Пример #1
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def test_can_place_piece_and_trap_an_opponent_disc():
    game = Othello()
    assert game.board[5][3] is None
    assert game.board[4][3].color == Color.WHITE

    game.move(to_coords=Coords(x=5, y=3))
    assert game.board[5][3].color == Color.BLACK
    assert game.board[4][3].color == Color.BLACK
Пример #2
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def test_player_can_move_detected_correctly():
    game = Othello(restore_positions={
        '01': Disc(Color.BLACK),
        '11': Disc(Color.WHITE),
        '22': Disc(Color.BLACK)
    })
    black_can_move = game._scan_board_for_trapped_discs(Coords(x=0, y=0))
    assert black_can_move
Пример #3
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def test_winner_declared():
    game = Othello(
        restore_positions={
            '43': Disc(Color.WHITE),
            '33': Disc(Color.BLACK),
            '77': Disc(Color.WHITE),
        })
    assert not game.winner

    game.move(to_coords=Coords(x=5, y=3))
    assert game.winner == Color.BLACK
Пример #4
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def test_game_ends_if_both_players_cant_move():
    game = Othello(
        restore_positions={
            '43': Disc(Color.WHITE),
            '33': Disc(Color.BLACK),
            '77': Disc(Color.WHITE),
        })
    assert game.playing_color == Color.BLACK

    game.move(to_coords=Coords(x=5, y=3))
    assert game.winner == Color.BLACK
Пример #5
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def test_drawer_declared():
    game = Othello(
        restore_positions={
            '00': Disc(Color.WHITE),
            '70': Disc(Color.WHITE),
            '77': Disc(Color.WHITE),
            '33': Disc(Color.BLACK),
            '34': Disc(Color.WHITE)
        })

    game.move(to_coords=Coords(x=3, y=5))
    assert game.winner == Color.NONE
Пример #6
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def test_othello_board_setup():
    game = Othello()
    expected_board_setup = set([(Color.WHITE, Coords(x=3, y=4)),
                                (Color.WHITE, Coords(x=4, y=3)),
                                (Color.BLACK, Coords(x=3, y=3)),
                                (Color.BLACK, Coords(x=4, y=4))])
    actual_board_setup = set((disc.color, disc.coords) for row in game.board
                             for disc in row if disc)
    assert actual_board_setup == expected_board_setup
Пример #7
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def test_illegal_disc_placement_raises_exception():
    game = Othello()
    assert game.playing_color == Color.BLACK

    with pytest.raises(IllegalMoveError, match=game.SQUARE_TAKEN):
        game.move(to_coords=Coords(x=4, y=4))

    with pytest.raises(IllegalMoveError, match=game.ILLEGAL_MOVE):
        game.move(to_coords=Coords(x=5, y=4))  # doesn't trap opponent discs

    with pytest.raises(IllegalMoveError, match=game.ILLEGAL_MOVE):
        game.move(to_coords=Coords(x=7, y=7))  # not next to any discs

    assert game.playing_color == Color.BLACK  # same color to play
Пример #8
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def test_player_color_swaps_for_each_turn():
    game = Othello()
    assert game.playing_color == Color.BLACK

    game.move(to_coords=Coords(x=5, y=3))
    assert game.playing_color == Color.WHITE

    game.move(to_coords=Coords(x=5, y=4))
    assert game.playing_color == Color.BLACK
Пример #9
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def test_can_trap_multiple_discs():
    game = Othello(
        restore_positions={
            '42': Disc(Color.WHITE),
            '43': Disc(Color.WHITE),
            '44': Disc(Color.BLACK),
            '51': Disc(Color.WHITE),
            '61': Disc(Color.WHITE),
            '71': Disc(Color.BLACK),
        })
    assert game.disc_count(Color.BLACK) == 2

    game.move(to_coords=Coords(x=4, y=1))
    assert game.disc_count(Color.BLACK) == 7
Пример #10
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 def othello():
     return play_game(Othello(), move_piece_game=False)
Пример #11
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class TerminalGame():

    RED = '\033[91m'
    BLUE = '\033[94m'
    END = '\033[0m'
    NO_MESSAGE = '\n\n'

    INVALID_ARG_ERROR = f'''{RED}
    Invalid Args provided.....\n
    Usage: python {sys.argv[0]} GAME_TYPE\n
    Game type options: (C)hess, (D)raughts, (O)thello
    {END}'''

    QUIT_MSG = f'\n{RED}Got too much for you, did it?!?{END}\n'

    GAME_OPTIONS = {'C': Chess(), 'D': Draughts(), 'O': Othello()}

    X_COORD_MAP = {
        'a': 0,
        'b': 1,
        'c': 2,
        'd': 3,
        'e': 4,
        'f': 5,
        'g': 6,
        'h': 7
    }
    Y_COORD_MAP = {
        '1': 0,
        '2': 1,
        '3': 2,
        '4': 3,
        '5': 4,
        '6': 5,
        '7': 6,
        '8': 7
    }

    def __init__(self):
        self.game = self._parse_args_to_fetch_game()
        self.display_message = self.NO_MESSAGE
        self.player = None

    def play(self):
        """Main game loop. Continue until winner declared."""
        while not self.game.winner:
            self.player = self.game.playing_color.value
            self._display_board_to_terminal()
            self._make_move()
        self._display_board_and_winner()

    def _parse_args_to_fetch_game(self):
        try:
            game_type = sys.argv[1].title()[0]
            return self.GAME_OPTIONS[game_type]
        except (KeyError, IndexError):
            print(self.INVALID_ARG_ERROR)
            sys.exit()

    def _display_board_and_winner(self):
        self.display_message = f'\n{self.BLUE}{self.player} wins!!! Thanks for playing.....{self.END}\n'
        self._display_board_to_terminal()

    def _make_move(self):
        try:
            move_coords = input(
                f'{self.player} to move. Choose wisely.....\n --> ')
            self.display_message = self.NO_MESSAGE
            if len(move_coords) > 2:
                move_coords = self._split_and_map_coords(move_coords)
                self.game.move(*move_coords)
            else:
                place_piece_coords = self._map_coords(move_coords)
                self.game.move(to_coords=place_piece_coords)
        except IllegalMoveError as error:
            self.display_message = f'\n{self.RED}{error.message}{self.END}\n'

    def _split_and_map_coords(self, move_coords):
        try:
            from_coords, to_coords = move_coords.split()
            return self._map_coords(from_coords), self._map_coords(to_coords)
        except ValueError:
            raise IllegalMoveError(self.game.input_error_msg)

    def _map_coords(self, input_coords):
        try:
            input_x, input_y = input_coords
            x_coord = self.X_COORD_MAP[str(input_x).lower()]
            y_coord = self.Y_COORD_MAP[str(input_y)]
            return f'{x_coord}{y_coord}'
        except (ValueError, KeyError):
            raise IllegalMoveError(self.game.input_error_msg)

    def _align_board_for_display(self):
        transposed_board = [list(row) for row in zip(*self.game.board)]
        return list(reversed(transposed_board))

    def _display_board_to_terminal(self):
        self._clear_screen()
        board = self._align_board_for_display()
        board.append(self.game.x_axis())
        print(
            tabulate(board,
                     tablefmt="fancy_grid",
                     showindex=self.game.y_axis()))
        print(self.display_message)

    def _clear_screen(self):
        print('\n' * 50)