def finishRules(self):
     self.notify.debug('finishRules')
     if self.isLocalToonPlaying:
         DistributedPartyActivity.finishRules(self)
     if self.activityFSM.getCurrentOrNextState() == 'WaitForEnough':
         DistributedPartyActivity.finishRules(self)
Пример #2
0
 def finishRules(self):
     self.notify.debug('finishRules')
     if self.isLocalToonPlaying:
         DistributedPartyActivity.finishRules(self)
     if self.activityFSM.getCurrentOrNextState() == 'WaitForEnough':
         DistributedPartyActivity.finishRules(self)