Пример #1
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def main():
    parser = argparse.ArgumentParser(
        description="Evaluate one scene against ground truth")
    parser.add_argument("gt_scene", help="path to ground truth scene")
    parser.add_argument("sub_scene", help="path to submitted scene")
    args = parser.parse_args()

    (gt_dir, gt_scene_name) = os.path.split(args.gt_scene)
    (sub_dir, sub_scene_name) = os.path.split(args.sub_scene)

    gt_scene = ProjectScene.load(gt_dir, gt_scene_name)
    sub_scene = ProjectScene.load(sub_dir, sub_scene_name)
    if gt_scene.project_type != sub_scene.project_type:
        raise ValueError(
            'Submission and ground truth project must be the same type.')

    evaluator_lut = {
        "meshes": MeshEvaluator,
        "voxels": VoxelEvaluator,
        "bounding_box": BBEvaluator,
    }
    eval_class = evaluator_lut[gt_scene.project_type]
    evaluator = eval_class(sub_scene, gt_scene, Evaluator.default_settings())
    result = evaluator.evaluate_all()

    print("Shape Score (1 is best): {}\n\
Translation Error (0 is best): {}\n\
Rotation Error (0 is best): {}\n\
Semantics Score (1 is best): {}\n\
Perceptual Score (1 is best): {}\n".format(result["shape_score"],
                                           result["translation_error"],
                                           result["rotation_error"],
                                           result["semantics_score"],
                                           result["perceptual_score"]))
Пример #2
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 def setUp(self):
     """
     Common setup for test cases
     """
     self.data_path = os.path.join(os.getcwd(), 'sumo/metrics/test_data')
     self.ground_truth = ProjectScene.load(self.data_path, 'bounding_box_sample')
     self.submission = ProjectScene.load(self.data_path, 'bounding_box_sample')
     self.settings = Evaluator.default_settings()
     self.settings["categories"] = [
         'wall', 'floor', 'ceiling', 'sofa', 'coffee_table', 'beam']
Пример #3
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    def test_pose_error(self):
        """
        Test rotation and translation error metric.
        """

        self.ground_truth = ProjectScene.load(self.data_path,
                                              'bounding_box_sample2')
        self.submission = ProjectScene.load(self.data_path,
                                            'bounding_box_sample2')
        self.settings.thresholds = [0.5]

        # verify that correct pose is ok
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        rotation_error, translation_error = evaluator.pose_error()
        self.assertAlmostEqual(rotation_error, 0)
        self.assertAlmostEqual(translation_error, 0)

        # verify that rotation by symmetry amount is ok
        pose_orig = self.submission.elements["1069"].pose
        new_pose = Pose3(R=pose_orig.R * Rot3.Ry(math.pi), t=pose_orig.t)
        self.submission.elements["1069"].pose = new_pose
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        rotation_error, translation_error = evaluator.pose_error()
        self.assertAlmostEqual(rotation_error, 0)
        self.assertAlmostEqual(translation_error, 0)

        # verify that rotation by non-symmetry amount give correct error
        new_pose = Pose3(R=pose_orig.R * Rot3.Ry(math.radians(10)),
                         t=pose_orig.t)
        self.submission.elements["1069"].pose = new_pose
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        rotation_error, translation_error = evaluator.pose_error()
        self.assertAlmostEqual(rotation_error, math.radians(10))
        self.assertAlmostEqual(translation_error, 0)

        # verify that translation gives translation error
        new_pose = Pose3(R=pose_orig.R, t=pose_orig.t + [0.05, 0, 0])
        self.submission.elements["1069"].pose = new_pose
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        rotation_error, translation_error = evaluator.pose_error()
        self.assertAlmostEqual(rotation_error, 0)
        self.assertAlmostEqual(translation_error, 0.05)

        # verify that empty sumission gives None, None
        new_pose = Pose3(R=pose_orig.R, t=pose_orig.t + [1, 0, 0])
        self.submission.elements["1069"].pose = new_pose
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        rotation_error, translation_error = evaluator.pose_error()
        self.assertEqual(rotation_error, None)
        self.assertEqual(translation_error, None)
 def setUp(self):
     """
     Common setup for test cases
     """
     self.data_path = os.path.join(os.getcwd(), 'sumo/metrics/test_data')
     self.ground_truth = ProjectScene.load(self.data_path, 'voxels_sample')
     self.submission = ProjectScene.load(self.data_path, 'voxels_sample')
     self.settings = Evaluator.default_settings()
     self.settings["categories"] = [
         'wall', 'floor', 'ceiling', 'sofa', 'coffee_table'
     ]
     self.settings["density"] = 100
     self._started_at = time.time()
Пример #5
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 def test_visualize_mesh(self):
     visualize = False
     self.data_path = os.path.join(os.getcwd(), 'sumo/metrics/test_data')
     self.ground_truth = ProjectScene.load(self.data_path, 'meshes_sample')
     project_object = next(iter(self.ground_truth.elements.values()))
     mesh = next(iter(project_object.meshes.primitive_meshes()))
     utils.visualize_mesh(mesh, visualize)
Пример #6
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    def test_shape_score(self):
        """
        Test class-specific shape score metric
        """

        # verify no offset gives sim = 1
        evaluator = BBEvaluator(self.submission, self.ground_truth,
                                self.settings)
        shape_similarity = evaluator.shape_score()
        self.assertAlmostEqual(shape_similarity, 1)

        # verify that no submission gives sim = 0
        scene = ProjectScene("bounding_box")
        evaluator2 = BBEvaluator(scene, self.ground_truth, self.settings)
        semantic_score = evaluator2.shape_score()
        self.assertEqual(semantic_score, 0)

        # verify that missed detection gives sim < 1
        self.submission.elements.pop("1069")
        evaluator3 = BBEvaluator(self.submission, self.ground_truth,
                                 self.settings)
        semantic_score = evaluator3.shape_score()
        self.assertTrue(semantic_score < 1)

        # verify that extra detection gives sim < 1
        self.ground_truth.elements.pop("57")
        self.ground_truth.elements.pop("1069")
        evaluator4 = BBEvaluator(self.submission, self.ground_truth,
                                 self.settings)
        semantic_score = evaluator4.shape_score()
        self.assertTrue(semantic_score < 1)
Пример #7
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    def test_shape_similarity(self):
        """
        Verify that the shape similarity measure is producing sane outputs.
        """

        # make a dummy scene
        scene = ProjectScene("bounding_box")
        evaluator = BBEvaluator(scene, scene, self.settings)

        obj1 = next(iter(self.submission.elements.values()))

        # ::: Temp only, use copy of obj1 if deep copy can be made to work
        obj2 = next(iter(self.ground_truth.elements.values()))

        # verify no offset gives sim = 1
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertAlmostEqual(sim, 1)

        # verify small offset gives sim between 0 and 1
        pose_orig = obj2.pose
        obj2.pose = Pose3(t=pose_orig.t + [0.1, 0, 0], R=pose_orig.R)
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertTrue(sim < 1 and sim > 0)

        # verify large offset gives sim = 0
        obj2.pose = Pose3(t=pose_orig.t + [5, 5, 5], R=pose_orig.R)
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertAlmostEqual(sim, 0)
Пример #8
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    def test_shape_similarity(self):
        """
        Verify that the shape similarity measure is producing sane outputs.
        """

        # make a dummy scene
        scene = ProjectScene("voxels")

        # TODO: Get deepcopy working for ProjectScene and make a simpler example for faster unit test.
        evaluator = VoxelEvaluator(self.submission, self.ground_truth,
                                   self.settings)

        obj1 = self.submission.elements["1069"]
        obj2 = self.ground_truth.elements["1069"]

        # verify no offset gives sim = 1
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertAlmostEqual(sim, 1)

        # verify small offset gives sim between 0 and 1
        voxel_centers_orig = obj2.voxel_centers
        obj2.voxel_centers = obj2.voxel_centers + np.array([0.2, 0, 0])
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertTrue(sim < 1 and sim > 0)

        # verify large offset gives sim = 0
        obj2.voxel_centers = obj2.voxel_centers + np.array([1, 0, 0])
        sim = evaluator._shape_similarity(obj1, obj2)
        self.assertAlmostEqual(sim, 0)

        obj2.voxel_centers = voxel_centers_orig

        shape_score = evaluator.shape_score()
        self.assertAlmostEqual(shape_score, 1)
Пример #9
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    def run(self, project, target_type):
        """
        Convert an in-memory project to the target type

        Inputs:
        project (ProjectScene) - input project
        target_type (string) - voxels or bounding_box

        Return:
        new_project (ProjectScene) - a project with the target project type

        Exceptions:
        ValueError - if target_type is not allowed for the given input project.

        See above for allowed conversions.
        """

        if (project.project_type, target_type) not in self.allowed_conversions:
            raise ValueError("Invalid target_type ({}) for \
                project with type {}".format(target_type,
                                             project.project_type))

        new_settings = deepcopy(project.settings)
        new_elements = ProjectObjectDict()
        for element in project.elements.values():
            new_element = self.convert_element(element, target_type)
            new_elements[new_element.id] = new_element
        new_project = ProjectScene(project_type=target_type,
                                   elements=new_elements,
                                   settings=new_settings)

        return new_project
Пример #10
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    def test_bounding_box_io(self):
        """
        Save and load a bounding_box project. Also try overwriting the
        project (should fail).
        """

        project_scene = ProjectScene(project_type="bounding_box")
        bounds = Box3d([-0.5, -0.5, -0.5], [0.5, 0.5, 0.5])
        po = ProjectObject(id="1", bounds=bounds, category="chair")
        project_scene.elements["1"] = po

        # test saving
        project_scene.save(path=self.temp_directory, project_name="test")
        xml_path = os.path.join(self.temp_directory, "test", "test.xml")
        self.assertTrue(os.path.isfile(xml_path))

        # test overwriting
        self.assertRaises(OSError,
                          project_scene.save,
                          path=self.temp_directory,
                          project_name="test")

        # test loading
        project_scene = ProjectScene.load(path=self.temp_directory,
                                          project_name="test")
        self.assertIsInstance(project_scene, ProjectScene)
        self.assertIsInstance(project_scene.elements, ProjectObjectDict)
        # ::: TODO: improve check with equality test on project_scene

        # Check bounding box for the first ProjectObject
        po = project_scene.elements["1"]
        self.assertTrue(po.bounds.almost_equal(bounds, atol=0.01))
        self.assertEqual(po.category, "chair")
    def test_voxel_to_bbox(self):
        """
        Conversion from voxel to bbox.  Test number of elements
        and project_type.  Does not test contents for accuracy.
        """

        voxels_model = ProjectScene.load(TEST_PATH, "voxels_sample")
        bbox_model = ProjectConverter().run(voxels_model, "bounding_box")

        self.assertEqual(bbox_model.project_type, "bounding_box")
        self.assertEqual(len(bbox_model.elements), len(voxels_model.elements))
        for element in bbox_model.elements.values():
            self.assertTrue(hasattr(element, "bounds"))
    def test_meshes_to_voxels(self):
        """
        Conversion from meshes to voxels.  Test number of elements
        and project_type.  Does not test contents for accuracy.
        """

        meshes_model = ProjectScene.load(TEST_PATH, "meshes_sample")
        voxel_model = ProjectConverter().run(meshes_model, "voxels")

        self.assertEqual(voxel_model.project_type, "voxels")
        self.assertEqual(len(voxel_model.elements), len(meshes_model.elements))
        for element in voxel_model.elements.values():
            self.assertTrue(hasattr(element, "voxels"))
    def test_invalid_conversions(self):
        """
        Make sure invalid conversions raise an error
        """
        bbox_model = ProjectScene.load(TEST_PATH, "bounding_box_sample")
        self.assertRaises(ValueError,
                          ProjectConverter().run,
                          project=bbox_model,
                          target_type="voxels")

        self.assertRaises(ValueError,
                          ProjectConverter().run,
                          project=bbox_model,
                          target_type="meshes")
Пример #14
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from sumo.geometry.rot3 import Rot3, ENU_R_CAMERA
import numpy as np
wRc = np.transpose(np.array([[1, 0, 0], [0, 0, -1], [0, 1, 0]], dtype=float))
rot = Rot3(wRc)
print(rot.matrix())

# MultiImageTiff
from sumo.geometry.inverse_depth import depth_image_of_inverse_depth_map
from sumo.images.multi_image_tiff import MultiImageTiff, MultiImagePageType

tiff_path = parutil.get_file_path(
    '/mnt/lustre/sunjiankai/Dataset/sample_data/sumo-input/sumo-input.tif')
multi = MultiImageTiff.load(tiff_path)
print('multi.rgb.shape: ', multi.rgb.shape, 'multi.range.shape (Depth): ',
      multi.range.shape, 'multi.category.shape (Category): ',
      multi.category.shape, 'multi.instance.shape (Instance): ',
      multi.instance.shape)
# multi.rgb.shape:  (1024, 6144, 3) multi.range.shape:  (1024, 6144) multi.category.shape:  (1024, 6144) multi.instance.shape:  (1024, 6144)

from sumo.semantic.project_converter import ProjectConverter
from sumo.semantic.project_scene import ProjectScene

glb_path = parutil.get_file_path(
    '/mnt/lustre/sunjiankai/Dataset/sample_data/sumo-output')
meshes_model = ProjectScene.load(glb_path, "bounding_box_sample")
bbox_model = ProjectConverter().run(meshes_model, "bounding_box")
print('bbox_model.elements[\'1087\'].bounds.corners():\n',
      bbox_model.elements['1087'].bounds.corners())
print('bbox_model.elements[\'1087\'].pose.t',
      bbox_model.elements['1087'].pose.t)