def enterElevator(self, ts = 0):
     self.currentFloor += 1
     self.cr.playGame.getPlace().currentFloor = self.currentFloor
     self.setElevatorLights(self.elevatorModelIn)
     self.setElevatorLights(self.elevatorModelOut)
     self.__playElevator(ts, self.elevatorName, self.__handleElevatorDone)
     mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
Пример #2
0
 def enterBattle(self, event):
     mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
     self.townBattle.enter(event,
                           self.fsm.getStateNamed('battle'),
                           bldg=1,
                           creditMultiplier=mult)
     base.localAvatar.b_setAnimState('off', 1)
     base.localAvatar.cantLeaveGame = 1
Пример #3
0
 def enterElevator(self, ts=0):
     self.currentFloor += 1
     self.cr.playGame.getPlace().currentFloor = self.currentFloor
     self.setElevatorLights(self.elevatorModelIn)
     self.setElevatorLights(self.elevatorModelOut)
     self.__playElevator(ts, self.elevatorName, self.__handleElevatorDone)
     mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
 def enterElevator(self, ts = 0):
     if not self._CogdoGameRepeat:
         self.currentFloor += 1
     self.cr.playGame.getPlace().currentFloor = self.currentFloor
     self.setElevatorLights(self.elevatorModelIn)
     self.setElevatorLights(self.elevatorModelOut)
     if not self.isBossFloor(self.currentFloor):
         self.elevatorModelOut.detachNode()
         messenger.send('sellbotFieldOfficeChanged', [True])
     else:
         if self.FOType == 's':
             self._movie = CogdoElevatorMovie()
             self._movie.load()
             self._movie.play()
     self.__playElevator(ts, self.elevatorName, self.__handleElevatorDone)
     mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
 def enterBattle(self, event):
     mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
     self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
     base.localAvatar.b_setAnimState('off', 1)
     base.localAvatar.cantLeaveGame = 1