def set_up(self, alliance=(1, 2), cloak=False): w = World([]) w.introduction = [] w.load_and_build_map(Map("soundrts/tests/jl1.txt")) w.players_starts[1][1].append(("b4", w.unit_class("lumbermill"))) cl = DummyClient() cl2 = DummyClient() w.populate_map([cl, cl2], alliance) cp, self.cp2 = w.players return w, cl, cp
def set_up(self, alliance=(1, 2), cloak=False): w = World([]) w.introduction = [] w.load_and_build_map(Map("soundrts/tests/jl1.txt")) w.players_starts[1][1].append(("b4", w.unit_class("lumbermill"))) cl = DummyClient() cl2 = DummyClient() w.populate_map([cl, cl2], alliance) cp, self.cp2 = w.players return w, cl, cp
def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"): w = World([]) w.introduction = [] w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name)) if cloak: w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True cl = DummyClient() cl2 = DummyClient() w.populate_map([cl, cl2], alliance) cp, self.cp2 = w.players return w, cl, cp
def set_up(self, alliance=(1, 2), cloak=False, map_name="jl1_extended"): w = World([]) w.introduction = [] w.load_and_build_map(Map("soundrts/tests/%s.txt" % map_name)) if cloak: w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True cl = DummyClient() cl2 = DummyClient() w.populate_map([cl, cl2], alliance) cp, self.cp2 = w.players return w, cl, cp
def set_up(self, alliance=(1, 2), cloak=False): w = World([]) w.introduction = [] w.load_and_build_map(Map("soundrts/tests/jl1.txt")) w.players_starts[0][1].append(("b1", w.unit_class("new_flyingmachine"))) w.players_starts[0][1].append(("b1", w.unit_class("flyingmachine"))) w.players_starts[0][1].append(("b1", w.unit_class("dragon"))) w.players_starts[0][1].append(("b1", w.unit_class("castle"))) w.players_starts[1][1].append(("b4", w.unit_class("new_flyingmachine"))) w.players_starts[1][1].append(("b4", w.unit_class("flyingmachine"))) w.players_starts[1][1].append(("b4", w.unit_class("dragon"))) w.players_starts[1][1].append(("b4", w.unit_class("castle"))) if cloak: w.unit_class("new_flyingmachine").dct["is_a_cloaker"] = True cl = DummyClient() cl2 = DummyClient() w.populate_map([cl, cl2], alliance) cp, self.cp2 = w.players return w, cl, cp