def test_hero_multi_weapon_attack(): strength = superheroes.Weapon("Overwhelming Strength", 200) sword_of_truth = superheroes.Weapon("Sword of Truth", 700) Athena = superheroes.Hero("Athena") Athena.add_ability(strength) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 test_runs = 100 for _ in range(0, test_runs): attack = Athena.attack() assert attack <= 900 and attack >= 0
def test_hero_weapon_attack_mean_value(): kkrunch = superheroes.Hero("Kaptain Krunch") strength = random.randint(10, 30000) min_attack = strength // 2 big_strength = superheroes.Weapon("Sword of Whimsy", strength) kkrunch.add_ability(big_strength) calculated_mean = (strength - min_attack) // 2 + min_attack accepted_window = 400 iterations = 6000 sum_of_sqr = 0 total_attack = 0 for _ in range(iterations): attack_value = kkrunch.attack() assert attack_value >= min_attack and attack_value <= strength total_attack += attack_value deviation = attack_value - calculated_mean sum_of_sqr += deviation * deviation actual_mean = total_attack / iterations print("Max Allowed Damage: {}".format(strength)) print("Attacks Tested: {}".format(iterations)) print("Mean -- calculated: {} | actual: {}".format(calculated_mean, actual_mean)) print("Acceptable Min: {} | Acceptable Max: {}".format( actual_mean - accepted_window, actual_mean + accepted_window)) print("Tested Result: {}".format(actual_mean)) assert actual_mean <= calculated_mean + accepted_window assert actual_mean >= calculated_mean - accepted_window
def test_hero_weapon_ability_attack(): quickness = superheroes.Ability("Quickness", 1300) sword_of_truth = superheroes.Weapon("Sword of Truth", 700) Athena = superheroes.Hero("Athena") Athena.add_ability(quickness) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 attack_avg(Athena, 0, 2000)
def create_weapon(): weapons = [ "Antimatter Gun", "Star Cannon", "Black Hole Ram Jet", "Laser Sword", "Laser Cannon", "Ion Accellerated Disc Drive", "Superhuman Strength", "Blinding Lights", "Ferociousness", "Speed of Hermes", "Lightning Bolts" ] name = weapons[random.randint(0, len(weapons) - 1)] power = random.randint(27, 700000) return superheroes.Weapon(name, power)
def test_hero_attack_standard_deviation(): willow_waffle = superheroes.Hero("Willow Waffle") strength = random.randint(400, 30000) travel_agent = superheroes.Weapon("Travel Agents", strength) willow_waffle.add_ability(travel_agent) attacks = list() total_attack = 0 number_tests = 1000 for _ in range(number_tests): cur_attack = willow_waffle.attack() attacks.append(cur_attack) total_attack += cur_attack mean = total_attack / number_tests # Get Square Deviations for index, value in enumerate(attacks): attacks[index] = math.pow(value - mean, 2) standard_dev = math.sqrt(sum(attacks) / len(attacks)) print( "Random values not given. Please make sure you're not returning the same value every time." ) assert standard_dev != 0.0
def test_weapon_attack(): big_stick = superheroes.Weapon("Overwhelming Stick", 200) test_runs = 100 for _ in range(0, test_runs): attack = big_stick.attack() assert attack <= 200 and attack >= 100
def test_weapon_instance(): big_stick = superheroes.Weapon("Overwhelming Stick", 200) assert "Weapon" in str(big_stick)
def test_hero_weapon_equip(): sans = superheroes.Hero("Comic Sans") weapon = superheroes.Weapon("Garlic Hot Sauce", 400) sans.add_ability(weapon) assert len(sans.abilities) == 1 assert sans.abilities[0].name == "Garlic Hot Sauce"