def run_script(self): filter_url = self.filter_url_textEdit.toPlainText() host_name = self.host_name_textEdit.toPlainText() input_file = self.select_input_textEdit.toPlainText() output_file = self.select_output_textEdit.toPlainText() print(filter_url, host_name, input_file, output_file) result = run(file_path=input_file, filter_url=filter_url, host_name=host_name, output_jmxScript=output_file) self.cmd_result.setText(result)
import start start.run()
import start import sys cr = sys.argv[1] cc = sys.argv[2] if __name__ == "__main__": for i in range(int(cr)): start.run(cc)
def rungame(self): """Initializing test Canvas' object includes the separator Lines""" pygame.display.set_caption(self.caption) self.canvas.fill(self.background_colour) self.p1_camera = pygame.Rect(0, 0, self.width / 2, self.height / 2) self.p2_camera = pygame.Rect(self.width / 2, 0, self.width / 2, self.height / 2) p3_camera = pygame.Rect(0, self.height / 2, self.width / 2, self.height / 2) p4_camera = pygame.Rect(self.width / 2, self.height / 2, self.width / 2, self.height / 2) self.p5_camera = pygame.Rect(0, self.height / 2 + 40, self.width, self.height / 2 - 40) self.sub1 = self.canvas.subsurface(self.p1_camera) self.sub2 = self.canvas.subsurface(self.p2_camera) sub3 = self.canvas.subsurface(p3_camera) sub4 = self.canvas.subsurface(p4_camera) self.sub5 = self.canvas.subsurface(self.p5_camera) pygame.draw.line(self.sub2, (0, 0, 0), (0, 0), (0, self.height / 2), 10) pygame.draw.line(sub3, (0, 0, 0), (0, 0), (self.width / 2, 0), 10) pygame.draw.line(sub4, (0, 0, 0), (0, 0), (self.width / 2, 0), 10) self.screen.blit(self.sub1, (0, 0)) self.screen.blit(self.sub2, (self.width / 2, 0)) self.screen.blit(sub3, (0, self.height / 2)) self.screen.blit(sub4, (self.width / 2, self.height / 2)) self.screen.blit(self.sub5, (0, self.height / 2 + 40)) fpsClock = pygame.time.Clock() """create buttons""" retry_button = Class.Button(LIGHT_GREEN, GREEN, (3.5 / 8) * self.width, (6 / 8 * self.height), 80, 40, "Retry") add_speed_button = Class.Button((0, 0, 255), (0, 0, 200), (6 / 8) * self.width, (5.5 / 8 * self.height), 40, 40, "+") reduce_speed_button = Class.Button( (0, 0, 255), (0, 0, 200), (6 / 8) * self.width, (6.5 / 8 * self.height), 40, 40, "-") """initializing required variables for ART and RT""" # Pygame font initialization pygame.font.init() My_font = pygame.font.SysFont("Comic Sans MS", 20) # user input variables trial_amount = self.number_of_trial failure_percentage = self.failure_rate # General variables current_trial = 0 art_score = 0 rt_score = 0 tie_score = 0 main_flag = True steps = 0 failure_size = self.get_failure_size() first_point = self.generate_coordinate(self.screen_size[0], self.screen_size[1]) failure_coor = self.generate_coordinate( self.screen_size[0] - failure_size, self.screen_size[1] - failure_size) # generate first point first_point = self.generate_coordinate(self.screen_size[0], self.screen_size[1]) ## initializing RT variables RT_point = first_point RT_flag = True RT_steps = 0 RT_fill_flag = False RT_is_hit = False ## initializing ART variables ART_point = first_point ART_flag = True ART_steps = 0 prev_points = [] ART_is_hit = False ART_fill_flag = False """Main loop of the panel""" while main_flag: fpsClock.tick(self.speed) #print(self.speed) Trial_count = My_font.render("Trial Count:" + str(current_trial), False, (0, 0, 0)) RT_score_count = My_font.render("RT_score:" + str(rt_score), False, (0, 0, 0)) ART_score_count = My_font.render("ART_score:" + str(art_score), False, (0, 0, 0)) tie_score_count = My_font.render("Tie_score:" + str(tie_score), False, (0, 0, 0)) self.screen.blit(self.sub5, (0, self.height / 2 + 20)) self.screen.blit(Trial_count, (50, int(self.height / 2 + 100))) self.screen.blit(RT_score_count, (int(self.width / 4 - self.width / 10), int(self.height / 2 + 30))) self.screen.blit(ART_score_count, (int(self.width * 3 / 4 - self.width / 10), int(self.height / 2 + 30))) self.screen.blit(tie_score_count, (int(self.width / 2 - self.width / 10), int(self.height / 2 + 80))) self.sub5.fill((255, 255, 255)) """generate failure area""" RT_failure_rect = pygame.draw.rect( self.sub1, [255, 0, 0], [failure_coor[0], failure_coor[1], failure_size, failure_size], 0) ART_failure_rect = pygame.draw.rect( self.sub2, [255, 0, 0], [failure_coor[0], failure_coor[1], failure_size, failure_size], 0) mouse = pygame.mouse.get_pos() #get mouse position retry_button.draw(self.screen, mouse) add_speed_button.draw(self.screen, mouse) reduce_speed_button.draw(self.screen, mouse) if current_trial < trial_amount: """ALGORITHM START HERE IF rt_flag and ART_FLAG represent WHILE""" if RT_flag or ART_flag: steps += 1 candidates = [] for i in range(0, self.number_of_candidate): candidates.append( self.generate_coordinate(self.screen_size[0], self.screen_size[1])) """RT ALGORITHM START HERE""" if (RT_flag): RT_rect = pygame.draw.rect( self.sub1, [100, 255, 100], [RT_point[0], RT_point[1], 5, 5], 0) self.screen.blit(self.sub1, (0, 0)) pygame.display.update() # end condition for RT # if (RT_point == failure_coor): # is in region # RT_flag = False # RT_steps = steps if RT_rect.colliderect(RT_failure_rect): RT_flag = False RT_steps = steps # self.sub1.fill(self.background_colour) RT_fill_flag = True self.screen.blit(self.sub1, (0, 0)) RT_msg = " RT - HIT" else: # generate next point RT_point = candidates[0] RT_msg = " RT - Missed" """Art Algorithm start here""" if (ART_flag): ART_rect = pygame.draw.rect( self.sub2, [0, 0, 255], [ART_point[0], ART_point[1], 5, 5], 0) self.screen.blit(self.sub2, (self.width / 2, 0)) pygame.display.update() # end condition for ART # if (ART_point == failure_coor): # is in region # ART_flag = False # ART_steps = steps if ART_rect.colliderect(ART_failure_rect): ART_flag = False ART_steps = steps # self.sub2.fill(self.background_colour) ART_fill_flag = True pygame.draw.line(self.sub2, (0, 0, 0), (0, 0), (0, self.height / 2), 10) self.screen.blit(self.sub2, (self.width / 2, 0)) ART_msg = " ART - HIT" else: prev_points.append(ART_point) #print(prev_points) ART_msg = " ART - Missed" # initialize variables potential_candidate = [] #print(candidates) max_dist = -math.inf # loop through candidates to find ideal candidate for i in candidates: min_dist = math.inf # loop through previous points and compare distance for j in prev_points: dist = self.euclidean_distance(i, j) # print("candidate: " + str(i)) # print("dist: " + str(dist)) # compare distance between candidate and previous points if dist < min_dist: min_dist = dist # print("min dist: " + str(min_dist)) # compare distance between candidate if min_dist > max_dist: potential_candidate = i max_dist = min_dist # print("max dist: " + str(max_dist)) ART_point = potential_candidate #print(potential_candidate) # loop through candidates to find ideal candidate for i in candidates: min_dist = math.inf # loop through previous points and compare distance for j in prev_points: dist = self.euclidean_distance(i, j) #print("candidate: " + str(i)) #print("dist: " + str(dist)) # compare distance between candidate and previous points if dist < min_dist: min_dist = dist #print("min dist: " + str(min_dist)) # compare distance between candidate if min_dist > max_dist: potential_candidate = i max_dist = min_dist #print("max dist: " + str(max_dist)) ART_point = potential_candidate #print(potential_candidate) print("Iteration: " + str(current_trial) + "\tTest Case: " + str(steps) + "\t" + RT_msg + "\t" + ART_msg) if ART_fill_flag or RT_fill_flag: #Check if Status is completed current_trial += 1 """generate new points""" first_point = self.generate_coordinate( self.screen_size[0], self.screen_size[1]) failure_coor = self.generate_coordinate( self.screen_size[0] - failure_size, self.screen_size[1] - failure_size) ART_point = first_point RT_point = first_point steps = 0 """condition for score counter""" if ART_fill_flag and RT_fill_flag: tie_score += 1 elif ART_fill_flag: art_score += 1 elif RT_fill_flag: rt_score += 1 """Reset flag""" ART_fill_flag = False RT_fill_flag = False RT_flag = True ART_flag = True """ reset prev points array """ prev_points = [] self.sub1.fill(self.background_colour) self.sub2.fill(self.background_colour) pygame.draw.line(self.sub2, (0, 0, 0), (0, 0), (0, self.height / 2), 10) pygame.display.flip() """Event handler of the main panel""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if pygame.mouse.get_pressed( )[0]: # check if mouse button is clicked if retry_button.x + retry_button.w > mouse[0] > retry_button.x \ and retry_button.y + retry_button.h > mouse[1] > retry_button.y: start.run() if add_speed_button.x + add_speed_button.w > mouse[0] > add_speed_button.x \ and add_speed_button.y + add_speed_button.h > mouse[1] > add_speed_button.y: self.speed += 1 if self.speed > 100: self.speed = 2000 if reduce_speed_button.x + reduce_speed_button.w > mouse[0] > reduce_speed_button.x \ and reduce_speed_button.y + reduce_speed_button.h > mouse[1] > reduce_speed_button.y: if self.speed <= 2: self.speed = 2 if self.speed >= 100: self.speed = 100 self.speed -= 1 print(self.speed)
DATABASES = {"default": {"ENGINE": "django.db.backends.sqlite3", "NAME": os.path.join(BASE_DIR, "db.sqlite3")}} # Internationalization # https://docs.djangoproject.com/en/1.8/topics/i18n/ TIME_ZONE = "America/Argentina/Buenos_Aires" LANGUAGE_CODE = "es-es" # TIME_ZONE = 'UTC' USE_I18N = True USE_L10N = True USE_TZ = True # Static files (CSS, JavaScript, Images) # https://docs.djangoproject.com/en/1.8/howto/static-files/ STATICFILES_DIRS = [os.path.join(BASE_DIR, "static")] STATIC_URL = "/static/" TASKS = {} from start import run run()
import reference import pygame import game_loop import start import sys sys.path.append('./Coding4Everybody-Street-Fighter/classes') import entityPlayer import registry if __name__ == '__main__': pygame.init() pygame.display.set_caption("Coding4Everybody - Street Fighter") start.run(reference.SCREEN)
from pygame import quit from config import get_config from start import run if __name__ == "__main__": (grid, screen, clock) = get_config() run(grid, screen, clock) quit()