Пример #1
0
keymap = {
    "{mouseSnapNine.digits}+":
    narrow,
    "(oops | back)":
    mg.go_back,
    "(reset | clear | escape)":
    mg.reset,
    "done": [
        mg.stop, lambda _: ctx.unload(), lambda _: speech.set_enabled(True),
        lambda _: click()
    ],
    "exit":
    [mg.stop, lambda _: ctx.unload(), lambda _: speech.set_enabled(True)],
}

ctx.keymap(keymap)
ctx.set_list("digits", digits.keys())
group.load()
ctx.unload()

startCtx = Context("mouseSnapNineStarter")
startCtx.keymap({
    "(grid | mouse grid | mousegrid)": [
        mg.reset, mg.start, lambda _: ctx.load(),
        lambda _: speech.set_enabled(False)
    ],
    # "snap done": [mg.stop, lambda _: ctx.unload()],
})
# mg.start()
# Hot reload while grid is active is very confusing without this.
speech.set_enabled(True)
Пример #2
0
        end tell
    """)


# def toggle_status_win(val):
#     open_dragon_menubar()
#     applescript.run(f"""
#     tell application "System Events" to tell process "Dragon" to tell (menu bar item 1 of menu bar 2)
#         click (menu item where its name ends with "Status Window") of menu 1
#     end tell
#     """)


def set_status_win(val):
    open_dragon_menubar()
    command = "Show Status Window" if val else "Hide Status Window"
    applescript.run(f"""
    tell application "System Events" to tell process "Dragon" to tell (menu bar item 1 of menu bar 2)
        click menu item "{command}" of menu 1
    end tell
    """)


context.keymap({
    "hide status": lambda m: set_status_win(False),
    "show status": lambda m: set_status_win(True),
    "dragon pad": lambda m: open_dragonpad(),
    # "toggle status": lambda m: toggle_status_win(),
})
context.load()
Пример #3
0
def do_start_digits(m):
    try:
        for d in m["mouseSnapNineStarter.digits"]:
            mg.narrow(int(digits[d]))
        ctrl.mouse_move(*mg.pos())
    except KeyError:
        pass


startCtx = Context("mouseSnapNineStarter")
startKeymap = {
    "(grid | mouse grid | mousegrid) [{mouseSnapNineStarter.digits}+]": [
        mg.reset(),
        mg.start,
        lambda _: ctx.load(),
        lambda _: speech.set_enabled(False),
        do_start_digits,
    ],
    # "snap done": [mg.stop, lambda _: ctx.unload()],
}
startKeymap.update({
    "(grid | mouse grid | mousegrid) [{mouseSnapNineStarter.digits}+] click": [
        mg.reset(),
        mg.start,
        do_start_digits,
        lambda _: ctrl.mouse_click(button=0),
        mg.stop,
    ],
    "(grid | mouse grid | mousegrid) [{mouseSnapNineStarter.digits}+] right click":
    [
Пример #4
0
    [mg.stop, lambda _: ctx.unload(), lambda _: speech.set_enabled(True)],
}
keymap.update({
    k: [v, lambda _: print(mg.screen_index),
        mg.reset(-1)]
    for k, v in click_keymap.items()
})
ctx.keymap(keymap)
ctx.set_list("digits", digits.keys())
group.load()
ctx.unload()

startCtx = Context("mouseSnapNineStarter")
startCtx.keymap({
    "(grid | mouse grid | mousegrid)": [
        mg.reset(0), mg.start, lambda _: ctx.load(),
        lambda _: speech.set_enabled(False)
    ],
    "(secondary | left) (grid | mouse grid | mousegrid)": [
        mg.reset(1), mg.start, lambda _: ctx.load(),
        lambda _: speech.set_enabled(False)
    ],
    "(tertiary | right) (grid | mouse grid | mousegrid)": [
        mg.reset(2), mg.start, lambda _: ctx.load(),
        lambda _: speech.set_enabled(False)
    ],
    # "snap done": [mg.stop, lambda _: ctx.unload()],
})
# mg.start()
# Hot reload while grid is active is very confusing without this.
speech.set_enabled(True)