Пример #1
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def cmd_game(message):
    user_id = message.from_user.id
    db = Db(db_dir)
    user = db.get_user_by_id(user_id)
    if user[1]:
        markup = types.ReplyKeyboardMarkup()
        markup.row('1', '2', '3')
        markup.row('4', '5', '6')
        markup.row('7', '8', '9')
        bot.send_message(message.from_user.id, "Ваш ход:", reply_markup=markup)
Пример #2
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def random(message):
    db = Db(db_dir)
    today = db.get_today_crusade()
    if today:
        bot.send_message(chat_id, 'Сегодня уже выбран - ' + str(today[0][0]))
    else:
        places = db.get_places_for_random()
        shuffle(places)
        db.add_crusade(places[0][0])
        bot.send_message(chat_id, 'Выбор на сегодня - ' + str(places[0][1]))
Пример #3
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def change(message):
    if is_admin(message):
        db = Db(db_dir)
        places = db.get_places()
        if places:
            keyboard = types.InlineKeyboardMarkup()
            for place in places:
                place_button = types.InlineKeyboardButton(text=str(place[1]),
                                                          callback_data=u'{"action": "change", "id": "' + str(
                                                              place[0]) + '"}')
                keyboard.add(place_button)
            bot.send_message(chat_id, "Выберите место на сегодня:", reply_markup=keyboard)
Пример #4
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def bot_step(user_id, field):
    db = Db(db_dir)
    user = str(db.get_user_by_id(user_id)[1])
    type_ = other_type(user)
    right_step = check_can_win_lose(field, type_)
    if right_step:
        return db.set_step(user_id, right_step, True)
    # if '0' == field[5]:
    #     return db.set_step(user_id, 5, True)
    while True:
        pos = random.randint(1, 9)
        if '0' == field[pos]:
            return db.set_step(user_id, pos, True)
Пример #5
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 def addClassMsg(self, msg, pid):
     dbclass = Db('tp_function')
     data = {}
     for line in msg:
         data['pid'] = str(pid)
         data['function_name'] = line['function_name']
         data['params'] = line['params']
         data['class_extends'] = line['extends']
         content = MySQLdb.escape_string(line['comments'])
         data['function_msg'] = content
         #data['classname']=line['className']
         # print data;
         # exit()
         res = dbclass.insert(data)
Пример #6
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def repeat_all_messages(message):
    user_id = message.from_user.id
    db = Db(db_dir)
    user = db.get_user_by_id(user_id)
    if not user:
        bot.send_message(user_id,
                         "Вам нужно зарегистрироваться командой: /register")
    else:
        game_ = db.get_game(user_id)
        if not game_:
            markup = types.ReplyKeyboardMarkup()
            markup.row('X', 'O')
            bot.send_message(user_id, "Выбирите Х или О:", reply_markup=markup)
        else:
            cmd_game(message)
Пример #7
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def change(message):
    if is_admin(message):
        db = Db(db_dir)
        places = db.get_places()
        if places:
            keyboard = types.InlineKeyboardMarkup()
            for place in places:
                place_button = types.InlineKeyboardButton(
                    text=str(place[1]),
                    callback_data=u'{"action": "change", "id": "' +
                    str(place[0]) + '"}')
                keyboard.add(place_button)
            bot.send_message(chat_id,
                             "Выберите место на сегодня:",
                             reply_markup=keyboard)
Пример #8
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 def addFileMsg(self, msg, pid):
     print msg
     #msg : [level,filepath,file,pid,type][0, '/Users/baidu/doc/.editorconfig', '.editorconfig', 0, 'isfile']
     db = Db('tp_file')
     data = {}
     data['level'] = msg[0]
     data['path_name'] = msg[1]
     data['file_name'] = msg[2]
     data['pid'] = msg[3]
     data['type'] = msg[4]
     if data['type'] == 'isdir':
         data['type'] = 0
     else:
         data['type'] = 1
     resid = db.insert(data)
     return resid
Пример #9
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def softdelete(message):
    if is_admin(message):
        db = Db(db_dir)
        places = db.get_all_places()
        if places:
            keyboard = types.InlineKeyboardMarkup()
            for place in places:
                if 1 == place[3]:
                    status = '👍'
                else:
                    status = '👎'
                place_button = types.InlineKeyboardButton(text=str(place[1]) + ' ' + status,
                                                          callback_data=u'{"action": "delete", "id": "' + str(
                                                              place[0]) + '"}')
                keyboard.add(place_button)
            bot.send_message(chat_id, "Выберите место чтобы удалить или добавить:", reply_markup=keyboard)
Пример #10
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def repeat_all_messages(message):
    db = Db(db_dir)
    res = db.get_top_10()
    if res:
        str_ = '<strong>Имя, побед/всего, процент побед:</strong>\n'
        for user in res:
            if None is not user[3]:
                str_ += '<b>' + str(user[0]) + '</b>: ' + str(
                    user[1]) + '/' + str(user[2]) + ' ' + str(round(
                        user[3], 2)) + '\n'
        if '<strong>Имя, побед/всего, процент побед:</strong>\n' != str_:
            bot.send_message(message.from_user.id,
                             str(str_),
                             parse_mode='HTML')
        else:
            bot.send_message(message.from_user.id, 'Статистики пока что нет')
Пример #11
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def change(message, place_id):
    if message:
        db = Db(db_dir)
        place = db.get_place(place_id)
        today = db.get_today_crusade()
        if today:
            db.update_crusade(place[0])
        else:
            db.add_crusade(place[0])
        return str(place[1])
Пример #12
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def softdelete(message):
    if is_admin(message):
        db = Db(db_dir)
        places = db.get_all_places()
        if places:
            keyboard = types.InlineKeyboardMarkup()
            for place in places:
                if 1 == place[3]:
                    status = '👍'
                else:
                    status = '👎'
                place_button = types.InlineKeyboardButton(
                    text=str(place[1]) + ' ' + status,
                    callback_data=u'{"action": "delete", "id": "' +
                    str(place[0]) + '"}')
                keyboard.add(place_button)
            bot.send_message(chat_id,
                             "Выберите место чтобы удалить или добавить:",
                             reply_markup=keyboard)
Пример #13
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def text_request(message):
    db = Db(db_dir)
    user_id = message.from_user.id
    text = message.text.split()
    if text:
        for word in text:
            word = word.lower()
            if db.get_word_by_user(user_id, word):
                db.add_word(user_id, word)
            else:
                db.new_word(user_id, word)
Пример #14
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def text_request(message):
    db = Db(db_dir)
    user_id = message.from_user.id
    text = re.sub(r'(http.+?\s)|(http.+$)', r' ', message.text)
    text = re.sub(r'[_+-.,!@#$%^&*();/|<>"\']', r' ', text).split()
    if text:
        for word in text:
            word = word.lower()
            if db.get_word_by_user(user_id, word):
                db.add_word(user_id, word)
            else:
                db.new_word(user_id, word)
Пример #15
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def end_game(message):
    user_id = message.from_user.id
    db = Db(db_dir)
    user = db.get_user_by_id(user_id)
    if not user:
        return False
    if user[5]:
        markup = types.ReplyKeyboardHide()
        db.set_type_to_user(user_id, None)
        db.end_game(user_id)
        bot.send_message(message.from_user.id,
                         "Игра окончена!",
                         reply_markup=markup)
Пример #16
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def random(message):
    db = Db(db_dir)
    today = db.get_today_crusade()
    if today:
        bot.send_message(chat_id, 'Сегодня уже выбран - ' + str(today[0][0]))
    else:
        places = db.get_places_for_random()
        shuffle(places)
        db.add_crusade(places[0][0])
        bot.send_message(chat_id, 'Выбор на сегодня - ' + str(places[0][1]))
Пример #17
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def text_request(message):
    db = Db(db_dir)
    user_id = message.from_user.id
    text = message.text.split()
    if text:
        for word in text:
            word = word.lower()
            if db.get_word_by_user(user_id, word):
                db.add_word(user_id, word)
            else:
                db.new_word(user_id, word)
Пример #18
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def register(message):
    db = Db(db_dir)
    user = db.get_user_by_id(message.from_user.id)
    if not user:
        if message.from_user.username:
            db.add_user(message.from_user.id, message.from_user.username)
        elif message.from_user.first_name:
            db.add_user(message.from_user.id, message.from_user.first_name)
        else:
            bot.send_message(
                chat_id,
                "У Вас нету имени, бот не может Вас зарегистрировать!")
        bot.send_message(chat_id, "Поздравляем с регистрацией!")
    else:
        print(user)
Пример #19
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def register(message):
    db = Db(db_dir)
    user = db.get_user_by_id(message.from_user.id)
    if not user:
        if message.from_user.username:
            db.add_user(message.from_user.id, message.from_user.username)
        elif message.from_user.first_name:
            db.add_user(message.from_user.id, message.from_user.first_name)
        else:
            bot.send_message(chat_id, "У Вас нету имени, бот не может Вас зарегистрировать!")
        bot.send_message(chat_id, "Поздравляем с регистрацией!")
    else:
        print(user)
Пример #20
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def random(message):
    if is_admin(message):
        db = Db(db_dir)
        db.delete_today()
Пример #21
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def crusades(message):
    db = Db(db_dir)
    _crusades = db.get_crusades()
    _str = list_to_str('Топ слов', _crusades, [1, 0])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #22
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def random(message):
    if is_admin(message):
        db = Db(db_dir)
        db.delete_today()
Пример #23
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def place_list_for_random(message):
    db = Db(db_dir)
    places = db.get_places_for_random()
    _str = list_to_str('Список возможных мест на сегодня мест', places, [1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #24
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def place_list(message):
    db = Db(db_dir)
    places = db.get_places()
    _str = list_to_str('Список мест', places, [1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #25
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def my_words(message):
    db = Db(db_dir)
    words = db.get_frequency_by_id(message.from_user.id, get_cmd_param(message, 3))
    _str = list_to_str('Топ слов', words, [0, 1])
    if _str:
        bot.send_message(message.chat.id, str(_str), parse_mode='HTML')
Пример #26
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def topword(message):
    db = Db(db_dir)
    words = db.get_frequency()
    _str = list_to_str('Топ слов', words, [0, 1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #27
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def topword(message):
    db = Db(db_dir)
    words = db.get_frequency()
    _str = list_to_str('Топ слов', words, [0, 1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #28
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def repeat_all_messages(message):
    user_id = message.from_user.id
    db = Db(db_dir)
    user = db.get_user_by_id(user_id)
    if user:
        if user[1]:
            if message.text in ['1', '2', '3', '4', '5', '6', '7', '8', '9']:
                pos = int(message.text)
                user_game = db.get_game(user_id)
                if '0' == user_game[2][pos]:
                    field = db.set_step(user_id, pos)
                    winner = who_win(field)
                    if winner:
                        markup = types.ReplyKeyboardHide()
                        field = draw_field(field)
                        bot.send_message(user_id,
                                         field + "\n" + winner,
                                         reply_markup=markup,
                                         parse_mode='HTML')
                        db.set_type_to_user(user_id, None)
                        if 'Ничья' == winner:
                            db.user_draw(user_id)
                        else:
                            db.user_win(user_id)
                        db.end_game(user_id)
                        return True
                    field = bot_step(user_id, field)
                    winner = who_win(field)
                    if winner:
                        markup = types.ReplyKeyboardHide()
                        field = draw_field(field)
                        bot.send_message(user_id,
                                         field + "\n" + winner,
                                         reply_markup=markup,
                                         parse_mode='HTML')
                        db.set_type_to_user(user_id, None)
                        if 'Ничья' == winner:
                            db.user_draw(user_id)
                        else:
                            db.user_lose(user_id)
                        db.end_game(user_id)
                        return True
                    field = draw_field(field)
                    bot.send_message(user_id, field, parse_mode='HTML')
                else:
                    bot.send_message(user_id, 'Так сходить нельзя')
            else:
                markup = types.ReplyKeyboardHide()
                if message.text in ['X', 'O']:
                    db.set_type_to_user(user_id, message.text)
                    bot.send_message(user_id,
                                     'Вы выбрали ' + str(message.text) + '!',
                                     reply_markup=markup)
                db.create_game(user_id)
                cmd_game(message)
Пример #29
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def place_list(message):
    db = Db(db_dir)
    places = db.get_places()
    _str = list_to_str('Список мест', places, [1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #30
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def place_list_for_random(message):
    db = Db(db_dir)
    places = db.get_places_for_random()
    _str = list_to_str('Список возможных мест на сегодня мест', places, [1])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')
Пример #31
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def delete(message, place_id):
    if message:
        db = Db(db_dir)
        place = db.get_place(place_id)
        db.set_delete(place_id, int(not bool(place[3])))
        return str(place[1])
Пример #32
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def crusades(message):
    db = Db(db_dir)
    _crusades = db.get_crusades()
    _str = list_to_str('Топ слов', _crusades, [1, 0])
    if _str:
        bot.send_message(chat_id, str(_str), parse_mode='HTML')