Пример #1
0
    def run(self):
        def tone_gen():
            """Generate approximately dt's worth of tone.  attempts to Start/stop when signal is near zero, to avoid glitches.  this doesnt really work"""
            #foolish overoptimization
            f = self.f
            dt = self.dt
            fs = self.fs
            sin = numpy.sin
            floor = numpy.floor
            y = numpy.zeros_like(self.t)
            for ft, vol in f.values():
                y += (vol * sin(2 * numpy.pi * ft * self.t))
            #scale so we dont compress
            scaling = 1.0 / max([max(y), 1.0])
            return (128 + 127 * y * scaling).astype('u1').tostring()

        def gen_file(file):
            tone = tone_gen()
            file.seek(0, 0)
            wf = wave.open(file, 'w')
            wf.setparams((1, 1, self.fs, 0, 'NONE', 'not compressed'))
            wf.writeframes(tone)
            wf.close()

        # to optimize loop performance, dereference everything ahead of time

        filelist = self.filelist
        playerlist = [None, None]
        idx = self.idx
        dt = self.dt

        gen_file(filelist[idx])
        playerlist[idx] = sound.Player(filelist[idx].name)

        tic = time.time
        while self.alive:
            t0 = tic()
            #1) play
            playerlist[idx].play()
            idx = (idx + 1) % 2
            #2) generate
            gen_file(filelist[idx])
            #3) load
            p = playerlist[idx] = sound.Player(filelist[idx].name)
            #4) sleep
            try:
                #we want to sleep just long enough to start next player
                # this is trial and error....
                time.sleep(0.99 * (t0 + dt - tic()))
                #time.sleep((p.duration-p.current_time)*0.5)
            except:
                pass
        self.cleanup()
Пример #2
0
	def run(self):
		self.music = sound.Player('Musics/EntityFall-menu.m4a')
		while ct.LAUNCHED:
			if not ct.STARTED and ct.LAUNCHED:
				self.music.play()
			else:
				self.music.stop()
				break
		self.music.stop()
		self.music = sound.Player('Musics/EntityFall-fight.m4a')
		while ct.STARTED:
			self.music.play()
		self.music.stop()
Пример #3
0
    def start(self, play=False):
        while True:
            self.file = tempfile.mkstemp('.m4a')[1]
            print(self.file)
            self._recorder = sound.Recorder(self.file)
            self._recorder.record(self.SECONDS)

            # loop clips
            wait_until(self.finished, self.SECONDS + 1, 0.1)
            self._stats()

            if play and self.DEBUG:
                print('Replaying...', )
                player = sound.Player(self.file)
                player.play()
                print(player.duration)

            os.remove(self.file)

            #if threshold reached, call
            if self.louder_than():
                if self.DEBUG:
                    print('🚼 CALLING MUMMY !!! 🔔🔔🔔')
                else:
                    self._call()
Пример #4
0
def AUTOTYPE_FUNC(browser, file_path, title=None, **kwargs):
    import sound
    sound_player = sound.Player(file_path)
    if sound_player.duration:
        from ..SoundPlayer import SoundPlayerPane
        return SoundPlayerPane, args(sound_player, title=title,
                                     name=file_path), 1
Пример #5
0
def set_player():
    global P
    # if P is not None:
    #     stop()
    #     P.done()
    P = sound.Player(
        path=sounds[config['now_page']]
        )
Пример #6
0
 def test(self, song):
     self.player = sound.Player(song)
     t = self.player.duration
     self.start.acquire()
     self.player.play()
     #self.player.current_time=60
     while self.player.current_time < t - .1 and self.playing:
         time.sleep(.1)
     self.player.stop()
     self.start.release()
     self.playing = False
Пример #7
0
class Game(scene.Scene):
    music_dir = 'Music/'
    background_music = [
        'TRG_Banks_-_06_-_Goodbye_Machineryhead.mp3',
        'David_Szesztay_-_Beach_Party.mp3'
    ]
    os.chdir(music_dir)
    sound_player = sound.Player(background_music[1])
    os.chdir('..')

    def setup(self):
        pass

    def update(self):
        #Performs any scene-specific updates that need to occur before scene actions are evaluated.

        #self.move(box,(0,5))
        #self.move(self.box,(0,5))
        self.move(player, (1, 0))
        self.move(player2, (-1, 0))
        self.jump(box)

    def stop(self):
        #Gets called automatically when the home button is pressed while a scene is running.
        self.sound_player.stop()

    def pause(self):
        #Gets called automatically when the home button is pressed while a scene is running.
        pass

    def touch_began(self, touch):
        #This method is called when a touch begins on the scene’s view
        pass

    def touch_moved(node, touch):
        #This method is called when a touch moves in the scene’s view
        pass

    def touch_ended(node, touch):
        #This method is called when a touch ends in the scene’s view
        pass

    # CUSTOM METHODS
    def move(self, node, direction):
        node.center += direction

    def jump(self, node):
        node.run_action(scene.Action.move_by(20, 20, 1))

    def pause_game(self, sender):
        if sender.value == True:
            sv.paused = True
        else:
            sv.paused = False
Пример #8
0
def playButton_tapped(sender):
  # so sound will play when playButton_tapped function returns, if not a global it is destroyed otherwise, maybe using asyncio would get it to work too.
  global global_soundPlayerObj
  
  if sender.title == "Play":
    if len(v["recordingToPlay_or_Xform"].text) > 0 :
      file = getWaveFile(v["recordingToPlay_or_Xform"].text)
      if file == None: # file entered was not found.
        v['recordingsView'].text = "That file does not exist."
        sound.play_effect('game:Error')
      else: # file exists, so play it.
        playClickSound()
        
        sender.title = "Stop Play"
        global_prevValues["playButton_image"] = sender.image
        sender.image = ui.Image("iob:stop_24")
        
        global_prevValues["playButton_prevBkGrnd_color"] = sender.background_color
        sender.background_color = "#ff2b62"
        v["recordingToPlay_or_Xform"].text = file.split('/')[3]
        v['recordingsView'].text = v["recordingToPlay_or_Xform"].text + " being played"
        
        # create the waveform image from the sound file and display it (Time Domain)
        # pass the wave file to read, and the imageView area to display it in
        waveViewTD(file, v['waveFormView'])
        print("type:", type(v['waveFormView']))   
        
        global_soundPlayerObj = sound.Player(file)
        global_soundPlayerObj.play()
        #asyncio(restorePlayButton()) #does not work right
        
           
    else : # user has not entered a file to play yet.
      v['recordingsView'].text = "No file selected."
      sound.play_effect('game:Error')
  else: # sender.title == "Stop Play", so reset button to "Play" state
    v['waveFormView'].send_to_back()
      
    if global_soundPlayerObj.playing:
      global_soundPlayerObj.stop()
    
    playClickSound()
    
    sender.title = "Play"
    sender.image = global_prevValues["playButton_image"]
    sender.background_color = global_prevValues["playButton_prevBkGrnd_color"]
    v['recordingsView'].text = "" # clear text of what was previously playing.
Пример #9
0
def XformRecording(self):   
  
  originalRec, singerRec = getWaveFiles(self) # get the wave files the user selected
  
  # now get the raw data from each of them, 
  # convert to mono if stereo before returning the data
  originalData = getWaveFileData(originalRec)
  print("\noriginal data", originalData[0:10], "...", originalData[-10:]) 
  
  singerData = getWaveFileData(singerRec)
  print("\nsinger data", singerData[0:10], "...", singerData[-10:])
  
  # YOU ARE HERE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  XformedData = processData(originalData, singerData)
  print("\nXformed data", XformedData[0:10], "...", XformedData[-10:])
  
  fileName = None
  XformedRec = writeWaveFile(XformedData, path2_transformedVoices, fileName)  
  
  return sound.Player(XformedRec)
Пример #10
0
def main(wav_file):
    # checking if this script is run properly (as an iOS extension)
    if not appex.is_running_extension():
        print('This script is intended to be run from the sharing extension.')
        return None

    # gets selected picture
    picture = appex.get_image(image_type='pil')
    if not picture:
        print('No input image')
        return None

    # main operation of conversion and creating wav file
    pixels = np.array(Image.open(picture))
    audio = picture_to_wave.image_to_sound(pixels)
    picture_to_wave.save_wav(wav_file, audio)

    # playing just created wav file
    sound.set_volume(1)
    player = sound.Player(wav_file)
    player.play()
Пример #11
0
 def __init__(self):
     self.music = sound.Player('Music/FranticLevel.m4a')
     self.music.number_of_loops = -1
     self.music.volume = 0.1
     self.game_paused = True
     self.background_color = '#ccf4f7'
     self.tiled_bg = sk.TiledSpriteNode(bg_texture, (1024, 512))
     self.tiled_bg.position = 512, 256
     self.add_child(self.tiled_bg)
     self.t = 0
     self.ground_t = 0
     self.standing = False
     self.jump_t = 0
     self.jump_down = False
     self.game_over = False
     self.game_finished = False
     self.score = 0
     self.highscore = 0
     self.last_score = 0
     try:
         with open('.Highscore.txt', 'r') as f:
             self.highscore = int(f.read())
     except IOError:
         pass
     self.jetpack_active = False
     self.jetpack_fuel = 0
     self.v = sk.Vector2(0, 0)
     self.player_speed = 4
     self.player = player_and_effects['player'][0].__copy__()
     self.player.position = 50, 97
     self.jetpack = self.player['jetpack'][0]
     self.jetpack['jetpack_flame'][0].hidden = True
     self.jetpack.alpha = 0
     self.player.z_position = 2
     self.player_sprite = self.player['sprite'][0]
     self.foreground_layer = sk.Node()
     self.foreground_layer.x_scale = zoom
     self.foreground_layer.y_scale = zoom
     self.foreground_layer.add_child(self.player)
     self.dust_effect = player_and_effects['dust'][0].__copy__()
     self.dust_effect.num_particles_to_emit = 0
     self.foreground_layer.add_child(self.dust_effect)
     self.add_child(self.foreground_layer)
     self.levels = []
     self.load_levels()
     self.score_hud = ScoreHUD()
     self.add_child(self.score_hud)
     self.highscore_label = sk.LabelNode()
     self.highscore_label.font_name = 'Avenir Next Condensed'
     self.highscore_label.font_size = 17
     self.highscore_label.font_color = '#68c3d1'
     self.highscore_label.text = 'last: 0 / high: %i' % self.highscore
     self.add_child(self.highscore_label)
     paused_label = sk.LabelNode()
     paused_label.font_name = 'Avenir Next Condensed'
     paused_label.font_size = 50
     paused_label.text = 'Tap to play'
     self.paused_overlay = sk.SpriteNode()
     self.paused_overlay.size = 1024, 1024
     self.paused_overlay.color = (0, 0, 0, 0.4)
     self.paused_overlay.z_position = 10
     self.paused_overlay.add_child(paused_label)
     self.add_child(self.paused_overlay)
			for fret,string,dead_note in zip(frets,strings,dead_notes):
				if  dead_note:
					continue
				octave,tone = divmod(string + fret,12)
				tones.append((tone,octave+baseOctave))
			for tone,octave in tones:
				sound.play_effect(getWaveName(tone,octave))
				time.sleep(model.play_arpSpeed*0.25)
			time.sleep(3*model.play_arpSpeed) # rest between chords
# the "chords" play just fine as well as the final sleeps between chords.

# --------------------
import sound,ui
v=ui.View()
v.bg_color='red'
v.present()
p=sound.Player('piano:A3')
def g():
	v.bg_color='green'
	p.finished_handler=None
	p.play()
def f():
	v.bg_color='blue'
	p.finished_handler=g
	p.play()
	
p.finished_handler=f
p.play()
# --------------------

Пример #13
0
def main():
    # initialize
    drink_status = False
    drunk_level = 0
    bill = 0

    while (drink_status == False):
        # display menu
        print("++++")
        print("Menu")
        print("")
        for drink in staff_action["menu"]["drink"].keys():
            print(drink)
        print("++++")

        # take a order
        speech.say("ご注文をどうぞ!", 'ja-JP')
        time.sleep(1.8)
        recorder = sound.Recorder('speech.m4a')
        recorder.record()
        dialogs.alert('注文が終わったらボタンをタップしてください.',
                      '',
                      'Finish',
                      hide_cancel_button=True)
        recorder.stop()

        # replay
        voice = sound.Player('speech.m4a')
        voice.play()
        time.sleep(5.0)

        # recognize order
        try:
            result = speech.recognize('speech.m4a', 'ja-JP')
        except RuntimeError as e:
            print("recognition failed: %s" % (e, ))

        # order done
        hit = False
        for candidate in staff_action["menu"]["drink"].keys():
            if candidate in result[0][0]:
                string = 'お待たせしました、' + candidate + 'です!'
                speech.say(string, 'ja-JP')
                print(string)

                # add bill and drunk_level
                bill += staff_action["menu"]["drink"][candidate]["price"]
                drunk_level += staff_action["menu"]["drink"][candidate]["alc"]

                hit = True
                break
        if not hit:
            string = "申し訳ありません、当店には取りあつかいがありません。"
            speech.say(string, 'ja-JP')
            print(string)

        # check drunk_level
        if (drunk_level >= drunk_threshold):
            string = "あ、お茶をお出ししますね。"
            speech.say(string, 'ja-JP')
            string = "お会計は" + str(bill) + "円です。お気をつけておかえりください。"
            speech.say(string, 'ja-JP')
            drink_status = True

        time.sleep(2.0)
Пример #14
0
 def setup(self):
     self.player = sound.Player(
         os.path.expanduser('~/Pythonista.app/Beep.caf'))
     self.player.number_of_loops = -1  #repeat forever
     self.playing = False
Пример #15
0
from objc_util import *
from time import sleep
from datetime import datetime
import requests
from speech import say
import sound
import os
import urllib

urlprefix = "http://example.com/battery"

UIDevice = ObjCClass("UIDevice")
UIDevice.currentDevice().setBatteryMonitoringEnabled(True)

if not os.path.exists("10silence.mp3"):
    urllib.request.urlretrieve(urlprefix + "10silence.mp3", "10silence.mp3")
player = sound.Player("10silence.mp3")
player.number_of_loops = -1
player.play()

while True:
    req = requests.request(
        "GET", urlprefix +
        str(UIDevice.currentDevice().identifierForVendor().UUIDString()) +
        "/" + (datetime.now().isoformat()) + "/" +
        str(UIDevice.currentDevice().batteryLevel()))
    sleep(5)

player.stop()
Пример #16
0
    def setup(self):
        self.bm = [
            l.strip()
            for l in open(self.folder + '/' + self.song, 'r').readlines()
        ]
        self.cols = []
        for i, j in enumerate(self.bm):
            if j[:13] == 'ApproachRate:':
                self.ar = ar(
                    min(
                        10,
                        float(j[13:]) * (1.4 if self.hr else
                                         (.5 if self.ez else 1))))
            if j[:11] == 'CircleSize:':
                self.cs = cs(
                    min(
                        10,
                        float(j[11:]) *
                        (1.4 if self.hr else (.5 if self.ez else 1))) - 1)
            if j[:18] == 'OverallDifficulty:':
                self.od = od(
                    min(
                        10,
                        float(j[18:]) *
                        (1.4 if self.hr else (.5 if self.ez else 1))) - 2)
            if j[:15] == 'AudioFilename: ':
                audiofile = self.audiofile = self.folder + '/' + j[15:]
            if j[:14] == 'StackLeniency:':
                stackl = float(j[14:])
            if j[:13] == 'AudioLeadIn: ':
                self.leadin0 = self.leadin = float(j[13:]) / 1000
            if j[:17] == 'SliderMultiplier:':
                self.sliderx = sliderx = float(j[17:])
            if j[:15] == 'SliderTickRate:':
                self.tickrate = float(j[15:])
            r = re.sub('Combo\d : ', '', j)
            if r != j:
                self.cols.append(tuple(float(k) / 255 for k in r.split(',')))
            if j == '//Background and Video events':
                bgpic = self.bm[i + 1].split(',')[2][1:-1]
            if j == '//Break Periods':
                if self.bm[i + 1][0] == '/':
                    self.breaks = []
                else:
                    self.breaks = [
                        float(k) / 1000 for k in self.bm[i + 1].split(',')
                    ]
            if j == '[TimingPoints]':
                timingi = i + 1
            if j == '[HitObjects]':
                break
        if not self.cols:
            self.cols = [(1., 192. / 255, 0.), (0., 202., 0.),
                         (18. / 255, 124. / 255, 1.),
                         (242. / 255, 24. / 255, 57. / 255)]
        self.tpts = []
        for l in self.bm[timingi:i]:
            if l == '[Colours]' or l == '':
                break
            stuff = [float(a) for a in l.split(',') if a]
            if stuff[6] == 0 and self.tpts:
                stuff[6] = self.tpts[-1][0]
            else:
                stuff[6] = stuff[0]
            self.tpts.append(
                (stuff[0] / 1000.,
                 stuff[1] / 1000 if stuff[1] > 0 else self.tpts[-1][1],
                 -100. / stuff[1] if stuff[1] < 0 else 1,
                 stuff[6], stuff[7] == 1, int(stuff[3]), int(stuff[4]),
                 int(stuff[5]) / 100.))
        #tpts[n]=[time,beatlength,velocity,lasttime,kiai,sampletype,sampleset,volume]
        self.tptn = 0
        self.objs = [i.split(',') for i in self.bm[i + 1:]]
        self.ct = len(self.objs)
        self.ts = [int(i[2]) / 1000. for i in self.objs]
        self.x = [float(i[0]) for i in self.objs]
        self.y = [(float(i[1]) if self.hr else 384 - float(i[1]))
                  for i in self.objs]
        #self.hitsounds=[int(i[4]) for i in self.objs]
        otypes = [(int(i[3]) & 11, int(i[3]) & 4, [int(i[4])])
                  for i in self.objs]
        self.hitdata = [
            [-1, -1] for i in range(self.ct)
        ]  #[hit time, hit type] hit types: -1: not hit yet, 300, 100, 50, 0
        self.disp = [0] * self.ct

        #self.cols=[(1,1,1)]
        self.cols = [(200 / 255., 200 / 255., 1), (0, 1, 100 / 255.),
                     (200 / 255., 100 / 255., 100 / 255.),
                     (100 / 255., 1, 100 / 255.)]

        #Parse Object Types and Colors
        self.otypes = []
        n = 0
        n2 = 1
        for i, j, k in otypes:
            if j:
                n += 1
                n %= len(self.cols)
                n2 = 1
            self.otypes.append((i, n, n2, k))
            n2 += 1

        #Stacking
        prev = self.x[0], self.y[0]
        tprev = self.ts[0]
        n = 0
        stacks = [0] * self.ct
        for i in range(1, self.ct):
            if (self.x[i],
                    self.y[i]) == prev and self.ts[i] - tprev < stackl / 3:
                n += 1
                stacks[i] = n
            else:
                n = 0
            prev = self.x[i], self.y[i]
            tprev = self.ts[i]
        for i in range(self.ct):
            self.x[i] += stacks[i] * self.cs / 24
            self.y[i] -= stacks[i] * self.cs / 24

        #Sliders
        self.sd = []
        self.si = {}
        n = 0
        for i, j in enumerate(self.objs):
            if self.otypes[i][0] == 2:
                t = float(j[2]) / 1000
                while n < len(self.tpts) - 1 and self.tpts[n + 1][0] <= t:
                    n += 1
                c = j[5].split('|')
                t = c[0]
                c = [k.split(':') for k in c[1:]]
                c = [(self.x[i], self.y[i])] + [(float(
                    k[0]), (float(k[1]) if self.hr else 384 - float(k[1])))
                                                for k in c]
                l = float(j[7])
                if t == 'L':
                    p = sliderlib.line(c, l)[0]
                if t == 'B':
                    p = sliderlib.bezier(c, l)
                if t == 'P':
                    p = sliderlib.passthrough(c, l)
                pxpb = sliderx * 100 * self.tpts[n][2]
                r = int(j[6])
                sbl = r * l / pxpb
                self.sd.append([
                    p, sbl * self.tpts[n][1], r, n, l, pxpb / self.tickrate,
                    self.tpts[n][1] / self.tickrate
                ])
                self.si[i] = 0
                #sd[n]=[data,duration,repeats,timingpoint#,pxlen,px/tick,tick interval]
                #si[n]=[image, pos]
            else:
                self.sd.append(0)
        self.sliderinput = {i: [] for i in self.si}
        #self.slideredge=(1,1,1)
        self.slideredge = (200 / 255., ) * 3
        #self.sliderfill=None
        self.sliderfill = (0, 0, 0)
        self.i = 0
        self.i2 = 0
        self.stopped = False
        self.paused = False
        self.background_color = (0, 0, 0)
        self.a = Node((cs(0) + 112, 96), scale=1.3)
        self.add_child(self.a)
        self.test = LabelNode(position=self.bounds.center())
        #self.add_child(self.test)
        self.acclabel = Node(position=(self.bounds.w - 100,
                                       self.bounds.h - 100))
        #self.acclabel.anchor_point=(1,1)
        self.add_child(self.acclabel)
        self.combolabel = Node(position=(0, 10))
        self.combolabel.anchor_point = (0, 0)
        self.add_child(self.combolabel)
        #self.add_child(self.tlabel)
        self.curtouch = None
        self.btn = 0
        self.combo = 0
        self.combotemp = 0
        self.cur = SpriteNode('Skin/cursor.png', scale=.5)
        self.a.add_child(self.cur)
        self.err = LabelNode('0', ('TrebuchetMS', 12),
                             position=(self.bounds.w / 2, 0))
        self.err.anchor_point = (0.5, 0)
        self.add_child(self.err)
        self.inputarea = SpriteNode(position=(0, self.bounds.height / 2),
                                    alpha=.3)
        self.inputarea.size = (112, 400)
        self.inputarea.anchor_point = (0, .5)
        self.rpm = 0
        self.spinnert = 0
        self.acc1 = 0.
        self.acc2 = 0.
        self.acc0 = 100.
        self.add_child(self.inputarea)
        self.bgdim = .75
        self.bgdim = max(1 - self.bgdim, .001)
        try:
            self.bg = bg = IOps.fit(
                Image.open(self.folder + '/' + bgpic, ).convert('RGBA'),
                (1024, 748), 1)
            with io.BytesIO() as bIO:
                bg.save(bIO, 'PNG')
                bg = ui.Image.from_data(bIO.getvalue())
            self.bg = SpriteNode(Texture(bg),
                                 self.bounds.center(),
                                 -1,
                                 alpha=.5)
            self.add_child(self.bg)
        except:
            self.bg = Node()
        #self.load_sliders()
        Thread(target=self.load_sliders).start()
        time.sleep(self.ar * 2 + 1)
        self.player = sound.Player(audiofile)
        Timer(self.leadin, self.playsong).start()
Пример #17
0
 def loadSound(self):
     self.useSound = True
     if self.useSound:
         self.soundPlayer = sound.Player('Dungeon Game 1.wav')
         self.soundPlayer.play()
Пример #18
0
import ui
import sound
import time

#standard beep sound, found on the internet
beep = sound.Player('Beep.mp3')

#morse code alphabet: 1 unit for dot, 3 units for dash
alphabet = {
    'a': (1, 3),
    'b': (3, 1, 1, 1),
    'c': (3, 1, 3, 1),
    'd': (3, 1, 1),
    'e': (0, 1),
    'f': (1, 1, 3, 1),
    'g': (3, 3, 1),
    'h': (1, 1, 1, 1),
    'i': (1, 1),
    'j': (1, 3, 3, 3),
    'k': (3, 1, 3),
    'l': (1, 3, 1, 1),
    'm': (3, 3),
    'n': (3, 1),
    'o': (3, 3, 3),
    'p': (1, 3, 3, 1),
    'q': (3, 3, 1, 3),
    'r': (1, 3, 1),
    's': (1, 1, 1),
    't': (0, 3),
    'u': (1, 1, 3),
    'v': (1, 1, 1, 3),
Пример #19
0
from pathlib import Path

import sound
import ui

root_str = '/System/Library/Audio/UISounds/'
root_path = Path(root_str)

all_files = list(root_path.glob('**/*.*'))
all_sounds = [sound.Player(str(s)) for s in all_files]
all_names = [
    f'{n: 04}: ' + str(name).replace(root_str, '').replace('/', ' - ')
    for n, name in enumerate(all_files)
]


class View(ui.View):
    def __init__(self, *args, **kwargs):
        ui.View.__init__(self, *args, **kwargs)
        self.data_source = ui.ListDataSource(all_names)

        self.table_view = ui.TableView()
        self.table_view.data_source = self.data_source
        self.table_view.delegate = self
        self.table_view.flex = 'WH'

        self.add_subview(self.table_view)

    # xxx: ここで作るのもなぁ、、、
    def tableview_did_select(self, tableview, section, row):
        print(all_files[row])
Пример #20
0
# Created by: Kay Lin
# Created on: Jan 2018
# Created for: ICS3U
# This holds all global variables.

import sound

pressed_pause = False
music_on = True
game_over = False
game_win = False
main_menu_music = sound.Player('assets/sounds/Squareland.wav')
game_over_music = sound.Player('assets/sounds/Probably Game Over (Loop).wav')
#game_win_music = sound.Player('assets/sounds/')
Пример #21
0
# coding: utf-8

# https://forum.omz-software.com/topic/2016/unlimited-backgrounding/10

import sound
import os
import urllib

# download a silent mp3 if it's not there yet:
if not os.path.exists('silence.mp3'):
  urllib.urlretrieve('http://www.xamuel.com/blank-mp3-files/1sec.mp3', 'silence.mp3')
player = sound.Player('silence.mp3')
player.number_of_loops = -1 # repeat forever
player.play()

# do background stuff...

# when you're done:
player.stop()

# --------------------

# sound.Player.number_of_loops = -1

# --------------------

from sound import Player

player = Player('')
player.number_of_loops = -1
player.play()
Пример #22
0
# Created by: Luca
# Created on: jan 2018
# Created for: ICS3U
#this is the config scene

import sound
# these are varibules around the whole program
music_is_on = True
music = sound.Player('images/RetroflexionFINAL.mp3')
ship_type = './images/usership1.png'
game_over = False
Пример #23
0
# Created by: Sidney Kang
# Created on: Jan 2018
# Created for: ICS3U
# This holds all global variables.

import sound

level_difficulty = 0
gender_type = './assets/sprites/boy_thief.PNG'
music_on = True
sound_effects_on = True
game_over = False
game_won = False
home_menu_pressed = False
restart_game = False
ran_once = False
main_menu_music = sound.Player('assets/sounds/main_menu_music.mp3')
main_game_music = sound.Player('assets/sounds/main_game_music.mp3')
Пример #24
0
from scene import *
from threading import Timer
import random
import sound
import atexit
A = Action
s = 4
ground = 0

music = sound.Player('Reggea.wav')
music.number_of_loops = -1
music.play()

run_textures = []
for i in range(0, 8):
    run_textures.append(Texture('run/' + str(i) + '.png'))

jump_textures = []
for i in range(0, 8):
    jump_textures.append(Texture('jump/' + str(i) + '.png'))

fall_textures = []
for i in range(0, 8):
    fall_textures.append(Texture('fall/' + str(i) + '.png'))

bunny_textures = []
for i in range(0, 10):
    bunny_textures.append(Texture('bun/' + str(i) + '.png'))


class background(SpriteNode):