Пример #1
0
def test_orienters():
    A = CoordSys3D('A')
    axis_orienter = AxisOrienter(a, A.k)
    body_orienter = BodyOrienter(a, b, c, '123')
    space_orienter = SpaceOrienter(a, b, c, '123')
    q_orienter = QuaternionOrienter(q1, q2, q3, q4)
    assert axis_orienter.rotation_matrix(A) == Matrix([
        [ cos(a), sin(a), 0],
        [-sin(a), cos(a), 0],
        [      0,      0, 1]])
    assert body_orienter.rotation_matrix() == Matrix([
        [ cos(b)*cos(c),  sin(a)*sin(b)*cos(c) + sin(c)*cos(a),
          sin(a)*sin(c) - sin(b)*cos(a)*cos(c)],
        [-sin(c)*cos(b), -sin(a)*sin(b)*sin(c) + cos(a)*cos(c),
         sin(a)*cos(c) + sin(b)*sin(c)*cos(a)],
        [        sin(b),                        -sin(a)*cos(b),
                 cos(a)*cos(b)]])
    assert space_orienter.rotation_matrix() == Matrix([
        [cos(b)*cos(c), sin(c)*cos(b),       -sin(b)],
        [sin(a)*sin(b)*cos(c) - sin(c)*cos(a),
         sin(a)*sin(b)*sin(c) + cos(a)*cos(c), sin(a)*cos(b)],
        [sin(a)*sin(c) + sin(b)*cos(a)*cos(c), -sin(a)*cos(c) +
         sin(b)*sin(c)*cos(a), cos(a)*cos(b)]])
    assert q_orienter.rotation_matrix() == Matrix([
        [q1**2 + q2**2 - q3**2 - q4**2, 2*q1*q4 + 2*q2*q3,
         -2*q1*q3 + 2*q2*q4],
        [-2*q1*q4 + 2*q2*q3, q1**2 - q2**2 + q3**2 - q4**2,
         2*q1*q2 + 2*q3*q4],
        [2*q1*q3 + 2*q2*q4,
         -2*q1*q2 + 2*q3*q4, q1**2 - q2**2 - q3**2 + q4**2]])
Пример #2
0
def test_orienters():
    A = CoordSys3D('A')
    axis_orienter = AxisOrienter(a, A.k)
    body_orienter = BodyOrienter(a, b, c, '123')
    space_orienter = SpaceOrienter(a, b, c, '123')
    q_orienter = QuaternionOrienter(q1, q2, q3, q4)
    assert axis_orienter.rotation_matrix(A) == Matrix([
        [ cos(a), sin(a), 0],
        [-sin(a), cos(a), 0],
        [      0,      0, 1]])
    assert body_orienter.rotation_matrix() == Matrix([
        [ cos(b)*cos(c),  sin(a)*sin(b)*cos(c) + sin(c)*cos(a),
          sin(a)*sin(c) - sin(b)*cos(a)*cos(c)],
        [-sin(c)*cos(b), -sin(a)*sin(b)*sin(c) + cos(a)*cos(c),
         sin(a)*cos(c) + sin(b)*sin(c)*cos(a)],
        [        sin(b),                        -sin(a)*cos(b),
                 cos(a)*cos(b)]])
    assert space_orienter.rotation_matrix() == Matrix([
        [cos(b)*cos(c), sin(c)*cos(b),       -sin(b)],
        [sin(a)*sin(b)*cos(c) - sin(c)*cos(a),
         sin(a)*sin(b)*sin(c) + cos(a)*cos(c), sin(a)*cos(b)],
        [sin(a)*sin(c) + sin(b)*cos(a)*cos(c), -sin(a)*cos(c) +
         sin(b)*sin(c)*cos(a), cos(a)*cos(b)]])
    assert q_orienter.rotation_matrix() == Matrix([
        [q1**2 + q2**2 - q3**2 - q4**2, 2*q1*q4 + 2*q2*q3,
         -2*q1*q3 + 2*q2*q4],
        [-2*q1*q4 + 2*q2*q3, q1**2 - q2**2 + q3**2 - q4**2,
         2*q1*q2 + 2*q3*q4],
        [2*q1*q3 + 2*q2*q4,
         -2*q1*q2 + 2*q3*q4, q1**2 - q2**2 - q3**2 + q4**2]])
Пример #3
0
def test_orient_new_methods():
    N = CoordSys3D("N")
    orienter1 = AxisOrienter(q4, N.j)
    orienter2 = SpaceOrienter(q1, q2, q3, "123")
    orienter3 = QuaternionOrienter(q1, q2, q3, q4)
    orienter4 = BodyOrienter(q1, q2, q3, "123")
    D = N.orient_new("D", (orienter1, ))
    E = N.orient_new("E", (orienter2, ))
    F = N.orient_new("F", (orienter3, ))
    G = N.orient_new("G", (orienter4, ))
    assert D == N.orient_new_axis("D", q4, N.j)
    assert E == N.orient_new_space("E", q1, q2, q3, "123")
    assert F == N.orient_new_quaternion("F", q1, q2, q3, q4)
    assert G == N.orient_new_body("G", q1, q2, q3, "123")
Пример #4
0
def test_orient_new_methods():
    N = CoordSys3D('N')
    orienter1 = AxisOrienter(q4, N.j)
    orienter2 = SpaceOrienter(q1, q2, q3, '123')
    orienter3 = QuaternionOrienter(q1, q2, q3, q4)
    orienter4 = BodyOrienter(q1, q2, q3, '123')
    D = N.orient_new('D', (orienter1, ))
    E = N.orient_new('E', (orienter2, ))
    F = N.orient_new('F', (orienter3, ))
    G = N.orient_new('G', (orienter4, ))
    assert D == N.orient_new_axis('D', q4, N.j)
    assert E == N.orient_new_space('E', q1, q2, q3, '123')
    assert F == N.orient_new_quaternion('F', q1, q2, q3, q4)
    assert G == N.orient_new_body('G', q1, q2, q3, '123')
Пример #5
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    def orient_new_space(self,
                         name,
                         angle1,
                         angle2,
                         angle3,
                         rotation_order,
                         location=None,
                         vector_names=None,
                         variable_names=None):
        """
        Space rotation is similar to Body rotation, but the rotations
        are applied in the opposite order.

        Parameters
        ==========

        name : string
            The name of the new coordinate system

        angle1, angle2, angle3 : Expr
            Three successive angles to rotate the coordinate system by

        rotation_order : string
            String defining the order of axes for rotation

        location : Vector(optional)
            The location of the new coordinate system's origin wrt this
            system's origin. If not specified, the origins are taken to
            be coincident.

        vector_names, variable_names : iterable(optional)
            Iterables of 3 strings each, with custom names for base
            vectors and base scalars of the new system respectively.
            Used for simple str printing.

        See Also
        ========

        CoordSys3D.orient_new_body : method to orient via Euler
            angles

        Examples
        ========

        >>> from sympy.vector import CoordSys3D
        >>> from sympy import symbols
        >>> q1, q2, q3 = symbols('q1 q2 q3')
        >>> N = CoordSys3D('N')

        To orient a coordinate system D with respect to N, each
        sequential rotation is always about N's orthogonal unit vectors.
        For example, a '123' rotation will specify rotations about
        N.i, then N.j, then N.k.
        Therefore,

        >>> D = N.orient_new_space('D', q1, q2, q3, '312')

        is same as

        >>> B = N.orient_new_axis('B', q1, N.i)
        >>> C = B.orient_new_axis('C', q2, N.j)
        >>> D = C.orient_new_axis('D', q3, N.k)

        """

        orienter = SpaceOrienter(angle1, angle2, angle3, rotation_order)
        return self.orient_new(name,
                               orienter,
                               location=location,
                               vector_names=vector_names,
                               variable_names=variable_names)