def toggle_chessmod(self, but): if self.chessmod.get_active(): # activated game.rules.chessmod = True else: # deactivated game.rules.chessmod = False surface.set_chessmod(game.rules.chessmod) return
start_window.optwindow.hide() start_window.joinwindow.hide() start_window.hide() surface.set_visi(True) # todo: network stuff # send msg to clients that the game has started # send playernames to the server and otherway round # send rules of the game surface.pre_render(game.players) game.newgame() surface.set_msg(game.memo.get_plstr() + "\nstarts the game") game.rules = game.rule() game.memo = game.memory() surface.board = surface.brett() # these values are some starting values for the startmenu bigui = False jumbs = True cheese = False surface.set_chessmod(cheese) surface.set_size(bigui) # surface.board.set_imgs()#done in set_size() start_window = start_win() start_window.show_all() gtk.main()