Пример #1
0
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[1][1].append(("b4", w.unit_class("lumbermill")))
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
Пример #2
0
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[1][1].append(("b4", w.unit_class("lumbermill")))
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
Пример #3
0
 def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
Пример #4
0
 def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp
Пример #5
0
 def set_up(self, alliance=(1, 2), cloak=False):
     w = World([])
     w.introduction = []
     w.load_and_build_map(Map("soundrts/tests/jl1.txt"))
     w.players_starts[0][1].append(("b1", w.unit_class("new_flyingmachine")))
     w.players_starts[0][1].append(("b1", w.unit_class("flyingmachine")))
     w.players_starts[0][1].append(("b1", w.unit_class("dragon")))
     w.players_starts[0][1].append(("b1", w.unit_class("castle")))
     w.players_starts[1][1].append(("b4", w.unit_class("new_flyingmachine")))
     w.players_starts[1][1].append(("b4", w.unit_class("flyingmachine")))
     w.players_starts[1][1].append(("b4", w.unit_class("dragon")))
     w.players_starts[1][1].append(("b4", w.unit_class("castle")))
     if cloak:
         w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True
     cl = DummyClient()
     cl2 = DummyClient()
     w.populate_map([cl, cl2], alliance)
     cp, self.cp2 = w.players
     return w, cl, cp