def get_weapon(self, id): ''' Provides details for a specific weapon based on the given weapon identifier. Args: id (string): The unique identifier of a weapon. Returns: weapon (object): Detailed information for a specific weapon. ''' # Get the model for the requested weapon weapon = model_mgr.get_weapon(id) if not weapon: raise cherrypy.HTTPError(404) # Get the stats for the requested weapon weapon_stats = stat_mgr.get_weapon_stats(weapon) # Build a list of column descriptors columns = [{ 'name': 'Players', 'data': 'player' }, { 'name': 'Kills', 'data': 'number', 'sorted': False }, { 'name': 'Deaths', 'data': 'number' }] # Build a list of weapon statistics rows = list() for player in weapon_stats.players: if player != models.players.EMPTY: object_stats = weapon_stats.players[player] player_tuple = { 'id': player.id, 'name': player.name, 'photo': player.photo_s } rows.append( [player_tuple, object_stats.kills, object_stats.deaths]) # Sort the results by score rows.sort(key=lambda r: r[1], reverse=True) return { 'id': weapon.id, 'name': weapon.name, 'columns': columns, 'rows': rows }
def on_death(self, e): # Get the weapon for the player player_weapon = model_mgr.get_weapon(e.player.weapon_id) weapon_stats = stat_mgr.get_weapon_stats(player_weapon) # Increment the total weapon deaths weapon_stats.deaths += 1 # Increment the player deaths if not e.player in weapon_stats.players: weapon_stats.players[e.player] = WeaponItemStats() weapon_stats.players[e.player].deaths += 1
def on_kill(self, e): # Ignore suicides and team kills if not e.valid_kill: return # Increment the total weapon kills weapon_stats = stat_mgr.get_weapon_stats(e.weapon) weapon_stats.kills += 1 # Increment the attacker kills if not e.attacker in weapon_stats.players: weapon_stats.players[e.attacker] = WeaponItemStats() weapon_stats.players[e.attacker].kills += 1
def get_weapon(self, id): ''' Provides details for a specific weapon based on the given weapon identifier. Args: id (string): The unique identifier of a weapon. Returns: weapon (object): Detailed information for a specific weapon. ''' # Get the model for the requested weapon weapon = model_mgr.get_weapon(id) if not weapon: raise cherrypy.HTTPError(404) # Get the stats for the requested weapon weapon_stats = stat_mgr.get_weapon_stats(weapon) # Build a list of column descriptors columns = [{ 'name': 'Players', 'data': 'player' }, { 'name': 'Kills', 'data': 'number', 'sorted': False }, { 'name': 'Deaths', 'data': 'number' }] # Build a list of weapon statistics rows = list() for player in weapon_stats.players: if player != models.players.EMPTY: object_stats = weapon_stats.players[player] player_tuple = { 'id': player.id, 'name': player.name, 'photo': player.photo_s } rows.append([player_tuple, object_stats.kills, object_stats.deaths]) # Sort the results by score rows.sort(key=lambda r: r[1], reverse=True) return { 'id': weapon.id, 'name': weapon.name, 'columns' : columns, 'rows': rows }