Пример #1
0
def ElasticBody(parent):
    """Create an object with an elastic deformation law"""
    body = parent.createChild("ElasticBody")

    # Prefab ElasticMaterialObject implementing the whole mechanical model of the silicone piece
    e = ElasticMaterialObject(body,
                              volumeMeshFileName="data/mesh/tripod_mid.gidmsh",
                              poissonRatio=0.45,
                              youngModulus=800,
                              totalMass=0.032,
                              rotation=[90, 0, 0])

    # Visual model
    visual = e.createChild("Visual")
    visual.createObject("MeshSTLLoader",
                        name="loader",
                        filename="data/mesh/tripod_mid.stl",
                        rotation=[90, 0, 0])
    visual.createObject("OglModel",
                        name="renderer",
                        src="@loader",
                        color=[1.0, 1.0, 1.0, 0.5])
    visual.createObject("BarycentricMapping",
                        input=e.dofs.getLinkPath(),
                        output=visual.renderer.getLinkPath())
    return body
Пример #2
0
def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.physics.deformable import ElasticMaterialObject

    MainHeader(rootNode)
    target = ElasticMaterialObject(	volumeMeshFileName="mesh/liver.msh",
                                    totalMass=0.5,
                                    attachedTo=rootNode)

    target.createObject('BoxROI', name='boxROI', box=[-20,-20,-20,20,20,20], drawBoxes='true')

    SubTopology(attachedTo=	target,
                containerLink=	'@../container.position',
                boxRoiLink='@../boxROI.tetrahedraInROI',
                name='Default-tetrahedron')

    SubTopology(attachedTo=	target,
                containerLink=	'@../container.position',
                linkType= 'triangle',
                boxRoiLink='@../boxROI.trianglesInROI',
                name='Triangles')

    SubTopology(attachedTo=	target,
                containerLink=	'@../container.position',
                linkType= 'hexahedron',
                boxRoiLink='@../boxROI.hexahedraInROI',
                name='Hexahedron')
Пример #3
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def createBunny(Node,
                Translation=[0, 0, 0],
                ControlType='PressureConstraint',
                Name='Bunny',
                InitialValue=0.0001,
                YoungModulus=18000):

    #Bunny
    #BoxROICoordinates=[-5, -6, -5,  5, -4.5, 5] + [Translation,Translation]
    BoxROICoordinates = [
        -5 + Translation[0], -6 + Translation[1], -5 + Translation[2],
        5 + Translation[0], -4.5 + Translation[1], 5 + Translation[2]
    ]
    Bunny = ElasticMaterialObject(
        name=Name,
        attachedTo=Node,
        volumeMeshFileName=meshpath + 'Hollow_Stanford_Bunny.vtu',
        surfaceMeshFileName=meshpath + 'Hollow_Bunny_Body_Cavity.obj',
        youngModulus=YoungModulus,
        withConstrain=True,
        totalMass=0.5,
        translation=Translation)

    FixedBox(Bunny, doVisualization=True, atPositions=BoxROICoordinates)

    if ControlType == 'PressureConstraint':
        cavity = PneumaticCavity(name='Cavity',
                                 attachedAsAChildOf=Bunny,
                                 surfaceMeshFileName=meshpath +
                                 'Hollow_Bunny_Body_Cavity.obj',
                                 valueType='pressureGrowth',
                                 initialValue=InitialValue,
                                 translation=Translation)
    elif ControlType == 'VolumeConstraint':
        cavity = PneumaticCavity(name='Cavity',
                                 attachedAsAChildOf=Bunny,
                                 surfaceMeshFileName=meshpath +
                                 'Hollow_Bunny_Body_Cavity.obj',
                                 valueType='volumeGrowth',
                                 initialValue=InitialValue,
                                 translation=Translation)

    BunnyVisu = Bunny.createChild('visu')
    BunnyVisu.createObject('TriangleSetTopologyContainer', name='container')
    BunnyVisu.createObject('TriangleSetTopologyModifier')
    BunnyVisu.createObject('TriangleSetTopologyAlgorithms', template='Vec3d')
    BunnyVisu.createObject('TriangleSetGeometryAlgorithms', template='Vec3d')
    BunnyVisu.createObject('Tetra2TriangleTopologicalMapping',
                           name='Mapping',
                           input="@../container",
                           output="@container")
    BunnyVisu.createObject('OglModel',
                           template='ExtVec3f',
                           color='0.3 0.2 0.2 0.6',
                           translation=Translation)
    BunnyVisu.createObject('IdentityMapping')
    return Bunny
Пример #4
0
def createSceneReal(rootNode, dt):
    length_scale = "0.500"
    disk_msh = 'disk_'+length_scale+'.msh'
    disk_inside_stl = 'disk_inside'+length_scale+'.stl'
    
    

    
    
    
    rootNode = Scene(rootNode, gravity=[0.0, -0.0, 9.8], dt=dt)
    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots')
    rootNode.createObject('VisualStyle',
                          displayFlags='showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe')


    rootNode.createObject('FreeMotionAnimationLoop')
    rootNode.createObject('GenericConstraintSolver', name='gencs', maxIterations='500', printLog='0', tolerance='0.0000001')
    rootNode.createObject('BackgroundSetting', color='0 0.168627 0.211765')
    YoungModulus = 1800
    InitialValue = 1000.0
    Translation="0 0 0"
    Bunny = ElasticMaterialObject(name="disk",
                                  attachedTo=rootNode,
                                  volumeMeshFileName=meshpath+disk_msh,
                                  surfaceMeshFileName=meshpath+disk_inside_stl,
                                  youngModulus=YoungModulus,
                                  withConstrain=True,
                                  totalMass=1.0,
                                  translation="0 0 0")
    
    fixed_const_str = ""
    fixed_const_lst = [274, 309, 344, 345, 770, 783, 807] 
    for i in fixed_const_lst:
        fixed_const_str = fixed_const_str + " " + str(i)
    
    print "Fixed stuff", fixed_const_lst, fixed_const_str

    Bunny.createObject("FixedConstraint", indices=fixed_const_str)

    cavity = PneumaticCavity(name='cavity', attachedAsAChildOf=Bunny,
                             surfaceMeshFileName=meshpath + disk_inside_stl, valueType='volumeGrowth',
                             initialValue=InitialValue, translation=Translation)

    
    BunnyVisu = Bunny.createChild('visu')
    BunnyVisu.createObject('TriangleSetTopologyContainer', name='container')
    BunnyVisu.createObject('TriangleSetTopologyModifier')
    BunnyVisu.createObject('TriangleSetTopologyAlgorithms', template='Vec3d')
    BunnyVisu.createObject('TriangleSetGeometryAlgorithms', template='Vec3d')
    BunnyVisu.createObject('Tetra2TriangleTopologicalMapping', name='Mapping', input="@../container",
                           output="@container")
    BunnyVisu.createObject('OglModel', template='ExtVec3f', color='0.3 0.2 0.2 0.6', translation=Translation)
    BunnyVisu.createObject('IdentityMapping')
    
    return Bunny
Пример #5
0
def createScene(rootNode):

    rootNode.createObject('VisualStyle', displayFlags='showVisualModels showForceFields')

    rootNode.findData('gravity').value=[0.0,0.0,-9810];
    rootNode.findData('dt').value=1

    plugins=["SofaPython","SoftRobots","ModelOrderReduction"]
    for name in plugins:
        rootNode.createObject('RequiredPlugin', name=name, printLog=False)
        
    rootNode.createObject('OglSceneFrame', style="Arrows", alignment="TopRight")

    rootNode.createObject('FreeMotionAnimationLoop')
    rootNode.createObject('GenericConstraintSolver', tolerance="1e-6", maxIterations="1000")


    modelNode = ElasticMaterialObject(
        attachedTo=rootNode,
        volumeMeshFileName=meshPath+'cylinder_real_sparse.vtu',
        # volumeMeshFileName=meshPath+'siliconeV0.vtu',
        name='modelNode',
        # rotation=[90, 0.0, 0.0],
        # translation=[0.0, 0.0, 35],
        rotation=[0.0, 0.0, 0.0],
        translation=[0.0, 0.0, 0],
        totalMass=0.5,
        withConstrain=False,
        surfaceMeshFileName=meshPath+'cylinder.STL',
        surfaceColor=[0.7, 0.7, 0.7, 0.7],
        poissonRatio=0.45,
        youngModulus=450)
    
    modelNode.createObject('GenericConstraintCorrection', solverName='solver')

    FixedBox(
            atPositions=[-15, -5, -20,  15, 25, 10],
            applyTo=modelNode,
            name="box1",   
            doVisualization=True)       
    FixedBox(
            atPositions=[-15, -5, -615, 15, 25, -585],
            applyTo=modelNode,
            name="box2",
            doVisualization=True)

    for i in range(len(actuatorsParam)):
        cable = PullingCable(
                    attachedTo=modelNode,
                    name=actuatorsParam[i]['withName'],
                    cableGeometry=actuatorsParam[i]['withCableGeometry'],
                    pullPointLocation=actuatorsParam[i]['withAPullPointLocation'],
                    valueType="displacement")

    return rootNode
Пример #6
0
def Bunny(Node,
          translation=[0, 0, 0],
          controlType='PressureConstraint',
          name='Bunny',
          initialValue=0.0001,
          youngModulus=18000):

    #Bunny
    #boxROICoordinates=[-5, -6, -5,  5, -4.5, 5] + [translation,translation]
    boxROICoordinates = [
        -5 + translation[0], -6 + translation[1], -5 + translation[2],
        5 + translation[0], -4.5 + translation[1], 5 + translation[2]
    ]
    Bunny = ElasticMaterialObject(
        name=name,
        attachedTo=Node,
        volumeMeshFileName=meshpath + 'Hollow_Stanford_Bunny.vtu',
        surfaceMeshFileName=meshpath + 'Hollow_Bunny_Body_Cavity.obj',
        youngModulus=youngModulus,
        withConstrain=True,
        totalMass=0.5,
        translation=translation)

    FixedBox(Bunny, doVisualization=True, atPositions=boxROICoordinates)

    if controlType == 'PressureConstraint':
        cavity = PneumaticCavity(name='Cavity',
                                 attachedAsAChildOf=Bunny,
                                 surfaceMeshFileName=meshpath +
                                 'Hollow_Bunny_Body_Cavity.obj',
                                 valueType='pressureGrowth',
                                 initialValue=initialValue,
                                 translation=translation)
    elif controlType == 'VolumeConstraint':
        cavity = PneumaticCavity(name='Cavity',
                                 attachedAsAChildOf=Bunny,
                                 surfaceMeshFileName=meshpath +
                                 'Hollow_Bunny_Body_Cavity.obj',
                                 valueType='volumeGrowth',
                                 initialValue=initialValue,
                                 translation=translation)

    BunnyVisu = Bunny.addChild('visu')
    BunnyVisu.addObject('TriangleSetTopologyContainer', name='container')
    BunnyVisu.addObject('TriangleSetTopologyModifier')
    BunnyVisu.addObject('Tetra2TriangleTopologicalMapping',
                        name='Mapping',
                        input="@../container",
                        output="@container")
    BunnyVisu.addObject('OglModel',
                        color=[0.3, 0.2, 0.2, 0.6],
                        translation=translation)
    BunnyVisu.addObject('IdentityMapping')
    return Bunny
Пример #7
0
def Finger(parentNode=None, name="Finger",
           rotation=[0.0, 0.0, 0.0], translation=[0.0, 0.0, 0.0]):

   # trans = translation
   finger = ElasticMaterialObject(parentNode,name=name,
                                  volumeMeshFileName=path+"transFinger.vtk",
                                  # volumeMeshFileName=path+"finger.vtk",
                                  poissonRatio=0.45,
                                  youngModulus=600,
                                  totalMass=0.5,
                                  surfaceColor=[0.0, 0.7, 0.7],
                                  surfaceMeshFileName=path+"transFinger.stl",
                                  # surfaceMeshFileName=path+"finger.stl",
                                  rotation=rotation,
                                  translation=translation)

   finger.node.createObject('RestShapeSpringsForceField', points='16 17 18 19 20 21 48 51 52 54 63 103 104 105 106 107 113 116 128 135 143 150', stiffness='1e12')
   # FixedBox(finger.node, atPositions=fixingBox, doVisualization=True)

   CollisionMesh(finger.node, name="CollisionMesh",
                 surfaceMeshFileName=path+"transFinger.stl",
                 rotation=rotation, translation=translation,
                 collisionGroup=[1, 2])

   # CollisionMesh(finger.node, name="CollisionMeshAuto1",
   #              surfaceMeshFileName=path+"fingerCollision_part1.stl",
   #              rotation=rotation, translation=translation,
   #              collisionGroup=[1])
   #
   # CollisionMesh(finger.node, name="CollisionMeshAuto2",
   #              surfaceMeshFileName=path+"fingerCollision_part2.stl",
   #              rotation=rotation, translation=translation,
   #              collisionGroup=[2])
   return finger
Пример #8
0
def ElasticBody(parent):
    body = parent.createChild('ElasticBody')

    e = ElasticMaterialObject(
        body,
        volumeMeshFileName='../data/mesh/tripod_mid.gidmsh',
        translation=[0.0, 30, 0.0],
        rotation=[90, 0, 0],
        youngModulus=600,
        poissonRatio=0.45,
        totalMass=0.4)

    visual = body.createChild('Visual')
    visual.createObject('MeshSTLLoader',
                        name='loader',
                        filename='../data/mesh/tripod_mid.stl')
    visual.createObject('OglModel',
                        name='renderer',
                        src='@loader',
                        color=[1.0, 1.0, 1.0, 0.5],
                        rotation=[90, 0, 0],
                        translation=[0, 30, 0])

    visual.createObject('BarycentricMapping',
                        input=e.dofs.getLinkPath(),
                        output=visual.renderer.getLinkPath())
    return body
Пример #9
0
def ElasticBody(parent):
    body = parent.createChild("ElasticBody")

    e = ElasticMaterialObject(
        body,
        volumeMeshFileName="../data/mesh/tripod_mid.gidmsh",
        translation=[0.0, 30, 0.0],
        rotation=[90, 0, 0],
        youngModulus=800,
        poissonRatio=0.45,
        totalMass=0.032)

    visual = body.createChild("Visual")
    visual.createObject("MeshSTLLoader",
                        name="loader",
                        filename="../data/mesh/tripod_mid.stl")
    visual.createObject("OglModel",
                        name="renderer",
                        src="@loader",
                        color=[1.0, 1.0, 1.0, 0.5],
                        rotation=[90, 0, 0],
                        translation=[0, 30, 0])

    visual.createObject("BarycentricMapping",
                        input=e.dofs.getLinkPath(),
                        output=visual.renderer.getLinkPath())

    CollisionMesh(e,
                  surfaceMeshFileName="../data/mesh/tripod_low.stl",
                  name="silicone",
                  translation=[0.0, 30, 0.0],
                  rotation=[90, 0, 0],
                  collisionGroup=1)

    return body
Пример #10
0
def createScene(rootNode):
    """Setting up a simple scene"""

    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance=5, contactDistance=1)

    Cube(rootNode, translation=[0.0, 60.0, 10.0], uniformScale=2.0)

    Floor(rootNode, translation=[0.0, -160.0, 0.0], isAStaticObject=True)

    Prostate = ElasticMaterialObject(
        rootNode,
        name="Prostate",
        volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.msh",
        surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
        collisionMesh="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
        withConstrain=True,
        surfaceColor=[0.0, 0.70, 1.0],
        scale=[0.9, 0.9, 0.9],
        poissonRatio=0.49,
        youngModulus=500,
        translation=[10.0, 0.0, 0.0])

    # Bulbo = ElasticMaterialObject(rootNode, name="Bulbo",
    #                 volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_16_16.msh",
    #                 surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_16_16.stl",
    #                 collisionMesh =	"/Users/pedro/Downloads/mac/Data/Prosta_16_16.stl",
    #                 withConstrain=True,
    #                 surfaceColor=[0.2, 0.9, 0.0],
    #                 scale=[0.9, 0.9, 0.9],
    #                 poissonRatio=0.49,
    #                 youngModulus=90000,
    #                 translation=[0.0,60.0,35.0])

    fixingBox = [0.0, 0.0, 0.0]
    BoxROICoordinates = [-5, 0, -5, 5, 1, 5]
    FixedBox(Prostate,
             atPositions=[-10.0, -1.0, -20.0, 60.0, 60.0, 5.0],
             doVisualization=True)

    # scene = Scene(rootNode, gravity=[0.0, -981.0, 0.0])
    # scene.dt = 0.025
    # scene.VisualStyle.displayFlags = "showBehavior"
    #
    # scene.Config.createObject("MeshSTLLoader", name="loader", filename="/Users/pedro/Downloads/mac/SOFA_v19.06.99_custom_MacOS_v11/plugins/SoftRobots/docs/tutorials/Tripod/details/data/mesh/blueprint.stl")
    # scene.Config.createObject("OglModel", src="@loader")
    # body = ElasticBody(scene.Modelling)
    # fix = FixingBox(scene.Modelling,
    #             body.ElasticMaterialObject,
    #             eulerRotation=[0,0,0],
    #             translation=[0.0, .0, 0.0],
    #             scale=[30., 30., 30.])
    #
    # # Changing the property of the Box ROI so that the constraint area appears on screen.
    # fix.BoxROI.drawBoxes = True
    #
    return rootNode
Пример #11
0
def createScene(rootNode):
    """Setting up a simple scene"""
    
    MainHeader(rootNode, gravity = [0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance = 5, contactDistance = 1)
     
    #cube(rootNode, translation = [10.1,60.0,10.0], uniformScale = 1.0)
    
    Floor(rootNode, translation = [0.0,-160.0,0.0], isAStaticObject = True)
    
    
    Prostate = ElasticMaterialObject(rootNode, name="Prostate",
                        volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.msh",
                        surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",                     
                        collisionMesh =	"/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
                        withConstrain=True,
                        surfaceColor=[0.0, 0.70, 1.0],
                        scale=[0.9, 0.9, 0.9],
                        poissonRatio=0.49,
                        youngModulus=500,
                        translation=[10.0,0.0,0.0])
    
    Bulbo = ElasticMaterialObject(rootNode, name="Bulbo",
                    volumeMeshFileName="/Users/pedro/Downloads/mac/Data/needle_s.msh",
                    surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/needle_s.stl",                     
                    collisionMesh =	"/Users/pedro/Downloads/mac/Data/needle_s.stl",
                    withConstrain=True,
                    surfaceColor=[0.2, 0.9, 0.0],
                    scale=[0.9, 0.9, 0.9],
                    poissonRatio=0.33,
                    youngModulus=100000,
                    translation=[0.0,160.0,60.0],
                    rotation=[90.0,0.0,0.0])
    
    fixingBox=[0.0,0.0,0.0]
    BoxROICoordinates=[-5, 0, -5,  5, 1, 5]
    FixedBox(Prostate, atPositions=[-10.0,-1.0,-20.0,60.0,60.0,5.0], doVisualization=True)
    
    # fixingBox=[0.0,0.0,0.0]
    # BoxROICoordinates=[-5, 0, -5,  5, 1, 5]
    # PartiallyFixedBox(attachedTo=Bulbo, fixedAxis=[1, 0,1], box=[-10.0,140.0,-20.0,10.0,170.0,25.0], drawBoxes = True )
    
    return rootNode
Пример #12
0
def createScene(node):
    from stlib.scene import MainHeader
    from stlib.physics.deformable import ElasticMaterialObject

    MainHeader(node, plugins=["SoftRobots"])
    target = ElasticMaterialObject(volumeMeshFileName="mesh/liver.msh",
                                   totalMass=0.5,
                                   attachedTo=node)

    PullingCable(target)
Пример #13
0
def Finger(parentNode=None,
           name="Finger",
           rotation=[0.0, 0.0, 0.0],
           translation=[0.0, 0.0, 0.0],
           fixingBox=[-5.0, 0.0, 0.0, 10.0, 15.0, 20.0],
           pullPointLocation=[0.0, 0.0, 0.0]):

    finger = Node(parentNode, name)
    eobject = ElasticMaterialObject(finger,
                                    volumeMeshFileName="data/mesh/finger.vtk",
                                    poissonRatio=0.3,
                                    youngModulus=18000,
                                    totalMass=0.5,
                                    surfaceColor=[0.0, 0.8, 0.7],
                                    surfaceMeshFileName="data/mesh/finger.stl",
                                    rotation=rotation,
                                    translation=translation)

    FixedBox(eobject.node, atPositions=fixingBox, doVisualization=True)

    cable = PullingCable(
        eobject.node,
        "PullingCable",
        pullPointLocation=pullPointLocation,
        rotation=rotation,
        translation=translation,
        cableGeometry=loadPointListFromFile("data/mesh/cable.json"))

    FingerController(eobject.node, cable)

    CollisionMesh(eobject.node,
                  name="CollisionMesh",
                  surfaceMeshFileName="data/mesh/finger.stl",
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[1, 2])

    CollisionMesh(eobject.node,
                  name="CollisionMeshAuto1",
                  surfaceMeshFileName="data/mesh/fingerCollision_part1.stl",
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[1])

    CollisionMesh(eobject.node,
                  name="CollisionMeshAuto2",
                  surfaceMeshFileName="data/mesh/fingerCollision_part2.stl",
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[2])

    return finger
Пример #14
0
def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.physics.deformable import ElasticMaterialObject
    from stlib.physics.constraints import FixedBox

    MainHeader(rootNode)
    target = ElasticMaterialObject(fromVolumeMesh="mesh/liver.msh",
                                   withTotalMass=0.5,
                                   attachedTo=rootNode)

    FixedBox(atPositions=[-4, 0, 0, 5, 5, 4],
             applyTo=target,
             withVisualization=True)
Пример #15
0
def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.physics.deformable import ElasticMaterialObject
    from stlib.physics.constraints import FixedBox

    MainHeader(rootNode)
    target = ElasticMaterialObject(volumeMeshFileName="mesh/liver.msh",
                                   totalMass=0.5,
                                   attachedTo=rootNode)

    FixedBox(atPositions=[-4, 0, 0, 5, 5, 4], applyTo=target,
             doVisualization=True)

    CollisionMesh(surfaceMeshFileName="mesh/liver.obj", attachedTo=target)
Пример #16
0
def createScene(rootNode):

	rootNode = MainHeader(	rootNode, 
							plugins=["SofaPython","SoftRobots","ModelOrderReduction"],
							dt=1,
							gravity=[0.0,0.0,-9810])

	modelNode = ElasticMaterialObject(
		attachedTo=rootNode,
		volumeMeshFileName=meshPath+'siliconeV0.vtu',
		name='modelNode',
        rotation=[90, 0.0, 0.0],
        translation=[0.0, 0.0, 35],
		totalMass=0.5,
		withConstrain=False,
		# surfaceMeshFileName=meshPath+'surface.stl',
		# surfaceColor=[0.7, 0.7, 0.7, 0.7],
		poissonRatio=0.45,
		youngModulus=450)
	
	modelNode.createObject('GenericConstraintCorrection', solverName='Solver')
	# modelNode.createObject('WriteState', filename="init_myDiamondQuiteFine.vtu.state", period='0.1',writeX="0", writeX0="1", writeV="0") 

	FixedBox(
		atPositions=[-15, -15, -40,  15, 15, 10],
		applyTo=modelNode,
		doVisualization=True) 		

	for i in range(len(actuatorsParam)):
		cable = PullingCable(
					attachedTo=modelNode,
					name=actuatorsParam[i]['withName'],
					cableGeometry=actuatorsParam[i]['withCableGeometry'],
					pullPointLocation=actuatorsParam[i]['withAPullPointLocation'],
					valueType="displacement")

	return rootNode 
Пример #17
0
def createScene(rootNode):

    MainHeader(rootNode,
               plugins=['SofaPython', 'SoftRobots', 'SofaOpenglVisual'],
               gravity=[0.0, -9810, 0.0])

    ContactHeader(rootNode,
                  alarmDistance=5,
                  contactDistance=1,
                  frictionCoef=0.7)

    GripperController(rootNode)

    Floor(rootNode, **floorParam)

    Cube(rootNode, **cubeParam)

    # Put treshold in rigibObject construction param ?
    rootNode.Cube.Solver.threshold = 1e-6

    for i in range(len(fingersParameters)):

        finger = ElasticMaterialObject(
            attachedTo=rootNode,
            volumeMeshFileName=fingersVolumeMesh,
            name=fingersParameters[i]['name'],
            rotation=fingersParameters[i]['rotation'],
            translation=fingersParameters[i]['translation'],
            surfaceMeshFileName=fingersSurfaceAndCollisionMesh,
            collisionMesh=fingersSurfaceAndCollisionMesh,
            withConstrain=True,
            surfaceColor=fingersColor,
            poissonRatio=poissonRatioFingers,
            youngModulus=youngModulusFingers,
            totalMass=fingersMass)

        finger.integration.rayleighStiffness = 0.1
        finger.integration.rayleighMass = 0.1

        finger.createObject('BoxROI',
                            name='boxROI',
                            box=fingersParameters[i]['ROIBox'],
                            drawBoxes=True,
                            doUpdate=False)
        finger.createObject('RestShapeSpringsForceField',
                            points='@../finger1/boxROI.indices',
                            stiffness=1e12,
                            angularStiffness=1e12)

        PneumaticCavity(surfaceMeshFileName=fingersCavitySurfaceMesh,
                        attachedAsAChildOf=finger,
                        name='cavity',
                        rotation=fingersParameters[i]['rotation'],
                        translation=fingersParameters[i]['translation'],
                        initialValue=cavitiesInitialValue,
                        valueType='pressure')
Пример #18
0
def createScene(rootNode):
    """
        """
    from stlib.scene import MainHeader
    from stlib.physics.deformable import ElasticMaterialObject
    from stlib.physics.mixedmaterial import Rigidify
    from splib.objectmodel import setData

    MainHeader(rootNode, plugins=["SofaSparseSolver"])
    rootNode.VisualStyle.displayFlags = "showBehavior"

    modelNode = rootNode.createChild("Modeling")
    elasticobject = ElasticMaterialObject(modelNode, "mesh/liver.msh",
                                          "ElasticMaterialObject")

    # Rigidification of the elasticobject for given indices with given frameOrientations.
    o = Rigidify(modelNode,
                 elasticobject,
                 name="RigidifiedStructure",
                 frames=[[0., 0., 0], [0., 0., 0]],
                 groupIndices=[[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
                               [48, 49, 50, 51]])

    # Activate some rendering on the rigidified object.
    setData(o.RigidParts.dofs, showObject=True, showObjectScale=1, drawMode=2)
    setData(o.RigidParts.RigidifiedParticules.dofs,
            showObject=True,
            showObjectScale=0.1,
            drawMode=1,
            showColor=[1., 1., 0., 1.])
    setData(o.DeformableParts.dofs,
            showObject=True,
            showObjectScale=0.1,
            drawMode=2)
    o.RigidParts.createObject("FixedConstraint", indices=0)

    simulationNode = rootNode.createChild("Simulation")
    simulationNode.createObject("EulerImplicitSolver")
    simulationNode.createObject("CGLinearSolver")
    simulationNode.addChild(o)
    return rootNode
Пример #19
0
def createScene(rootNode):

    MainHeader(rootNode,
               plugins=["SofaPython", "SoftRobots"],
               gravity=[0.0, -9810, 0.0])

    rootNode.getObject('GenericConstraintSolver').findData(
        'maxIterations').value = '100000'
    rootNode.getObject('GenericConstraintSolver').findData(
        'tolerance').value = '1e-12'

    ContactHeader(rootNode,
                  alarmDistance=5,
                  contactDistance=1,
                  frictionCoef=0.7)

    GripperController(rootNode)

    Floor(rootNode, **floorParam)

    Cube(rootNode, **cubeParam)

    # Put treshold in rigibObject construction param ?
    rootNode.getChild('Cube').getObject('Solver').findData(
        'threshold').value = '1e-6'

    for i in range(len(fingersParameters)):

        finger = ElasticMaterialObject(
            attachedTo=rootNode,
            volumeMeshFileName=fingersVolumeMesh,
            name=fingersParameters[i]['name'],
            rotation=fingersParameters[i]['rotation'],
            translation=fingersParameters[i]['translation'],
            surfaceMeshFileName=fingersSurfaceAndCollisionMesh,
            collisionMesh=fingersSurfaceAndCollisionMesh,
            withConstrain=True,
            surfaceColor=fingersColor,
            poissonRatio=poissonRatioFingers,
            youngModulus=youngModulusFingers,
            totalMass=fingersMass)

        finger.getObject('EulerImplicit').findData(
            'rayleighStiffness').value = 0.1
        finger.getObject('EulerImplicit').findData('rayleighMass').value = 0.1

        finger.createObject('BoxROI',
                            name='boxROI',
                            box=fingersParameters[i]['ROIBox'],
                            drawBoxes='true',
                            doUpdate='0')
        finger.createObject('RestShapeSpringsForceField',
                            points='@../finger1/boxROI.indices',
                            stiffness='1e12',
                            angularStiffness='1e12')

        SubTopology(attachedTo=finger,
                    topologiyContainer='container',
                    subTopologiyContainer=subTopoParameters[i]
                    ['subTopologiyContainer'],
                    atPositions=subTopoParameters[i]['atPositions'],
                    poissonRatio=poissonRatioFingers,
                    youngModulus=youngModulusStiffLayerFingers -
                    youngModulusFingers)

        PneumaticCavity(surfaceMeshFileName=fingersCavitySurfaceMesh,
                        attachedAsAChildOf=finger,
                        name='cavity',
                        rotation=fingersParameters[i]['rotation'],
                        translation=fingersParameters[i]['translation'],
                        initialValue=cavitiesInitialValue,
                        valueType='pressure')
Пример #20
0
def Finger(parentNode=None,
           name="Finger",
           rotation=[0.0, 0.0, 0.0],
           translation=[0.0, 0.0, 0.0],
           fixingBox=[0.0, 0.0, 0.0],
           pullPointLocation=[0.0, 0.0, 0.0],
           youngModulus=18000,
           valueType='position'):

    finger = Node(parentNode, name)
    eobject = ElasticMaterialObject(
        finger,
        volumeMeshFileName=os.path.join(
            templatepath,
            "mesh/finger.vtk"),  #MISK need to change the relative file
        poissonRatio=0.3,
        youngModulus=youngModulus,
        totalMass=0.5,
        surfaceColor=[0.0, 0.8, 0.65],
        surfaceMeshFileName=os.path.join(templatepath, "mesh/finger.stl"),
        rotation=rotation,
        translation=translation)

    FixedBox(eobject, atPositions=fixingBox, doVisualization=True)

    cable = PullingCable(eobject,
                         "PullingCable",
                         pullPointLocation=pullPointLocation,
                         rotation=rotation,
                         translation=translation,
                         cableGeometry=loadPointListFromFile(
                             os.path.join(templatepath, "mesh/cable.json")),
                         valueType=valueType)

    #Eulalie.C (21/09/18): this feature does not work, either fix it or remove this comment before SoftRobots v19
    #FingerController(eobject, cable, valueType) #MISK may change to vary variation based on value type

    CollisionMesh(eobject,
                  name="CollisionMesh",
                  surfaceMeshFileName=os.path.join(templatepath,
                                                   "mesh/finger.stl"),
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[1, 2])

    CollisionMesh(eobject,
                  name="CollisionMeshAuto1",
                  surfaceMeshFileName=os.path.join(
                      templatepath, "mesh/fingerCollision_part1.stl"),
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[1])

    CollisionMesh(eobject,
                  name="CollisionMeshAuto2",
                  surfaceMeshFileName=os.path.join(
                      templatepath, "mesh/fingerCollision_part2.stl"),
                  rotation=rotation,
                  translation=translation,
                  collisionGroup=[2])

    return finger
Пример #21
0
def createSceneReal(rootNode, dt, fixed_const_lst, moving_const_lst):
    length_scale = sys.argv[1]
    block_msh = 'block_' + length_scale + '.msh'

    rootNode = Scene(rootNode, gravity=[0.0, -0.0, 1000.0], dt=dt)
    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots')
    rootNode.createObject(
        'VisualStyle',
        displayFlags=
        'showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe'
    )

    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots')
    rootNode.createObject(
        'VisualStyle',
        displayFlags=
        'showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe'
    )
    rootNode.dt = dt

    rootNode.createObject('FreeMotionAnimationLoop')
    rootNode.createObject('GenericConstraintSolver',
                          name='gencs',
                          maxIterations='500',
                          printLog='0',
                          tolerance='0.0000001')

    rootNode.createObject('BackgroundSetting', color='0 0.168627 0.211765')
    YoungModulus = 1800
    InitialValue = 0.01
    Translation = None
    Block = ElasticMaterialObject(name="block",
                                  attachedTo=rootNode,
                                  volumeMeshFileName=meshpath + block_msh,
                                  surfaceMeshFileName=None,
                                  youngModulus=YoungModulus,
                                  withConstrain=True,
                                  totalMass=1.0,
                                  translation=None)

    fixed_const_str = ""
    for i in fixed_const_lst:
        fixed_const_str = fixed_const_str + " " + str(i)

    moving_const_str = ""
    for i in moving_const_lst:
        moving_const_str = moving_const_str + " " + str(i)

    print 'moving', moving_const_str
    print 'fixed ', fixed_const_str

    Block.createObject("FixedConstraint", indices=fixed_const_str)

    inds = "7 63 62 60 5 254 240 206 236 47 68 69 253"

    Block.createObject('PartialLinearMovementConstraint',
                       indices=moving_const_str,
                       keyTimes='0 ' + str(dt) + " 10",
                       template='Vec3d',
                       movements='0. 0. 0. 0. -1 0. 0. -1 0.')
    #cavity = PneumaticCavity(name='Cavity', attachedAsAChildOf=Block,
    #                         surfaceMeshFileName=meshpath + block_inside_stl, valueType='pressureGrowth',
    #                         initialValue=InitialValue, translation=Translation)

    BlockVisu = Block.createChild('visu')
    BlockVisu.createObject('TriangleSetTopologyContainer', name='container')
    BlockVisu.createObject('TriangleSetTopologyModifier')
    BlockVisu.createObject('TriangleSetTopologyAlgorithms', template='Vec3d')
    BlockVisu.createObject('TriangleSetGeometryAlgorithms', template='Vec3d')
    BlockVisu.createObject('Tetra2TriangleTopologicalMapping',
                           name='Mapping',
                           input="@../container",
                           output="@container")
    BlockVisu.createObject('OglModel',
                           template='ExtVec3f',
                           color='0.3 0.2 0.2 0.6',
                           translation=Translation)
    BlockVisu.createObject('IdentityMapping')

    return Block
Пример #22
0
def createSceneReal(rootNode, dt, L):
    length_scale = L
    disk_msh = 'disk_' + length_scale + '.msh'
    disk_inside_stl = 'disk_inside' + length_scale + '.stl'
    '''
    # find point closest to zero (with positive z valu) 
    vector, mid_ind = point_finder.nth_smallest_point(disk_msh, 0)
    i = 0
    while vector[-1] < 1.0:
        i += 1
        vector, mid_ind = point_finder.nth_smallest_point(disk_msh, i)

    print(vector, mid_ind)'''

    rootNode = Scene(rootNode, gravity=[0.0, -0.0, 9.8], dt=dt)
    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots')
    rootNode.createObject(
        'VisualStyle',
        displayFlags=
        'showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe'
    )

    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots')
    rootNode.createObject(
        'VisualStyle',
        displayFlags=
        'showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe'
    )
    rootNode.dt = 0.001

    rootNode.createObject('FreeMotionAnimationLoop')
    rootNode.createObject('GenericConstraintSolver',
                          name='gencs',
                          maxIterations='500',
                          printLog='0',
                          tolerance='0.0000001')
    #disksolver = rootNode.add('SparseLDLSolver', name="solver")
    rootNode.createObject('BackgroundSetting', color='0 0.168627 0.211765')
    YoungModulus = 1800
    InitialValue = 0.01
    Translation = None
    Bunny = ElasticMaterialObject(name="disk",
                                  attachedTo=rootNode,
                                  volumeMeshFileName=meshpath + disk_msh,
                                  surfaceMeshFileName=meshpath +
                                  disk_inside_stl,
                                  youngModulus=YoungModulus,
                                  withConstrain=True,
                                  totalMass=1.0,
                                  translation=None)

    fixed_const_str = ""
    fixed_const_lst = point_finder.all_nodes_within_and_below_zero(
        disk_msh, 2.0)
    for i in fixed_const_lst:
        fixed_const_str = fixed_const_str + " " + str(i)

    print "hell", fixed_const_lst, fixed_const_str

    Bunny.createObject("FixedConstraint", indices=fixed_const_str)

    cavity = PneumaticCavity(name='Cavity',
                             attachedAsAChildOf=Bunny,
                             surfaceMeshFileName=meshpath + disk_inside_stl,
                             valueType='pressureGrowth',
                             initialValue=InitialValue,
                             translation=Translation)

    BunnyVisu = Bunny.createChild('visu')
    BunnyVisu.createObject('TriangleSetTopologyContainer', name='container')
    BunnyVisu.createObject('TriangleSetTopologyModifier')
    BunnyVisu.createObject('TriangleSetTopologyAlgorithms', template='Vec3d')
    BunnyVisu.createObject('TriangleSetGeometryAlgorithms', template='Vec3d')
    BunnyVisu.createObject('Tetra2TriangleTopologicalMapping',
                           name='Mapping',
                           input="@../container",
                           output="@container")
    BunnyVisu.createObject('OglModel',
                           template='ExtVec3f',
                           color='0.3 0.2 0.2 0.6',
                           translation=Translation)
    BunnyVisu.createObject('IdentityMapping')

    return Bunny