def get_client(self): client = Sleepyq(secrets.SLEEP_IQ_USER, secrets.SLEEP_IQ_PASSWORD) client.login() return client
def intent_request(request, session, canFulfill): print("Intent Request on %s." % request["timestamp"]) # NOTE: dialogState is only set if configured for interactive skill #dialogState = request["dialogState"] dialogState = "STARTED" session_attributes = {} if dialogState == "STARTED": intentName = request["intent"]["name"] confirmationStatus = request["intent"]["confirmationStatus"] intentSlots = request["intent"]["slots"] # INFO - get info about the bed # MODIFY - modify sleep number bed settings # FIND - find and set new sleep number favorite (unimplemented) if intentName == "INFO": client = Sleepyq(USER, PASS) status = client.login() bedId = client.beds()[0].bedId fs = client.bed_family_status()[0] fav = client.get_favsleepnumber(bedId) curLeft = { "sleep_number": fs.leftSide['sleepNumber'], "in_bed": fs.leftSide['isInBed'], "fav": fav.left } curRight = { "sleep_number": fs.rightSide['sleepNumber'], "in_bed": fs.rightSide['isInBed'], "fav": fav.right } card_title = "Sleep Number Skill - %s" % VERSION # This is ugly, but my string manupulation-fu is a bit rusty. I # should clean this up below once things are working. speech_output = "Here is your sleep number information for your bed. " + "The left side is set to %d, " % curLeft[ "sleep_number"] + "and there %s in bed " % ( "is someone" if curLeft["in_bed"] else "is no one" ) + "at this time. The right side is set to %d, and " % curRight[ "sleep_number"] + "there %s in bed at this time. " % ( "is someone" if curRight["in_bed"] else "is no one") speech_output += "Your favorites for the left and right side are %d and %d, respectively." % ( curLeft['fav'], curRight['fav']) reprompt_text = "" should_end_session = True return build_response( session_attributes, build_speechlet_response(card_title, speech_output, reprompt_text, should_end_session)) elif intentName == "MODIFY": card_title = "Sleep Number Skill - %s" % VERSION client = Sleepyq(USER, PASS) status = False try: status = client.login() except: status = False if not status: # we should bail print("LOGIN failed") # Get any info we need bedId = client.beds()[0].bedId settings = {} for (name, obj) in iter(intentSlots.items()): settings[name] = obj.get('value') operation = settings.get('modify_operation') if operation == 'fill': # If we're being asked to fill, we simply set both sides to 100 status = False for side in ['left', 'right']: status = client.set_sleepnumber(bedId, side, 100) if not status: break if status: speech_output = "Successfully filling the bed." else: speech_output = "Sorry, I had trouble filling the bed." elif operation == 'set': # Set sleep number for the specified side if not all(k in settings for k in ("side", "setpoint")): speech_output = "Sorry, you must specify both a side " + \ "and set point." else: number = None side = settings.get('side') bed = settings.get('bed') if "favorite" in settings['setpoint']: fav = client.get_favsleepnumber(bedId) number = getattr(fav, side) else: # Alexa skill checks for range of 1 to 100 otherwise number = int(settings['setpoint']) if client.set_sleepnumber(bedId, side, number): speech_output = "Setting %s side to %d" % (side, number) else: # something went wrong speech_output = "Sorry. I had trouble setting your " + \ "sleep number." elif operation == 'favorite': # Set favorite sleep number for the specified side if not all(k in settings for k in ("side", "setpoint")): speech_output = "Sorry, you must specify both a side " + \ "and set point." else: number = number = int(settings['setpoint']) side = settings.get('side') bed = settings.get('bed') if client.set_favsleepnumber(bedId, side, number): speech_output = "Setting favorite for %s side " + \ "to %d" % (side, number) else: # something went wrong speech_output = "Sorry. I had trouble setting your " + \ "sleep number favorite." else: speech_output = "Sorry, I'm not sure what you want me to " + \ "modify." # Build up response reprompt_text = "" should_end_session = True return build_response( session_attributes, build_speechlet_response(card_title, speech_output, reprompt_text, should_end_session)) else: # this should drive a dialog, versus just erroring out raise ValueError("Invalid intentName") elif dialogState == "IN_PROGRESS": # NOTE: this isn't in use right now as I don't have dialog enabled # continue by using session_attributes from before session_attributes = session["session_attributes"] elif dialogState == "COMPLETED": # NOTE: this isn't in use right now as I don't have dialog enabled session_ended_request(request, session) else: raise ValueError("Invalid dialogState")