def __init__(self, handle): # fork pygame before we initialize the activity. import os import pygame import sys pygame.init() windowid = pygame.display.get_wm_info()['wmwindow'] self.child_pid = os.fork() if self.child_pid == 0: bp = activity.get_bundle_path() library_path = os.path.join(bp, 'library') pippy_app_path = os.path.join(bp, 'pippy_app.py') sys.path[0:0] = [library_path] g = globals() g['__name__'] = '__main__' execfile(pippy_app_path, g, g) # start pygame sys.exit(0) super(PyGameActivity, self).__init__(handle) from gi.repository import GObject from gi.repository import Gtk toolbox = activity.ActivityToolbox(self) toolbar = toolbox.get_activity_toolbar() self.set_toolbox(toolbox) toolbox.show() socket = Gtk.Socket() socket.set_flags(socket.flags() | Gtk.CAN_FOCUS) socket.show() self.set_canvas(socket) socket.add_id(windowid) self.show_all() socket.grab_focus() GObject.child_watch_add(self.child_pid, lambda pid, cond: self.close()) # hide the buttons we don't use. toolbar.share.hide() # this should share bundle. toolbar.keep.hide()
def __init__(self, handle): activity.Activity.__init__(self, handle) # for snd in ['mic1','mic2','mic3','mic4','lab1','lab2','lab3','lab4', 'lab5', 'lab6']: # if not os.path.isfile(os.path.join(Config.DATA_DIR, snd)): # shutil.copyfile(Config.SOUNDS_DIR + '/' + snd , Config.DATA_DIR + '/' + snd) # os.system('chmod 0777 ' + Config.DATA_DIR + '/' + snd + ' &') #color = gtk.gdk.color_parse(Config.WS_BCK_COLOR) #self.modify_bg(gtk.STATE_NORMAL, color) self.set_resizable(False) self.trackpad = Trackpad(self) self.preloadTimeout = None self.connect('notify::active', self.onActive) self.connect('destroy', self.onDestroy) #load the sugar toolbar if Config.HAVE_TOOLBOX: # no sharing self.max_participants = 1 self.toolbox = ToolbarBox() self.toolbox.toolbar.insert(widgets.ActivityToolbarButton(self), -1) else: self.toolbox = activity.ActivityToolbox(self) self.set_toolbox(self.toolbox) self.activity_toolbar = self.toolbox.get_activity_toolbar() self.toolbox.show() self.trackpad.setContext('edit') self.edit = MainWindow(self) self.connect('key-press-event', self.edit.onKeyPress) self.connect('key-release-event', self.edit.onKeyRelease) #self.modeList[mode].regenerate() self.set_canvas(self.edit) self.edit.onActivate(arg=None) if Config.HAVE_TOOLBOX: separator = Gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) self.toolbox.toolbar.insert(separator, -1) self.toolbox.toolbar.insert(widgets.StopButton(self), -1) self.toolbox.toolbar.show_all() self.set_toolbar_box(self.toolbox) else: self.activity_toolbar.share.hide() self.show()
def __init__(self, handle): import gi gi.require_version('Vte', '2.91') from gi.repository import Gtk from gi.repository import GLib from gi.repository import Pango import platform, sys from ctypes import cdll super(VteActivity, self).__init__(handle, create_jobject=False) self.__source_object_id = None from gi.repository import Vte # creates vte widget self._vte = Vte.Terminal() if DEBUG_TERMINAL: toolbox = activity.ActivityToolbox(self) toolbar = toolbox.get_activity_toolbar() self.set_toolbox(toolbox) self._vte.set_size(30, 5) self._vte.set_size_request(200, 300) font = 'Monospace 10' self._vte.set_font(Pango.FontDescription(font)) self._vte.set_colors(Gdk.color_parse('#E7E7E7'), Gdk.color_parse('#000000'), []) vtebox = Gtk.HBox() vtebox.pack_start(self._vte, True, True, 0) vtesb = Gtk.VScrollbar(self._vte.get_adjustment()) vtesb.show() vtebox.pack_start(vtesb, False, False, 0) self.set_canvas(vtebox) toolbox.show() self.show_all() toolbar.share.hide() toolbar.keep.hide() # now start subprocess. self._vte.connect('child-exited', self.on_child_exit) self._vte.grab_focus() bundle_path = activity.get_bundle_path() self._pid = self._vte.spawn_sync( Vte.PtyFlags.DEFAULT, bundle_path, ['/bin/sh', '-c', 'python %s/blocku.py' % bundle_path], ["PYTHONPATH=%s/library" % bundle_path], GLib.SpawnFlags.DO_NOT_REAP_CHILD, None, None)
def create_old_toolbar(self): toolbox = activity.ActivityToolbox(self) activity_toolbar = toolbox.get_activity_toolbar() activity_toolbar.keep.props.visible = False activity_toolbar.share.props.visible = False self.set_toolbox(toolbox) self._books_toolbar = BooksToolbar() toolbox.add_toolbar(_('Books'), self._books_toolbar) self._books_toolbar.set_activity(self) self._books_toolbar.show() toolbox.show() self.toolbox.set_current_toolbar(_TOOLBAR_BOOKS) self._books_toolbar.search_entry.grab_focus()
def create_old_toolbar(self): toolbox = activity.ActivityToolbox(self) activity_toolbar = toolbox.get_activity_toolbar() activity_toolbar.keep.props.visible = False activity_toolbar.share.props.visible = False self.read_toolbar = ReadToolbar() toolbox.add_toolbar(_('Read'), self.read_toolbar) self.read_toolbar.show() self.read_toolbar.set_activity(self) self.view_toolbar = ViewToolbar() toolbox.add_toolbar(_('View'), self.view_toolbar) self.view_toolbar.set_activity(self) self.view_toolbar.connect('go-fullscreen', self.__view_toolbar_go_fullscreen_cb) self.view_toolbar.show() self.set_toolbox(toolbox) toolbox.show() # start on the read toolbar self.toolbox.set_current_toolbar(_TOOLBAR_READ)
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars. """ self.max_participants = 1 # No sharing if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = Gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) self.toolbar = games_toolbar if _have_toolbox: separator_factory(toolbox.toolbar, True, False) self._save_colors_button = button_factory('save-colors', self.toolbar, self._save_colors_cb, tooltip=_('Save colors')) if _have_toolbox: stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def __init__(self, handle): activity.Activity.__init__(self, handle) if HASTOOLBARBOX: self.max_participants = 1 toolbar_box = ToolbarBox() self.set_toolbar_box(toolbar_box) activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(activity_button, 0) separator = Gtk.SeparatorToolItem() separator.props.draw = True activity_button.props.page.insert(separator, -1) separator.show() tool = ToolButton('pdf-export') tool.set_tooltip(_('Portable Document Format (PDF)')) tool.connect('clicked', self.__export_pdf_cb) activity_button.props.page.insert(tool, -1) tool.show() tool = ToolButton('png-export') tool.set_tooltip(_('Portable Network Graphic (PNG)')) tool.connect('clicked', self.__export_png_cb) activity_button.props.page.insert(tool, -1) tool.show() tool = ToolbarButton() self.edit_toolbar = EditToolbar(self) tool.props.page = self.edit_toolbar tool.props.icon_name = 'toolbar-edit' ##tool.props.label = _('Edit'), toolbar_box.toolbar.insert(tool, -1) #self._undo = UndoManager.UndoManager(self, # self.edit_toolbar.undo.child, # self.edit_toolbar.redo.child) self._undo = UndoManager.UndoManager(self, self.edit_toolbar.undo, self.edit_toolbar.redo) self.__build_main_canvas_area() tool = ToolbarButton() tool.props.page = ViewToolbar(self._main_area) tool.props.icon_name = 'toolbar-view' tool.props.label = _('View') toolbar_box.toolbar.insert(tool, -1) tool = ToolbarButton() self.text_format_toolbar = TextAttributesToolbar(self._main_area) tool.props.page = self.text_format_toolbar tool.props.icon_name = 'toolbar-text' tool.props.label = _('Text') toolbar_box.toolbar.insert(tool, -1) # self._main_area.set_text_attributes(self.text_format_toolbar) self.thought_toolbar = ToolbarButton() self.thought_toolbar.props.page = ThoughtsToolbar(self) self.thought_toolbar.props.icon_name = 'thought' self.thought_toolbar.props.label = _('Thought Type') toolbar_box.toolbar.insert(self.thought_toolbar, -1) self.action_buttons = ActionButtons(self) toolbar_box.show_all() else: # Use old <= 0.84 toolbar design toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) activity_toolbar = toolbox.get_activity_toolbar() keep_palette = activity_toolbar.keep.get_palette() menu_item = MenuItem(_('Portable Document Format (PDF)')) menu_item.connect('activate', self.__export_pdf_cb) keep_palette.menu.append(menu_item) menu_item.show() menu_item = MenuItem(_('Portable Network Graphic (PNG)')) menu_item.connect('activate', self.__export_png_cb) keep_palette.menu.append(menu_item) menu_item.show() self.edit_toolbar = EditToolbar(self) toolbox.add_toolbar(_('Edit'), self.edit_toolbar) separator = Gtk.SeparatorToolItem() self.edit_toolbar.insert(separator, 0) self.edit_toolbar.show() self._undo = UndoManager.UndoManager(self, self.edit_toolbar.undo.child, self.edit_toolbar.redo.child) self.__build_main_canvas_area() view_toolbar = ViewToolbar(self._main_area) toolbox.add_toolbar(_('View'), view_toolbar) activity_toolbar = toolbox.get_activity_toolbar() activity_toolbar.share.props.visible = False toolbox.set_current_toolbar(1) self.show_all() self.__configure_cb(None) self._mode = MMapArea.MODE_TEXT self._main_area.set_mode(self._mode) self.set_focus_child(self._main_area)
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars.. """ if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = Gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) toolbar = games_toolbar # Add the buttons and labels to the toolbars self.level_button = button_factory(LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb, tooltip=_('Set difficulty level.')) mode = self._play_mode mode += 1 if mode == len(GAME_ICONS): mode = 0 self.game_buttons = [] for i in range(len(GAME_ICONS)): if i == 0: self.game_buttons.append( radio_factory(GAME_ICONS[0], toolbar, self.change_play_mode_cb, cb_arg=0, tooltip=_('Select game.'), group=None)) else: self.game_buttons.append( radio_factory(GAME_ICONS[i], toolbar, self.change_play_mode_cb, cb_arg=i, tooltip=_('Select game.'), group=self.game_buttons[0])) self.game_buttons[mode].set_active(True) separator_factory(toolbar, False, True) self.status_label = label_factory(toolbar, _("drag to swap"), width=85) if _have_toolbox: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()