Пример #1
0
class GenericShip(UserShip):
    class_abbreviation         = database.Column(database.String(128))
    fighter_type               = database.Column(database.Integer)
    fighter_count              = database.Column(database.Integer)
    cargo_bay_size             = database.Column(database.Integer)
    size                       = database.Column(database.Integer)
    #ship_type_giant            = database.relationship('GiantShip', backref='GenericShip' , lazy=True)
    #ship_type_huge             = database.relationship('HugeShip', backref='GenericShip' , lazy=True)
    #ship_type_capital          = database.relationship('CapitalShip', backref='GenericShip' , lazy=True)
    #ship_type_medium           = database.relationship('MediumShip', backref='GenericShip' , lazy=True)
    #ship_type_small            = database.relationship('SmallShip', backref='GenericShip' , lazy=True)
    #ship_type_pod              = database.relationship('PodShip', backref='GenericShip' , lazy=True)
    ship_class                 = database.Column(database.String(128)) 
    class_name                 = database.Column(database.String(128))
    mine_rate_metal            = database.Column(database.Integer)
    mine_rate_fuel             = database.Column(database.Integer)
    move_turn_cost             = database.Column(database.Integer)
    point_value                = database.Column(database.Integer)
    num_ot                     = database.Column(database.Integer)
    num_dt                     = database.Column(database.Integer)
    num_pc                     = database.Column(database.Integer) 
    # Manifest is a serialized dict of :+
    #    {"equipment_name" : "number_of_units"}
    cargo_manifest             = database.Column(database.PickleType)
    configuration              = database.Column(database.String(128))
    equipment                  = database.Column(database.PickleType)
    damage_taken               = database.Column(database.Integer)
    shields_max                = database.Column(database.Integer)
    shields_current            = database.Column(database.Integer)
    hull_max                   = database.Column(database.Integer)
    hull_current               = database.Column(database.Integer)
Пример #2
0
class PlanetInfo(database.Model):
    #planet ID 3 : EARTH
    # 8 reserved Planetoids
    __tablename__           = 'planetinfo'
    planet_id               = database.Column(database.Integer, primary_key = True, unique=True, autoincrement=True)
    system_id               = database.Column(database.Integer)
    name                    = database.Column(database.String(128))
Пример #3
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class StarPort(database.Model):
    __tablename__       = 'starport'
    starport_id         = database.Column(database.Integer)
    system_id           = database.Column(database.Integer)
    location_id         = database.Column(database.Integer)
    name                = database.Column(database.String(128))
    x_loc               = database.Column(database.Integer)
    y_loc               = database.Column(database.Integer)
Пример #4
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class User(database.Model):
    __tablename__ = 'User'
    user_id = database.Column(database.Integer,
                              primary_key=True,
                              unique=True,
                              autoincrement=True)
    username = database.Column(database.String(64), index=True, unique=True)
    email = database.Column(database.String(120), index=True, unique=True)
    password_hash = database.Column(database.String(128),
                                    default=DANGER_STRING)
    turns_run = database.Column(database.Integer, default=0)
    cash = database.Column(database.Integer, default=1000)
    location = database.Column(database.String(128))
    max_turns = database.Column(database.Integer)
    turns_run = database.Column(database.Integer)
    safe_turns_left = database.Column(database.Integer)
    cash_available = database.Column(database.Integer)
    on_planet = database.Column(database.Boolean)
    active = database.Column(database.Boolean)
    game_login_count = database.Column(database.Integer)
    pocket_space = database.Column(database.String(128))

    def __repr__(self):
        return '<User {}>'.format(self.username)
Пример #5
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class SystemInfo(database.Model):
    __tablename__       = 'SystemInfo'
    system_id           = database.Column(database.Integer, primary_key = True, unique=True, autoincrement=True)
    location_id         = database.Column(database.Integer)
    name                = database.Column(database.String(128))
    x_loc               = database.Column(database.Integer)
    y_loc               = database.Column(database.Integer)
    num_stars           = database.Column(database.Integer)
    navigation_hazard   = database.Column(database.Boolean)
    random_events_level = database.Column(database.Integer)
    # thou shall not say pickle rick
    links               = database.Column(database.PickleType)
    has_wormhole        = database.Column(database.Boolean)
    # system ID of link location
    wormhole            = database.Column(database.Integer)
Пример #6
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class UserShip(User):
    __tablename__ = 'UserShip'
    ship_id = database.Column(database.Integer)
    ship_name = database.Column(database.String(128))
    ship_type = database.Column(database.Integer)
    clan_id = database.Column(database.Integer)
    #special weapons
    #shots
    quark = database.Column(database.Integer)
    black_hole_gun = database.Column(database.Integer)
    nova_wave_time = database.Column(database.Integer)
    #resources
    minerals = database.Column(database.Integer)
    technology = database.Column(database.Integer)
    organics = database.Column(database.Integer)
    fuel = database.Column(database.Integer)
    metals = database.Column(database.Integer)
    fighters = database.Column(database.Integer)
    # This holds an array of the ships and ship_ids that the player owns and is currently towing
    fleet_array = database.Column()
Пример #7
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class GameVars(database.Model):
    score_method = database.Column(database.Integer, default=1)
    mineral_total = database.Column(database.Integer, default=1)
    metal_total = database.Column(database.Integer, default=1)
    organic_total = database.Column(database.Integer, default=1)
    #let us NOT get into complex economics here
    # we are limiting the cash and everything else is trade/production
    money_total = database.Column(database.Integer, default=1)
    mineral_total = database.Column(database.Integer, default=1)
    size = database.Column(database.Integer, default=1000)
    num_systems = database.Column(database.Integer, default=500)
    num_planets = database.Column(database.Integer, default=200)
    num_ports = database.Column(database.Integer, default=50)
    num_starports = database.Column(database.Integer, default=50)
    num_black_markets = database.Column(database.Integer, default=25)
    max_planets_in_system = database.Column(database.Integer, default=6)
    map_layout = database.Column(database.Integer, default=1)
    ships_built = database.Column(database.Integer)
    is_game_paused = database.Column(database.Boolean)
    logged_in_players_int = database.Column(database.Integer)
    logged_out_players = database.Column(database.Integer)
    ships_destroyed = database.Column(database.Integer)
    clans = database.Column(database.Integer)
    global_safe_turns_left = database.Column(database.Integer)
    newbies_left = database.Column(database.Integer)
    sudden_death = database.Column(database.Boolean)
    sudden_death_turns_feft = database.Column(database.Integer)
    are_we_political = database.Column(database.Boolean)
    game_name = database.Column(database.String(128))
    #turns required to attack per round? set to 30?
    sv_turns = database.Column(database.Integer)
    #we allowing the quark disruptor?
    quark = database.Column(database.Boolean)
    quark_damage = database.Column(database.Integer, default=QUARK_DAMAGE)
    turns_before_planet_attack = database.Column(database.Integer)
    # is planet attacking allowed?
    flag_planet_attack = database.Column(database.Boolean)
    random_events = database.Column(database.Integer)
    starting_ship = database.Column(database.Integer, default=1)
Пример #8
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class ForumPost(database.Model):
    __tablename__              = "base forum post class"
    user_id                    = database.Column(database.String(128), primary_key=True)
    time                       = database.Column(database.String(128))
    content                    = database.Column(database.String(528))
Пример #9
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class ClanPost(ForumPost):
    __tablename__              = "Clan Forum Fosts"
    clan_post_id               = database.Column(database.Integer)
    clan                       = database.Column(database.String(128))
class BlackMarket(Store):
    blackmarket_id = database.Column(database.Integer)
    name = database.Column(database.String(128))
    location = database.Column(database.Integer)