Пример #1
0
    def __init__(self, protocol=PROTOCOL_TCP):
        self.cm_servers = CMServerList()

        if protocol == CMClient.PROTOCOL_TCP:
            self.connection = TCPConnection()
        else:
            raise ValueError("Only TCP is supported")

        self.on(EMsg.ChannelEncryptRequest, self.__handle_encrypt_request),
        self.on(EMsg.Multi, self.__handle_multi),
        self.on(EMsg.ClientLogOnResponse, self._handle_logon),
        self.on(EMsg.ClientCMList, self._handle_cm_list),
Пример #2
0
    def __init__(self, protocol=0):
        self._LOG = logging.getLogger("CMClient")
        self.cm_servers = CMServerList()

        if protocol == CMClient.TCP:
            self.connection = TCPConnection()
        else:
            raise ValueError("Only TCP is supported")

        self.on(EMsg.ChannelEncryptRequest, self.__handle_encrypt_request),
        self.on(EMsg.Multi, self.__handle_multi),
        self.on(EMsg.ClientLogOnResponse, self._handle_logon),
        self.on(EMsg.ClientCMList, self._handle_cm_list),
Пример #3
0
class CMClient(EventEmitter):
    """
    CMClient provides a secure message channel to Steam CM servers
    Can be used as mixing or on it's own.

    Incoming messages are parsed and emitted as events using
    their :class:`steam.enums.emsg.EMsg` as event identifier
    """

    EVENT_CONNECTED = 'connected'
    """Connection establed to CM server
    """
    EVENT_DISCONNECTED = 'disconnected'
    """Connection closed
    """
    EVENT_RECONNECT = 'reconnect'
    """Delayed connect

    :param delay: delay in seconds
    :type delay: int
    """
    EVENT_CHANNEL_SECURED = 'channel_secured'
    """After successful completion of encryption handshake
    """
    EVENT_ERROR = 'error'
    """When login is denied

    :param eresult: reason
    :type eresult: :class:`.EResult`
    """
    EVENT_EMSG = 0
    """All incoming messages are emitted with their :class:`.EMsg` number.
    """

    PROTOCOL_TCP = 0  #: TCP protocol enum
    PROTOCOL_UDP = 1  #: UDP protocol enum
    verbose_debug = False  #: print message connects in debug

    auto_discovery = True  #: enables automatic CM discovery
    cm_servers = None  #: a instance of :class:`.CMServerList`
    current_server_addr = None  #: (ip, port) tuple
    _seen_logon = False
    _connecting = False
    connected = False  #: :class:`True` if connected to CM
    channel_secured = False  #: :class:`True` once secure channel handshake is complete

    channel_key = None  #: channel encryption key
    channel_hmac = None  #: HMAC secret

    steam_id = SteamID()  #: :class:`.SteamID` of the current user
    session_id = None  #: session id when logged in
    cell_id = 0  #: cell id provided by CM

    _recv_loop = None
    _heartbeat_loop = None
    _LOG = None

    def __init__(self, protocol=PROTOCOL_TCP):
        self._LOG = logging.getLogger("CMClient")
        self.cm_servers = CMServerList()

        if protocol == CMClient.PROTOCOL_TCP:
            self.connection = TCPConnection()
        else:
            raise ValueError("Only TCP is supported")

        self.on(EMsg.ChannelEncryptRequest, self.__handle_encrypt_request),
        self.on(EMsg.Multi, self.__handle_multi),
        self.on(EMsg.ClientLogOnResponse, self._handle_logon),
        self.on(EMsg.ClientCMList, self._handle_cm_list),

    def emit(self, event, *args):
        if event is not None:
            self._LOG.debug("Emit event: %s" % repr(event))
        super(CMClient, self).emit(event, *args)

    def connect(self, retry=0, delay=0):
        """Initiate connection to CM. Blocks until connected unless ``retry`` is specified.

        :param retry: number of retries before returning. Unlimited when set to ``None``
        :type retry: :class:`int`
        :param delay: delay in seconds before connection attempt
        :type delay: :class:`int`
        :return: successful connection
        :rtype: :class:`bool`
        """
        if self.connected:
            self._LOG.debug("Connect called, but we are connected?")
            return
        if self._connecting:
            self._LOG.debug("Connect called, but we are already connecting.")
            return
        self._connecting = True

        if delay:
            self._LOG.debug("Delayed connect: %d seconds" % delay)
            self.emit(self.EVENT_RECONNECT, delay)
            self.sleep(delay)

        self._LOG.debug("Connect initiated.")

        i = count(0)

        while len(self.cm_servers) == 0:
            if not self.auto_discovery or (retry and next(i) >= retry):
                if not self.auto_discovery:
                    self._LOG.error(
                        "CM server list is empty. Auto discovery is off.")
                self._connecting = False
                return False

            if not self.cm_servers.bootstrap_from_webapi():
                self.cm_servers.bootstrap_from_dns()

        for i, server_addr in enumerate(cycle(self.cm_servers),
                                        start=next(i) - 1):
            if retry and i >= retry:
                self._connecting = False
                return False

            start = time()

            if self.connection.connect(server_addr):
                break
            self._LOG.debug("Failed to connect. Retrying...")

            diff = time() - start

            if diff < 5:
                self.sleep(5 - diff)

        self.current_server_addr = server_addr
        self.connected = True
        self.emit(self.EVENT_CONNECTED)
        self._recv_loop = gevent.spawn(self._recv_messages)
        self._connecting = False
        return True

    def disconnect(self):
        """Close connection"""

        if not self.connected:
            return
        self.connected = False

        self.connection.disconnect()

        if self._heartbeat_loop:
            self._heartbeat_loop.kill()
        self._recv_loop.kill()

        self._reset_attributes()

        self.emit(self.EVENT_DISCONNECTED)

    def _reset_attributes(self):
        for name in [
                'connected',
                'channel_secured',
                'channel_key',
                'channel_hmac',
                'steam_id',
                'session_id',
                '_seen_logon',
                '_recv_loop',
                '_heartbeat_loop',
        ]:
            self.__dict__.pop(name, None)

    def send(self, message):
        """
        Send a message

        :param message: a message instance
        :type message: :class:`steam.core.msg.Msg`, :class:`steam.core.msg.MsgProto`
        """
        if not isinstance(message, (Msg, MsgProto)):
            raise ValueError("Expected Msg or MsgProto, got %s" % message)

        if self.steam_id:
            message.steamID = self.steam_id
        if self.session_id:
            message.sessionID = self.session_id

        if self.verbose_debug:
            self._LOG.debug("Outgoing: %s\n%s" % (repr(message), str(message)))
        else:
            self._LOG.debug("Outgoing: %s", repr(message))

        data = message.serialize()

        if self.channel_key:
            if self.channel_hmac:
                data = crypto.symmetric_encrypt_HMAC(data, self.channel_key,
                                                     self.channel_hmac)
            else:
                data = crypto.symmetric_encrypt(data, self.channel_key)

        self.connection.put_message(data)

    def _recv_messages(self):
        for message in self.connection:
            if not self.connected:
                break

            if self.channel_key:
                if self.channel_hmac:
                    try:
                        message = crypto.symmetric_decrypt_HMAC(
                            message, self.channel_key, self.channel_hmac)
                    except RuntimeError as e:
                        self._LOG.exception(e)
                        break
                else:
                    message = crypto.symmetric_decrypt(message,
                                                       self.channel_key)

            gevent.spawn(self._parse_message, message)
            self.idle()

        if not self._seen_logon and self.channel_secured:
            if self.wait_event('disconnected', timeout=5) is not None:
                return

        gevent.spawn(self.disconnect)

    def _parse_message(self, message):
        emsg_id, = struct.unpack_from("<I", message)
        emsg = EMsg(clear_proto_bit(emsg_id))

        if not self.connected and emsg != EMsg.ClientLogOnResponse:
            self._LOG.debug(
                "Dropped unexpected message: %s (is_proto: %s)",
                repr(emsg),
                is_proto(emsg_id),
            )
            return

        if emsg in (
                EMsg.ChannelEncryptRequest,
                EMsg.ChannelEncryptResponse,
                EMsg.ChannelEncryptResult,
        ):

            msg = Msg(emsg, message, parse=False)
        else:
            try:
                if is_proto(emsg_id):
                    msg = MsgProto(emsg, message, parse=False)
                else:
                    msg = Msg(emsg, message, extended=True, parse=False)
            except Exception as e:
                self._LOG.fatal(
                    "Failed to deserialize message: %s (is_proto: %s)",
                    repr(emsg), is_proto(emsg_id))
                self._LOG.exception(e)
                return

        if self.count_listeners(emsg) or self.verbose_debug:
            msg.parse()

        if self.verbose_debug:
            self._LOG.debug("Incoming: %s\n%s" % (repr(msg), str(msg)))
        else:
            self._LOG.debug("Incoming: %s", repr(msg))

        self.emit(emsg, msg)
        return emsg, msg

    def __handle_encrypt_request(self, req):
        self._LOG.debug("Securing channel")

        try:
            if req.body.protocolVersion != 1:
                raise RuntimeError("Unsupported protocol version")
            if req.body.universe != EUniverse.Public:
                raise RuntimeError("Unsupported universe")
        except RuntimeError as e:
            self._LOG.exception(e)
            gevent.spawn(self.disconnect)
            return

        resp = Msg(EMsg.ChannelEncryptResponse)

        challenge = req.body.challenge
        key, resp.body.key = crypto.generate_session_key(challenge)
        resp.body.crc = binascii.crc32(resp.body.key) & 0xffffffff

        self.send(resp)

        result = self.wait_event(EMsg.ChannelEncryptResult, timeout=5)

        if result is None:
            self.cm_servers.mark_bad(self.current_server_addr)
            gevent.spawn(self.disconnect)
            return

        eresult = result[0].body.eresult

        if eresult != EResult.OK:
            self._LOG.error("Failed to secure channel: %s" % eresult)
            gevent.spawn(self.disconnect)
            return

        self.channel_key = key

        if challenge:
            self._LOG.debug("Channel secured")
            self.channel_hmac = key[:16]
        else:
            self._LOG.debug("Channel secured (legacy mode)")

        self.channel_secured = True
        self.emit(self.EVENT_CHANNEL_SECURED)

    def __handle_multi(self, msg):
        self._LOG.debug("Multi: Unpacking")

        if msg.body.size_unzipped:
            self._LOG.debug("Multi: Decompressing payload (%d -> %s)" % (
                len(msg.body.message_body),
                msg.body.size_unzipped,
            ))

            with GzipFile(fileobj=BytesIO(msg.body.message_body)) as f:
                data = f.read()

            if len(data) != msg.body.size_unzipped:
                self._LOG.fatal("Unzipped size mismatch")
                gevent.spawn(self.disconnect)
                return
        else:
            data = msg.body.message_body

        while len(data) > 0:
            size, = struct.unpack_from("<I", data)
            self._parse_message(data[4:4 + size])
            data = data[4 + size:]

    def __heartbeat(self, interval):
        message = MsgProto(EMsg.ClientHeartBeat)

        while True:
            self.sleep(interval)
            self.send(message)

    def _handle_logon(self, msg):
        result = msg.body.eresult

        if result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
            self.cm_servers.mark_bad(self.current_server_addr)
            self.disconnect()
        elif result == EResult.OK:
            self._seen_logon = True

            self._LOG.debug("Logon completed")

            self.steam_id = SteamID(msg.header.steamid)
            self.session_id = msg.header.client_sessionid
            self.cell_id = msg.body.cell_id

            if self._heartbeat_loop:
                self._heartbeat_loop.kill()

            self._LOG.debug("Heartbeat started.")

            interval = msg.body.out_of_game_heartbeat_seconds
            self._heartbeat_loop = gevent.spawn(self.__heartbeat, interval)
        else:
            self.emit(self.EVENT_ERROR, EResult(result))
            self.disconnect()

    def _handle_cm_list(self, msg):
        self._LOG.debug("Updating CM list")

        new_servers = zip(map(ip_from_int, msg.body.cm_addresses),
                          msg.body.cm_ports)
        self.cm_servers.clear()
        self.cm_servers.merge_list(new_servers)
        self.cm_servers.cell_id = self.cell_id

    def sleep(self, seconds):
        """Yeild and sleep N seconds. Allows other greenlets to run"""
        gevent.sleep(seconds)

    def idle(self):
        """Yeild in the current greenlet and let other greenlets run"""
        gevent.idle()
Пример #4
0
class CMClient(EventEmitter):
    """
    CMClient provides a secure message channel to Steam CM servers
    Can be used as mixing or on it's own.

    Incoming messages are parsed and emitted as events using
    their :class:`steam.enums.emsg.EMsg` as event identifier
    """

    TCP = 0                                 #: TCP protocol enum
    UDP = 1                                 #: UDP protocol enum
    verbose_debug = False                   #: print message connects in debug

    cm_servers = None                       #: a instance of :class:`steam.core.cm.CMServerList`
    current_server_addr = None              #: (ip, port) tuple
    _seen_logon = False
    _connecting = False
    connected = False                       #: :class:`True` if connected to CM
    channel_secured = False                 #: :class:`True` once secure channel handshake is complete

    channel_key = None                      #: channel encryption key
    channel_hmac = None                     #: HMAC secret

    steam_id = SteamID()                    #: :class:`steam.steamid.SteamID` of the current user
    session_id = None                       #: session id when logged in
    webapi_authenticate_user_nonce = None   #: nonce for the getting a web session

    _recv_loop = None
    _heartbeat_loop = None
    _LOG = None

    def __init__(self, protocol=0):
        self._LOG = logging.getLogger("CMClient")
        self.cm_servers = CMServerList()

        if protocol == CMClient.TCP:
            self.connection = TCPConnection()
        else:
            raise ValueError("Only TCP is supported")

        self.on(EMsg.ChannelEncryptRequest, self.__handle_encrypt_request),
        self.on(EMsg.Multi, self.__handle_multi),
        self.on(EMsg.ClientLogOnResponse, self._handle_logon),
        self.on(EMsg.ClientCMList, self._handle_cm_list),

    def emit(self, event, *args):
        if event is not None:
            self._LOG.debug("Emit event: %s" % repr(event))
        super(CMClient, self).emit(event, *args)

    def connect(self, retry=0, delay=0):
        """Initiate connection to CM. Blocks until connected unless ``retry`` is specified.

        :param retry: number of retries before returning. Unlimited when set to ``None``
        :type retry: :class:`int`
        :param delay: delay in secnds before connection attempt
        :type delay: :class:`int`
        :return: successful connection
        :rtype: :class:`bool`
        """
        if self.connected:
            self._LOG.debug("Connect called, but we are connected?")
            return
        if self._connecting:
            self._LOG.debug("Connect called, but we are already connecting.")
            return
        self._connecting = True

        if delay:
            self._LOG.debug("Delayed connect: %d seconds" % delay)
            self.emit('reconnect', delay)
            gevent.sleep(delay)

        self._LOG.debug("Connect initiated.")

        for i, server_addr in enumerate(self.cm_servers):
            if retry and i > retry:
                return False

            start = time()

            if self.connection.connect(server_addr):
                break

            diff = time() - start

            self._LOG.debug("Failed to connect. Retrying...")

            if diff < 5:
                gevent.sleep(5 - diff)

        self.current_server_addr = server_addr
        self.connected = True
        self.emit("connected")
        self._recv_loop = gevent.spawn(self._recv_messages)
        self._connecting = False
        return True

    def disconnect(self):
        """Close connection

        .. note::
            When ``reconnect`` is ``True``, the delay before reconnect is determined
            by exponential backoff algorithm starting from 0 seconds and up to 31 seconds

        :param reconnect: attempt to reconnect
        :type reconnect: :class:`bool`
        :param nodelay: set to ``True`` to ignore reconnect delay
        :type nodelay: :class:`bool`

        Event: ``disconnected``

        Event: ``reconnect`` instead of ``disconnected`` when going to reconnect

        :param delay_seconds: seconds delay before reconnect is attempted
        :type delay_seconds: :class:`int`
        """

        if not self.connected:
            return
        self.connected = False

        self.connection.disconnect()

        if self._heartbeat_loop:
            self._heartbeat_loop.kill()
        self._recv_loop.kill()

        self._reset_attributes()

        self.emit('disconnected')

    def _reset_attributes(self):
        for name in ['connected',
                     'channel_secured',
                     'channel_key',
                     'channel_hmac',
                     'steam_id',
                     'session_id',
                     'webapi_authenticate_user_nonce',
                     '_seen_logon',
                     '_recv_loop',
                     '_heartbeat_loop',
                     ]:
            self.__dict__.pop(name, None)

    def send(self, message):
        """
        Send a message

        :param message: a message instance
        :type message: :class:`steam.core.msg.Msg`, :class:`steam.core.msg.MsgProto`
        """
        if not isinstance(message, (Msg, MsgProto)):
            raise ValueError("Expected Msg or MsgProto, got %s" % message)

        if self.steam_id:
            message.steamID = self.steam_id
        if self.session_id:
            message.sessionID = self.session_id

        if self.verbose_debug:
            self._LOG.debug("Outgoing: %s\n%s" % (repr(message), str(message)))
        else:
            self._LOG.debug("Outgoing: %s", repr(message))

        data = message.serialize()

        if self.channel_key:
            if self.channel_hmac:
                data = crypto.symmetric_encrypt_HMAC(data, self.channel_key, self.channel_hmac)
            else:
                data = crypto.symmetric_encrypt(data, self.channel_key)

        self.connection.put_message(data)

    def _recv_messages(self):
        for message in self.connection:
            if not self.connected:
                break

            if self.channel_key:
                if self.channel_hmac:
                    try:
                        message = crypto.symmetric_decrypt_HMAC(message, self.channel_key, self.channel_hmac)
                    except RuntimeError as e:
                        self._LOG.exception(e)
                        break
                else:
                    message = crypto.symmetric_decrypt(message, self.channel_key)

            gevent.spawn(self._parse_message, message)
            gevent.idle()

        if not self._seen_logon and self.channel_secured:
            if self.wait_event('disconnected', timeout=5) is not None:
                return

        gevent.spawn(self.disconnect)

    def _parse_message(self, message):
        emsg_id, = struct.unpack_from("<I", message)
        emsg = EMsg(clear_proto_bit(emsg_id))

        if not self.connected and emsg != EMsg.ClientLogOnResponse:
            return

        if emsg in (EMsg.ChannelEncryptRequest,
                    EMsg.ChannelEncryptResponse,
                    EMsg.ChannelEncryptResult,
                    ):

            msg = Msg(emsg, message)
        else:
            try:
                if is_proto(emsg_id):
                    msg = MsgProto(emsg, message)
                else:
                    msg = Msg(emsg, message, extended=True)
            except Exception as e:
                self._LOG.fatal("Failed to deserialize message: %s (is_proto: %s)",
                             str(emsg),
                             is_proto(emsg_id)
                             )
                self._LOG.exception(e)

        if self.verbose_debug:
            self._LOG.debug("Incoming: %s\n%s" % (repr(msg), str(msg)))
        else:
            self._LOG.debug("Incoming: %s", repr(msg))

        self.emit(emsg, msg)

    def __handle_encrypt_request(self, req):
        self._LOG.debug("Securing channel")

        try:
            if req.body.protocolVersion != 1:
                raise RuntimeError("Unsupported protocol version")
            if req.body.universe != EUniverse.Public:
                raise RuntimeError("Unsupported universe")
        except RuntimeError as e:
            self._LOG.exception(e)
            gevent.spawn(self.disconnect)
            return

        resp = Msg(EMsg.ChannelEncryptResponse)

        challenge = req.body.challenge
        key, resp.body.key = crypto.generate_session_key(challenge)
        resp.body.crc = binascii.crc32(resp.body.key) & 0xffffffff

        self.send(resp)

        result = self.wait_event(EMsg.ChannelEncryptResult, timeout=5)

        if result is None:
            self.cm_servers.mark_bad(self.current_server_addr)
            gevent.spawn(self.disconnect)
            return

        eresult = result[0].body.eresult

        if eresult != EResult.OK:
            self._LOG.error("Failed to secure channel: %s" % eresult)
            gevent.spawn(self.disconnect)
            return

        self.channel_key = key

        if challenge:
            self._LOG.debug("Channel secured")
            self.channel_hmac = key[:16]
        else:
            self._LOG.debug("Channel secured (legacy mode)")

        self.channel_secured = True
        self.emit('channel_secured')

    def __handle_multi(self, msg):
        self._LOG.debug("Multi: Unpacking")

        if msg.body.size_unzipped:
            self._LOG.debug("Multi: Decompressing payload (%d -> %s)" % (
                len(msg.body.message_body),
                msg.body.size_unzipped,
                ))

            with GzipFile(fileobj=BytesIO(msg.body.message_body)) as f:
                data = f.read()

            if len(data) != msg.body.size_unzipped:
                self._LOG.fatal("Unzipped size mismatch")
                gevent.spawn(self.disconnect)
                return
        else:
            data = msg.body.message_body

        while len(data) > 0:
            size, = struct.unpack_from("<I", data)
            self._parse_message(data[4:4+size])
            data = data[4+size:]

    def __heartbeat(self, interval):
        message = MsgProto(EMsg.ClientHeartBeat)

        while True:
            gevent.sleep(interval)
            self.send(message)

    def _handle_logon(self, msg):
        result = msg.body.eresult

        if result in (EResult.TryAnotherCM,
                      EResult.ServiceUnavailable
                      ):
            self.cm_servers.mark_bad(self.current_server_addr)
            self.disconnect()
        elif result == EResult.OK:
            self._seen_logon = True

            self._LOG.debug("Logon completed")

            self.steam_id = SteamID(msg.header.steamid)
            self.session_id = msg.header.client_sessionid

            self.webapi_authenticate_user_nonce = msg.body.webapi_authenticate_user_nonce.encode('ascii')

            if self._heartbeat_loop:
                self._heartbeat_loop.kill()

            self._LOG.debug("Heartbeat started.")

            interval = msg.body.out_of_game_heartbeat_seconds
            self._heartbeat_loop = gevent.spawn(self.__heartbeat, interval)
        else:
            self.emit("error", EResult(result))
            self.disconnect()

    def _handle_cm_list(self, msg):
        self._LOG.debug("Updating CM list")

        new_servers = zip(map(ip_from_int, msg.body.cm_addresses), msg.body.cm_ports)
        self.cm_servers.merge_list(new_servers)