def __init__(self):
     super(TestWindow, self).__init__(256*SCALE, 48*SCALE, caption="\'blong Cong")
     testmap = tilemap.load('data/m_stage1.json')
     self.map, self.mapv = testmap
     self.map.setup()
     self.mapv.setup()
Пример #2
0
    '7': 7,
    '8': 8,
    '9': 9
}

font = text.Font('data/font.png', 16, 6, f_bindings)
texts_raw = json.load(pyglet.resource.file('data/texts.json'))['texts']
texts = {}
for t in texts_raw:
    texts[t['name']] = t['text']

opening_1 = scene.TextScene(None, texts['opening-1'], font)
opening_2 = scene.TextScene(None, texts['opening-2'], font)
opening_3 = scene.TextScene(None, texts['opening-3'], font)
title = scene.TextScene(None, texts['title'], font)
town_0 = scene.GameScene(*tilemap.load('data/m_town.json'),
        hero_position=Vect(200, 4), nextdir=None,
        override_properties={'offscreen_obstacles':'rl'})
town_0.npcs.append(npcs.WiseOldKing(8, 4))
town_0.npcviews.append(npcs.WiseOldKingView(town_0.npcs[-1]))
king_giveQuest = scene.TextScene(None, texts['king-giveQuest'], font)
town_0_0 = scene.GameScene(*tilemap.load('data/m_town.json'),
        hero_position=Vect(14, 4), nextdir='r')
stage1_0 = scene.GameScene(*tilemap.load('data/m_stage1.json'),
        hero_position=Vect(4, 4), nextdir='r')
intermission1_2_0 = scene.TextScene(None, texts['intermission-1to2'], font)
stage2_0 = scene.GameScene(*tilemap.load('data/m_stage2.json'),
        hero_position=Vect(4, 36), nextdir='t')
intermission2_3_0 = scene.TextScene(None, texts['intermission-2to3'], font)
stage3_0 = scene.GameScene(*tilemap.load('data/m_stage3.json'),
        hero_position=Vect(244, 8), nextdir=None,
Пример #3
0
 def __init__(self):
     super(TestWindow, self).__init__(64*SCALE, 48*SCALE, caption="The Quest for the Oblong Conglomerate")
     testmap = tilemap.load('data/m_stage1.json')
     map, mapv = testmap
     self.scene = SCENES.pop(0)
     self.scene.setup()
Пример #4
0
import pyglet
from src import tilemap, pluckylass
from src.shapes import *
from pyglet.window import key
from pyglet.gl import *

pyglet.resource.path.append('data')
pyglet.resource.reindex()

testmap, testmapview = tilemap.load('testmap.json')
testmap.setup()
testmapview.setup()

player = pluckylass.PluckyLass()
playerview = pluckylass.PluckyLassView(player)
playerview.setup()

SCALE = 2

w = pyglet.window.Window(13*15*SCALE, 13*15*SCALE, 'Prismatic Zealotry')
glScalef(SCALE, SCALE, SCALE)

@w.event
def on_draw():
    w.clear()
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
    testmapview.batch.draw()
    playerview.sprite.draw()

@w.event