def queue_need_a_smoke(): def begin_smoke_conv(): myscene.begin_conversation("need_a_smoke") state.start_cutscene() interp = Linear2DInterpolator(myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920,360), speed=400.0, done_function=util.make_dt_wrapper(begin_smoke_conv)) myscene.add_interpolator(interp)
def inspect_duct(): state.start_cutscene() interp = Linear2DInterpolator( state.myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920, 360), speed=400.0, done_function=make_dt_wrapper(return_to_inga)) state.myscene.add_interpolator(interp)
def queue_need_a_smoke(): def begin_smoke_conv(): myscene.begin_conversation("need_a_smoke") state.start_cutscene() interp = Linear2DInterpolator( myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920, 360), speed=400.0, done_function=util.make_dt_wrapper(begin_smoke_conv)) myscene.add_interpolator(interp)
def potato_adventure(): state.myscene.ui.inventory.get_item('potato_note') def potato_drop(): potato = state.myscene.actors['potato_drop'] potato.walk_speed = 800 potato.prepare_walkpath_move('potato_drop_end') potato.next_action() state.start_cutscene() interp = Linear2DInterpolator(state.myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920,360), speed=400.0, done_function=make_dt_wrapper(potato_drop)) state.myscene.add_interpolator(interp)
def potato_adventure(): state.myscene.ui.inventory.get_item('potato_note') def potato_drop(): potato = state.myscene.actors['potato_drop'] potato.walk_speed = 800 potato.prepare_walkpath_move('potato_drop_end') potato.next_action() state.start_cutscene() interp = Linear2DInterpolator(state.myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920, 360), speed=400.0, done_function=make_dt_wrapper(potato_drop)) state.myscene.add_interpolator(interp)
def inspect_duct(): state.start_cutscene() interp = Linear2DInterpolator(state.myscene.camera, 'position', (0.0, 360.0), start_tuple=(1920,360), speed=400.0, done_function=make_dt_wrapper(return_to_inga)) state.myscene.add_interpolator(interp)