Пример #1
0
    def place(self,
              position,
              heightmap_rotation_angle,
              place_vertical_offset=0.04):
        logging.info('Executing: place at (%f, %f, %f)' %
                     (position[0], position[1], position[2]))

        # Ensure gripper is closed
        gripper_fully_closed = self.close_gripper()
        if gripper_fully_closed:
            # There is no object present, so we cannot possibly place!
            return False

        # Compute tool orientation from heightmap rotation angle
        tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2

        # Avoid collision with floor
        position[2] = max(position[2] + place_vertical_offset,
                          self.workspace_limits[2][0] + 0.02)

        # Move gripper to location above place target
        place_location_margin = 0.1
        sim_ret, UR5_target_handle = vrep.simxGetObjectHandle(
            self.sim_client, 'UR5_target', vrep.simx_opmode_blocking)
        location_above_place_target = (position[0], position[1],
                                       position[2] + place_location_margin)
        self.move_to(location_above_place_target, None)

        sim_ret, gripper_orientation = vrep.simxGetObjectOrientation(
            self.sim_client, UR5_target_handle, -1, vrep.simx_opmode_blocking)
        if tool_rotation_angle - gripper_orientation[1] > 0:
            increment = 0.2
        else:
            increment = -0.2
        while abs(tool_rotation_angle - gripper_orientation[1]) >= 0.2:
            vrep.simxSetObjectOrientation(
                self.sim_client, UR5_target_handle, -1,
                (np.pi / 2, gripper_orientation[1] + increment, np.pi / 2),
                vrep.simx_opmode_blocking)
            time.sleep(0.01)
            sim_ret, gripper_orientation = vrep.simxGetObjectOrientation(
                self.sim_client, UR5_target_handle, -1,
                vrep.simx_opmode_blocking)
        vrep.simxSetObjectOrientation(
            self.sim_client, UR5_target_handle, -1,
            (np.pi / 2, tool_rotation_angle, np.pi / 2),
            vrep.simx_opmode_blocking)

        # Approach place target
        self.move_to(position, None)

        # Ensure gripper is open
        self.open_gripper()

        # Move gripper to location above place target
        self.move_to(location_above_place_target, None)

        return True
Пример #2
0
def add_structure(cid):
    object_name = 'box_large'
    res, object_handle = vrep.simxGetObjectHandle(cid, object_name, vrep.simx_opmode_oneshot_wait)
    # object_pos = [random.uniform(-0.15, 0.15), random.uniform(-0.15, 0.15), 0.20]
    object_pos = [0, 0, 0.075]
    object_angle = [-1.5708, random.uniform(-1.5707, 1.5707), -1.5708]
    vrep.simxSetObjectOrientation(cid, object_handle, -1, object_angle, vrep.simx_opmode_oneshot)
    vrep.simxSetObjectPosition(cid, object_handle, -1, object_pos, vrep.simx_opmode_oneshot)
    time.sleep(1.0)
    return object_name, object_handle
Пример #3
0
def add_object(cid, object_name, object_pos):
    # object_name = random.choice(['apple', 'banana', 'sugar_box', 'cracker_box', 'mustard_bottle', 'lemon', 'orange',
    #                              'tomato_soup_can'])
    res, object_handle = vrep.simxGetObjectHandle(cid, object_name, vrep.simx_opmode_oneshot_wait)
    # object_pos = [random.uniform(-0.15, 0.15), random.uniform(-0.15, 0.15), 0.20]
    object_angle = [random.uniform(-np.pi, np.pi), random.uniform(-np.pi, np.pi), random.uniform(-np.pi, np.pi)]
    # object_angle = [0, 0, 0]
    vrep.simxSetObjectOrientation(cid, object_handle, -1, object_angle, vrep.simx_opmode_oneshot)
    vrep.simxSetObjectPosition(cid, object_handle, -1, object_pos, vrep.simx_opmode_oneshot)
    time.sleep(1.0)
    return object_name, object_handle
Пример #4
0
def scenario_one(cid):
    name_list = []
    locations = [[0.15, 0, 0.1], [-0.15, 0, 0.1], [0, 0.15, 0.15],[0, -0.15, 0.1]]
    handle_list = []
    for i in range(0, 4):
        object_name = 'imported_part_' + str(i)
        res, object_handle = vrep.simxGetObjectHandle(cid, object_name, vrep.simx_opmode_oneshot_wait)
        # object_angle = [random.uniform(-np.pi, np.pi), random.uniform(-np.pi, np.pi), random.uniform(-np.pi, np.pi)]
        object_angle = [0, 0, 0]
        vrep.simxSetObjectOrientation(cid, object_handle, -1, object_angle, vrep.simx_opmode_oneshot)
        vrep.simxSetObjectPosition(cid, object_handle, -1, locations[i], vrep.simx_opmode_oneshot)
        time.sleep(1.0)
        name_list.append(object_name)
        handle_list.append(object_handle)
    return name_list, handle_list
Пример #5
0
    def reposition_objects(self, workspace_limits):
        # Move gripper out of the way
        self.move_to([-0.1, 0, 0.3], None)

        for object_handle in self.object_handles:
            # Drop object at random x,y location and random orientation in robot workspace
            drop_x = (workspace_limits[0][1] - workspace_limits[0][0] - 0.2) * np.random.random_sample() + \
                     workspace_limits[0][0] + 0.1
            drop_y = (workspace_limits[1][1] - workspace_limits[1][0] - 0.2) * np.random.random_sample() + \
                     workspace_limits[1][0] + 0.1
            object_position = [drop_x, drop_y, 0.15]
            object_orientation = [
                2 * np.pi * np.random.random_sample(),
                2 * np.pi * np.random.random_sample(),
                2 * np.pi * np.random.random_sample()
            ]
            vrep.simxSetObjectPosition(self.sim_client, object_handle, -1,
                                       object_position,
                                       vrep.simx_opmode_blocking)
            vrep.simxSetObjectOrientation(self.sim_client, object_handle, -1,
                                          object_orientation,
                                          vrep.simx_opmode_blocking)
            time.sleep(2)
Пример #6
0
def grasp_gnn_data():
    wd = '/home/lou00015/data/gnn/'
    cid = vrep.simxStart('127.0.0.1', 19997, True, True, 5000, 5)
    eid = 563
    nb_grasp = 25
    if cid != -1:
        pos = [0, 0, 0.15]
        while True:
            vrep.simxStartSimulation(cid, vrep.simx_opmode_blocking)
            panda = Robot(cid)
            obj_name, obj_hdl = add_object(cid, 'imported_part_0', pos)
            time.sleep(1.0)
            cloud = panda.get_pointcloud()
            centroid = np.average(cloud, axis=0)
            print('centroid: ', centroid)
            res, init_pos = vrep.simxGetObjectPosition(cid, obj_hdl, -1, vrep.simx_opmode_blocking)
            res, init_ori = vrep.simxGetObjectOrientation(cid, obj_hdl, -1, vrep.simx_opmode_blocking)
            if len(cloud) == 0:
                print('no cloud found')
                continue
            elif centroid[2] > 0.045:
                print('perception error')
                continue
            np.save(wd + 'cloud_' + str(eid) + '.npy', cloud) # save point cloud
            cloud = np.delete(cloud, np.where(cloud[:,2]<0.015), axis=0)
            pose_set, pt_set = grasp_pose_generation(45, cloud, nb_grasp)
            for i in range(0, nb_grasp):
                pose = pose_set[i]
                pt = pt_set[i]
                emptyBuff = bytearray()
                landing_mtx = [pose[0][0],pose[0][1],pose[0][2],pt[0],
                               pose[1][0],pose[1][1], pose[1][2],pt[1],
                               pose[2][0],pose[2][1],pose[2][2],pt[2]]
                np.save(wd + 'cloud_' + str(eid) + '_action_' + str(i) + '.npy', landing_mtx) # save action
                vrep.simxCallScriptFunction(cid, 'landing', vrep.sim_scripttype_childscript, 'setlanding', [], landing_mtx, [], emptyBuff, vrep.simx_opmode_blocking)
                ending_mtx = [pose[0][0], pose[0][1], pose[0][2], pt[0],
                              pose[1][0], pose[1][1], pose[1][2], pt[1],
                              pose[2][0], pose[2][1], pose[2][2], pt[2]+0.15]
                vrep.simxCallScriptFunction(cid, 'ending', vrep.sim_scripttype_childscript, 'setending', [], ending_mtx,
                                            [], emptyBuff, vrep.simx_opmode_blocking)
                time.sleep(1.0)
                print('executing experiment %d: ' % (eid*25+i))
                print('at: ', pt)
                vrep.simxCallScriptFunction(cid, 'Sphere', vrep.sim_scripttype_childscript, 'grasp', [], [], [], emptyBuff, vrep.simx_opmode_blocking)
                while True:
                    res, finish = vrep.simxGetIntegerSignal(cid, "finish", vrep.simx_opmode_oneshot_wait)
                    if finish == 18:
                        res, end_pos = vrep.simxGetObjectPosition(cid, obj_hdl, -1, vrep.simx_opmode_blocking)
                        break
                if end_pos[2]>0.05:
                    label = 1
                else:
                    label = 0
                print(label)
                f = open(wd + 'label.txt', 'a+')
                f.write(str(label))
                f.close()
                vrep.simxSetObjectPosition(cid, obj_hdl, -1, init_pos, vrep.simx_opmode_blocking)
                vrep.simxSetObjectOrientation(cid, obj_hdl, -1, init_ori, vrep.simx_opmode_blocking)
            eid += 1
    else:
        print('Failed to connect to simulation (V-REP remote API server). Exiting.')
    exit()
Пример #7
0
    def push(self,
             position,
             heightmap_rotation_angle,
             push_vertical_offset=0.01,
             pushing_point_margin=0.1):
        logging.info('Executing: push at (%f, %f, %f)' %
                     (position[0], position[1], position[2]))

        # Compute tool orientation from heightmap rotation angle
        tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2

        # Adjust pushing point to be on tip of finger
        position[2] = position[2] + push_vertical_offset

        # Compute pushing direction
        push_orientation = [1.0, 0.0]
        push_direction = np.asarray([
            push_orientation[0] * np.cos(heightmap_rotation_angle) -
            push_orientation[1] * np.sin(heightmap_rotation_angle),
            push_orientation[0] * np.sin(heightmap_rotation_angle) +
            push_orientation[1] * np.cos(heightmap_rotation_angle)
        ])

        # Move gripper to location above pushing point
        location_above_pushing_point = (position[0], position[1],
                                        position[2] + pushing_point_margin)

        # Compute gripper position and linear movement increments
        tool_position = location_above_pushing_point
        sim_ret, UR5_target_position = vrep.simxGetObjectPosition(
            self.sim_client, self.UR5_target_handle, -1,
            vrep.simx_opmode_blocking)
        move_direction = np.asarray([
            tool_position[0] - UR5_target_position[0],
            tool_position[1] - UR5_target_position[1],
            tool_position[2] - UR5_target_position[2]
        ])
        move_magnitude = np.linalg.norm(move_direction)
        move_step = 0.05 * move_direction / move_magnitude
        try:
            num_move_steps = int(np.floor(move_direction[0] / move_step[0]))
        except ValueError:
            return False

        # Compute gripper orientation and rotation increments
        sim_ret, gripper_orientation = vrep.simxGetObjectOrientation(
            self.sim_client, self.UR5_target_handle, -1,
            vrep.simx_opmode_blocking)
        rotation_step = 0.3 if (
            tool_rotation_angle - gripper_orientation[1] > 0) else -0.3
        num_rotation_steps = int(
            np.floor((tool_rotation_angle - gripper_orientation[1]) /
                     rotation_step))

        # Simultaneously move and rotate gripper
        for step_iter in range(max(num_move_steps, num_rotation_steps)):
            vrep.simxSetObjectPosition(
                self.sim_client, self.UR5_target_handle, -1,
                (UR5_target_position[0] +
                 move_step[0] * min(step_iter, num_move_steps),
                 UR5_target_position[1] +
                 move_step[1] * min(step_iter, num_move_steps),
                 UR5_target_position[2] +
                 move_step[2] * min(step_iter, num_move_steps)),
                vrep.simx_opmode_blocking)
            vrep.simxSetObjectOrientation(
                self.sim_client, self.UR5_target_handle, -1,
                (np.pi / 2, gripper_orientation[1] +
                 rotation_step * min(step_iter, num_rotation_steps),
                 np.pi / 2), vrep.simx_opmode_blocking)
        vrep.simxSetObjectPosition(
            self.sim_client, self.UR5_target_handle, -1,
            (tool_position[0], tool_position[1], tool_position[2]),
            vrep.simx_opmode_blocking)
        vrep.simxSetObjectOrientation(
            self.sim_client, self.UR5_target_handle, -1,
            (np.pi / 2, tool_rotation_angle, np.pi / 2),
            vrep.simx_opmode_blocking)

        # Ensure gripper is closed
        self.close_gripper()

        # Approach pushing point
        self.move_to(position, None)

        # Compute target location (push to the right)
        push_length = 0.1
        target_x = min(
            max(position[0] + push_direction[0] * push_length,
                self.workspace_limits[0][0]), self.workspace_limits[0][1])
        target_y = min(
            max(position[1] + push_direction[1] * push_length,
                self.workspace_limits[1][0]), self.workspace_limits[1][1])
        push_length = np.sqrt(
            np.power(target_x - position[0], 2) +
            np.power(target_y - position[1], 2))

        # Move in pushing direction towards target location
        self.move_to([target_x, target_y, position[2]], None)

        # Move gripper to location above grasp target
        self.move_to([target_x, target_y, location_above_pushing_point[2]],
                     None)

        push_success = True

        return push_success
Пример #8
0
    def grasp(
        self,
        position,
        heightmap_rotation_angle,
        grasp_vertical_offset=-0.04,
        grasp_location_margin=0.15,
    ):
        logging.info('Executing: grasp at (%f, %f, %f)' %
                     (position[0], position[1], position[2]))

        # Compute tool orientation from heightmap rotation angle
        tool_rotation_angle = (heightmap_rotation_angle % np.pi) - np.pi / 2

        # Avoid collision with floor
        position = np.asarray(position).copy()
        position[2] = max(position[2] + grasp_vertical_offset,
                          self.workspace_limits[2][0] + 0.02)

        # Move gripper to location above grasp target
        location_above_grasp_target = (position[0], position[1],
                                       position[2] + grasp_location_margin)

        # Compute gripper position and linear movement increments
        tool_position = location_above_grasp_target
        sim_ret, UR5_target_position = vrep.simxGetObjectPosition(
            self.sim_client, self.UR5_target_handle, -1,
            vrep.simx_opmode_blocking)
        move_direction = np.asarray([
            tool_position[0] - UR5_target_position[0],
            tool_position[1] - UR5_target_position[1],
            tool_position[2] - UR5_target_position[2]
        ])
        move_magnitude = np.linalg.norm(move_direction)
        move_step = 0.05 * move_direction / move_magnitude
        try:
            num_move_steps = int(np.floor(move_direction[0] / move_step[0]))
        except ValueError:
            return False

        # Compute gripper orientation and rotation increments
        sim_ret, gripper_orientation = vrep.simxGetObjectOrientation(
            self.sim_client, self.UR5_target_handle, -1,
            vrep.simx_opmode_blocking)
        rotation_step = 0.3 if (
            tool_rotation_angle - gripper_orientation[1] > 0) else -0.3
        num_rotation_steps = int(
            np.floor((tool_rotation_angle - gripper_orientation[1]) /
                     rotation_step))

        # Simultaneously move and rotate gripper
        for step_iter in range(max(num_move_steps, num_rotation_steps)):
            vrep.simxSetObjectPosition(
                self.sim_client, self.UR5_target_handle, -1,
                (UR5_target_position[0] +
                 move_step[0] * min(step_iter, num_move_steps),
                 UR5_target_position[1] +
                 move_step[1] * min(step_iter, num_move_steps),
                 UR5_target_position[2] +
                 move_step[2] * min(step_iter, num_move_steps)),
                vrep.simx_opmode_blocking)
            vrep.simxSetObjectOrientation(
                self.sim_client, self.UR5_target_handle, -1,
                (np.pi / 2, gripper_orientation[1] +
                 rotation_step * min(step_iter, num_rotation_steps),
                 np.pi / 2), vrep.simx_opmode_blocking)
        vrep.simxSetObjectPosition(
            self.sim_client, self.UR5_target_handle, -1,
            (tool_position[0], tool_position[1], tool_position[2]),
            vrep.simx_opmode_blocking)
        vrep.simxSetObjectOrientation(
            self.sim_client, self.UR5_target_handle, -1,
            (np.pi / 2, tool_rotation_angle, np.pi / 2),
            vrep.simx_opmode_blocking)

        # Ensure gripper is open
        self.open_gripper()

        # Approach grasp target
        self.move_to(position, None)

        # Close gripper to grasp target
        gripper_full_closed = self.close_gripper()

        # Move gripper to location above grasp target
        self.move_to(location_above_grasp_target, None)

        # Check if grasp is successful
        gripper_full_closed = self.close_gripper()
        grasp_success = not gripper_full_closed

        # Move the grasped object elsewhere
        if grasp_success:
            if self.place_enabled:
                self.go_home()
            else:
                self.num_obj_clear += 1
                object_positions = np.asarray(self.get_obj_positions())
                object_positions = object_positions[:, 2]
                grasped_object_ind = np.argmax(object_positions)
                grasped_object_handle = self.object_handles[grasped_object_ind]
                vrep.simxSetObjectPosition(
                    self.sim_client, grasped_object_handle, -1,
                    (-0.5, 0.5 + 0.05 * float(grasped_object_ind), 0.1),
                    vrep.simx_opmode_blocking)

        return grasp_success