Пример #1
0
class Player:
    update_rate = 50    # 50 ms = 20 updates/sec
    levelmeter_lowest = -40  # dB
    xfade_duration = 7
    async_buffers = 2

    def __init__(self, app, trackframes):
        self.app = app
        self.trackframes = trackframes
        self.app.after(self.update_rate, self.tick)
        self.stopping = False
        self.mixer = StreamMixer([], endless=True)
        self.output = Output(self.mixer.samplerate, self.mixer.samplewidth, self.mixer.nchannels, queuesize=self.async_buffers)
        self.mixed_samples = iter(self.mixer)
        self.levelmeter = LevelMeter(rms_mode=False, lowest=self.levelmeter_lowest)
        for tf in self.trackframes:
            tf.player = self
        player_thread = Thread(target=self._play_sample_in_thread, name="jukebox_sampleplayer")
        player_thread.daemon = True
        player_thread.start()

    def skip(self, trackframe):
        if trackframe.state != TrackFrame.state_needtrack and trackframe.stream:
            trackframe.stream.close()
            trackframe.stream = None
        trackframe.display_track(None, None, None, "(next track...)")
        trackframe.state = TrackFrame.state_switching

    def stop(self):
        self.stopping = True
        for tf in self.trackframes:
            if tf.stream:
                tf.stream.close()
                tf.stream = None
            tf.state = TrackFrame.state_needtrack
        self.mixer.close()
        self.output.close()

    def tick(self):
        # the actual decoding and sound playing is done in a background thread
        self._levelmeter()
        self._load_song()
        self._play_song()
        self._crossfade()
        if not self.stopping:
            self.app.after(self.update_rate, self.tick)

    def _play_sample_in_thread(self):
        """
        This is run in a background thread to avoid GUI interactions interfering with audio output.
        """
        while True:
            if self.stopping:
                break
            _, sample = next(self.mixed_samples)
            if sample and sample.duration > 0:
                self.output.play_sample(sample, async=True)
                self.levelmeter.update(sample)  # will be updated from the gui thread
            else:
                self.levelmeter.reset()
                time.sleep(self.update_rate/1000*2)   # avoid hogging the cpu while no samples are played

    def _levelmeter(self):
        self.app.update_levels(self.levelmeter.level_left, self.levelmeter.level_right)

    def _load_song(self):
        if self.stopping:
            return   # make sure we don't load new songs when the player is shutting down
        for tf in self.trackframes:
            if tf.state == TrackFrame.state_needtrack:
                track = self.app.pop_playlist_track()
                if track:
                    tf.track = track
                    tf.state = TrackFrame.state_idle

    def _play_song(self):
        def start_stream(tf, filename, volume):
            def _start_from_thread():
                # start loading the track from a thread to avoid gui stutters when loading takes a bit of time
                tf.stream = AudiofileToWavStream(filename, hqresample=hqresample)
                self.mixer.add_stream(tf.stream, [tf.volumefilter])
                tf.playback_started = datetime.datetime.now()
                tf.state = TrackFrame.state_playing
                tf.volume = volume
            tf.state = TrackFrame.state_loading
            Thread(target=_start_from_thread, name="stream_loader").start()
        for tf in self.trackframes:
            if tf.state == TrackFrame.state_playing:
                remaining = tf.track_duration - (datetime.datetime.now() - tf.playback_started)
                remaining = remaining.total_seconds()
                tf.time = datetime.timedelta(seconds=math.ceil(remaining))
                if tf.stream.closed and tf.time.total_seconds() <= 0:
                    self.skip(tf)  # stream ended!
            elif tf.state == TrackFrame.state_idle:
                if tf.xfade_state == TrackFrame.state_xfade_fadingin:
                    # if we're set to fading in, regardless of other tracks, we start playing as well
                    start_stream(tf, tf.track["location"], 0)
                elif not any(tf for tf in self.trackframes if tf.state in (TrackFrame.state_playing, TrackFrame.state_loading)):
                    # if there is no other track currently playing (or loading), it's our turn!
                    start_stream(tf, tf.track["location"], 100)
            elif tf.state == TrackFrame.state_switching:
                tf.state = TrackFrame.state_needtrack

    def _crossfade(self):
        for tf in self.trackframes:
            # nearing the end of the track? then start a fade out
            if tf.state == TrackFrame.state_playing \
                    and tf.xfade_state == TrackFrame.state_xfade_nofade \
                    and tf.time.total_seconds() <= self.xfade_duration:
                tf.xfade_state = TrackFrame.state_xfade_fadingout
                tf.xfade_started = datetime.datetime.now()
                tf.xfade_start_volume = tf.volume
                # fade in the first other track that is currently idle
                for other_tf in self.trackframes:
                    if tf is not other_tf and other_tf.state == TrackFrame.state_idle:
                        other_tf.xfade_state = TrackFrame.state_xfade_fadingin
                        other_tf.xfade_started = datetime.datetime.now()
                        other_tf.xfade_start_volume = 0
                        other_tf.volume = 0
                        break
        for tf in self.trackframes:
            if tf.xfade_state == TrackFrame.state_xfade_fadingin:
                # fading in, slide volume up from 0 to 100%
                volume = 100 * (datetime.datetime.now() - tf.xfade_started).total_seconds() / self.xfade_duration
                tf.volume = min(volume, 100)
                if volume >= 100:
                    tf.xfade_state = TrackFrame.state_xfade_nofade  # fade reached the end
            elif tf.xfade_state == TrackFrame.state_xfade_fadingout:
                # fading out, slide volume down from what it was at to 0%
                fade_progress = (datetime.datetime.now() - tf.xfade_started)
                fade_progress = (self.xfade_duration - fade_progress.total_seconds()) / self.xfade_duration
                volume = max(0, tf.xfade_start_volume * fade_progress)
                tf.volume = max(volume, 0)
                if volume <= 0:
                    tf.xfade_state = TrackFrame.state_xfade_nofade   # fade reached the end

    def play_sample(self, sample):
        def unmute(trf, vol):
            if trf:
                trf.volume=vol
        if sample and sample.duration > 0:
            for tf in self.trackframes:
                if tf.state == TrackFrame.state_playing:
                    old_volume = tf.mute_volume(40)
                    self.mixer.add_sample(sample, lambda mtf=tf, vol=old_volume: unmute(mtf, vol))
                    break
            else:
                self.mixer.add_sample(sample)
Пример #2
0
class Player:
    async_queue_size = 3  # larger is less chance of getting skips, but latency increases
    update_rate = 40  # larger is less cpu usage but more chance of getting skips
    levelmeter_lowest = -40  # dB

    def __init__(self, app):
        self.app = app
        self.app.after(self.update_rate, self.tick)
        self.app.firstTrackFrame.play()
        self.stopping = False
        self.mixer = StreamMixer([], endless=True)
        self.output = Output(self.mixer.samplerate,
                             self.mixer.samplewidth,
                             self.mixer.nchannels,
                             queuesize=self.async_queue_size)
        self.mixed_samples = iter(self.mixer)
        self.levelmeter = LevelMeter(rms_mode=False,
                                     lowest=self.levelmeter_lowest)

    def stop(self):
        self.stopping = True
        self.app.firstTrackFrame.close_stream()
        self.app.secondTrackFrame.close_stream()
        self.mixer.close()
        self.output.close()

    def switch_player(self):
        """
        The actual switching of the main track player. Note that it can be playing
        already because of the fade-in mixing.
        """
        first_is_playing = self.app.firstTrackFrame.playing
        self.app.firstTrackFrame.play(not first_is_playing)
        self.app.secondTrackFrame.play(first_is_playing)

    def tick(self):
        if self.output.queue_size() <= self.async_queue_size / 2:
            self.app.firstTrackFrame.tick(self.mixer)
            self.app.secondTrackFrame.tick(self.mixer)
            _, sample = next(self.mixed_samples)
            if sample and sample.duration > 0:
                self.output.play_sample(sample, async=True)
                left, _, right, _ = self.levelmeter.update(sample)
                self.app.update_levels(left, right)
            else:
                self.levelmeter.reset()
                self.app.update_levels(self.levelmeter.level_left,
                                       self.levelmeter.level_right)
        if not self.stopping:
            self.app.after(self.update_rate, self.tick)

    def play_sample(self, sample):
        if sample and sample.duration > 0:
            self.mixer.add_sample(sample)

    def start_play_other(self):
        # @todo fix the track switching and fadein/fadeout, it's a bit of a mess
        if self.app.firstTrackFrame.playing:
            other_track = self.app.secondTrackFrame
        else:
            other_track = self.app.firstTrackFrame
        other_track.start_fadein()