class MSLGroup(Composite): def __init__(self, num): self._num = num Composite.__init__(self, [1]*4, [1]*4) def setup(self): self._first = [Match(self._num), Match(self._num)] self._second = [Match(self._num), Match(self._num)] self._final = Match(self._num) self._matches = self._first + self._second + [self._final] self._first[0].add_winner_link(self._second[0], 0) self._first[0].add_loser_link(self._second[1], 0) self._first[0].add_parent(self) self._first[1].add_winner_link(self._second[0], 1) self._first[1].add_loser_link(self._second[1], 1) self._first[1].add_parent(self) self._second[0].add_loser_link(self._final, 0) self._second[0].add_parent(self) self._second[1].add_winner_link(self._final, 1) self._second[1].add_parent(self) self._final.add_parent(self) def get_match(self, key): key = key.split(' ')[0] if key.lower() == 'first': return self._first[0] elif key.lower() == 'second': return self._first[1] elif key.lower() == 'winners': return self._second[0] elif key.lower() == 'losers': return self._second[1] elif key.lower() == 'final': return self._final else: raise Exception('No such match found \'' + key + '\'') def should_use_mc(self): return False def fill(self): self._first[0].set_players(self._players[:2]) self._first[1].set_players(self._players[2:]) def tally_maker(self): return Tally(len(self._schema_out), self._players) def compute_mc(self): self.compute_exact() def compute_exact(self): for m in self._first: m.compute_partial() for (if0, if1) in itertools.product(self._first[0].instances(),\ self._first[1].instances()): base_f = if0[0] * if1[0] if0[2].broadcast_instance(if0) if1[2].broadcast_instance(if1) for m in self._second: m.compute_partial() for (is0, is1) in itertools.product(self._second[0].instances(),\ self._second[1].instances()): base_s = base_f * is0[0] * is1[0] is0[2].broadcast_instance(is0) is1[2].broadcast_instance(is1) self._final.compute_partial() for ifin in self._final.instances(): prob = base_s * ifin[0] self._tally[is1[1][0]][0] += prob self._tally[ifin[1][0]][1] += prob self._tally[ifin[1][1]][2] += prob self._tally[is0[1][1]][3] += prob self._tally[is0[1][1]].pairs[ifin[1][1]] += prob def detail(self, strings): tally = self._tally out = strings['detailheader'] out += strings['ptabletitle'].format(title='Detailed placement probabilities') out += strings['ptableheader'] for h in ['4th', '3rd', '2nd', '1st']: out += strings['ptableheading'].format(heading=h) for p in self._players: if p.name == 'BYE': continue out += '\n' + strings['ptablename'].format(player=p.name) for i in tally[p]: if i > 1e-10: out += strings['ptableentry'].format(prob=100*i) else: out += strings['ptableempty'] out += strings['ptablebetween'] out += strings['ptabletitle'].format(title='Probability of each pair advancing') out += strings['ptableheader'] for p in self._players: if p.name != 'BYE': out += strings['ptableheading'].format(heading=p.name[:7]) for p in self._players: if p.name == 'BYE': continue out += '\n' + strings['ptablename'].format(player=p.name) for q in self._players: if q.name == 'BYE': continue if p != q and tally[p].pairs[q] >= 1e-10: out += strings['ptableentry'].format(prob=100*tally[p].pairs[q]) else: out += strings['ptableempty'] out += strings['detailfooter'] return out def summary(self, strings, title=None): tally = self._tally if title == None: title = 'MSL-style four-player group' out = strings['header'].format(title=title) players = sorted(self._players, key=lambda a: sum(tally[a][2:]),\ reverse=True) for p in players: if sum(tally[p][2:]) > 1e-10 and p.name != 'BYE': out += strings['mslgplayer'].format(player=p.name,\ prob=100*sum(tally[p][2:])) out += strings['nomimage'] out += strings['footer'].format(title=title) return out
class MSLGroup(Composite): def __init__(self, num): self._num = num Composite.__init__(self, [1] * 4, [1] * 4) def setup(self): self._first = [Match(self._num), Match(self._num)] self._second = [Match(self._num), Match(self._num)] self._final = Match(self._num) self._matches = self._first + self._second + [self._final] self._first[0].add_winner_link(self._second[0], 0) self._first[0].add_loser_link(self._second[1], 0) self._first[0].add_parent(self) self._first[1].add_winner_link(self._second[0], 1) self._first[1].add_loser_link(self._second[1], 1) self._first[1].add_parent(self) self._second[0].add_loser_link(self._final, 0) self._second[0].add_parent(self) self._second[1].add_winner_link(self._final, 1) self._second[1].add_parent(self) self._final.add_parent(self) def get_match(self, key): key = key.split(' ')[0] if key.lower() == '1': return self._first[0] elif key.lower() == '2': return self._first[1] elif key.lower() == 'w': return self._second[0] elif key.lower() == 'l': return self._second[1] elif key.lower() == 'f': return self._final else: raise Exception('No such match found \'' + key + '\'') def should_use_mc(self): return False def fill(self): self._first[0].set_players(self._players[:2]) self._first[1].set_players(self._players[2:]) def tally_maker(self): return Tally(len(self._schema_out), self._players) def compute_mc(self): self.compute_exact() def compute_exact(self): for m in self._first: m.compute_partial() for (if0, if1) in itertools.product(self._first[0].instances(),\ self._first[1].instances()): base_f = if0[0] * if1[0] if0[2].broadcast_instance(if0) if1[2].broadcast_instance(if1) for m in self._second: m.compute_partial() for (is0, is1) in itertools.product(self._second[0].instances(),\ self._second[1].instances()): base_s = base_f * is0[0] * is1[0] is0[2].broadcast_instance(is0) is1[2].broadcast_instance(is1) self._final.compute_partial() for ifin in self._final.instances(): prob = base_s * ifin[0] self._tally[is1[1][0]][0] += prob self._tally[ifin[1][0]][1] += prob self._tally[ifin[1][1]][2] += prob self._tally[is0[1][1]][3] += prob self._tally[is0[1][1]].pairs[ifin[1][1]] += prob def detail(self, strings): tally = self._tally out = strings['detailheader'] out += strings['ptabletitle'].format( title='Detailed placement probabilities') out += strings['ptableheader'] for h in ['4th', '3rd', '2nd', '1st']: out += strings['ptableheading'].format(heading=h) for p in self._players: if p.name == 'BYE': continue out += '\n' + strings['ptablename'].format(player=p.name) for i in tally[p]: if i > 1e-10: out += strings['ptableentry'].format(prob=100 * i) else: out += strings['ptableempty'] out += strings['ptablebetween'] out += strings['ptabletitle'].format( title='Probability of each pair advancing') out += strings['ptableheader'] for p in self._players: if p.name != 'BYE': out += strings['ptableheading'].format(heading=p.name[:7]) for p in self._players: if p.name == 'BYE': continue out += '\n' + strings['ptablename'].format(player=p.name) for q in self._players: if q.name == 'BYE': continue if p != q and tally[p].pairs[q] >= 1e-10: out += strings['ptableentry'].format(prob=100 * tally[p].pairs[q]) else: out += strings['ptableempty'] out += strings['detailfooter'] return out def summary(self, strings, title=None): tally = self._tally if title == None: title = 'MSL-style four-player group' out = strings['header'].format(title=title) players = sorted(self._players, key=lambda a: sum(tally[a][2:]),\ reverse=True) for p in players: if sum(tally[p][2:]) > 1e-10 and p.name != 'BYE': out += strings['mslgplayer'].format(player=p.name,\ prob=100*sum(tally[p][2:])) out += strings['nomimage'] out += strings['footer'].format(title=title) return out