def __init__(self, pos):
     self.center_x = pos
     self.y_top = random.randrange(PIPE_HEAD_HEIGHT * 2, GAME_HEIGHT - PIPE_OPENING_HEIGHT - (PIPE_HEAD_HEIGHT * 2))
     self.y_bottom = self.y_top + PIPE_OPENING_HEIGHT
     self.is_stop = True
     self.is_passed = False
     self.pipe_body_image = simplegui.load_image(PIPE_BODY_IMAGE)
     self.pipe_head_down_image = simplegui.load_image(PIPE_HEAD_DOWN_IMAGE)
     self.pipe_head_up_image = simplegui.load_image(PIPE_HEAD_UP_IMAGE)
Пример #2
0
def start():
    global lives, score, time, started, debris_image, nebula_image
    lives = 3
    score = 0
    time = 0
    timer.start()
    soundtrack.play()
    started = True
    debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris3_brown.png")
    nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.png")
    def init(self):
        global card_images, card_back, score       
        card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
        card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")    

        self.deal()
        # Score is just reset at start of game
        score = 0
        
        return 
Пример #4
0
 def __init__(self, pos):
     self.width = PIPE_WIDTH
     self.center_x = pos
     self.y_top = random.randrange(70, STAGE_HEIGHT - PIPE_GAP_Y - 70)
     self.y_bottom = self.y_top + PIPE_GAP_Y
     self.is_stop = True
     self.is_passed = False
     self.body_image = simplegui.load_image("https://raw.github.com/ben7th/flappy-html5-bird/gh-pages/ui/images/pipe_body.png")
     self.head1_image = simplegui.load_image("https://raw.github.com/ben7th/flappy-html5-bird/gh-pages/ui/images/pipe_head_1.png")
     self.head2_image = simplegui.load_image("https://raw.github.com/ben7th/flappy-html5-bird/gh-pages/ui/images/pipe_head_2.png")
Пример #5
0
 def build_game(self):
     # create timer and frame
     self.frame = simplegui.create_frame("Blackjack", CANVAS_W, CANVAS_H)
     self.cards_url = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
     self.card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")    
     # register event handlers
     self.frame.add_button(" Deal  ", self.deal, 100)
     self.frame.add_button("  Hit  ", self.hit, 100)
     self.frame.add_button(" Stand ", self.stand, 100)
     self.frame.set_draw_handler(self.draw_handler)
     self.frame.set_canvas_background("Green")
     # start frame
     self.frame.start()
 def __init__(self):
     self.center_x = 99
     self.center_y = 260
     self.speed = 0
     self.gravity = 0
     self.image = simplegui.load_image(BIRD_IMAGE)
     self.flap_sound = simplegui.load_sound(FLAP_SOUND)
def rock_spawner():
    if asteroids.started: 
        if len(asteroids.rock_group) <12:
            if asteroids.time % 100 == 0:
                rock_pos = [random.randrange(0, asteroids.width), random.randrange(0, asteroids.height)]
                rock_vel = [random.random() * .6 - .3, random.random() * .6 - .3]
                rock_avel = random.random() * .2 - .1
                url = "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/"
                url_asteroid_1 = url + "asteroid_blue.png"
                url_asteroid_2 = url + "asteroid_brown.png"
                url_asteroid_3 = url + "asteroid_blend.png"
                urls = [url_asteroid_1, url_asteroid_2, url_asteroid_3]
                print str(random.choice(urls))
                asteroid_image = simplegui.load_image(str(random.choice(urls)))
                new_set = []
                print "new pos", new_set
                for p in group_of_players:
                    if (dist(rock_pos, p.pos) > p.radius + asteroid_info.radius):
                        new_set.append (True)
                    else: 
                        new_set.append(False)
                    print new_set
#                for n in new_set:
                if new_set[len(new_set)-1] == True and new_set[0] == True:
                    a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info)    
                    asteroids.rock_group.add(a_rock)        
    def __init__(self):

        self.tl = ( 400, 770 - 182 )
        self.br = ( 400 + 150 , 770 )
        #Rectangle.__init__(self,tl,br)
        url3 = 'https://lh3.googleusercontent.com/-ISPY4T0J2Kw/VQuHOqIHB9I/AAAAAAAAHw8/p-8OF-7fayc/w150-h182-no/waste.png'
        self.garbage = simplegui.load_image(url3)
Пример #9
0
 def draw(self, canvas):
     if self.destroy == False:
         canvas.draw_image(self.image, self.image_center, self.image_size,
                           self.pos, self.image_size, self.angle)
     if dist(self.pos, self.lifespan) > 300:
         if self.radius < 10:
             missile_group.remove(self)
     if self.destroy == True:
         if self.time1<25:
             explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
             EXPLOSION_CENTER = [64, 64]
             EXPLOSION_SIZE = [128, 128]
             EXPLOSION_DIM = [24, 9]
             explosion_index = [self.time1 % EXPLOSION_DIM[0], 0]
             canvas.draw_image(explosion_image, 
                 [EXPLOSION_CENTER[0] + explosion_index[0] * EXPLOSION_SIZE[0], 
                 EXPLOSION_CENTER[1] + explosion_index[1] * EXPLOSION_SIZE[1]], 
                 EXPLOSION_SIZE, self.pos, EXPLOSION_SIZE)
             self.time1+=1
         else:
             self.time1=0
             rock_group.remove(self)
     if self.destroy == False and self.radius > 10:
         for m in missile_group:
             if dist(self.pos, m.pos) < self.radius + m.radius:
                 self.destroy_itself()
                 explosion_sound.rewind()
                 explosion_sound.play()
                 m.destroy_itself()
Пример #10
0
def init():
    global WIDTH, HEIGHT, number_cards, cards, flipped, game_state, moves
    global image_atlas, image_coords
    WIDTH = 150 * 4
    HEIGHT = 150 * 4
    number_cards = 16  # 4x4=16
    cards = list()
    for i in range(number_cards // 2):
        for j in range(2):
            card = Card()
            card.value = i
            cards.append(card)
    random.shuffle(cards)  # unsort card list
    flipped = list()  # list of flipped cards
    game_state = False
    moves = 0  # number of moves
    image_atlas = simplegui.load_image("http://goo.gl/0Ea0R")  # card image
    image_coords = {"0": ((100, 100), (200, 200)),
                    "1": ((300, 100), (200, 200)),
                    "2": ((500, 100), (200, 200)),
                    "3": ((100, 300), (200, 200)),
                    "4": ((300, 300), (200, 200)),
                    "5": ((500, 300), (200, 200)),
                    "6": ((100, 500), (200, 200)),
                    "7": ((300, 500), (200, 200)),
                    "8": ((500, 500), (200, 200))}
Пример #11
0
def draw_tops(canvas):
    # Draws the blank tops and if the length of the top is greater 
    # than 0 it draws the last card in the top
    global top0, top1, top2, top3
    
    TOPBLANK = simplegui.load_image('http://i.imgur.com/MOQhHbc.png')
    CARDWIDTH = TOPBLANK.get_width()
    CARDHEIGHT = TOPBLANK.get_height()
    
    DRAWSCALE = 1.1
    LOC_BACK_Y = 76
        
    START_X = 500
    DIST_BETWEEN = 100
    
    top_dict = [top0, top1, top2, top3]  
    
    for tops in range(4):
            
        LOC_BACK_X = START_X + DIST_BETWEEN * tops
        
        canvas.draw_image(TOPBLANK, (CARDWIDTH /2 , CARDHEIGHT / 2), 
                     (CARDWIDTH, CARDHEIGHT), 
                     (LOC_BACK_X, LOC_BACK_Y), 
                     (CARDWIDTH * DRAWSCALE, CARDHEIGHT * DRAWSCALE))        
                     
        if len(top_dict[tops]) > 0: 
            top_dict[tops][-1].set_X(LOC_BACK_X)
            top_dict[tops][-1].set_Y(LOC_BACK_Y)
            
            top_dict[tops][-1].get_cardfront(canvas)
Пример #12
0
    def __init__(self, url, size, animated = False, layout = "horizontal", n_tiled = [1]):
        """The data like size, animated, etc. are not valid for another image source, so
why not integrate the image url into the class.

        :url:      @ imaage url
        :size:     @ size of one tiled image, may not be the full size of image source
        :animated: @ will it automatically iterate through tiled images when drawing
        :layout:   @ geometry indexing of tiled images
        :n_tiled:  @ number of tiled images in each dimensions

        get_center(*indexes) @ get the center coordinates according to indexes
        draw(canvas, pos, output_size, *indexes) @ draw image on canvas at pos with output_size.

        """
        self.img      = simplegui.load_image(url)
        self.size     = size
        self._center  = [l // 2 for l in size]
        self.animated = animated
        self.layout   = layout
        self.n_tiled  = n_tiled

        if animated: # cache the current displayed tiled image's index
            self.tiled_pos = [0] * len(n_tiled)

        if len(self.n_tiled) < len(self.size): # because I can't use izip_longest
            self.n_tiled += [float('inf')] * (len(self.size) - len(self.n_tiled))
Пример #13
0
def guess_a_letter(guess):
    global correct_input, guessed_letter, cnt, guessed_letters, word, missed_letters, guess_result, warning_msg, result_msg, hangmanpic, guess_result_str, missed_letters_str, image
    if result_msg == "":
        if cnt < 6: 
            correct_input = False
            if len(guess) != 1:
                warning_msg = "*ONLY ONE* letter!"
            elif not ('a' <= guess.lower() <= 'z'):
                warning_msg = "a *LETTER*!"
            elif guess in guessed_letters:
                warning_msg = "Already guessed!"
            else:
                guessed_letters += guess.lower()
                warning_msg = ""
                correct_input = True
            
            if correct_input:  
                new_guess_result = ""
                if guess in word:
                    for i in range(0, len(word)):
                        if word[i] == guess:
                            new_guess_result += guess
                        else:
                            new_guess_result += guess_result[i]
                    guess_result = new_guess_result
                else:
                    missed_letters += guess
                    cnt += 1        
        image = simplegui.load_image("https://dl.dropboxusercontent.com/u/52743103/hangman/hangman" + str(cnt) + ".jpg")
        guess_result_str = add_underline(guess_result)
        missed_letters_str = "Missed letter: " + missed_letters
        if guess_result == word:
            result_msg = "You win!"
        elif cnt == 6:
            result_msg = "You lose!"
Пример #14
0
 def __init__(self):
     self.speed = 0
     self.gravity = 0
     self.is_dead = False
     self.width = BIRD_WIDTH
     self.height = BIRD_HEIGHT
     self.set_pos(99, 237)
     self.image = simplegui.load_image("https://github.com/ben7th/flappy-html5-bird/blob/gh-pages/ui/images/bird.png?raw=true")
Пример #15
0
def loadImages():
    global imageMap
    global imageList
    global facedownImage    
    
    # Make 1 single list of all image names
    for key in IMAGE_NAME_MAP:
        print "Adding " + key + " to image list"
        print "Adding " + IMAGE_NAME_MAP[key] + " to image list"
        imageList.append(key)
        imageList.append(IMAGE_NAME_MAP[key])
        
    # Load each image
    for imageName in imageList:
        imageMap[imageName] = simplegui.load_image(GAME_ASSETS + imageName)
        
    # Load the facedown image - from weheartnintendo.tumblr
    facedownImage = simplegui.load_image(GAME_ASSETS + "unturned.jpg")
Пример #16
0
 def __init__(self, img, center, size, radius = 0, lifespan = 0, animated = False, dimensions = []):
     self.center = center
     self.size = size
     self.radius = radius
     self.dimensions = dimensions
     self.lifespan = lifespan
     self.animated = animated
     COMMON_URL = ASSETS_URL
     if lifespan != 60: COMMON_URL += "lathrop/"
     self.image = simplegui.load_image(COMMON_URL + img)
Пример #17
0
def draw(canvas):
    global time, lives, score, debris_image, nebula_image
    
    # animiate background
    time += 1
    wtime = (time / 4) % WIDTH
    center = debris_info.get_center()
    size = debris_info.get_size()
    canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
    canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
    canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))

    # draw user interface
    canvas.draw_text("lives = " + str(lives), [WIDTH / 6, HEIGHT / 10], 
                     22, "White")
    canvas.draw_text("score = " + str(score), [WIDTH * 4 / 6, HEIGHT / 10], 
                     22, "White")
    # draw and update rocks and missiles
    process_sprite_group(rock_group, canvas)
    process_sprite_group(missile_group, canvas)
    process_sprite_group(explosion_group, canvas)
    
    # draw and update ship
    my_ship.draw(canvas)
    my_ship.update()
    
    # update lives if ship collides rock
    if group_collide(rock_group, my_ship):
        lives -= 1
    if lives < 1:
        stop()
        
    # update score
    score += 10 * group_group_collide(rock_group, missile_group)
    if score == 300:
        debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris_blend.png")
        nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_brown.png")
    # draw splash screen if not started
    if not started:
        canvas.draw_image(splash_image, splash_info.get_center(), 
                          splash_info.get_size(), [WIDTH / 2, HEIGHT / 2], 
                          splash_info.get_size())
Пример #18
0
 def __init__(self, fname, center, size, radius = 0, lifespan = None, animated = False):
     self.center = center
     self.size = size
     self.radius = radius
     if lifespan:
         self.lifespan = lifespan
     else:
         self.lifespan = float('inf')
     self.animated = animated
     #print fullpath(self.depath,fname)
     self.image = gui.load_image(fullpath(self.depath,fname))
Пример #19
0
 def __init__(self, name, image, center, size, radius = 0, lifespan = None, animated = False):
     self.name = name
     self.center = center
     self.size = size
     self.radius = radius
     self.image = simplegui.load_image(image)
     if lifespan:
         self.lifespan = lifespan
     else:
         self.lifespan = float('inf')
     self.animated = animated
Пример #20
0
def draw_card_back(canvas, LOC_BACK_X, LOC_BACK_Y):
    # returns a graphic that represents the back of a card
    SET = simplegui.load_image('http://i.imgur.com/p6hCw9U.png')
    CARDWIDTH = SET.get_width()
    CARDHEIGHT = SET.get_height()
    DRAWSCALE = 1.2
            
    return canvas.draw_image(SET, (CARDWIDTH /2 , CARDHEIGHT / 2), 
                     (CARDWIDTH, CARDHEIGHT), 
                     (LOC_BACK_X, LOC_BACK_Y), 
                     (CARDWIDTH * DRAWSCALE, CARDHEIGHT * DRAWSCALE))
Пример #21
0
 def __init__(self,image_file,center,size,radius=0,lifespan=0,animated=False,tiles=1):
     self.image=simplegui.load_image(image_file) 
     self.center = center
     self.size = size
     self.radius = radius
     self.tiles=tiles
     if lifespan:
         self.lifespan = lifespan
     else:
         self.lifespan = float('inf')
     self.animated = animated
Пример #22
0
    def __init__(self, position, velocity, angle):
        self.position = [position[0], position[1]]
        self.velocity = [velocity[0], velocity[1]]
        self.angle = angle

        self.ship_image_info = ImageInfo([45, 45], [90, 90], 35)
        self.missile_info = ImageInfo([5,5], [10, 10], 3, 50)
        self.missile_image = simplegui.load_image(
            MEDIA_HOST + 'lathrop/shot2.png')
        self.missile_sound = simplegui.load_sound(
            MEDIA_HOST + 'sounddogs/missile.mp3')
        self.missile_sound.set_volume(.5)
        self.image = simplegui.load_image(
            MEDIA_HOST + 'lathrop/double_ship.png')

        self.image_center = self.ship_image_info.get_center()
        self.image_size = self.ship_image_info.get_size()
        self.radius = self.ship_image_info.get_radius()
        self.animated = self.ship_image_info.get_animated()
        self.thrust = False
        self.angle_velocity = 0
        self.missile_group = set()
 def __init__(self):
     """
     Create a frame and load the cancer data
     """
     self._frame = simplegui.create_frame("Cancer risk visualization", CANVAS_WIDTH, CANVAS_HEIGHT)
     self._frame.set_canvas_background("White")
     self._frame.set_draw_handler(self.draw)
     self._frame.add_input("Enter cutoff (scaled by 0.00001)", self.enter_cutoff, 200)
     self._frame.add_button("Print data table in CSV", self.print_table, 200)
     self._data_table = self.load_data()
     self.enter_cutoff("0.0")
     self._USA_Counties = simplegui.load_image(MAP_URL)
     self._frame.start()
Пример #24
0
 def draw(self,canvas):
     global lives, started, rock_group
     if self.destroy == False and started==True:
         if self.thrust:
             canvas.draw_image(self.image, [self.image_center[0] + self.image_size[0], self.image_center[1]] , self.image_size,
                               self.pos, self.image_size, self.angle)
         else:
             canvas.draw_image(self.image, self.image_center, self.image_size,
                                   self.pos, self.image_size, self.angle)
     elif self.destroy == True and started==True:
         EXPLOSION_CENTERs = [50, 50]
         EXPLOSION_SIZEs = [100, 100]
         EXPLOSION_DIMs = [9, 9]
         explosion_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/explosion.hasgraphics.png")
         if self.time2<73:
             explosion_indexs = [self.time2 % EXPLOSION_DIMs[0], (self.time2 // EXPLOSION_DIMs[0]) % EXPLOSION_DIMs[1]]
             canvas.draw_image(explosion_images, 
                 [EXPLOSION_CENTERs[0] + explosion_indexs[0] * EXPLOSION_SIZEs[0], 
                 EXPLOSION_CENTERs[1] + explosion_indexs[1] * EXPLOSION_SIZEs[1]], 
                 EXPLOSION_SIZEs, self.pos, EXPLOSION_SIZEs)
             self.time2+=1
             self.angle_vel = 0
         else:
             #after destroying my_ship all times
             self.time2=0
             self.pos = [WIDTH / 2, HEIGHT / 2]
             self.vel = [0,0]
             self.thrust = False
             self.angle = 0
             self.angle_vel = 0
             self.destroy = False
             
     
     if self.destroy == False:
         for r in rock_group:
             if r.destroy == False and dist(self.pos, r.pos) < self.radius + r.radius:
                 r.destroy_itself()
                 lives-=1
                 explosion_sound.rewind()
                 explosion_sound.play()
                 self.destroy = True
                 self.vel = [0,0]
                 self.angle_vel = 0
                 if lives>0:
                     global score
                     score -= 1	
                 else:
                     started = False
                     lives = 3
                     timer.stop()
                     rock_group = set([])
Пример #25
0
def group_collide(group, other_object):
    '''Return True if group of sprites collide with other object and removes sprite from the group'''
    global explosion_group
    temp_group = set(group)
    for item in temp_group:
        if item.collide(other_object):
            expl = random.choice(['explosion_orange.png', 'explosion_blue.png', 'explosion_blue2.png', 'explosion_alpha.png'])
            explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/%s" % expl)

            explosion = (Sprite(item.pos, item.vel, item.angle, item.angle_vel,
                        explosion_image, explosion_info, explosion_sound))
            explosion_group.add(explosion)
            group.remove(item)
            return True
    return False
Пример #26
0
def new_game():
    global card_images, card_images_done, card_face_image, state, card_exposed, card_done, selected_cards, card_exposed_track, turn
    card_images = []
    card_images_done = []
    for i in range(len(card_images_url)):
        # card_images consists of card images, its value & card object done images
        card_images.append([simplegui.load_image(card_images_url[i]), i, simplegui.load_image(card_images_done_url[i])])
        card_images.append([simplegui.load_image(card_images_url[i]), i, simplegui.load_image(card_images_done_url[i])])

    card_face_image = simplegui.load_image(card_face_url)
    card_exposed = [
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
        [False, False],
    ]

    random.shuffle(card_images)

    state = 0
    selected_cards = []
    card_exposed_track = []
    turn = 0
    label.set_text("Turns = " + str(turn))
Пример #27
0
 def __init__(self, game):
     self._rows = game.get_grid_height()
     self._cols = game.get_grid_width()
     self._frame = simplegui.create_frame('2048', 
                     self._cols * TILE_SIZE + 2 * BORDER_SIZE, 
                     self._rows * TILE_SIZE + 3 * BORDER_SIZE)
     self._frame.add_button('New Game', self.start)
     self._frame.set_keydown_handler(self.keydown)
     self._frame.set_draw_handler(self.draw)
     self._frame.set_canvas_background("#A39480")
     self._frame.start()
     self._game = game
     self._tiles = simplegui.load_image(IMAGEURL)
     self._directions = {"up": UP, "down": DOWN, 
                         "left": LEFT, "right": RIGHT}
Пример #28
0
 def __init__(self, url, size, center=None):
     # sets the url
     self.url = url
     # loads the image
     if CACHE_STORE.has_key(url):
         self.image = CACHE_STORE[url]
     else:
         self.image = simplegui.load_image(url)
         CACHE_STORE[url] = self.image
     # sets the dimensions of the image
     self.set_size(size)
     # if the center is not set
     if center is None:
         self.set_center((size[0] / 2, size[1] / 2))
     else:
         self.set_center(center)
Пример #29
0
def rock_spawner():
    global rock_group
    #Increases velocity of the spawning rocks every 500 points
    add_vel_step = score // 500 * 0.01
    rock_pos = [random_num(1,0,WIDTH), random_num(1,0,HEIGHT)]
    rock_vel = [random_num(0.03 + add_vel_step),
                random_num(0.03 + add_vel_step)]

    asteroid = random.choice(['asteroid_blue.png', 'asteroid_brown.png', 'asteroid_blend.png'])
    if started and len(rock_group) < 12:
        asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/%s" % asteroid)

        a_rock = Sprite(rock_pos,rock_vel, 0, random_num(0.0004),
                        asteroid_image, asteroid_info)
        #If a_rock tries to spawn to close to the ship it is ignored
        if not a_rock.collide(my_ship, 50):
            rock_group.add(a_rock)
Пример #30
0
def new_game():
    global cnt, guessed_letters, word, missed_letters, guess_result, warning_msg, result_msg, hangmanpic, guess_result_str, missed_letters_str, image
    word = words[random.randrange(0, len(words))]
    guessed_letters = ""
    
    print(word)
    
    missed_letters = ""
    guess_result = "_" * len(word)
    
    cnt = 0
    
    image = simplegui.load_image("https://dl.dropboxusercontent.com/u/52743103/hangman/hangman0.jpg")
    guess_result_str = add_underline(guess_result)
    missed_letters_str = "Missed letter: " + missed_letters
    
    warning_msg = ""
    result_msg = ""
Пример #31
0
        return self.radius

    def get_lifespan(self):
        '''returns the images lifespan'''
        return self.lifespan

    def get_animated(self):
        '''returns the animation status of an image stack/array'''
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
# debris images: debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image(\
"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image(\
"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("\
http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png"
                                    )

# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image(
    "https://dl.dropbox.com/s/ezp7v5d7ti7dhpg/spaceship.png")
#"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")

CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")    

background_im = simplegui.load_image('https://s-media-cache-ak0.pinimg.com/736x/05/c8/ed/05c8ed7391615bdf0e253375fc08832d.jpg')

# initialize some useful global variables
in_play = False
outcome = ""
score = 0
CARD_SPACE = 25
message = ''


# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
 

# define card class
Пример #33
0
    def get_radius(self):
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
#debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
debris_image = simplegui.load_image("http://127.0.0.1:8080/debris2_blue.png")

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
# nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
nebula_image = simplegui.load_image(
    "http://127.0.0.1:8080/nebula_blue.f2014.png")

# splash image
splash_info = ImageInfo([200, 150], [400, 300])
# splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
splash_image = simplegui.load_image("http://127.0.0.1:8080/splash.png")

# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
# ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
Пример #34
0
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png"
)

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png"
)

# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png"
)

# ship image
Пример #35
0
 def __init__(self):
     self.transition_image = simplegui.load_image(ResourcePaths.transition_screen)
     self.transition_img_pos = None
Пример #36
0
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png"
)

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image(
    "http://i.space.com/images/i/000/023/673/wS1/vista-look-at-helix-nebula-1600.jpg?1352931499"
)

# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png"
)

# ship image
Пример #37
0
def declarations():
    '''I zipped all these up into a function
    because they are really ugly to look at
    and now I can collapse them as I work :D'''
    global debris_info, debris_image, \
    nebula_info, nebula_image, \
    splash_info, splash_image, \
    ship_info, ship_image, \
    missile_info, missile_image, \
    asteroid_info, asteroid_image, \
    explosion_info, explosion_image, \
    soundtrack, missile_sound, ship_thrust_sound, explosion_sound
    # IMAGES
    # art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
    # debris images: debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
    #                debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
    debris_info = ImageInfo([320, 240], [640, 480])
    debris_image = simplegui.load_image(
        "https://dl.dropbox.com/s/uelrcnu4aexo2he/debris.png")
    #"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
    # nebula images - nebula_brown.png, nebula_blue.png
    nebula_info = ImageInfo([400, 300], [800, 600])
    nebula_image = simplegui.load_image(
        "https://dl.dropbox.com/s/h5awm7onocm9v10/space.png")
    #"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
    # splash image
    splash_info = ImageInfo([200, 150], [400, 300])
    splash_image = simplegui.load_image("\
    http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png"
                                        )
    # ship image
    ship_info = ImageInfo([45, 45], [90, 90], 35)
    ship_image = simplegui.load_image(
        "https://dl.dropbox.com/s/ezp7v5d7ti7dhpg/spaceship.png")  #PDK
    #"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
    # missile image - shot1.png, shot2.png, shot3.png
    missile_info = ImageInfo([5, 5], [10, 10], 3, 120)
    missile_image = simplegui.load_image(
        "https://dl.dropbox.com/s/jyly627nc8v1zku/missile.png")
    #"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
    # asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
    asteroid_info = ImageInfo([45, 45], [90, 90], 40)
    asteroid_image = simplegui.load_image(
        "https://dl.dropbox.com/s/gvja7maw8ppthe9/asteroid.png")  #PDK
    #"http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
    # animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
    explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
    explosion_image = simplegui.load_image(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")

    # SOUNDS
    # sound assets purchased from sounddogs.com, please do not redistribute
    # alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler
    # please do not redistribute without permission from Emiel at http://www.filmcomposer.nl
    #soundtrack = simplegui.load_sound("https://storage.googleapis.com/codeskulptor-assets/ricerocks_theme.mp3")
    soundtrack = simplegui.load_sound(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
    missile_sound = simplegui.load_sound(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
    #missile_sound.set_volume(.5)
    ship_thrust_sound = simplegui.load_sound(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
    explosion_sound = simplegui.load_sound(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
Пример #38
0
import simplegui

image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/alphatest.png")

source_center = [220, 100]
source_size = [100, 100]
frame_size = list(source_size)
frame_center = [ source_size[0] / 2, source_size[1] /2 ]

def draw(canvas):
    canvas.draw_image( image,
                      source_center, source_size,
                      frame_center, frame_size)





frame = simplegui.create_frame("Image", frame_size[0], frame_size[1])
frame.set_draw_handler(draw)


frame.start()

print frame_size, frame_center, source_size, source_center

        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png"
)

# nebula images - nebula_brown.png, nebula_blue.png
#nebula_info = ImageInfo([400, 300], [800, 600])
#nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2013.png")
#nebula_info = ImageInfo([400, 300], [800, 600])
#nebula_image = simplegui.load_image("https://dl.dropboxusercontent.com/u/12070649/galaxies-antennae.jpg")
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image(
    "https://dl.dropboxusercontent.com/u/12070649/nebula_swan.jpg")
# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png"
)
Пример #40
0
# Sprite Animation
# Running Bunny

# This program draws an animated spiral sprite.

import simplegui
import math
import random

# Global Variables

canvas_width = 200
canvas_height = 200

image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/week8-bunny_sprite.png"
)
image_size = [100, 100]
image_center = [50, 50]
num_tiles = 3
cur_tile = 0
# This image doesn't look good when run at 60 fps, so
#	the delay variable slows it down to 6 fps
delay = 10
# Time keeps track of how many frames have passed since
#	the last tile incrementation.
time = 0

# Event Handlers

Пример #41
0
def load_image(link):
    global pic
    pic = simplegui.load_image("")
import simplegui

frame_size = [200, 200]
image_size = [1521, 1818]


def draw(canvas):
    canvas.draw_image(image, [image_size[0] / 2, image_size[1] / 2],
                      image_size, [frame_size[0] / 2, frame_size[1] / 2],
                      frame_size)


frame = simplegui.create_frame("test", frame_size[0], frame_size[1])
frame.set_draw_handler(draw)
image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/gutenberg.jpg"
)

frame.start()
Пример #43
0
# Mini-project #6 - Blackjack
import simplegui
import random

# constants
FRAME_SIZE = 600
TITLE = "Blackjack"
TITLE_SIZE = 50
TITLE_LOC = [200, 100]

# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
CARD_IMAGES = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
SPACING = 5

DH_LOC = (50, 250)
PH_LOC = (50, 450)
TIP_OFFSET = 25
COL_1_OFFSET = 100
COL_2_OFFSET = 400
DH_LABEL_LOC = (DH_LOC[0], DH_LOC[1] - TIP_OFFSET)
INST_LOC = (DH_LABEL_LOC[0] + COL_1_OFFSET, DH_LABEL_LOC[1])
DH_TIP_LOC = (DH_LOC[0], DH_LOC[1] + CARD_SIZE[1] + TIP_OFFSET)
PH_LABEL_LOC = (PH_LOC[0], PH_LOC[1] - TIP_OFFSET)
OUTCOME_LOC = (PH_LABEL_LOC[0] + COL_1_OFFSET, PH_LABEL_LOC[1])
SCORE_LOC = (PH_LABEL_LOC[0] + COL_2_OFFSET, PH_LABEL_LOC[1])
PH_TIP_LOC = (PH_LOC[0], PH_LOC[1] + CARD_SIZE[1] + TIP_OFFSET)

CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
Пример #44
0
# implementation of card game - Memory
# sources for card images:
    # http://www.loadtve.biz/playing-card-back.html
    # https://bonafideplayingcards.com/portfolio/count-monte-cristo-playing-cards/

# import modules
try:
    import simplegui
except ImportError:
    import SimpleGUICS2Pygame.simpleguics2pygame as simplegui  
import random

# load images of cards
back_card = simplegui.load_image('https://i.imgur.com/W1V4z7G.png')
back_card_size = [427, 600] #ratio-lock ~1.4
back_card_center = [back_card_size[0]/2, back_card_size[1]/2]

ace = simplegui.load_image('https://i.imgur.com/Iv0tM7Q.png') #ace of diamonds
two = simplegui.load_image('https://i.imgur.com/k59hwth.png') #2 of diamonds
three = simplegui.load_image('https://i.imgur.com/Zd16VhN.png') #3 of hearts
four = simplegui.load_image('https://i.imgur.com/l3mfLhp.png') #4 of clubs
five = simplegui.load_image('https://i.imgur.com/nvZQK4W.png') #5 of clubs
six = simplegui.load_image('https://i.imgur.com/KNQp4A7.png') #6 of spades
seven = simplegui.load_image('https://i.imgur.com/PM3RbR7.png') #7 of hearts
joker = simplegui.load_image('https://i.imgur.com/Za73zWO.png')

cards = [joker, ace, two, three, four, five, six, seven]

front_card_size = [500, 704] #ratio-lock ~1.4
front_card_center = [front_card_size[0]/2, front_card_size[1]/2]
# Image positioning problem
# Copy and paste the code in codeSkulptor to see how it works
# @author (Aymar N.)
# @version (2020) Version 1

import simplegui

# global constants
WIDTH = 400
HEIGHT = 300
img_pos = [WIDTH // 2, HEIGHT // 2]

# load test image
test_image = simplegui.load_image("https://snipboard.io/eqSEJN.jpg")
test_image_size = [95, 93]
test_image_center = [test_image_size[0] // 2, test_image_size[1] // 2]


# mouseclick handler
def click(pos):
    global img_pos
    img_pos = list(pos)


# draw handler
def draw(canvas):
    canvas.draw_image(test_image, test_image_center, test_image_size, img_pos,
                      test_image_size)


# create frame and register draw handler
    def get_radius(self):
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated

    
# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
    
# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")

# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")

# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")

# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 50)
Пример #47
0
    def get_radius(self):
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# DEBRIS IMAGES : debris1_brown.png, debris2_brown.png, debris3_brown.png,
# debris4_brown.png, debris1_blue.png, debris2_blue.png, debris3_blue.png,
# debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = sg.load_image("http://commondatastorage.googleapis.com/"
                             "codeskulptor-assets/lathrop/debris4_blue.png")

# NEBULA IMAGES: nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = sg.load_image("http://commondatastorage.googleapis.com/"
                             "codeskulptor-assets/lathrop/nebula_brown.png")

# SPLASH IMAGE
splash_info = ImageInfo([WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
splash_image = sg.load_image(
    "https://github.com/andsnleo/python-simplegui-games/blob/master/ricerocks/assets/splash.png?raw=true"
)

# SHIP IMAGE
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = sg.load_image("http://commondatastorage.googleapis.com/"
Пример #48
0
# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 949x392 - source: jfitz.com
outcome = ''
question = 'deal?'
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png"
)

CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png"
)

# initialize some useful global variables
in_play = False
outcome = ""
score = 0

# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {
    'A': 1,
    '2': 2,
Пример #49
0
# start program

init(217)
timer.start()

---------------------------------------------------------------------------
# animation of explosion using 2D sprite sheet

import simplegui

# load 81 frame sprite sheer for explosion - image generated by phaedy explosion generator, source is hasgraphics.com
EXPLOSION_CENTER = [50, 50]
EXPLOSION_SIZE = [100, 100]
EXPLOSION_DIM = [9, 9]
explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/explosion.hasgraphics.png")

# create timer that iterates current_sprite_center through sprite
time = 0

# define draw handler
def draw(canvas):
    global time
    explosion_index = [time % EXPLOSION_DIM[0], (time // EXPLOSION_DIM[0]) % EXPLOSION_DIM[1]]
    canvas.draw_image(explosion_image,
                    [EXPLOSION_CENTER[0] + explosion_index[0] * EXPLOSION_SIZE[0],
                     EXPLOSION_CENTER[1] + explosion_index[1] * EXPLOSION_SIZE[1]],
                     EXPLOSION_SIZE, EXPLOSION_CENTER, EXPLOSION_SIZE)
    time += 1

Пример #50
0
def image_and_sound_declarations():
    '''I zipped all these up into a function because they are a mess
    to look at and now I can collapse them as I work :D'''

    global splash_image, splash_info
    global debris_info, debris_image
    global nebula_info, nebula_image
    global ship_info, ship_image
    global missile_info, missile_image
    global asteroid_info, asteroid_image
    global soundtrack, missile_sound, ship_thrust_sound, explosion_sound

    #THESE ARE MY IMAGES AND SOUNDS - PLEASE COMMENT OUT IF THEY DON'T LOAD - THANK YOU!!!!
    splash_info = ImageInfo([200, 150], [400, 300])
    splash_image = simplegui.load_image(
        "https://dl.dropbox.com/s/yaazzsgnraxz5jm/my_splash.png")
    debris_info = ImageInfo([320, 240], [640, 480])
    debris_image = simplegui.load_image(
        "https://dl.dropbox.com/s/uelrcnu4aexo2he/debris.png")
    nebula_info = ImageInfo([400, 300], [800, 600])
    nebula_image = simplegui.load_image(
        "https://dl.dropbox.com/s/h5awm7onocm9v10/space.png")
    ship_info = ImageInfo([45, 45], [90, 90], ship_radius)
    ship_image = simplegui.load_image(
        "https://dl.dropbox.com/s/ezp7v5d7ti7dhpg/spaceship.png")
    missile_info = ImageInfo([5, 5], [10, 10], missile_radius,
                             missile_lifespan)
    missile_image = simplegui.load_image(
        "https://dl.dropbox.com/s/jyly627nc8v1zku/missile.png")
    asteroid_info = ImageInfo([45, 45], [90, 90], asteroid_radius)
    asteroid_image = simplegui.load_image(
        "https://dl.dropbox.com/s/gvja7maw8ppthe9/asteroid.png")
    ###Sound asset from http://www-pw.physics.uiowa.edu/space-audio/cassini/SKR1/
    soundtrack = simplegui.load_sound(
        "https://dl.dropbox.com/s/41w472w2b3b4ij2/space.mp3")
    ###Original recording:
    missile_sound = simplegui.load_sound(
        "https://dl.dropbox.com/s/jciomfzbvklfzyk/pow.mp3")
    ship_thrust_sound = simplegui.load_sound(
        "https://dl.dropbox.com/s/2298a7diby28hth/thrust.mp3")

    #BELOW ARE THE COURSERA IMAGES - PLEASE UNCOMMENT IF MINE (ABOVE) DON'T WORK, THANK YOU!
    #    # art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
    #    # debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
    #    #                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
    #    debris_info = ImageInfo([320, 240], [640, 480])
    #    debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
    #
    #    # nebula images - nebula_brown.png, nebula_blue.png
    #    nebula_info = ImageInfo([400, 300], [800, 600])
    #    nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
    #
    #    # splash image
    #    splash_info = ImageInfo([200, 150], [400, 300])
    #    splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
    #
    #    # ship image
    #    ship_info = ImageInfo([45, 45], [90, 90], 35)
    #    ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
    #
    #    # missile image - shot1.png, shot2.png, shot3.png
    #    missile_info = ImageInfo([5,5], [10, 10], 3, 50)
    #    missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
    #
    #    # asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
    #    asteroid_info = ImageInfo([45, 45], [90, 90], 40)
    #    asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
    #
    #    # animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
    #    explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
    #    explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")

    # SOUNDS
    # sound assets purchased from sounddogs.com, please do not redistribute
    # alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler
    # please do not redistribute without permission from Emiel at http://www.filmcomposer.nl
    # sound assets purchased from sounddogs.com, please do not redistribute
    # .ogg versions of sounds are also available, just replace .mp3 by .ogg
    #    soundtrack = simplegui.load_sound(\
    #    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
    #    missile_sound = simplegui.load_sound(\
    #    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
    #    ship_thrust_sound = simplegui.load_sound(\
    #    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
    explosion_sound = simplegui.load_sound(\
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
Пример #51
0
#import modules
import simplegui
import random
import math

#load image
tile_cover = simplegui.load_image(
    "https://www.dropbox.com/s/ukemajgulc175en/BicycleStandardBlue_4.jpg?dl=1")
deck_of_cards = simplegui.load_image(
    "https://www.dropbox.com/s/wgupp562otlh07e/Deck%20of%20cards.png?dl=1")

#define globals
turns = 0

CARD_SUIT = ('C', 'D', 'H', 'S')
CARD_RANK = ('A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K')

NUMBER_OF_TILES = 2
EXPOSED = [True, False]
MY_LIST = ['2', '3', '4', '5', '6', '7', '8', '9']
MY_LIST.extend(['2', '3', '4', '5', '6', '7', '8', '9'])
random.shuffle(MY_LIST)

TILE_WIDTH = 60
TILE_HEIGHT = 100

WIDTH = tile_cover.get_width()
HEIGHT = tile_cover.get_height()

TILE_COVER_CENTER = [WIDTH / 2, HEIGHT / 2]
TILE_COVER_SIZE = [WIDTH, HEIGHT]
Пример #52
0

# Step 1: import modules
import simplegui

import random

# Step 2: declare some global variables
CANVAS_SIZE = (740, 650)
IMG_CARDS = simplegui.load_image('http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png')
IMG_BACK = simplegui.load_image('http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png')
CARD_WIDTH = 73
CARD_HEIGHT = 98
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K')
COLORS = ('Club', 'Spade', 'Heart', 'Diamond')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, '10':10, 'J':10, 'Q':10, 'K':10}
FONT_OFFSET = 2
TABLE_UPPER_LEFT_CORNER = (CANVAS_SIZE[0] - 200, CANVAS_SIZE[1] - 120)
score_dealer = 0
score_player = 0
message_upper = ''
message_lower = ''
state = 'stop' # There are 2 states: 'stop' and 'running'
deck = None
dealer_hand = None
player_hand = None

# Step 3: create 3 classes: Card, Deck, Hand
class Card:
    def __init__(self, rank, color, exposed = True):
        self.rank = rank
Пример #53
0
def input_handler(url):
    global g_image_loaded, g_image
    g_image_loaded = False
    g_image = simplegui.load_image(url)
Пример #54
0
# Image positioning problem

###################################################
# Student should enter code below

import simplegui

# global constants
WIDTH = 400
HEIGHT = 300
asteroid_w = 95
asteroid_h = 93
pos = [WIDTH / 2, HEIGHT / 2]

# load test image
asteroid = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/asteroid.png")


# mouseclick handler
def click(mpos):
    global pos
    pos = mpos


# mousedrag handler
def drag(mpos):
    global pos
    if abs(pos[0] - mpos[0]) < (asteroid_w / 2) and abs(pos[1] - mpos[1]) < (
            asteroid_h / 2):
        # print pos, mpos
        pos = mpos
Пример #55
0
    def get_size(self):
        return self.size

    def get_radius(self):
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


debris_info = ImageInfo([320, 240], [640, 480])  #object of image info
debris_image = simplegui.load_image("D:\debris2_blue.png")

nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image("D:/nebula_blue.png")

splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("D:\splash.png")

ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("D:\double_ship.png")

missile_info = ImageInfo([5, 5], [10, 10], 3, 50)
missile_image = simplegui.load_image("D:\shot2.png")

asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image("D:\asteroid_blue.png")
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated


# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris1_blue.png"
)

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_brown.png"
)

# powerUp image
powerUpInfo = ImageInfo([10, 10], [20, 20], 10, 200)
powerUpImage = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot3.png"
)

# splash image
Пример #57
0
# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image(
    "http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")

CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image(
    "http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")

card_back_alt = simplegui.load_image(
    'http://images.all-free-download.com/images/graphiclarge/poker_background_3d_design_red_ribbon_cards_decoration_6829319.jpg'
)
ALT_SIZE = [600, 598]
ALT_CENTER = [600 // 2, 598 // 2]

# initialize some useful global variables
in_play = False
outcome = ""
score = 0

# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {
Пример #58
0
#	the user to attempt to balance a stick using the arrow keys.
# The code using acceleration can be found in the update method
#	of the Stick class.

import simplegui
import math
import random

# Global Variables

canvas_width = 400
canvas_height = 400
# Note that the center of the image is located at the black
#	circle at the base of the stick.
stick_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/week7-stick.png"
)

# Classes


class Stick:
    def __init__(self, radius, center, image, image_center, image_size):
        self.radius = radius
        self.center = center
        self.angle = random.random() * random.choice([-1, 1]) * .01
        self.angle_vel = 0
        self.angle_acc = 0
        self.key_acc = 0
        self.image = image
        self.image_center = image_center
Пример #59
0
    def get_radius(self):
        return self.radius

    def get_lifespan(self):
        return self.lifespan

    def get_animated(self):
        return self.animated
    
# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
    
# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
#                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image1 = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris3_brown.png")
debris_image2 = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris4_blue.png")

# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image1 = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.png")
nebula_image2 = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_brown.png")

# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")

# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
#Juego de cartas, donde el usuario presiona una carta y debe
#ir encontrando su pareja
#0. Importar Modulos
import simplegui
import random
#1. Variables Globales
ANCHO = 800
ALTO = 100
TURNO = 0
MOSTRAR = []
AUXILIAR = 0
UNO = simplegui.load_image("https://i.imgur.com/hslVkVI.jpg")
DOS = simplegui.load_image("https://i.imgur.com/VtVfd6h.jpg")
TRES = simplegui.load_image("https://i.imgur.com/DeySWza.jpg")
CUATRO = simplegui.load_image("https://i.imgur.com/zwkjpkm.jpg")
CINCO = simplegui.load_image("https://i.imgur.com/74WGqZu.jpg")
SEIS = simplegui.load_image("https://i.imgur.com/uzVfTxy.jpg")
SIETE = simplegui.load_image("https://i.imgur.com/fB6BqdN.jpg")
OCHO = simplegui.load_image("https://i.imgur.com/qg7laPt.jpg")
CARTAS = [UNO, DOS, TRES, CUATRO, CINCO, SEIS, SIETE, OCHO]
VARAJA = list(CARTAS) + list(CARTAS)
IMAGEN = simplegui.load_image("https://i.imgur.com/pHMuwwv.jpg")
NINGUNA = 16
IMAGEN_CENTRO = [IMAGEN.get_width() // 2, IMAGEN.get_height() // 2]
IMAGEN_TAMANIO = [IMAGEN.get_width(), IMAGEN.get_height()]


#2. Clases
#3. Funciones de Ayuda
#Funcion que mezcla la varaja
#Añade cartas 'alreves' o sea con valor=0