def update_defaults(self): """ We make sure to store the most important object defaults here, so we can catch if they change and update them on-objects automatically. This allows for changing default cmdset locations and default typeclasses in the settings file and have them auto-update all already existing objects. """ # setting names settings_names = ("CMDSET_DEFAULT", "CMDSET_OOC", "BASE_PLAYER_TYPECLASS", "BASE_OBJECT_TYPECLASS", "BASE_CHARACTER_TYPECLASS", "BASE_ROOM_TYPECLASS", "BASE_EXIT_TYPECLASS", "BASE_SCRIPT_TYPECLASS") # get previous and current settings so they can be compared settings_compare = zip([ServerConfig.objects.conf(name) for name in settings_names], [settings.__getattr__(name) for name in settings_names]) mismatches = [i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]] if len(mismatches): # can't use any() since mismatches may be [0] which reads as False for any() # we have a changed default. Import relevant objects and run the update from src.objects.models import ObjectDB #from src.players.models import PlayerDB for i, prev, curr in ((i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches): # update the database print " one or more default cmdset/typeclass settings changed. Updating defaults stored in database ..." if i == 0: [obj.__setattr__("cmdset_storage", curr) for obj in ObjectDB.objects.filter(db_cmdset_storage__exact=prev)] if i == 1: [ply.__setattr__("cmdset_storage", curr) for ply in PlayerDB.objects.filter(db_cmdset_storage__exact=prev)] if i == 2: [ply.__setattr__("typeclass_path", curr) for ply in PlayerDB.objects.filter(db_typeclass_path__exact=prev)] if i in (3,4,5,6): [obj.__setattr__("typeclass_path",curr) for obj in ObjectDB.objects.filter(db_typeclass_path__exact=prev)] if i == 7: [scr.__setattr__("typeclass_path", curr) for scr in ScriptDB.objects.filter(db_typeclass_path__exact=prev)] # store the new default and clean caches ServerConfig.objects.conf(settings_names[i], curr) ObjectDB.flush_instance_cache() PlayerDB.flush_instance_cache() ScriptDB.flush_instance_cache() # if this is the first start we might not have a "previous" setup saved. Store it now. [ServerConfig.objects.conf(settings_names[i], tup[1]) for i, tup in enumerate(settings_compare) if not tup[0]]
def update_defaults(self): """ We make sure to store the most important object defaults here, so we can catch if they change and update them on-objects automatically. This allows for changing default cmdset locations and default typeclasses in the settings file and have them auto-update all already existing objects. """ # setting names settings_names = ("CMDSET_CHARACTER", "CMDSET_PLAYER", "BASE_PLAYER_TYPECLASS", "BASE_OBJECT_TYPECLASS", "BASE_CHARACTER_TYPECLASS", "BASE_ROOM_TYPECLASS", "BASE_EXIT_TYPECLASS", "BASE_SCRIPT_TYPECLASS", "BASE_CHANNEL_TYPECLASS") # get previous and current settings so they can be compared settings_compare = zip([ServerConfig.objects.conf(name) for name in settings_names], [settings.__getattr__(name) for name in settings_names]) mismatches = [i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]] if len(mismatches): # can't use any() since mismatches may be [0] which reads as False for any() # we have a changed default. Import relevant objects and # run the update from src.objects.models import ObjectDB from src.comms.models import ChannelDB #from src.players.models import PlayerDB for i, prev, curr in ((i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches): # update the database print " %s:\n '%s' changed to '%s'. Updating unchanged entries in database ..." % (settings_names[i], prev, curr) if i == 0: [obj.__setattr__("cmdset_storage", curr) for obj in ObjectDB.objects.filter(db_cmdset_storage__exact=prev)] if i == 1: [ply.__setattr__("cmdset_storage", curr) for ply in PlayerDB.objects.filter(db_cmdset_storage__exact=prev)] if i == 2: [ply.__setattr__("typeclass_path", curr) for ply in PlayerDB.objects.filter(db_typeclass_path__exact=prev)] if i in (3, 4, 5, 6): [obj.__setattr__("typeclass_path", curr) for obj in ObjectDB.objects.filter(db_typeclass_path__exact=prev)] if i == 7: [scr.__setattr__("typeclass_path", curr) for scr in ScriptDB.objects.filter(db_typeclass_path__exact=prev)] if i == 8: [scr.__setattr__("typeclass_path", curr) for scr in ChannelDB.objects.filter(db_typeclass_path__exact=prev)] # store the new default and clean caches ServerConfig.objects.conf(settings_names[i], curr) ObjectDB.flush_instance_cache() PlayerDB.flush_instance_cache() ScriptDB.flush_instance_cache() ChannelDB.flush_instance_cache() # if this is the first start we might not have a "previous" # setup saved. Store it now. [ServerConfig.objects.conf(settings_names[i], tup[1]) for i, tup in enumerate(settings_compare) if not tup[0]]
def shutdown(self, mode=None, _reactor_stopping=False): """ Shuts down the server from inside it. mode - sets the server restart mode. 'reload' - server restarts, no "persistent" scripts are stopped, at_reload hooks called. 'reset' - server restarts, non-persistent scripts stopped, at_shutdown hooks called. 'shutdown' - like reset, but server will not auto-restart. None - keep currently set flag from flag file. _reactor_stopping - this is set if server is stopped by a kill command OR this method was already called once - in both cases the reactor is dead/stopping already. """ if _reactor_stopping and hasattr(self, "shutdown_complete"): # this means we have already passed through this method once; we don't need # to run the shutdown procedure again. defer.returnValue(None) mode = self.set_restart_mode(mode) # call shutdown hooks on all cached objects from src.objects.models import ObjectDB #from src.players.models import PlayerDB from src.server.models import ServerConfig if mode == 'reload': # call restart hooks yield [(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()] yield [(p.typeclass, p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()] yield [(s.typeclass, s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()] yield self.sessions.all_sessions_portal_sync() ServerConfig.objects.conf("server_restart_mode", "reload") if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_reload_stop() else: if mode == 'reset': # don't call disconnect hooks on reset yield [(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()] else: # shutdown yield [_SA(p, "is_connected", False) for p in PlayerDB.get_all_cached_instances()] yield [(o.typeclass, o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()] yield [(p.typeclass, p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()] yield [(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()] ServerConfig.objects.conf("server_restart_mode", "reset") if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_cold_stop() if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_stop() # if _reactor_stopping is true, reactor does not need to be stopped again. if os.name == 'nt' and os.path.exists(SERVER_PIDFILE): # for Windows we need to remove pid files manually os.remove(SERVER_PIDFILE) if not _reactor_stopping: # this will also send a reactor.stop signal, so we set a flag to avoid loops. self.shutdown_complete = True reactor.callLater(0, reactor.stop)
def shutdown(self, mode=None, _reactor_stopping=False): """ Shuts down the server from inside it. mode - sets the server restart mode. 'reload' - server restarts, no "persistent" scripts are stopped, at_reload hooks called. 'reset' - server restarts, non-persistent scripts stopped, at_shutdown hooks called. 'shutdown' - like reset, but server will not auto-restart. None - keep currently set flag from flag file. _reactor_stopping - this is set if server is stopped by a kill command OR this method was already called once - in both cases the reactor is dead/stopping already. """ if _reactor_stopping and hasattr(self, "shutdown_complete"): # this means we have already passed through this method # once; we don't need to run the shutdown procedure again. defer.returnValue(None) mode = self.set_restart_mode(mode) # call shutdown hooks on all cached objects from src.objects.models import ObjectDB #from src.players.models import PlayerDB from src.server.models import ServerConfig if mode == 'reload': # call restart hooks yield [(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()] yield [(p.typeclass, p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()] yield [(s.typeclass, s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()] yield self.sessions.all_sessions_portal_sync() ServerConfig.objects.conf("server_restart_mode", "reload") from src.server.oobhandler import OOB_HANDLER OOB_HANDLER.save() from src.scripts.tickerhandler import TICKER_HANDLER TICKER_HANDLER.save() if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_reload_stop() else: if mode == 'reset': # don't unset the is_connected flag on reset, otherwise # same as shutdown yield [(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()] yield [(p.typeclass, p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()] else: # shutdown yield [_SA(p, "is_connected", False) for p in PlayerDB.get_all_cached_instances()] yield [(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()] yield [(p.typeclass, p.unpuppet_all(), p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()] yield [(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()] yield ObjectDB.objects.clear_all_sessids() ServerConfig.objects.conf("server_restart_mode", "reset") if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_cold_stop() # stopping time from src.utils import gametime gametime.save() if SERVER_STARTSTOP_MODULE: SERVER_STARTSTOP_MODULE.at_server_stop() # if _reactor_stopping is true, reactor does not need to # be stopped again. if os.name == 'nt' and os.path.exists(SERVER_PIDFILE): # for Windows we need to remove pid files manually os.remove(SERVER_PIDFILE) if not _reactor_stopping: # this will also send a reactor.stop signal, so we set a # flag to avoid loops. self.shutdown_complete = True reactor.callLater(0, reactor.stop)
def test___init__fails(self): # Users should be told not to do this with self.assertRaises(Exception): ScriptDB()