value, that's easily solvable so i'll sort later)
        teamArray = message.content.split()

        print(teamArray)

        #Builds array for battle, needs to pull values from chat message
        team_1 = Team([
            getattr(Hero, teamArray[1]),
            Hero.valkyrie(),
            Hero.lindberg(),
            Hero.shudde_m_ell(),
            Hero.drow(),
            Hero.freya()
        ])

        team_2 = Team([
            Hero.ultima(),
            Hero.valkyrie(),
            Hero.lindberg(),
            Hero.shudde_m_ell(),
            Hero.drow(),
            Hero.freya()
        ])

        sim = GameSim(team_1, team_2, n_sim=100)
        #Runs simulation
        sim.process()

        #Sends results in the chat where request was made
        await client.send_message(message.channel, '**TEAM #1**')
        await client.send_message(message.channel, team_1.comp())
        await client.send_message(message.channel, '**TEAM #2**')
        await client.send_message(message.channel, team_2.comp())
        await client.send_message(message.channel, '==================')
        await sim.print_winrate(client, message)
        await client.send_message(message.channel, '==================')
Пример #5
0
async def on_message(message):

    rawHeroes = ['abyss_lord', 'aden', 'blood_tooth', 'centaur', 'chessia', 'dettlaff', 'drow', 'dziewona', 'freya', 'gerald',
          'grand', 'hester', 'lexar', 'lindberg', 'luna', 'mars', 'martin', 'medusa', 'megaw', 'minotaur', 'monkey_king',
          'mulan', 'nameless_king', 'phoenix', 'orphee', 'reaper', 'ripper', 'rlyeh', 'samurai', 'saw_machine', 'scarlet', 'skuld',
          'wolnir', 'xexanoth']

    # we do not want the bot to reply to itself
    if message.author == client.user:
        return

    if message.content.startswith('!sim heroes'):
       heroes = '\n'.join('{}.{}'.format(index, hero) for index, hero in enumerate(rawHeroes))
       await client.send_message(message.channel, '```'+heroes+'```')

    if message.content.startswith('!sim battle'):   
        #Breaks the chat message into an array (with !sym as first value, that's easily solvable so i'll sort later)
        teams = message.content.replace("!sim battle", "").replace(',', ' ').replace(', ', '').split('][')
        print(teams)

        if teams[0] != '':
            rawTeam_1 = teams[0].replace('[','').replace(']','').split()
            #Builds array for battle, needs to pull values from chat message
            team_1 = Team([getattr(Hero, rawHeroes[int(hero_string)])() for hero_string in rawTeam_1])
        else:
            #Fallback to default team if no parameters are specified
            team_1 = Team([Hero.wolnir(),
               Hero.valkyrie(),
               Hero.lindberg(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.skuld(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.mars(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.skuld()])            

        try:
            rawTeam_2 = teams[1].replace('[','').replace(']','').split()
            #Builds array for battle, needs to pull values from chat message
            team_2 = Team([getattr(Hero, rawHeroes[int(hero_string)])() for hero_string in rawTeam_2])
        except IndexError:
            #Fallback to default team if no parameters are specified
            team_2 = Team([Hero.phoenix(),
               Hero.skuld(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.skuld(),
               Hero.drow(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.monkey_king(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.shudde_m_ell()])

        try:
            simNumber=int(teams[2].replace('[','').replace(']',''))
            if simNumber >= 1000:
                simNumber = 1000            
        except IndexError:
            simNumber=500

        print(team_1)
        print(team_2)
        print(simNumber)        
      
        sim = GameSim(team_1, team_2, n_sim=1000)
        #Runs simulation
        sim.process()   

        team1Comp = team_1.comp()
        team2Comp = team_2.comp()

        #Sends results in the chat where request was made      
        await client.send_message(message.channel, '**TEAM #1**'+team1Comp+'\n\n**TEAM #2**'+team2Comp+'\n')                
        await client.send_message(message.channel, '==================')
        await sim.print_winrate(client, message)           
        await client.send_message(message.channel, '==================')
Пример #6
0
def get_random_team():
    return Team([rd.choice(heroes)() for _ in range(6)])
Пример #7
0
from sim.heroes import Team, DummyTeam, Hero
from sim.models import Armor, Helmet, Weapon, Pendant, Rune, Artifact, Familiar
from sim.processing import GameSim, GauntletAttackSim, GauntletDefenseSim, GauntletSim, Game
from sim.tests import friend_boss_test, main_friend_boss_test, master_friend_boss_test, guild_boss_test, \
    main_guild_boss_test, master_guild_boss_test, trial_test, main_trial_test, pvp_test, sim_setup

# List heroes
heroes = [Hero.__dict__[key] for key in Hero.__dict__ if '__' not in key and 'empty' not in key]

# Create teams
team_1 = Team([Hero.wolnir(),
               Hero.valkyrie(),
               Hero.lindberg(),
               Hero.skuld(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.mars(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.skuld()])
print('This is team_1 :', team_1.comp())

team_2 = Team([Hero.phoenix(),
               Hero.skuld(),
               Hero.skuld(),
               Hero.drow(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.monkey_king(artifact=Artifact.tears_of_the_goddess.O6),
               Hero.shudde_m_ell()])
print('\nThis is team_2 :', team_2.comp())

# Do simulations
game = Game(team_1, team_2, verbose_full=True)
game.process()
print(game.log.text)
Пример #8
0
def battle_simulate_post(simulate_request=None):  # noqa: E501
    """Simulates a given number of battles

     # noqa: E501

    :param count: number of battles to be simulated
    :type count: dict | bytes

    :rtype: None
    """
    if connexion.request.is_json:
        simulate_request = SimulateRequest.from_dict(
            connexion.request.get_json())  # noqa: E501
        #attacker
        attack_player = simulate_request.attacker.player
        attack_heroes = [
            get_hero_from_request(simulate_request.attacker.hero_front1,
                                  attack_player),
            get_hero_from_request(simulate_request.attacker.hero_front2,
                                  attack_player),
            get_hero_from_request(simulate_request.attacker.hero_front3,
                                  attack_player),
            get_hero_from_request(simulate_request.attacker.hero_rear1,
                                  attack_player),
            get_hero_from_request(simulate_request.attacker.hero_rear2,
                                  attack_player),
            get_hero_from_request(simulate_request.attacker.hero_rear3,
                                  attack_player)
        ]
        attack_familiar_request = simulate_request.attacker.player.active_pet
        attack_familiar = familiar_from_request[attack_familiar_request.id](
            attack_familiar_request.level, attack_familiar_request.skill1level,
            attack_familiar_request.skill2level,
            attack_familiar_request.skill3level,
            attack_familiar_request.skill4level)
        attack_team = Team(attack_heroes, attack_familiar)
        #defender
        defense_player = simulate_request.defender.player
        defense_heroes = [
            get_hero_from_request(simulate_request.defender.hero_front1,
                                  defense_player),
            get_hero_from_request(simulate_request.defender.hero_front2,
                                  defense_player),
            get_hero_from_request(simulate_request.defender.hero_front3,
                                  defense_player),
            get_hero_from_request(simulate_request.defender.hero_rear1,
                                  defense_player),
            get_hero_from_request(simulate_request.defender.hero_rear2,
                                  defense_player),
            get_hero_from_request(simulate_request.defender.hero_rear3,
                                  defense_player)
        ]
        defense_familiar_request = simulate_request.defender.player.active_pet
        defense_familiar = familiar_from_request[defense_familiar_request.id](
            defense_familiar_request.level,
            defense_familiar_request.skill1level,
            defense_familiar_request.skill2level,
            defense_familiar_request.skill3level,
            defense_familiar_request.skill4level)
        defense_team = Team(defense_heroes, defense_familiar)
        game = Game(attack_team, defense_team)
        game.process()
        return game.log.text
    return 'empty request'