Пример #1
0
def get_all_bodies():
    # if there are no bodies, recreate the default bodies
    if len(simulator.get_bodies())==0:
        simulator.build_bodies()

    bodies = simulator.get_bodies() # gets all the plant data (name, xPos, yPos, size, and color)

    # format data to be JSON dumpable
    all_bodies = []
    for body in bodies:
        all_bodies.append({"name":body.name, "px":body.px, "py":body.py, "size":body.size, "color":body.color})

    # return planet data
    return json.dumps(all_bodies)
Пример #2
0
def update_all_bodies(width,height):
    simulator.update(width,height) # runs one loop of the simulation to get next position of planets
    bodies = simulator.get_bodies() # gets the plant data (name, xPos, yPos)

    # format data to be JSON dumpable
    all_bodies_update = []
    for body in bodies:
        all_bodies_update.append({"name":body.name, "px":body.px, "py":body.py})

    # return planet data
    return json.dumps(all_bodies_update)
Пример #3
0
def reset_bodies():
    # gets all the bodies (necessary because we need their name to remove them from the D3 chart)
    bodies = simulator.get_bodies()

    # format data to be JSON dumpable
    all_bodies_Ids = []
    for body in bodies:
        all_bodies_Ids.append({"name":body.name})

    # clears all bodies from app
    simulator.all_bodies = [];

    # returns JSON data of all the past bodies (so they can be removed)
    return json.dumps(all_bodies_Ids)