def eval_problema(prob_name): name, comment, w_type, vertex_list = tsp_load_(prob_name, True) dist_matrix = gen_distance_matrix_(vertex_list, w_type) n_vertex = len(vertex_list) echo('--- Iniciando pruebas ---') for i in xrange(NRO_PRUEVAS): soluc_a = nearest_vertex(dist_matrix, n_vertex) value_a = get_obj_function_value(soluc_a, dist_matrix) echo('------------------------------------------------------') echo('Problema: ', name) echo('Comentarios: ', comment) echo('Inicio: ', time.strftime("[%d/%m/%Y-%H:%M:%S]")) echo('---------------- Inicio Prueba Nro %d ----------------' % i) echo('NRO Vecindades: ', NRO_VECINDADES) echo('Iteraciones por vecindad: ', MAX_ITERACIONES) echo('Probabilidad: ', PROBABILIDAD) echo('------------------------------------------------------', '\n') value_a, soluc_a = vns_opt_improved(soluc_a, value_a, NRO_VECINDADES,\ MAX_ITERACIONES, PROBABILIDAD, dist_matrix) echo('\n', '------------------------------------------------------') echo('Fin: ', time.strftime("[%d/%m/%Y-%H:%M:%S]")) echo('Mejor Solucion: ', value_a) #guardamos la mejor solucion de la instancia sol_name = 'mejor_sol_%s_%d.dat' % (name, i) save_solucion(sol_name, soluc_a) data_name = 'prueva_%s_%d.txt' % (name, i) os.rename('stdout.txt', data_name)
def eval_problema(prob_name): name, comment, w_type, vertex_list = tsp_load_(prob_name, True) dist_matrix = gen_distance_matrix_(vertex_list, w_type) n_vertex = len(vertex_list) echo('--- Iniciando pruebas ---') for i in xrange(NRO_PRUEVAS): soluc_a = nearest_vertex(dist_matrix, n_vertex) value_a = get_obj_function_value(soluc_a, dist_matrix) echo('------------------------------------------------------') echo('Problema: ',name) echo('Comentarios: ',comment) echo('Inicio: ',time.strftime("[%d/%m/%Y-%H:%M:%S]")) echo('---------------- Inicio Prueba Nro %d ----------------' %i) echo('NRO Vecindades: ', NRO_VECINDADES) echo('Iteraciones por vecindad: ', MAX_ITERACIONES) echo('Probabilidad: ', PROBABILIDAD) echo('------------------------------------------------------','\n') value_a, soluc_a = vns_opt_improved(soluc_a, value_a, NRO_VECINDADES,\ MAX_ITERACIONES, PROBABILIDAD, dist_matrix) echo('\n','------------------------------------------------------') echo('Fin: ',time.strftime("[%d/%m/%Y-%H:%M:%S]")) echo('Mejor Solucion: ', value_a) #guardamos la mejor solucion de la instancia sol_name = 'mejor_sol_%s_%d.dat' %(name, i) save_solucion(sol_name, soluc_a) data_name = 'prueva_%s_%d.txt' %(name, i) os.rename('stdout.txt', data_name)
def mainaaa(): pygame.init() screen = pygame.display.set_mode(RESOLUCION)#, pygame.FULLSCREEN) screen.fill(BLANCO) #name, comment, vertex_list = tsp_load('eil51.tsp', False, True) name, comment, w_type, vertex_list = tsp_load_('eil51.tsp', True) dist_matrix = gen_distance_matrix_(vertex_list, w_type) n_vertex = len(vertex_list) soluc_a = nearest_vertex(dist_matrix, n_vertex) x_ini = vertex_list[0][0] x_fin = vertex_list[0][0] y_ini = vertex_list[0][1] y_fin = vertex_list[0][1] for vertex in vertex_list: if vertex[0] > x_fin: x_fin = vertex[0] if vertex[0] < x_ini: x_ini = vertex[0] if vertex[1] > y_fin: y_fin = vertex[0] if vertex[1] < y_ini: y_ini = vertex[0] print (x_fin - x_ini), (y_fin - y_ini) for vertex in vertex_list: x, y = vertex x = int(x - x_ini + 10)*4 y = int(y - y_ini + 10)*4 pygame.draw.circle(screen, ROJO, (x, y), 2, 0) lists = [] for index in soluc_a: x = int((vertex_list[index][0]-x_ini+10)*4) y = int((vertex_list[index][1]-y_ini+10)*4) lists.append([x,y]) pygame.draw.circle(screen, ROJO, lists[0], 4, 0) pygame.draw.lines(screen,AZUL,True,lists) print 'fin' loop = True while loop: pygame.display.flip() for evento in pygame.event.get(): if evento.type == pygame.QUIT: loop = False
def mainaaa(): pygame.init() screen = pygame.display.set_mode(RESOLUCION) #, pygame.FULLSCREEN) screen.fill(BLANCO) #name, comment, vertex_list = tsp_load('eil51.tsp', False, True) name, comment, w_type, vertex_list = tsp_load_('eil51.tsp', True) dist_matrix = gen_distance_matrix_(vertex_list, w_type) n_vertex = len(vertex_list) soluc_a = nearest_vertex(dist_matrix, n_vertex) x_ini = vertex_list[0][0] x_fin = vertex_list[0][0] y_ini = vertex_list[0][1] y_fin = vertex_list[0][1] for vertex in vertex_list: if vertex[0] > x_fin: x_fin = vertex[0] if vertex[0] < x_ini: x_ini = vertex[0] if vertex[1] > y_fin: y_fin = vertex[0] if vertex[1] < y_ini: y_ini = vertex[0] print(x_fin - x_ini), (y_fin - y_ini) for vertex in vertex_list: x, y = vertex x = int(x - x_ini + 10) * 4 y = int(y - y_ini + 10) * 4 pygame.draw.circle(screen, ROJO, (x, y), 2, 0) lists = [] for index in soluc_a: x = int((vertex_list[index][0] - x_ini + 10) * 4) y = int((vertex_list[index][1] - y_ini + 10) * 4) lists.append([x, y]) pygame.draw.circle(screen, ROJO, lists[0], 4, 0) pygame.draw.lines(screen, AZUL, True, lists) print 'fin' loop = True while loop: pygame.display.flip() for evento in pygame.event.get(): if evento.type == pygame.QUIT: loop = False