def detect_fast_castle(player, _): """Detect a fast castle. - Feudal and castle time in short succession. """ evidence = {} castle_time = util.age_start('castle', player) feudal_time = util.age_start('feudal', player) if not feudal_time or not castle_time: return 0.0 if util.time_delta(feudal_time, castle_time) < datetime.timedelta(minutes=2): evidence['age_proximity'] = 100 return util.probability(evidence)
def detect_drush(player, summary): """Detect a drush. - Barracks created - Feudal time between boundary - Militia queued Caveat: We don't know which player queued the militia. """ rax_time = util.first_building('Barracks', player) evidence = {} if not rax_time: return 0.0 min_rax_time = datetime.time(0, 6, 0) max_rax_time = datetime.time(0, 7, 0) feudal_time = util.age_start('feudal', player) if not feudal_time: return 0.0 if rax_time >= min_rax_time and rax_time <= max_rax_time: evidence['in_boundary'] = 60 if rax_time < feudal_time: evidence['before_feudal'] = 20 queued = util.queued_before('Militia', datetime.time(0, 10, 0), summary) if queued == 0: return 0.0 evidence['queued_militia'] = min(queued * 10, 20) return util.probability(evidence)
def detect_douche(player, _): """Detect a douche. - Town center built prior to Feudal age. - Possibly player is Persians """ evidence = {} first_tc = util.first_building('Town Center', player) if not first_tc: return 0.0 if first_tc < util.age_start('feudal', player): evidence['tc_before_feudal'] = 80 if player['civilization'] == 'Persians': evidence['is_persian'] = 20 return util.probability(evidence)
def detect_maa(player, summary): """Detect man-at-arms rush. - Drush occurred - Man-at-arms researched in early Feudal """ evidence = { 'drush': detect_drush(player, summary) * 50 } feudal_time = util.age_start('feudal', player) if not feudal_time: return 0.0 early_feudal = util.time_add(feudal_time, datetime.timedelta(minutes=3)) early_maa = util.researched_before('Man-at-Arms', early_feudal, player) if early_maa: evidence['early_maa'] = 50 return util.probability(evidence)
def detect_forward_ranges(player, summary): """Detect forward. - Archery ranges near enemy in early Feudal """ evidence = {} feudal_time = util.age_start('feudal', player) if not feudal_time: return 0.0 early_feudal = util.time_add(feudal_time, datetime.timedelta(minutes=15)) ranges = util.built_before('Archery Range', early_feudal, player) fwd_ranges = 0 for building in ranges: if util.distance_to_any_enemy(building['coordinates'], player, summary) < 0.5: fwd_ranges += 1 if fwd_ranges: evidence['near_enemy'] = 100 return util.probability(evidence)
def detect_scrush(player, summary): """Detect a scrush. - One or more stables built. - Scouts trained. Caveat: We don't know which player queued the scouts. """ evidence = {} feudal_time = util.age_start('feudal', player) if not feudal_time: return 0.0 early_feudal = util.time_add(feudal_time, datetime.timedelta(minutes=3)) stables = util.built_before('Stable', early_feudal, player) evidence['in_boundary'] = min(len(stables) * 30, 70) queued = util.queued_before('Scout Cavalry', early_feudal, summary) if queued == 0: return 0.0 evidence['queued_scouts'] = min(queued * 10, 30) return util.probability(evidence)
def detect_trush(player, summary): """Detect a trush. - Towers built near enemy in early Feudal - Possibly fletching researched - POssibly player is Koreans """ evidence = {} feudal_time = util.age_start('feudal', player) if not feudal_time: return 0.0 early_feudal = util.time_add(feudal_time, datetime.timedelta(minutes=15)) towers = util.built_before('Watch Tower', early_feudal, player) fletching = util.researched_before('Fletching', early_feudal, player) if fletching: evidence['has_fletching'] = 10 if player['civilization'] == 'Koreans': evidence['is_korean'] = 10 trush_towers = 0 for tower in towers: if util.distance_to_any_enemy(tower['coordinates'], player, summary) < 0.2: trush_towers += 1 evidence['near_enemy'] = min(trush_towers * 30, 80) return util.probability(evidence)
def test_age_start(self): player = {'ages': {'feudal': datetime.time(0, 10, 0)}} self.assertEqual(util.age_start('feudal', player), datetime.time(0, 10, 0)) self.assertEqual(util.age_start('imperial', player), None)