Пример #1
0
stage = Stage(m, TILE_WIDTH, TILE_HEIGHT)
stage.add_child(p)

fontsheet = Fontsheet(os.path.join("tiles", "consolas_unicode_16x16.png"), TILE_WIDTH, TILE_HEIGHT)

if __name__ == '__main__':
    screen = pygame.display.set_mode((400,400))
    screen.fill(pygame.Color(255, 255, 255, 0))
    area = get_area_around_entity(p, VIEW_SIZE, VIEW_SIZE, MAP_WIDTH, MAP_HEIGHT)
    stage.render(area, screen, fontsheet)
    pygame.display.update()
    while 1:
        #for e in pygame.event.get():
        stage.new_turn()
        while stage.check_turn():
            e = pygame.event.wait()
            if e.type == pygame.QUIT:
                sys.exit()
            elif e.type == pygame.KEYDOWN:
                if e.key == pygame.K_t:
                    state = STATE_TARGETTING
                    print 'Entering targetting state. '
                elif e.key == pygame.K_ESCAPE:
                    if state <> STATE_MOVEMENT:
                        state = STATE_MOVEMENT
                        print 'Entering movement state. '
                        try:
                            stage.remove_overlay(cursor)
                            cursor = None
                        except: