Пример #1
0
	def CreateCharacter(self):

		if -1 != self.reservingRaceIndex:
			return

		textName = self.editCharacterName.GetText()
		if False == self.__CheckCreateCharacter(textName):
			return

		if musicInfo.selectMusic != "":
			snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)

		self.DisableWindow()


		chr_id = self.__GetSlotChrID(self.gender, self.slot)

		chr.SelectInstance(chr_id)

		self.reservingRaceIndex = chr.GetRace()

		self.reservingShapeIndex = self.shapeList[self.gender][self.slot]
		self.reservingStartTime = app.GetTime()

		for eachSlot in xrange(SLOT_COUNT[self.gender]):

			sel_id = self.__GetSlotChrID(self.gender, eachSlot)

			chr.SelectInstance(sel_id)

			if eachSlot == self.slot:
				chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
			else:
				chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED)
Пример #2
0
    def StartGame(self):

        if self.sendedChangeNamePacket:
            return

        if self.changeNameFlag:
            self.OpenChangeNameDialog()
            return

        if -1 != self.startIndex:
            return

        if musicInfo.selectMusic != "":
            snd.FadeLimitOutMusic("BGM/" + musicInfo.selectMusic,
                                  systemSetting.GetMusicVolume() * 0.05)

        self.btnStart.SetUp()
        self.btnCreate.SetUp()
        self.btnDelete.SetUp()
        self.btnExit.SetUp()
        self.btnLeft.SetUp()
        self.btnRight.SetUp()

        self.btnStart.Disable()
        self.btnCreate.Disable()
        self.btnDelete.Disable()
        self.btnExit.Disable()
        self.btnLeft.Disable()
        self.btnRight.Disable()
        self.dlgQuestion.Hide()

        self.stream.SetCharacterSlot(self.slot)

        self.startIndex = self.slot
        self.startReservingTime = app.GetTime()

        for i in xrange(self.SLOT_COUNT):

            if FALSE == chr.HasInstance(i):
                continue

            chr.SelectInstance(i)

            if i == self.slot:
                self.slot = self.slot
                chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)
                continue

            chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1)
    def OnUpdate(self):
        chr.Update()
        self.ToolTipProgress()

        if self.SelectEmpire:
            self.SelectEmpire = False
            self.stream.SetReselectEmpirePhase()
            self.Hide()

        if self.MotionStart and app.GetTime() - self.MotionTime >= 2.0:
            self.MotionStart = False
            ##기존 사용 그대로 들구옴##
            #print " Start Game "
            chrSlot = self.stream.GetCharacterSlot()

            #print "chrSlot = %s" % chrSlot
            if musicInfo.selectMusic != "":
                snd.FadeLimitOutMusic("BGM/" + musicInfo.selectMusic,
                                      systemSetting.GetMusicVolume() * 0.05)

            net.DirectEnter(chrSlot)
            playTime = net.GetAccountCharacterSlotDataInteger(
                chrSlot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)

            import player
            player.SetPlayTime(playTime)
            import chat
            chat.Clear()

        (xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
        event.UpdateEventSet(self.descIndex, xposEventSet + 7,
                             -(yposEventSet + 7))
        self.descriptionBox.SetIndex(self.descIndex)

        for i in xrange(self.LEN_STATPOINT):
            self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)