Пример #1
0
def control_p1():
    keyboard = Keyboard()
    position = Vec2(0, 0)
    if keyboard.is_key_pressed(Keyboard.DOWN):
        position = Vec2(0, 200)
    if keyboard.is_key_pressed(Keyboard.UP):
        position = Vec2(0, -200)
    return position
Пример #2
0
def control_p2():
    keyboard = Keyboard()
    position = Vec2(0, 0)
    if keyboard.is_key_pressed(Keyboard.K_s):
        position = Vec2(0, 200)
    if keyboard.is_key_pressed(Keyboard.K_w):
        position = Vec2(0, -200)
    return position
Пример #3
0
class Player(GameObject):
    def __init__(self, x, y):
        super().__init__(x, y)
        self.sprite = Sprite("engineer.jpg")
        self.keyboard = Keyboard()

    def update(self, time_elapsed):
        if (self.keyboard.is_key_pressed(Keyboard.RIGHT)):
            self.velocity = Vec2(100, 0)

        if (self.keyboard.is_key_pressed(Keyboard.LEFT)):
            self.velocity = Vec2(-100, 0)

        if (self.keyboard.is_key_pressed(Keyboard.DOWN)):
            self.velocity = Vec2(0, 100)

        if (self.keyboard.is_key_pressed(Keyboard.UP)):
            self.velocity = Vec2(0, -100)

    def draw(self, graphics):
        self.sprite.set_x(self.position.x)
        self.sprite.set_y(self.position.y)
        graphics.add(self.sprite)
Пример #4
0
class Ball(RigidBody):
    def __init__(self, position):
        super().__init__(position, 1, BoxCollider(position, (27, 26)), 1.2)
        self.keyboard = Keyboard()
        self.sprite = Sprite(conf.ASSETS + 'ball.png')
        self.moving = False

    def update(self, time_elapsed):
        if (self.keyboard.is_key_pressed(Keyboard.RETURN)):
            self.velocity = Vec2(-70, 70)
            self.moving = True

        self.position += self.velocity * time_elapsed

    def draw(self, graphics):
        self.sprite.x = self.position.x
        self.sprite.y = self.position.y
        graphics.add(self.sprite)