Пример #1
0
def getXYCoordinatesFromBox(box, tile_size):
    logger = RkLogger.__call__().get_logger()
    logger.info("box {}".format(box))

    # find the middle point
    x = box[0] + tile_size / 2
    y = box[1] + tile_size / 2
    x_index = int(x / tile_size)
    y_index = int(y / tile_size)
    return y_index, x_index
Пример #2
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    def __init__(self, screen, level):
        self.mood_str = None
        self.transitionToState = None
        self.screen = screen
        self.game_utils = GameUtils(level)
        self.level = level

        self.top_drag_grid_x = SCREEN_SPACER_SIZE
        self.top_drag_grid_y = SCREEN_SPACER_SIZE
        self.dash_board_position = [0, 0]
        self.drag_tiles_position = [0, 0]
        self.dashboard = DashBoard(self.screen, self.game_utils.grid_width, self.game_utils.grid_height, SCREEN_SPACER_SIZE)
        self.drag_tiles_container = DragContainer(self.screen, self.game_utils.grid_width, SCREEN_SPACER_SIZE)
        self.grid_size = None
        self.puzzle_image = None
        self.pil_image = None
        self.logger = RkLogger.__call__().get_logger()
        self.tiles_grid = None
        self.tiles_to_show = None
Пример #3
0
 def handle_event(self, event):
     if event.type == pygame.MOUSEBUTTONDOWN:
         # If the user clicked on the input_box rect.
         if self.rect.collidepoint(event.pos):
             # Toggle the active variable.
             self.active = not self.active
         else:
             self.active = False
         # Change the current color of the input box.
         self.color = COLOR_ACTIVE if self.active else COLOR_INACTIVE
     if event.type == pygame.KEYDOWN:
         if self.active:
             if event.key == pygame.K_RETURN:
                 if self.text != '':
                     logger = RkLogger.__call__().get_logger()
                     logger.info("mood entered " + self.text)
                 # self.text = ''
             elif event.key == pygame.K_BACKSPACE:
                 self.text = self.text[:-1]
             else:
                 self.text += event.unicode
             # Re-render the text.
             self.txt_surface = FONT.render(self.text, True, self.color)
Пример #4
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    def handleEvents(self):

        events = pygame.event.get()
        for event in events:
            logger = RkLogger.__call__().get_logger()
            logger.info("event type " + str(event.type))
            if event.type == pygame.QUIT:
                exit()
            # handle the text input first
            self.textinput.handle_event(event)

            logger.info("textinput " + self.textinput.text)

            self.mood_str = self.textinput.text
            self.mood_str_1 = self.textinput.get_text()
            if event.type == pygame.QUIT:
                done = True

            if event.type == pygame.KEYDOWN:
                if event.key == K_DOWN:
                    self.selectedItem = (self.selectedItem + 1) % len(
                        self.menuItems)
                if event.key == K_UP:
                    self.selectedItem = (self.selectedItem - 1) % len(
                        self.menuItems)
                if event.key == K_RETURN:
                    # check to see if there is anything in the text
                    logger.info("K_RETURN mood_str " + self.textinput.text)
                    logger.info("K_RETURN clicked menu item " +
                                self.menuItems[self.selectedItem])
                    # set loading message
                    if self.menuItems[self.selectedItem] == 'Play':
                        self.transitionToState = VIEW_STATE_LOADING
                    else:
                        self.transitionToState = self.MENU_ITEM_TO_VIEW_STATE[
                            self.selectedItem]
Пример #5
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    def fit_squares(self):
        logger = RkLogger.__call__().get_logger()
        logger.info("fit_squares")
        im = self.pil_image
        num_tiles = self.level['num_tiles']
        width = im.width
        height = im.height

        px = math.ceil(math.sqrt(num_tiles * width / height))
        if math.floor(px * height / width) * px < num_tiles:
            sx = height / math.ceil(px * height / width)
        else:
            sx = width / px
        py = math.ceil(math.sqrt(num_tiles * height / width))
        if math.floor(py * width / height) * py < num_tiles:
            sy = width / math.ceil((width * py / height))
        else:
            sy = height / py
        # TODO get the number of cols and rows by deviding the width/size and height/size
        # return all as tuple
        size = int(max(sx, sy))
        num_cols = int(width / size)
        num_rows = int(height / size)
        return size, num_cols, num_rows
Пример #6
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 def __init__(self, art_dict):
     self.currentState = None
     self.art_dict = art_dict
     self.logger = RkLogger.__call__().get_logger()
Пример #7
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 def __init__(self, mood_str):
     self.currentState = None
     self.search_value = mood_str
     self.logger = RkLogger.__call__().get_logger()
Пример #8
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 def __init__(self, art_obj, width, height):
     self.currentState = None
     self.art_obj = art_obj
     self.width = width
     self.height = height
     self.logger = RkLogger.__call__().get_logger()