def init(i_play_as): global fl1, fl2, game_board, old_move, bot fl1 = 'x' fl2 = 'o' game_board = Board() old_move = (-1, -1) bot = Player40() if i_play_as == 'o': temp_board_status = copy.deepcopy(game_board.board_status) temp_block_status = copy.deepcopy(game_board.block_status) try: bot_move = bot.move(game_board, old_move, fl2) except Exception: print traceback.format_exc() WINNER = 'HUMAN' MESSAGE = 'INVALID MOVE' return game_over((-1, -1), WINNER, MESSAGE) if (game_board.block_status != temp_block_status) or ( game_board.board_status != temp_board_status): WINNER = 'HUMAN' MESSAGE = 'MODIFIED THE BOARD' return game_over(bot_move, WINNER, MESSAGE) if game_board.update(old_move, bot_move, fl2) == 'UNSUCCESSFUL': WINNER = 'HUMAN' MESSAGE = 'INVALID MOVE' return game_over(bot_move, WINNER, MESSAGE) old_move = bot_move game_board.print_board() return jsonify({ 'move': sermove(old_move), 'valid': sermoves(game_board.find_valid_move_cells(old_move)) }) return "yay"
from simulator import Game, Board, Agent if __name__ == "__main__": # Points & Tiled points = [[-1, 4, 3, 5, 9, 5, 3, 4, -1], [5, 3, 8, -10, 2, -10, 8, 3, 5], [6, 3, 7, 8, 0, 8, 7, 4, 6], [5, 3, 8, -10, 2, -10, 8, 3, 5], [-1, 4, 3, 5, 9, 5, 3, 4, -1]] tiled = [[0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 2, 0, 0]] # Board(width, height, points, tiled) board = Board(9, 5, points, tiled) # Agent(TeamID, AgentID, x, y) ## Note : The coordinate value is 0 standard ## Note : AgentID must be unique value!! agents = [ Agent(1, 1, 2, 0), Agent(1, 2, 6, 0), Agent(1, 3, 4, 1), Agent(2, 4, 2, 4), Agent(2, 5, 6, 4), Agent(2, 6, 4, 3) ] # Game(board, agents) game = Game(board, agents) # GAME.set_action(TeamID, AgentID, dx, dy, remove_panel(default: False)) game.set_action(1, 1, 1, 1)